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Walkthrough:The Legend of Zelda: Ocarina of Time/Fireangle

< Walkthrough:The Legend of Zelda: Ocarina of Time

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Kokiri Forest

Link's Tree House

Head out the door in the northwest corner.

Kokiri Forest

On Link's porch, you will be approached by Saria, one of the game's more important sub characters. Jump down the ladder and speak to her. Follow the road from Saria north, and then to the east. Jump across the small pool of water to the large arch that leads to the Great Deku Tree. Speak with Mido, the Kokiri who blocks your path. He'll refuse to let you pass until you find both a Sword and Shield.

Turn around and return to the area near Link's Tree House. Go west along the path, then take a right up the hill. Enter the fenced in area (which is known collectively as the Kokiri Training Ground), and work your way to the back to the south wall. Enter the small tunnel by standing in front of it and pressing A. Crawl to the tunnel's other side.

On the other side, turn left. Wait until you see a large boulder roll by you, then immediately follow the boulder's path around the corner to the right, then another left, then take another right. Open the treasure chest sitting on the tree trunk to find the Kokiri Sword. Equip it on your Equipment submenu. Next item on your list is a Shield, which you'll have to buy from the shop for 40 rupees. There is also a Deku Stick Expansion which can be bought in the Lost Woods, which also costs 40 rupees. So your goal, at the moment, is to find 80 rupees.

Slash the bush behind the chest, which may drop a rupee. Turn around, and wait for the boulder to roll by. Run left and into the small alcove. Take the blue rupee and slash the bush, and take the rupee that it may or may not drop. Turn around, and wait for the boulder to roll by again. Run left around the corner, then another left. Take the blue rupee in the far alcove, then slash the bush which should (hopefully) yield another Rupee. Crawl back into the tunnel and return to the Kokiri Training Ground.

On the outside of the tunnel, Z-Target one of the rocks to the left. Begin performing backflips (hold back and press A) over and over until you reach the edge of the training ground. Run back towards the rock and repeat the backflips until you are awarded a blue rupee and a green rupee. Slash all of the bushes near the entrance to the Training Ground and take the rupees they should drop. From the entrance of the Training Ground, look north. The giant tree stump before you is Mido's House. Go inside.

Mido's House

Open all of his chests for 11 rupees and a Recovery Heart. After you've robbed Mido blind, leave his house.

Kokiri Forest

Jump up to the ledge behind Mido's House, and look behind his house to find another Blue Rupee. From where you emerge from Mido's House, look to the left to see a number of platforms resting in the water. Run directly at these platforms, and run across them. Link will automatically jump from each one as you run along them. If you do it properly, after you have reached the opposite shore of the water you will receive a blue rupee. Repeat this in the opposite direction to receive another blue rupee.

You've now obtained all of the blue rupees which are preset in the game. The rest must be obtained randomly from the Kokiri Children's houses or from the bushes around Kokiri Forest. The house in the southeast corner has the most rupees (six, look in the pots), and leaving then entering the house repeatedly will respawn the pots. Keep gathering these rupees until you have 80. Entering and leaving the houses will also respawn the rupees you can obtain by jumping across the platforms along the pond.

Try to enter the building in the northeast corner of Kokiri Forest. You will be stopped by a girl sitting on a balcony, who will give you a basic lesson in Z-Targeting. Follow her instructions if you need to learn, then enter the building.

Kokiri Shop

Purchase a Kokiri Shield from the clerk. Equip it on the Equipment Submenu,then leave the shop.

Kokiri Forest

Head back to Mido's House in the northwest corner of the Kokiri Forest, then climb up on the ledge behind his house. Look for the wall covered in vines, then climb the vines to the top. Work your way around along the ledge and enter the large hollow log to enter the Lost Woods.

Lost Woods

We'll be returning here several times over the course of the game, but you won't be able to do much on this first visit. Head left through the log. Ignore the two elevated logs; we'll get to them in the next visit. Head through the hollowed out log in the left corner of this area.

Take note of the patch of soft earth here; it will be semi-important later. Jump off the ledge to the floor below, and make your way to the back of the area. Z-Target the Business Scrub, who will probably retreat into the ground. Scrubs like to hide in the ground when you get too close to them. If you stand far enough away, though, they will reemerge and begin firing Deku Nuts at you. To beat this Business Scrub and make him sell you his wares, either reflect his Deku Nut back into his face with the Deku Shield, or do a Jump Attack.

To perform a jump attack, begin by drawing your sword (B button) then hitting A. If you time it right and stand at just the right distance, the tip of your sword will connect with the Business Scrub just before he retreats into the ground. Speak with him, and he will upgrade the total amount of Deku Sticks you can carry to 20 for 40 rupees

Return to the opposite side of the valley and climb the ladder back to the top. Go through the hollowed log, then hang a right into another hollowed log. Go left or right (it doesn't matter which) through another hollowed log to return to the Kokiri Forest.

Kokiri Forest

Head to the east side of the area, back across the pond, and speak with Mido again. Now that you've lived up to his challenge to find a Sword and Shield, he'll let you pass. But he won't be happy about it. With Mido out of the way, enter the passage. Halfway through it, you'll encounter a bunch of Deku Babas. These guys die in one hit from your sword, and leave behind Deku Sticks. Kill them or dodge them, whichever you prefer, and make your way through to the Deku

Tree's Clearing

The Deku Tree will test Link and Navi, by having them enter his mouth, and defeat the parasite that has been placed at his roots. Enter his mouth to begin the first dungeon.

Dungeon I: Inside the Deku Tree

The game's first Dungeon, Inside the Deku Tree, follows one of the simplest formulas of all of the dungeons in the game. The main body of the dungeon is the interior of the Great Deku Tree's trunk, and all of the other rooms in the dungeon stretch out from this central area. The Trunk has four main levels: The Top Floor, The Main Floor, The Basement, and the Sub-Basement. In order to progress through the dungeon, you must find a way to break through the four different levels of the Trunk and into the Sub-Basement, where the dungeon's boss resides.

Inside the Deku Tree - The Trunk

Start by killing the Deku Babas in the corners of the room. Hold your shield up with R while Z-Targeting to absorb their attacks. Take the Deku Sticks and/or Deku Nuts that they drop. Slash the bushes against the northeastern wall, then climb up the ivy wall in the northern part of the room. Slash the bushes at the top, then run to the right along the platform, being careful not to fall. Open the chest part of the way along the ledge to find the Dungeon Map. Keep going right along the ledge and enter the door you come to.

Inside the Deku Tree - Scrub Room #1

Defeat the Deku Scrub by Z-Targeting him and reflecting the Deku Nut he fires back into his face. The Scrub will then get up and start running around the room. Don't chase him; go and stand on his nest. When the Scrub attempts to return to his nest, he will walk right into you. He will then open both of the doors in the room, and give you a useful hint for avoiding fall damage (press forward on the joystick as you land). Go northeast through the door to the next room.

Inside the Deku Tree - Slingshot Room

Jump out to the gray platform, but quickly jump to the next ledge, as the platform will quickly begin to fall. Open the chest to find the Fairy Slingshot (and the Bullet Bag x30 which goes with it, though it isn't mentioned in-game). Turn to the right and climb the ivy wall. Open the chest for a Recovery Heart. Turn around and look down, towards the door that you came in. Using the Fairy Slingshot, shoot down the ladder that hangs above the door. Jump down and climb up the ladder, then go back through the door. Return to the Trunk through Scrub Room #1.

Inside the Deku Tree - The Trunk

Go back along the ledge to where you opened the chest for the Dungeon Map. Use the Slingshot to shoot down the three Skullwalltullas clinging to the ivy wall. Once they are out of the way, climb the wall to the top, and then to the left to reach the highest level of the Deku Tree.

Jump off the ivy wall when you are over the top ledge. Ignore the Big Skulltulas who drop down, and keep going to the left until you reach a door. Go through it.

Inside the Deku Tree - Compass Room

Turn to the right and step on the switch next to the lantern. The three platforms in the center of the room will begin to rise. Quickly jump along them to the ledge in the back of the room. Open the chest to find the Compass. Kill the Deku Baba for a Deku Stick if you don't have one (you're going to need one in a moment). Drop back down off the cliff and return to the room's entrance. Use the ivy wall in the northwest corner to climb back up.

Step on the switch again, and this time use the platforms to reach the small alcove in the northern part of the room. Jump past the Big Skulltula and open the chest for a Recovery Heart. Kill the Gold Skulltula in the back of the alcove to get the game's first Gold Skulltula Token. Skulltula Tokens can be redeemed at the House of Skulltula in Kakariko Village for rewards. Some rewards are good, some are just plain awful. You won't be able to Z-target the Skulltula - this is normal. The tokens, however, are Z-targetable.

