Wizzrobe
from Zeldapedia, the Legend of Zelda wiki
| Wizzrobe | |
|---|---|
![]() A Wizzrobe from A Link to the Past | |
| First appearance | The Legend of Zelda (1987) |
| Appearances | The Legend of Zelda The Adventure of Link A Link to the Past Link's Awakening Majora's Mask Oracle of Ages Oracle of Seasons Four Swords The Wind Waker Four Swords Adventure The Minish Cap Phantom Hourglass |
| Weapon(s) | Magic spells, staves |
| Effective weapon(s) | Sword, Reflect Spell, arrows |
Wizzrobes (ウィズロープ Uizurōbu?) are recurring enemies in the Legend of Zelda series. These enemies usually have the ability to cast damaging spells. Typically, after they attack, they quickly use magic to transport themselves away from Link's attack range but appear again shortly after. Whether they are a species or an organization is unknown, but all of them dress and behave similarly, and never show their faces. Only a pair of white eyes peer from the darkness of their hoods or wide-brimmed hats. When many Wizzrobes die, they have a distinct and unearthly death cry.
[edit] Appearances
[edit] The Legend of Zelda
Wizzrobes appear only inside dungeons. These variations of Wizzrobe look very much like druids wearing hooded robes and a crystal clasp on their chests. There are two varieties, red and blue. They both have quite different attacking patterns. Red Wizzrobes appear, fire a spell at Link, and disappear. Blue Wizzrobes have a very erratic attack pattern. They walk around the room, firing spells continuously at Link if he crosses their line of sight. They can also phase through objects they couldn't otherwise cross, such as blocks or water, and will periodically phase diagonally. They never reverse direction, and thus the safest place to attack a Blue Wizzrobe from is behind it.
Wizzrobe Spells can be blocked by the Magical Shield. After obtaining the Magic Wand, Link can fire spells identical to theirs. Wizzrobes are immune to spells, however. The only weapon they are vulnerable to aside from the sword is a Bomb.
[edit] Zelda II: The Adventure of Link
Wizzrobes once again appear as stereotypical druid-like figures that teleport in and out of the level. They wear white robes with red crosses over their faces. The only way to kill or even damage one is to cast the Reflect spell and reflect their magic back at him.The most notable of Wizzrobes is Carock, an impressive adversary dressed in a heavy, red, hooded cloak. He serves as the boss of the Maze Island Palace, his pattern being the same as other Wizzrobes, but is faster and requires more hits to defeat.
[edit] The Legend of Zelda: A Link to the Past
Wizzrobes are found in the Dark World dungeons, typically in groups to fire arcing bolts of energy at Link before suddenly disappearing again. Although reaching one before they disappear can sometimes be difficult, they are easily defeated by a single sword swipe. Most Wizzrobes have skeletal faces and lightly coloured robes. However, those wearing robes with Ganon's face on their chests and face-obscuring steeple hats can only be found in Level 8.[edit] The Legend of Zelda: Link's Awakening
Wizzrobes in Link's Awakening look very similar to their A Link to the Past counterparts, including the steeple hat and the emblem on their chest. They teleport and cast energy waves, but never leave a certain space. Like their Zelda II counterparts, they are impervious to the sword, but can be pushed around by it.
[edit] The Legend of Zelda: Majora's Mask
- "It's a Wizrobe. You'll get your chance right when it starts to attack. Be on the lookout for it!"
- — Tatl
Wizrobes appear as mini-bosses in Majora's Mask. These Wizrobes have a different appearance than its previous incarnations; they are tall and blue-skinned, and have a zombie-like appearance. They also wear short, brown leather clothing rather than heavy robes, and their faces are not obscured at all. The enemies are also spelled differently from other games, called "Wizrobes" (with one "z" rather than two).