Jump back down to the pit in the center of the room, and climb back up to the door. Use a Deku Stick near the lantern, and it will catch on fire. Use the flaming Deku Stick to light the burned out lantern, and the door will unlock. Go through the door.

Inside the Deku Tree - The Trunk

Run to the right, past the first Big Skulltula. When you reach the second one, kill it by Z-Targeting it, and waiting for it to spin around. Use a Jump Attack when it does this. You're now going to have to jump off the edge and land on the bit of webbing, clear down on the first floor of the Trunk. It may take a few tries to get your aim precise, but it isn't difficult. If you landright on the webbing, you will break through it into the sub basement level of the Trunk.

You'll land in a pool of water. Climb up onto the ledge in the southeast corner of the room (to your right as you land). Step on the switch to activate the lantern. Use your Fairy Slingshot to kill the Gold Skulltula on the grating on the eastern side of the room. Jump out from the ledge to reach it, then climb back up onto the ledge. Face the long ivy wall that you fell down to reach this area, on the south side of the room. Kill the second Gold Skulltula, and climb up the wall to claim the token.

Climb back up onto the southeast ledge once more, and open the chest behind the lantern to find a Recovery Heart. Light a Deku Stick on the lantern, then quickly jump out onto the pond so that you land on the shallow bit which Link can stand on without having to swim. From there, jump to the southwest ledge, run past the Deku Baba and use the flaming Deku Stick to burn the webs on the wall, revealing a door. Go through this door.

Inside the Deku Tree - Scrub Room #2

Defeat the Scrub in this room by deflecting the Deku Nuts he fires back at him with your Kokiri Shield (the Slingshot doesn't work, he just retreats back into the ground). Once he starts running around the room, run to his nest and stand on it. When he tries to return to his nest, he'll run right into you, thus defeating him. He'll mention that "23 is number 1," which is actually a hint to solve the last puzzle before the boss.

Shoot the Silver Eye above the west door with the Fairy Slingshot to unlock the door. Go through the door to the next room.

Inside the Deku Tree - Trap Room

In this room there is a large floating platform which passes over the pool of water you need to get over. The catch is, there is also a large spinning pole covered with spikes which blocks the platform's path. To circumvent this obstacle, jump into the pool. On the left side of the pool, against the wall, directly beneath the rotating spikes, there is a button. Swim over this button, then press and hold down A to swim down and touch the switch.

Once the switch is activated, the water level in the pool will lower considerably. Quickly swim back to the room's entrance, and jump out to the floating platform. Hold down the R button to make Link crouch as you pass under the rotating spikes. On the other side of the pool, jump from the floating platform to the opposite ledge.

Kill the Big Skulltula, then move to the left side of the large stone block. Follow Navi's instructions to push the block all the way to the right, then jump up onto the block, then jump up to the door. Go through the door.

Inside the Deku Tree - Torch Room

Kill the Deku Baba in the center of the room, then light a Deku Stick on the lit torch. Use the flame to light the two un-lit sconces, which will open the door in the north side of the room. Go through it.

Inside the Deku Tree - Small Nest

Kill the Big Skulltula, then run to the center of the room. Run around in circles in the center of the room, this will provoke the Gohma Larva hanging from the ceiling to drop down. Kill them with single Jump Attacks, but avoid their charge attack. You know they are about to perform this when their eye turns red.

Ignore the bit of webbing in the northeast corner; we'll get to it later in the game. We can't do much there at the moment. Light a Deku Stick on the torches near the north part of the room, and use the lit Deku Stick to burn the webbing in the south part of the room. Enter the tunnel and crawl through to the other side.

Inside the Deku Tree - The Trunk

Run to the left, and push the stone block along it's carved path and off the cliff. Jump down, and go back to the southeast platform with the torch. Light a Deku Stick on the torch, then jump back to the stone block. Climb back up to the upper level, then run to the webbing covering the floor. Roll over the webbing by running at it and pressing A. The torch will make contact with the webbing as you roll, burning it away. Drop down the new hole to the lowest level.

You will land in a pool of water. Swim north to the shore, where three Deku Scrubs will attack you. If you remember the hint from Scrub Room #2, then this will be an easy puzzle. If you forgot, or weren't paying attention, then you have to kill them in order. The middle one is first, the one on the far right goes second, and the one on the left goes last. Striking the first two will only stun them; the last one, however, will run around the room just like the previous Deku Scrubs you've fought. After you hit him, run and stand on his nest. When he tries to return, he'll bump into you and give up. He'll also let slip the Dungeon Boss' secret: she is only vulnerable while stunned.

After the three Deku Scrubs have disappeared, the door will unlock. Go through to the game's first boss.

BOSS

Run to the center of the room, then go into First-Person view (C Up) and look towards the ceiling to begin the boss fight.

Fighting Gohma is actually very similar to fighting a gigantic Gohma Larva. The only real tricks she has over these basic enemies is considerably more health, the ability to climb walls, and the ability to create Gohma Larva to distract you. Defeating Gohma is rather easy (and can, in fact, be done by only stunning her twice if you know how to do it properly). To stun Gohma and make her vulnerable to basic sword attacks, you must shoot her in the eye with the Slingshot while her eye glows red. As soon as the fight begins, immediately Z-target Gohma. Gohma usually immediately begins her charge attack, so immediately shoot her in the eye with the Slingshot, then begin using Jump Attacks (remember to swing your sword at least once before trying to do a jump attack). After one or two attacks, Gohma will run away and crawl up the ceiling.

Keeping Gohma Z-Targeted, try to keep yourself positioned so that you can see her eye even while she is on the ceiling. At this point she will begin spawning Gohma Larva, who will drop down to fight you. If you can shoot her in the eye before she is able spawn them, however, then she will fall to the floor and be stunned for a VERY long time. You can easily get in three or four more Jump Attacks at this point, which are more then enough to shut down Gohma permanently. If you miss, then kill the Gohma Larva, at which point the boss' pattern resets.

After Gohma is dead, take the Heart Container that she leaves behind, and enter the shimmering blue circle. You will be teleported back outside the Deku Tree, who will ask you to listen to his story. Agree, and listen to the story (pay attention; it's very important to the game's overall storyline). Afterwards he will inform you that even though you were successful in defeating Gohma, he is still going to die. He gives Link the Kokiri Emerald, and makes one final wish: to seek out the other Spiritual Stones and prevent the "Evil Man from the Desert" (Ganondorf) from entering the Sacred Realm. As his last piece of advice, the Deku Tree tells Link to go to Hyrule Castle and seek out the Princess of Destiny.

Hyrule Castle

Kokiri Forest

You will emerge back near the entrance to the Kokiri Forest township. Mido is once again blocking your path, so speak to him. Mido will blame you for the Deku Tree's death, the take off, presumably to sulk somewhere. Jump across the lake and follow the path to the western edge of Kokiri Forest. The Kokiri who originally blocked your path here is now gone, so you can exit through the hollowed log. Go through to leave the Kokiri Forest.

Lost Woods

As you pass over the bridge leading to Hyrule Field, you will come across Saria. She accepts that Link is leaving, and gives him the Fairy Ocarina as a parting gift. The game will automatically zone you into the next area.

Hyrule Field

Take a few steps forward, and simultaneously the best and most annoying character in the game will stop you: Kaepora Gaebora. He'll explain how to get to Hyrule Castle, and also how your map works. Make sure you tell him "Yes," you got all that, unless you want him to repeat the entire spiel.

Once KG flies away, run forward between the trees where the beginnings of a road appear. Follow the road to it's end to reach Hyrule Castle. Make sure you roll all the way (by continually pressing the A button as you run), otherwise it will be night time by the time you reach Hyrule Castle, and the gates will be closed. At which point you'll have to sit around for the next few minutes waiting for time to pass.

Hyrule Castle - Drawbridge (daytime)

Once you gain access to Hyrule Castle, immediately enter the gatehouse to your left as you enter.

Hyrule Castle - Gatehouse (daytime)

Smash all of the pots in this room with your sword, then destroy the crates in the rear of the room by rolling into them. One of them contains a Gold Skulltula. Kill it, and take the token it leaves behind. Then leave the Gatehouse.

Hyrule Castle - Drawbridge (daytime)

Go southwest to the next area.

Hyrule Castle - Market (daytime)

Head around to the opposite side of the fountain, and speak with the little girl in the white dress. This is Malon, another important bit character. After you've spoken with Malon, enter the building behind her with the large target over the door.

Hyrule Castle - Shooting Gallery (daytime)

Speak with the rather large and hairy clerk, and agree to play the game. To win the Big Bullet Bag, you have to shoot every rupee that appears without missing a single one. If you miss two or less, then the clerk will let you try again for free. If you miss more than two, you have to pay to play again.

For this first run through the Shooting Gallery, the rupees appear in a preset order. The order is:

1.) In the middle 2.) From the left, then from the right 3.) Jumps from the middle 4.) From the left AND right 5.) Two rupees coming from the right, going left 6.) Two rupees coming from the left, going right

Keep playing the minigame until you successfully shoot all of the targets, and the clerk will award you with the Bullet Bag x40, which increases the ammo capacity of your Slingshot by 10. If you run out of rupees trying to complete the game, then return to the Hyrule Castle Gatehouse and smash the pots to replenish your supplies. Bullet Bag in hand, return to the Market.

Hyrule Castle - Market (daytime)

Leave the market through the passage directly behind Malon.

Hyrule Castle - Garden (daytime)

Run forward a short ways, where Kaepora Gaebora will appear again. Listen to his rant about guards, then when he flies away roll into his tree to make a Gold Skulltula appear. Now, you'll have to hang around here until it becomes nighttime. Once it does, head back to the Market.

Hyrule Castle - Market (nighttime)

Run back around, towards the entrance to the Market from the Drawbridge. Run behind the little stall to the left, and you should coax a small white dog into following you. If you accidentally attract the attention of another dog, leave the area and re-enter it. Once you have the dog following you, run to the right and into the alley in the far right corner.

Hyrule Castle - Back Alley (nighttime)

Enter the door second on your left.

Hyrule Castle - Little Richard's House (nighttime)

Speak with the big fat lady in this house, and she will recognize the lost dog as her own. She'll reward you with a Piece of Heart for finding Little Richard (good golly, miss molly!). Go back out to the Back Alley and return to the Garden.

Hyrule Castle – Garden

Malon should now be standing near a long vine on the wall to your right. If she isn't standing there, then you didn't speak with her back in the Market. You'll have to return there, speak to her again, then return to the Garden and wait for another Day/Night cycle to pass, then return to the Market, then return to the Garden, where Malon should have appeared.

Speak with Malon, and she'll explain that her father, Talon, went to the castle to deliver Milk, but hasn't returned yet. He probably fell asleep somewhere around the castle, and she asks that you go and find him. There's a catch,though; the guards in the Garden won't look to kindly upon some kid in a green fairy costume sneaking into the castle grounds. If they spot you, they'll grab you and throw you back outside the gate. Malon also gives you an Egg, for no apparent reason. You'll need the Chicken inside the egg to wake Talon, however, so accept it with gratitude.

Climb up the ivy wall to the top (it has some rough spots where if you don't climb up in just the right place, you'll fall off). At the top, run forward a bit, past the gossip stone, to the top of the large marble arch. Drop down to the ground on the other side of the arch, where you will land on the other side of the gate which formerly blocked your path. You probably don't realize it, but you've already snuck past two of the guards.

This next part is the easily the hardest part of sneaking through the Garden. You need to run up the hill to the left at an exact angle. There are three graphical breaks in the hill (thank god for N64's visible sprites, otherwise this would be nearly impossible to describe). The place you need to run up is the third break in the hill, approximately near it's center. Go straight up the hill, and at the top there is a cluster of flowers. Run straight at these flowers, then begin running forward and slightly to the left until you reach a wall. Part of the wall is tiled with some bricks; climb up these bricks.

At the top of the brick wall, run straight forward, past another gossip stone. Jump straight off the cliff, and go right into the moat. Swim down to the end of the moat until it breaks left, then climb up onto the small patch of dirt, and from there climb up to the stone platform. Run to the left from the stone platform, where you will find Talon fast asleep. If it turned from night to day in the time it took you to sneak past the guards, then the Egg that Malon gave you should have hatched into a Chicken. If it hasn't hatched yet, you'll have to stand around until it does. Stand near Talon so that Navi flutters near him, then use the Chicken to wake him up.

Speak with Talon, and he will suddenly remember that he left Malon behind. He'll run off, clearing the path for you to push the milk crates near Talon into position so that you can sneak in through the castle moat. Push both of the milk crates through the gap which was recently vacated by Talon. You can then climb onto the crates, and then jump over to the draining pipe which feeds the moat. If it's nighttime, then loiter around until it becomes daytime. You won't be able to sneak through the next area at night, as the guard is increased at night. Once it's daytime, climb through the drainage pipe to enter the next area.

Hyrule Castle - Courtyard (daytime)

Jump to the left, out of the small fountain. Run to the left until the camera changes to a small garden, with a patrolling guard in it. Hiding behind the tall hedge to stay hidden from the guard (if you are seen here, you'll be thrown back to the milk crate area in the Hyrule Castle Garden). Wait for the guard to begin moving along the left side of the topiary in the center, then quickly run across the bottom edge of the topiary, and left until the camera shifts again.

Here, a pair of guards patrol a pair of fountains. Again, hide behind the hedge on the right side of the screen until the guards move into the proper configuration for you to run by. The time to run past, again along the bottom edge, is when the left guard is walking between the pair of fountains, and the right guard is walking along the upper edge of the right fountain. Run to the left until the camera shifts.

Try to ignore the rupees in the center of this topiary. They're tempting, but there actually isn't very many and the guard here guards them well. Instead, climb to the top of the topiary by going up the stairs, then slowly walk along the wooden beam which extends over the topiary. If you fall, it is possible to make it back to hiding if you're extremely quick, but not likely. On the other side of the topiary, run to the left until the camera changes once more.

Hide behind the stone wall until the guards move into the proper configuration to sneak by. This time around, wait for the left guard to begin walking along the left side of the statue, and for the right guard to begin moving along the upper side of the statue. Run to the left and take refuge behind another hedge.

Wait for both of the guards to pass along the left side of the topiary, and follow slowly behind the second guard as he moves along. Stop when he stops, move when he moves. As long as you stay directly behind him, he won't spot you. Once you reach the northern edge of the topiary, run through the arch to reach the center of the Courtyard, and the Princess of Destiny: Zelda.

Before you run up and talk to Zelda, there are two easter eggs in the courtyard you may want to check out. Shoot the window on the left side of the courtyard with your Slingshot, and a guard will throw a bomb at you. Look at the window on the right, and you'll see images of Mario, Peach, Bowser and Yoshi. Shoot this window for a red rupee. After you've done this, speak with Zelda.

Zelda will ask you if you have the Spiritual Stone of Forest. Even though you promised the Deku Tree you wouldn't tell anyone, it's okay to tell Zelda. Confirm that you have it. Zelda will then tell you about a dream she had, and offers to tell you an ancient story passed down by the royal family - but only if you don't tell anyone. Promise not to tell, and she'll basically repeat the ending to the Deku Tree's story. She will then mention the Ocarina of Time and the Temple of Time, then ask if you understand. Say you do, whether you do or not. Zelda will then stand aside and let you see Ganondorf in person for the first time (the dream sequence doesn't count!). Agree to look through the window, and Ganondorf will see you out of the corner of his eye. Zelda will then beg Link to help her save Hyrule from Ganondorf. Agree to help her, and she will give you Zelda's Letter. This will let you pass through the gate in Kakariko Village to Death Mountain.

Run towards the entrance to the courtyard, and you will find the way blocked by Impa, Zelda's attendant (basically, nurse/bodyguard). Impa will teach you Zelda's Lullaby, easily the most important and overused song in the game. Impa will then show you back outside to Hyrule Field, and point you in the direction of Kakariko Village. But we're not ready to go there just yet. Navi recommends that we go and brag to Saria about how we're going to save the world, which is actually a pretty good idea. We'll be making a quick stop at Lon Lon Ranch along the way as well.

Lon Lon Ranch and the Lost Woods

Hyrule Field

Point yourself south, and head for the large structure whose opening is just visible. Run straight through to the opening to enter Lon Lon Ranch. Make sure it is daytime before you enter.

Lon Lon Ranch (daytime)

Run forward a short ways, then immediately enter the first door on your left that you reach.

Lon Lon Ranch - Ranch House (daytime)

In this building, Talon will play a game with you. He will throw three "special" cuccos into the pack of regular cuccos, and if you can find all three of the special cuccos before the time runs out, then he'll reward you with a Bottle, filled with Lon Lon Milk. You can do it "legit" by actually searching for the cuccos yourself (they are indistinguishable from the others, only Talon can tell the difference). Or you can cheat by throwing all of the cuccos into the corner, behind the long counter that Talon sits on. "Select" the Cuccos by picking them up. Whichever way you choose, complete the minigame to receive your first Bottle, then go back outside.

Lon Lon Ranch (daytime)

From the door, run to Link's left, through the arch to enter a large field. Enter the pasture through the gate to the right, and talk to Malon in the center. Malon will thank you for waking up her father, then introduce you to the pony Epona. Epona will run away from you (she doesn't like strangers). Speak with Malon again until she mentions her mother, then whip out your Ocarina. Malon will then teach you Epona's Song. In addition to eventually letting you ride Epona later in the game, Epona's Song will also get you free Lon Lon Milk from ANY cow in the game. This way you can avoid Talon's absurd prices.