The first appearance of a Wizrobe in the game is in the Snowhead Temple. It uses magic tiles on the floor to teleport around the room. Link has to defeat two Wizrobes in the Snowhead Temple; one to obtain the Fire Arrows and a second time to gain access to the room housing the Boss Key. Link also encounters this foe in the Ancient Castle of Ikana, Stone Tower Temple, and the Secret Shrine in Ikana Canyon, where the last of the Wizrobes are seen.
Battles with the Wizrobes in Majora's Mask consist of two stages. In the first stage, it constantly teleports around the room, disorienting its opponent. Link must attack the Wizrobe with any damaging attack as it is preparing its elemental blast. The second stage is a little more difficult, as Link must distinguish the actual Wizrobe (which is spinning around) from decoys it creates. Once identified, the Wizrobe can be destroyed with the sword.
[edit] The Legend of Zelda: Oracle of Ages and Oracle of Seasons
There are multiple kinds of Wizzrobes in the Oracle games. Green Wizzrobes remain stationary and attack, hiding beneath their large hats. Red Wizzrobes randomly teleport to different areas, but always face Link's general direction. Blue Wizzrobes become transparent and pass through obstacles, remaining mobile at all times.[edit] The Legend of Zelda: The Wind Waker
- See also: Red Wizzrobe
Wizzrobes are more similar to earlier appearances as they are similar to druids, but have the head of a toucan-like bird. They are the first Wizzrobes to make odd noises while fighting, such as their alarm-like sound when they teleport nearby. A Wizzrobe is first encountered in the Tower of the Gods, with later Wizzrobes appearing in many places, namely the Earth Temple and Wind Temple, numerous grottos, towers across the Great Sea, and the Savage Labyrinth.
There are several varieties of Wizzrobes, and they are most easily distinguished by their color. The regular Wizzrobes always shoot fire in three directions, which can be dodged or disintegrated with a Spin Attack. The Blue Wizzrobes are the same as regular Wizzrobes, except they have a blue hood, white robe, and are seen only on the Great Sea, marking the first time Wizzrobes have appeared in a game's Overworld. Yellow Wizzrobes are able to summon other enemies, such as ChuChus, Kargarocs, Keese, Bubbles, Bokoblins, and Peahats.
The Red Wizzrobe, the toughest of all, is capable of summoning Yellow Wizzrobes (which is turn summon other enemies), Darknuts, Moblins, Fire Keese, and Red Bubbles.
[edit] The Legend of Zelda: Four Swords and Four Swords Adventures
The appearance Wizzrobes is reverted back to a re-design of their classic attire, with heavy robes and wide-brimmed hats. They are taller and more slender, and have something similar to long, white beards. Their attack methods are similar to earlier games, however, they are able to steal Force Gems from the players. Some use fire to attack, while others use ice.[edit] The Legend of Zelda: The Minish Cap
Wizzrobes are similar in appearance and function to those from the Four Swords games. There are three kinds of Wizzrobes; Fire Wizzrobes, Ice Wizzrobes, and normal, green Wizzrobes. The hats of the Fire and Ice Wizzrobes are wreathed in flame and encased in ice, respectively.
[edit] The Legend of Zelda: Phantom Hourglass
Wizzrobes appear in the Temple of the Ocean King. Occasionally, some events in the temple will cause them to appear as skull icons. They are usually invisible until they attack and will walk through obstacles and safe zones. Their attacks instantly drain 15 seconds of time from the Phantom Hourglass. When slain, Wizzrobes drop a 30 second hourglass that can add 30 seconds worth of Sand of Hours. They can be defeated with any weapon, even the Boomerang.
[edit] Other Appearances
Non-canon warning: This article or section contains non-canonical information that is not considered to be an official part of the Legend of Zelda series and should not be considered part of the overall storyline.
[edit] Zelda: The Wand of Gamelon
In the non-canonical Philips CD-i game called Zelda: The Wand of Gamelon, a single Wizzrobe appears as a boss of the Shutoy Lake Tower. He must be defeated using the "Disintegration spell" in order to free Lady Alma, who was captured by the Wizzrobe because she claimed to be unafraid of him.
Non-canon warning: Non-canonical information ends here.
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