Leave the pasture, then go to the mill in the rear of the field (behind the pasture). Enter the door of the mill.

Lon Lon Ranch - Mill (daytime)

In the corner of the room, there are a large number of milk crates. Push the crates around so that they form this pattern:

Box pattern

Crawl through the tunnel to find an empty nest, which houses a Piece of Heart. Take it, then crawl back through the tunnel, leave the Mill and return to Hyrule Field.

Hyrule Field

Hang around Hyrule Field until it becomes nighttime, then reenter Lon Lon Ranch.

Lon Lon Ranch (nighttime)

Run through the arch that leads to the pasture, and roll into the tree just to the left of the arch. Kill the Gold Skulltula that falls down, and take it's token. Now, circle around to the back of the pasture, so that you are on the outer wall of the small awning. Kill the Gold Skulltula and take it's token, but watch out for the Guay bird enemies. Return to Hyrule Field.

Hyrule Field

Ignore the Stalchild enemies who appear here; we need to book it to Kokiri Forest. Head back to Kokiri Forest now, which is at the three o'clock position on your map. It's pretty much due east of Lon Lon Ranch. Make sure it's nighttime, then enter the hollowed out log, run across the Lost Woods Bridge and enter Kokiri Forest.

Kokiri Forest (nighttime)

Climb the hill to your right as you enter, and go around to the rear of the Know-It-All Brother's House (the large, squat tree house with the giant leaf coming out of it's top). Kill the Gold Skulltula back here, and grab the token by facing away from the token, holding down Z, and holding back and A to backflip into the token.

Climb down to Mido's House, and climb up to the cliff behind his house. Climb up the Ivy Wall, go around the corner of the cliff, and through the hollowed log to the Lost Woods.

Lost Woods

In order to find Saria, we'll have to follow the sound of her music through the Lost Woods. Or you could just follow my directions thoroughly. Begin by going to the right, through the hollowed log.

Run forward to the edge of the cliff, and whip out your Slingshot. Shoot the drum hanging from the tree limb, and try to adjust your aim so that you hit the exact middle. You'll know you've done it right, as it will give you 100 points and make a small sound of victory when it works. Try to get the center of the Slingshot's "rubber band" aimed at approximately the center of the drum before you fire. Three successive shots to the exact center of the drum will cause a Deku Scrub to appear, who will reward you with the Bullet Bag x50, the largest Slingshot ammunition bag in the game.

Drop down the cliff to the small valley below, and go all the way to the right. Stand on the low trunk, and two Skullkids will appear. Take out your Ocarina, and play a lengthy memory game with them. Complete the entire game (three rounds, each becoming increasingly longer and harder) to earn another Piece of Heart. The Skullkids play each addition to the song twice; to learn the new part the fastest, watch the first Skullkid play the song, then play along with the second one. This way, you're in good shape when it's your turn to play the tune.

Once you have the Piece of Heart, turn around and climb back up the ladder. Go through the hollowed log to the right of the ladder once you reach the top. On the other side, you will be ambushed by Kaepora Gaebora, with his most long- winded bit of advice yet. Tell him "No," you don't want to listen to the feathery wind bag repeat his advice again. If you're wondering, the stone arch here goes to Goron City, one of our next destinations. Unfortunately, as of yet, we can't use this shortcut as we aren't properly equipped. Go through the hollowed log tunnel that KG was standing on.

On the other side, there is a pool. This pool leads to Zora's Domain, but as with the Goron City shortcut we're not properly equipped to use it yet. Go left through another tunnel. Go straight from here through another tunnel, then hang a left through another tunnel, then go right at the next crossroads to enter the Sacred Forest Meadow.

The Sacred Forest Meadow

Run forward a short ways, and you will immediately be ambushed by a Gray Wolfos, the weakest variety of Wolfos. Wolfos are a common enemy, especially later in the game, but luckily are very easily defeated. They like to defend against most basic attacks, but are vulnerable immediately after they attack. The easiest method to defeat the Gray Wolfos (or any Wolfos, for that matter) is to stand still, and wait for them to move in close. Just as they attack, perform a back flip (Back + A while Z-Targeted) to dodge their attack, then immediately after you land perform a Jump Attack (press A while Z-targeted). The Wolfos will briefly have his back turned to you, and the Jump Attack will kill it in one shot.

When the Gray Wolfos dies, the gate blocking the entrance to the Sacred Forest Meadow will disappear, letting you in. Turn to the right, then follow the path around the corner. Kill or run past the Deku Scrub (you must now attack the Deku Scrubs to kill it, instead of just standing on it's nest), and go around another corner. Kill or dodge another Deku Scrub, and run around another corner. Take a left down a grassy detour, then another left back onto the main road.

Jump into the pool of water at the end of the road, then jump back onto the road with the Deku Scrub right in front of you. Kill or dodge the Deku Scrub, and go around the corner. Take a left and go up the stairs. Run down the long corridor, killing/dodging two more Deku Scrubs, then run up the stairs. At the top, you will find Saria sitting in a small, overgrown courtyard. Saria will now teach you Saria's Song, which brings happiness to the depressed, and allows you to communicate telepathically with Saria at any time.

Head back down the stairs you came up, down the long corridor, and down the second flight of stairs. Climb the ladder directly in front of you, and jump along the cliffs to get out of Sacred Forest Meadow more quickly then how you came in. The pit in the middle of the upper cliffs area contains a Fairy Fountain if you need Life. Run back to the entrance to the Meadow and return to the Lost Woods.

Kakariko Village

Lost Woods

Kaepora Gaebora will ambush you again with his dreaded Long Winded Speech of Death attack. Shoo him away, then take a right through the hollowed log to return to Kokiri Forest.

Kokiri Forest

Turn right back around and re-enter the Lost Woods.

Lost Woods

Go left through the hollowed log, and jump onto the small trunk to interact with the Skullkid (and yes, this is the same Skullkid who unwittingly becomes the villain in Majora's Mask). Play Saria's Song for the Scarecrow Kid, and he'll give you a Piece of Heart (which should get you another complete Heart Container).

If you still haven't picked up the Deku Stick x20 Upgrade, then head through the tunnel in the rear of the area and get it now. Otherwise, go back to the Kokiri Forest, and return to Hyrule Field through the west exit.

Hyrule Field

We're now going to take Impa's advice and head for Kakariko Village, whose entrance is in the very northeast corner of Hyrule Field (1:00 on the clock face). Make your way directly there, and ignore any Stalchildren or Peahats you may anger along the way. Make sure that it's daytime before you enter.

Kakariko Village (daytime)

Run forward through the arch in front of the town, and immediately grab the Cucco (chicken) who is running around here. The first order of business in Kakariko is to gather up all the Cuccos around town and deliver them to the Cucco Lady, who will give you a Bottle for your trouble. Deliver the Cucco to the Cucco Lady, and throw it into her pasture. The Cucco Lady is found in the south-eastern part of town, near the partially constructed building.

Grab the next Cucco very near the Cucco Lady's pasture, near the arch leading to the Graveyard in the southeast corner. The next Cucco is in a crate near the center of town, across from the stairs leading to the upper level of Kakariko. The next Cucco is on the north side of town, on the upper level, near the gate that leads to Death Mountain. Grab the Cucco and return to the lowest level of town, but don't throw it into the stable yet.

Note the Cucco who is trapped on a ledge near the large tree in the center of town, which is blocked off by a tall fence. The fence can't be climbed, and the ledge is too high to jump up. To reach this Cucco, climb up the stairs to the partially constructed building, and jump off the edge towards the Cucco while holding another Cucco in your hands. The Cucco will help you float out to the ledge. Toss both Cuccos (the one you're holding and the one you just reached) off the ledge, then deliver both Cuccos one at a time to the pasture.

Grab yourself another Cucco from the pasture, since more floating is needed to reach the last two. Climb up the long stairset to the east of the Cucco Lady's pasture, and run straight to the edge, and aim yourself right at the elevated platform which is fenced off. If your aim is precise, then you can make it over the fence. Toss the Cucco back over the fence so that it lands near the well (but not in it), then run down the stairs.

Being careful not to fall into the pit (doing so will reset the Cuccos in Kakariko Village, forcing you to start over from the beginning), grab another Cucco running around in the small grotto behind the building. Climb back up the stairs, and throw this Cucco over the fence so that it lands near the well (but not in it) also.

Drop back down into the grotto, then climb the tall ladder near where you found your most recent Cucco. Climb it all the way to the top, and work your way around behind the Windmill. Grab the last Cucco (sometimes it wanders over to the very top of the ladder you just climbed up), then jump off the cliff, heading towards the Cucco Lady's pasture. Throw your Cucco into the pasture, then grab the other two who should still be wandering around by the Well. Return them to the Pasture as well, then speak to Cucco Lady, who will give you a Bottle for your trouble.

But the Cucco Jumping Fun isn't over yet! Grab another Cucco from the pasture, since we're now going to be gliding out to the rickety balcony which sits above the Cucco pasture. Climb the stairs to the unfinished building, then go around to the front side of the stack of bricks. Throw the Cucco up to the first level of the stack of bricks, then quickly climb up and grab the Cucco again before it has a chance to run off the edge. Repeat the process again on the second level of the brick pile.

Turn to the right, to the narrow beam which has the carpenter running back and forth along it aimlessly. Wait for the carpenter to reach the left side of the beam, then start going right again before you jump out onto the beam yourself. Run along the beam, and when you reach the corner where the beam bends to the right, leap off the edge and steer yourself right for the balcony. You'll just barely make it onto the ledge (in fact, you'll likely clip onto the ledge). Throw aside the Cucco and enter the crack in the building.

Kakariko Village - Impa's House (daytime)

Take the Piece of Heart, then leave the way you came in.

Kakariko Village (daytime)

Jump off the balcony and land back by the Cucco Lady. Head through the stone archway in the southeast corner of Kakariko Village to reach the Kakariko Graveyard.

Kakariko Graveyard (daytime)

Run to the right and slash the bushes to pieces, and take their contents. Pick up the rock as well, and capture one of the bugs that appear in a Bottle. Pass under the arch then follow the stone path to the left side of the graveyard, where there is a patch of soft earth. Stand near the patch of soft earth, and release the bug you captured (which has magically become three separate bugs). Quickly recapture one of the bugs in the bottle, while the other two will wander around briefly, then burrow into the soft earth. A few seconds later, a Gold Skulltula will appear. Kill it and take it's token, then head for the back of the graveyard where the largest tombstone is.

Stand on the large Triforce symbol burned into the grass in front of the tombstone, take out your Ocarina and play Zelda's Lullaby. The tombstone will literally explode, revealing a pit. Drop down the pit.

Kakariko Graveyard - Royal Family's Tomb

Run down the ramp and run in circles around the large bone pit to attract the attention of all the Keese in the room. Pick them off with your Slingshot or with sword attacks. Once they are all dead, the door at the top of the stairset will unlock. Climb the stairs and go through the door.

Hug the left wall of this room and run to it's end. Ignore the attention of any Redeads you may attract on the way - for Young Link, it's easiest to avoid Redeads then to kill them. Enter the doorway on the opposite end of the room, and pass through the shadowy tunnel to find a large tomb.

Read the inscription on the tomb to discover the notes to the Sun's Song, which turns Night into Day and Day into Night. No more standing around Hyrule Field waiting for time to pass! Return to the entrance to the tomb and enter the beam of light to warp back to the Graveyard.

Now that you have the Sun's Song, you also have access to a quick and easy 80 rupees. If you return to the entrance to Hyrule Castle in Hyrule Field, then climb up the chains on the gate, then you can play the Sun's Song. The gate will retract, letting you walk along the edge of the gate to claim four invisible red rupees. This is known as the "Sun's Song Rupee Trick," and I will reference it a few times throughout the guide.

Kakariko Graveyard (nighttime)

It's now nighttime, so you can interact with the gravestones around the Graveyard without Dampe's Fanboy yelling at you for it. Head for the front row of gravestones, and stand behind the grave with the flowers behind it. Grab a hold of it, and pull back to reveal a pit beneath the gravestone. Be careful pulling aside any other gravestones - they all contain Poe enemies, who become invisible when Z-Targeted. Drop down the pit.

Kakariko Graveyard - Shield Grave (nighttime)

Run forward and open the chest to find the Hylian Shield. This shield is WAY too big for Young Link to handle, but does let him curl up like a turtle and become pretty much immune to all damage. Which is cool. Stay on the Deku Shield for now, but once we get to Death Mountain we'll want to switch the Hylian Shield, whose metal is impervious to flame attacks.

Enter the beam of light and return to the Graveyard.

Kakariko Graveyard (nighttime)

Go to the rear row of gravestones, and go to the far right. Counting from the right to the left, pull aside the fourth gravestone to reveal another pit. Drop down the pit.

Kakariko Grave - Redead Grave (nighttime)

The Redead in this grave guards a Piece of Heart. Just go ape crazy on this Redead, attacking him repeatedly. The faster you attack him, the less opportunity he gets to attack you back. If he does manage to grab hold of you, tap buttons and rotate the joystick like mad to free yourself. Once the Redead is permanently defeated (it will make an extra loud SWIPE noise when it is), play the Sun's Song to make a chest appear that contains a Piece of Heart. Open the chest, take the Piece of Heart, and return to Kakariko Graveyard.

Kakariko Graveyard (nighttime)

It's now time to play Dampe's Heart-Pounding Gravedigging Tour to find another Piece of Heart. Dampe takes a circular route around the graveyard, following the path. If you stand directly in his path, then he will stop. In one of the twelve dirt patches dotted around the graveyard, there is hidden a Piece of Heart. In order to find the Piece of Heart, stand directly on that dirt patch so that way Dampe will stop directly in front of it, then speak to Dampe and pay him 10 rupees to dig up that patch of dirt. Most of the dirt patches contain at the very least some rupees. Keep playing the game until you dig up the Piece of Heart. The Piece of Heart randomly changes places every time you leave the zone, so if you have to leave to restock on Rupees, then just start over from the beginning.

If you go broke, then return to Hyrule Castle and use the Gatehouse and the Drawbridge Trick to earn more rupees for the game. Dampe's Gravedigging Game only runs for the first part of the night, so if Dampe isn't there then you'll have to go hang around Hyrule Field until it becomes nighttime again, then return to the Graveyard. The Sun's Song won't work (it makes the time either noon or midnight, and the Gravedigging Tour is open during neither time). Once you have the Piece of Heart, return to Kakariko Village.

Kakariko Village (nighttime)

There are a ton of Golden Skulltulas to find and kill here in the dead of night. The first is at the Unfinished House, on the pile of bricks. Kill it with the Slingshot before trying to jump up and grab the token (the sword will cause you to take damage because of the extreme close range). The second Skulltula can be found on the building directly to the west of the Unfinished Building (the House of Skulltula). It sits directly beneath a window on the left side of the building.

The third Skulltula can be found by rolling into the tree near the center of Kakariko Village. The fourth can be found on top of the tall observation tower on the upper level of Kakariko Village. Shoot it with the slingshot before climbing up the ladder to claim it. The last of the Skulltulas can be found in the northern edge of the village, on the north side of the building closest to the Death Mountain Gate.

Head back to the lower level of Kakariko Village, and enter the House of Skulltula (the single-story building next to the unfinished building).

Kakariko Village (nighttime)

Enter the building, and turn to the right. Speak to the man, and he will reward you with the Adult's Wallet, the award for killing 10 Golden Skulltulas and claiming their tokens. Return to Kakariko Village.

Kakariko Village (nighttime)

Go to the northern edge of the village and speak with the guard by the gate. He will refuse to let you through to Death Mountain Trail. Show him Zelda's Letter, and he'll let you through, though he'll think it's all a big joke. He will request, however, that you return to the Hyrule Castle Market and pick up a Keaton mask for him. This is the first step of the Happy Mask Trading Sequence, the Young Link trading game. It's entirely optional, and doesn't directly reward you with anything of any particular use (indirectly, you do get a Deku Stick and Deku Nut upgrade apiece), but if you're a completionist you still might want to do it.

If you choose to do the Happy Mask trading sequence, then keep following this guide from this point. Otherwise, skip down to the Death Mountain Trail heading.

Head back to Hyrule Field, and enter Hyrule Castle and into the Market.

Hyrule Castle - Market (daytime)

The Happy Mask Shop is now open for business. It's the small building near the Temple of Time, to the right of the entrance to the Hyrule Castle Garden. Enter the building.

Hyrule Castle - Happy Mask Shop (daytime)

Speak with the Happy Mask Salesman at the counter, who will explain the process of the Happy Mask trading game. You will now be able to select masks from the shop windows as though you were buying them from a regular shop. Select the only one available, the Keaton Mask, and return to Kakariko Village.

Kakariko Village

Return to the guard by the gate to Death Mountain, and speak to him while wearing the Keaton Mask. He'll pay you 15 rupees for the mask. Now, you've got to go back to Hyrule Market to the Happy Mask Shop, so you can pay the 10 rupee fee for the mask.

Hyrule Castle - Happy Mask Shop (daytime)

Pay the 10-rupee fee for the Keaton Mask, and then borrow the Skull Mask. We'll sell this one in a little while; for now, let's continue with our journey and start up Death Mountain. Leave the shop and return to Kakariko Village.

Kakariko Village

Head to the northern gate, and go through to Death Mountain Trail.

Death Mountain

Death Mountain Trail

Before you progress any further, now is the time to replace your Kokiri Shield with the Hylian Shield you should have picked up in Kakariko Graveyard. Do this on the Equipment Submenu.

Go forward a bit, and kill the Tektite. If he tries to jump on you, do the Turtle Defense with the Hylian Shield (hold R). Go around the corner and defeat two more Tektites. You can vaguely hear a Gold Skulltula here, but you won't be able to reach it until you get access to Bombs. Keep following the path up and around, and defeat another Tektite who jumps down from on high. Note the Piece of Heart high above the giant boulder - we'll get to it in a few minutes.

Go up and around the corner, and keep going up the path. Watch out for the rolling Goron who crashes through here periodically. Keep following the path until you reach a large wooden post with a red flag tied to it. From here, you can go left to keep climbing the mountain, or go right to Goron City. Go right. Keep following the path, past the large stone pedestal with the ring of rocks, and enter the archway carved into the stone to enter Goron City.

Goron City

There's a ton of hidden stuff in Goron City, but unfortunately you need Bombs to access them. So for right now, we'll just have to stick to the task at hand. Jump down to Goron City's lowest level. Look for the sealed door with the carpeting in front of it. Stand on the carpet, and play Zelda's Lullaby to make the door open. Enter the room on the other side of the door to find Darunia, who will be very unhappy that you aren't the royal messenger, as he had believed. Play Saria's Song while standing directly in front of him to cheer him up.

Now cheered up considerably, Darunia will listen to your story. He'll mention that Ganondorf has already been by to find the Stone. After Darunia refused, Ganondorf sealed up the entrance to Dodongo's Cavern, blocking off the Goron's primary food source. Now, his people are starving. But what's worse, Ganondorf also awoke monsters inside Dodongo's Cavern. So even if they managed to open the cave, they'd be eaten alive just trying to be fed.

Darunia promises to give you the Spiritual Stone of Fire, but only if you can defeat the monsters in the cave. He'll give you the Goron's Bracelet to help, which can be used to pick up and use Bomb Flowers that grow around Death Mountain.

Before you leave Darunia's Room, whip out a Deku Stick and light it on the torch in his cave. Quickly run back outside, and use the flaming Deku Stick to light the empty sconce outside. Swing your sword to put away the Deku Stick, then pull out another Deku Stick and light it again. Use the flame to light all of the braziers on the bottom level of Goron City. Once all the braziers are lit, then the giant pot in the middle of the room will begin spinning. This is absolutely useless for now, but after we finish the next dungeon we'll be coming back to finish the puzzle. You can also use the lit Deku Stick to ignite the Bomb Flowers near the sealed up room, which will blow open the wall and let you access the Goron City Shop (not that it has anything of real value to buy... yet).

Head up the stairs between the pair of yellow-striped posts to reach the second level of Goron City. Run to the right, where you will find two unlit torched and a Goron sitting in front of a tunnel. Run down this tunnel to see a long line of boulders surrounded by Bomb Flowers. Pick up one of the Bomb Flowers, and drop it near the boulders to clear a path. Go through to the end of the tunnel.

Lost Woods

Welcome back to the Lost Woods! It's time to unload that Skull Mask for the Happy Mask Trading Game, and get the second Deku Stick upgrade as well. If you want to skip this section, then go down to the heading that reads "Goron City."

Go left through the tunnel, then left again, then left one final time. You'll be in a small clearing which is a dead end. Defeat both of the Business Scrubs here, then look for the patch of soft earth near the right Business Scrub. Release your Bottled Bugs near the patch of soft earth, and recapture one of the bugs before they all disappear. Kill the Gold Skulltula who emerges from the patch, and take its token.

Now, run to the large tree in the back of the clearing, and look for a cluster of butterflies in the tall grass. These butterflies are actually gathered around an invisible pit. Drop down into the pit to reach the Forest Stage.

Forest Stage

Put on the Skull Mask and take a few steps forward. The Deku Scrubs in the stage will begin to cheer and mob you. Run over to the right side of the room (facing from the entrance), and the Deku Scrub Chief will increase the number of Deku Sticks you can carry by 10. Once you have the upgrade, enter the beam of light to return to the Lost Woods.

Lost Woods

Leave the clearing through the log tunnel, then go right, right again, and then left. Hang a right, then forward, and forward again. You'll find yourself back by the Lone Skullkid. If you haven't played Saria's Song for him yet, then do so now for the Piece of Heart he has. Otherwise, speak to him while wearing the Skull Mask, and he'll buy it from you. Unfortunately, he'll buy it from you for less then it's worth, so you're going to have to pay the difference next time you're in town.

Once you have sold the Skull Mask, enter the mouth of the log tunnel behind you. At the edge of the cliff on the other side is another patch of soft earth. Drop a Bottled Bug into the patch (remember to recapture one of the three bugs that pops out), and kill the Gold Skulltula who emerges from the earth. Take it's token. If you still haven't purchased the first Deku Stick Upgrade, then do so now. It's at the other end of the valley.

Make your way back through the Lost Woods to the stone archway and return to Goron City.

Goron City

Back on the second level of Goron City, go to the far left of the ledge and go up the stairs between the pair of red-striped posts. When the stairs split left and right, go right. At the top of the stairs, you'll find yourself on Goron City's top floor. Go right from the stairwell exit, then right again the first chance you get to return to Death Mountain Trail.

Death Mountain Trail

Go around the corner to the right, where there is a small alcove with a Bomb Flower in it. Pick up the Bomb Flower, and throw it off the cliff so that it lands on or near the boulder blocking Dodongo's Cavern. It may take a few tries to get it right. After the boulder is out of the way, then face away from the edge, and hold down Z (if you Z-target anything, then you won't be able to do this next part right, so make sure you're not targeting anything). Run backwards towards the edge of the cliff, and when you reach the fence, hold back and press A to backflip over the fence. If you do it just right, then you'll land on the cliff above Dodongo's Cavern and be able to get the Piece of Heart. This should complete another Heart Container, as well.

Drop down from the cliff, and enter the mouth of Dodongo's Cavern. Stop to drop a bug in the patch of soft earth (remember to recapture one of the three who comes out), and kill the Gold Skulltula who emerges. Take the Token, then enter Dodongo's Cavern.

Dungeon II: Dodongo's Cavern

The game's second dungeon, Dodongo's Cavern, doesn't make a huge leap forward in terms of concept, though there are many more puzzles to be solved and the dungeon takes much longer. The main goal of the dungeon is to open the large Dodongo's Skull in the rear of the Cavern's main chamber, where the boss resides. To do this, the player must first find a way to the catwalk above the Skull. Simple to describe, easy to do, but it's still a dungeon. Don't get sloppy.

Dodongo's Cavern – Antechamber

If you still haven't equipped your Hylian Shield, then do so now. The Deku Shield can get destroyed very quickly in this place.

Grab one of the Bomb Flowers to your right, and throw it near the cracked wall. The explosion will destroy the wall, revealing Dodongo's Cavern. Run forward into the large antechamber, and along the wooden flooring. Jump out to the large island in the middle of the embers. Dodge the Beamos, and head to the right side of the room.

Grab the bomb flower in front of the large window, and quickly Z-target the Beamos enemy to the right of the Bomb Flower. Run at the Beamos, and throw the Bomb Flower at it. If you do it right, then the Bomb Flower should strike the Beamos on the head and cause the whole apparatus to explode. Grab another Bomb Flower and use it to blow open the sealed wall to the right of the Beamos. Go through the darkened tunnel to the next room.

Dodongo's Cavern - Lower Southeast Hall

Run forward a bit, and quickly kill the Baby Dodongos who come out of the ground. Be careful, though, as hitting them will cause them to explode. Move out of the way as quick as you can to avoid damage. Once the Dodongos are dead or have run away, keep following the hall. You will come to a place where another Baby Dodongo appears, as well as a sealed up wall. Stand next to the sealed up wall, and then kill the Baby Dodongo as it moves by it. The explosion will destroy the barrier, letting you access the door on the other side. If you screw up, you'll have to leave the dungeon and re-enter to reset the Baby Dodongos.

Dodongo's Cavern - Torch Room

Kill the trio of Keese on the opposite wall. Watch out though; if they fly through the flame of the torch, they will catch on fire and deal additional damage (and also destroy your Deku Shield if you are still using it). Use the Hylian Shield to absorb their attacks and douse the flame. Kill the Gold Skulltula on the wall, take the token (you may need to use a backflip to reach it), and return to the Lower Southeast Hall.

Dodongo's Cavern - Lower Southeast Hall

Turn to the right and kill the respawned Baby Dodongos. Climb up the ledge and run to the other end of the room. Grab hold of one of the Armos Statues, and push it into place onto the gray switch. This will unlock the door. Jump up onto the ledge and enter the door.

Dodongo's Cavern - Southeast Passage

Z-target the Keese on either side of the room and kill them with the Slingshot. Break open the pots, take their contents, and head through the door on the other end of the passage.

Dodongo's Cavern - Lizalfos Nest (lower)

This room contains a new kind of enemy - the Lizalfos. These enemies usually travel in pairs, and take turns fighting their target (in this case, you). Don't bother chasing after them - they just run away. Wait for them to come to you. Luckily, all of their attacks are easily blocked using the Turtle Shield technique. After they've attacked, quickly swing out with your sword. Keep on playing the waiting game until both of the Lizalfos are defeated.

After the Lizalfos are dead, the door on the west side of the room will unlock. Go through it.

Dodongo's Cavern - Dodongo Breeding Ground

Run to the end of the passage, noting the sealed wall to the right. Behind it is a door to a room which contains a lousy Business Scrub who sells Deku Sticks for fifteen rupees a pop. You shouldn't be short on Deku Sticks at all, so ignore the wall unless you need one.

Run to the end of the passage, and kill the pair of Dodongos in the long room by running around behind them and attacking their tail. Watch out - they blow up just like the Baby Dodongos. Return to the entrance to the long room and light a Deku Stick on the torch. Use the flaming Deku Stick to light the three empty sconces along the room (each is very near to where one of the three Dodongos was). Once all three are lit, the door at the west end of the hall will open. Go through it.

Dodongo's Cavern - Antechamber

You are now inside the "window" you passed earlier in the Antechamber, the large room with the giant Dodongo's head. Run forward and step onto the switch, which will open the door on the far side of the room. Drop down out of the window. If you miss the switch, you'll have to go all the way back around and hit it again.

Run across the platforms and cliffs to the west side of the room. Before you go through the door you just unlocked, grab the Bomb Flower near the door and use it to blast open the sealed wall to the left of the Bomb Flower. Open the chest on the other side to find the Dungeon Map. Go through the door you unlocked, in the northwest corner of the room.

Dodongo's Cavern - Bomb Flower Room

Run down the hall and into the room. Note the large number of Bomb Flowers clustered around the iron pillar. Go to the south end of the room, and use the Bomb Flower against the oddly-colored wall to break open the sealed wall. Go through the opened wall and through the door.

Dodongo's Cavern - Armos Trap Room

This room contains three Armos Statues surrounding a chest. In order to reach the chest, you're going to have to destroy the Armos Knight in front of the chest. This Armos Knight isn't like the ones you've seen previously - this one will come to life if you touch it. To defeat it, grab a Bomb Flower, and drop it near the Armos Knight (don't throw it - drop it). Just before the Bomb Flower explodes, strike the Armos Knight with your sword to bring it to life. The explosion will kill the Knight, and he will begin spinning rapidly and flashing. After a few seconds, it will explode. Try to stay out of the Knight's range until after this time. Open the chest to find the Compass, then return to the previous room.

Dodongo's Cavern - Bomb Flower Room

Grab the Bomb Flower to your right as you come out of the door, and throw it directly between the two long lines of Bomb Flowers surrounding the Iron Pillar. The Bomb Flowers will all ignite simultaneously, moving the pillar to a lower level. If the Bomb Flower isn't thrown in the exact center of the lines, then it won't ignite properly.

Once the pillar has dropped, climb up the stairs it created to the top. There is a Gold Skulltula in an alcove here, but we won't be able to reach it until we come back later with the Boomerang. Go left or right at the top of the iron pillar, and follow the path as it winds around to the top of the room. Destroy the Skulltula and the Gold Skulltula hanging from the ivy, then climb up the ivy to grab the token. Drop back down and go through the door in front of the ivy.

Dodongo's Cavern - Pillar Room

This room has a pair of Fire Keese flying around it. Circle around the room, taking them out with the Slingshot. Use the Turtle Shield guard if a Keese starts to fly at you. Go around to the south side of the pillar, and note the ladder behind the Armos Statue. Pull the Armos Statue away from the ladder, and be careful not to touch any of the other statues - they are actually Armos Knights in disguise.

Climb up the ladder to the top of the pillar, and step on the switch to unlock the door in the east of the room. Go east to the next room.

Dodongo's Cavern - Antechamber

You're now very high up in the Antechamber, on the rear catwalks in the upper level. Run forward and along the catwalk. Run past or kill the Fire Keese, and leap over the gap in the catwalk. Run through the tunnel to the room on the other side.

Dodongo's Cavern - Blade Trap Room

This room is full of pillars, and has a number of blade traps which spring towards you if you enter their line of sight. Run between the line of pillars to the rear of the room, where there is a stone block set in the wall beneath a ladder. Climb onto the stone block, then up the ladder. Stand on the narrow ledge at the top of the cliff, and carefully turn around so that you can see the small platform. Jump out to it; you'll just barely make it.

Open the chest for a red rupee. Grab the Bomb Flower, and hold onto it until it is almost ready to explode. Then, throw it at the wall above the ladder to blast open the seal. Once the seal is destroyed, jump out to the opened tunnel and run through the tunnel to the next room.

Dodongo's Cavern - The Solo Eye Room

Shoot the golden eye above the circle of flames with your Slingshot, and the ring of fire will disappear. Jump across the now flame-free platform to the other side, and through the tunnel. Watch out for the Baby Dodongo's who will unearth themselves along the way. Go through the door at the end of the hall.

Dodongo's Cavern - Lizalfos Nest (upper)

This is the upper level of the Lizalfos Nest room (the lower level is off the cliff on the other side of the room). Kill the Lizalfos exactly how you did before; wait for the Lizalfos to come to you, block their attacks with the Turtle Shield technique, and attack with Jump Attacks. Once both of the Lizalfos are dead, the door to the west will open. Go through it.

Dodongo's Cavern - The Double Eye Room

This room is similar to the Solo Eye Room, but there are now two eyes you have to shoot. Begin by shooting the eye on the high wall, above the flames. The first ring of flames will disappear. Jump out to the platform, and look to the left to see another golden eye in an alcove. Shoot this with your Slingshot as well, and the second ring of flames will disappear, leaving you free to jump the rest of the way across. Run through the darkened tunnel to the next room.

Dodongo's Cavern - Blade Trap Room

You're now in the upper area of the Blade Trap Room. Jump across the gap, and turn to the right to see a chest on an upper ledge. Jump up to the ledge and open the chest to find the Bomb Bag, which contains 20 Bombs. Turn around, and go through the tunnel to the right.

Dodongo's Cavern - Antechamber

You're back in the Antechamber, this time in the upper level near the front of the room. Step onto the switch directly in front of you, and one of the floating pillars below will rise to the top, giving you access to the upper level of the dungeon should you fall.

Run to the right, and head across the catwalk. Jump over the first gap in the catwalk, so that you are standing in between the two gaps. Using your new bombs, drop bombs through the gaps in the catwalk so that they land in the giant Dodongo's skulls eye sockets (press the C-Button assigned to Bombs twice to drop bombs). Igniting blasts in both eye sockets will cause the skull to open it's mouth, letting you access the last area of the dungeon.

Before you drop down and enter the Dodongo's mouth, run to the end of the catwalk and blow open the sealed wall. Open the chest for a replacement Deku Shield, or a blue rupee if you still have your old one. Drop down to the central platform in the Antechamber and enter the Dodongo's mouth. Enter the door inside.

Dodongo's Cavern - Back Room

Drop down into the large pit area. Kill the Fire Keese flapping around the room, then climb up the ledge to the east. Run through the darkened tunnel to the next room.

Dodongo's Cavern - Goron Graveyard

Run down the tunnel and follow it's curve to the left. Jump down into the pit on the other side of the tunnel, and watch out for the two Fire Keese who will come swooping in. Go to the left, around the barrier, and then to the right on it's other side. Run to the far wall, and jump up and over the small ledge. Go down into the pit on the other side. There is a sealed wall here. Climb up next to it and drop a bomb next to the wall to break it open. Go through the door on the other side.

Dodongo's Cavern - Armos Knight Room

This room contains a single Gold Skulltula, behind an Armos Knight statue. Normally, you'd have to kill the Armos Knight to reach the Gold Skulltula, but not so this time. Kill the Gold Skulltula with your Slingshot, then carefully move forward to grab the token without touching the Knight.

Return to the previous room. If you do accidentally brush against the Armos Knight, use your Bombs to defeat him.

Dodongo's Cavern - Goron Graveyard

Drop down from the doorway, and climb up the ledge to the left. Watch out for the Fire Keese, who have respawned. On the ledge, climb up onto the brown block, then climb again onto the next ledge. Run to the end of the ledge, and jump down into the pit. Break the pots to find recovery items and a Fairy (put it in a bottle if you have a spare). Enter the darkened tunnel after you have pilfered the items.

Dodongo's Cavern - Backroom

Run to the end of the tunnel until you reach a brown stone block set into a track in the floor. Push the block off the edge to the floor below. Kill the Fire Keese in the room, then pull the stone block away from the wall. Once it's far enough away that you can move around to it's other side, push the block into the opening in the floor in center of the room, and the western door will unlock. Go through it.

Dodongo's Cavern - The Pit

Open the chest on the other end of the room to get some Bombs, then drop a Bomb onto the iron plate in the middle of the room. After the bomb explodes, the plate will disintegrate, letting you drop down the pit into the room below. Drop down.


B-O-S-S-------------

Infernal Dinosaur KING DODONGO

King Dodongo is a very easy boss (arguably easier then Gohma, but it's a difficult argument). He has two main phases; one, where he lumbers around the room in a circle, and will breathe fire at you. Two, where he rolls up into a ball and ricochets around the room. In order to damage him, you must wait for him to begin inhaling in the first phase, and quickly throw a Bomb into his mouth. The bomb will explode in his stomach, stunning the King Dodongo for a few seconds. You are given only one sword swing when he is stunned, so make it a Jump Attack.

After you have hurt Dodongo, he will begin his second phase. Stand on the edge of the lava or in one of the corners of the room to avoid his rolling attack. After the King Dodongo rolls halfway around the room, he will revert to Phase One, where the fight's pattern resets. After three Jump Attacks or six normal sword attacks, King Dodongo will die.

Grab the Heart Container he leaves behind, and enter the ring of light to warp back outside, where Darunia will give you the Goron's Ruby, and make you an official Blood Brother. From this point on, Darunia and all of the Gorons become huge Link fanboys. Darunia even ends up naming his son after you. Darunia also recommends that you visit the Great Fairy who lives on top of Death Mountain (which we will in a little while).

Return to Death Mountain and Hyrule Castle

Death Mountain Trail

Go to the right and drop off the cliff. Kill the Tektites, then look for the oddly-shaped and oddly-colored bit of wall. Use a Bomb to blast open the wall, then use the Slingshot to kill the Gold Skulltula on the inside. The wall is climbable; climb up it to grab the Token.

Head back towards Dodongo's Cavern, and begin climbing up the Trail back towards Goron City. Kill any Tektites you may come across along the way. Turn right at the Red Flag, and keep heading for Goron City. You'll find another odd part of wall identical to the one that hid the Gold Skulltula. Blow it open if you like, but don't open the chest inside unless you need rupees – it contains a 50 rupee piece. Head down into Goron City.

Goron City

Go to the left from the entrance until you reach a barrier of boulders. Use a bomb to blow open a path, and go through the tunnel behind and to the left of the boulders.

You'll come to a room overflowing with boulders. The brown ones can be blown up with bombs; the silver ones cannot. Destroy the brown rock to your right as you enter the "rock maze," then the brown rock behind it. Go through the gap you have created, and destroy the brown rock on the left. Go through the new gap, and take a right. Destroy the brown stone directly in front of you, and you will reach the end of the "maze."

The chests contains two more fifty rupee pieces - save them for later if your Adult's Wallet is maxed. Roll into the crate here to destroy it, and kill the Gold Skulltula that appears. Take it's token, and return to the main part of Goron City. You now have 20 Skulltula Tokens, enough for the second reward from the House of Skulltula in Kakariko Village. We'll get to it in a few minutes.

Drop down to the third level of the city (the level directly beneath the top floor), where there is a Biggoron rolling around the level in a giant loop. You can stop him by placing a bomb in his path so that it explodes just as he passes over it. If you do this while he is passing through the tunnel in the northern part of the third floor, then he will give you the Bomb Bag x30 as a reward for your daring.

Once you have the Big Bomb Bag, drop down to the second level of Goron City (the level directly below the floor with the Rolling Biggoron). If you still haven't lit all of the torches on the bottom floor using the flame from Darunia's room, then do it now. This will cause the giant pot to begin rotating around the room. From the second level, you can throw bombs into the giant pot. If you successfully land a bomb inside the pot, then it will begin to spin rapidly, finally coming to a stop. If it stops on the side with the happy face, then you will get a Piece of Heart.

Once you have the Piece of Heart, climb back up to the second level of Goron City and use the secret passage to go to the Lost Woods.

Lost Woods

Go left as you come out of the Goron City tunnel, and left again at the pool in the next area. Go straight at the next crossroads, and then left. Use a Bomb to blow up the boulder in the corner of this crossroads. Drop down the pit, and defeat both of the Business Scrubs inside with your Slingshot. One of them will increase the number of Deku Nuts you can carry for forty rupees. Accept the deal, then return to Goron City.

Goron City

Climb to the top level of Goron City and return to Death Mountain Trail.

Death Mountain Trail

Return to the Red Flag, on the right side of the road leading down from Goron City. Begin climbing the steeper part of the trail, on the left side of the flag post as you face Goron City. After a short climb up a steep slope, you come to a series of ledges with numerous boulders on it. Use bombs to destroy each of these boulders, and climb up the series of ledges. You will have to throw a bomb at one of the boulders to destroy it, so remember to hold it until just before it is ready to explode. The last boulder at the top of the ledges hides a pit, which contains, among other things, a Cow which you can use to replenish your supply of Milk (play Epona's Song).

Keep heading north, further up the Trail. After a short distance, the volcano will begin erupting, spewing lava down onto you. When you see the shadow beneath you, hide under the Hylian Shield with R to absorb the damage. Once you reach the cliff face, the eruptions will stop.

Once you are at the cliff face, use your Slingshot to kill the Skulltula, then climb up the wall to the first ledge. Shoot down another Skulltulla with your Slingshot, then climb up to the second ledge. On the second ledge, shoot down another Skulltula, then climb up to the highest peak of the mountain.

Kaepora Gaebora waits for you here. DO NOT SPEAK TO HIM. If you do, he'll give you a ride back down the mountain to Kakariko Village, which you don't want to do just yet. Bomb the oddly-colored wall to the left of KG, and enter the cave.

Death Mountain Trail - Great Fairy's Fountain

Run forward to the fountain, and stand on the Triforce emblem. Play Zelda's Lullaby to make the Dominatrix er, uh... Great Fairy appear. She will teach you the Super Spin Attack, which adds extra damage and range to your basic Spin Attack. She'll also grant you a Magic Meter. Leave the Fountain to return to Death Mountain Trail.

Death Mountain Trail

Don't speak with Kaepora Gaebora just yet. We've got one more Gold Skulltula token to grab while we're up here. Enter the cave face to the right of KG.

Death Mountain Crater

Young Link can't handle the intense flames of Death Mountain Crater. You'll have to return when Link is older, wiser, and has some sexy new clothes before you can do much here. For the moment, smash both of the crates to your left as soon as you enter to find a Gold Skulltula. Kill it and take it's token, then go back out to the Trail.

Death Mountain Trail

Speak with Kaepora Gaebora, who will give you a lift down the mountain to Kakariko Village.

Kakariko Village

You're done on Death Mountain for a little while, so if you like you can switch back to your Deku Shield now.

Kaepora Gaebora not only brought you back to Kakariko Village... he even dropped you on top of Impa's House! What a guy! If you didn't get the Piece of Heart from inside of Impa's House, then get it now by dropping down from the roof onto the balcony above the Cucco Pasture. If you miss it, then play the Sun's Song and you'll warp back to the top of the roof.

Once you have the Piece of Heart, or if you already had it from your first visit to Kakariko, then drop down off the roof, and enter the House of Skulltula, the single-story building directly across from Impa's House.

House of Skulltula

Go to the left side of the room, where a recently-decursed man will give you the Stone of Agony. The Stone works in conjunction with the Rumble Pak, and shakes when you go near hidden entrances that need to be bombed open. Sure, this is only useful for finding only a handful of Gold Skulltulas, but hey...it's still kind of cool. Head back outside.

Kakariko Village

Leave through the west end of the village to Hyrule Field.

Hyrule Field

Before we continue on with our journey, we have a few errands to run in Hyrule Castle. Head west from Kakariko Village to Hyrule Castle. If it is nighttime, play the Sun's Song to open the gates. Enter Hyrule Castle, and go through the Market to the Garden.

Hyrule Castle - Garden

Climb the ivy on the right to the cliff above the gate. Run over to the marble gate, and drop down on the other side. Run over to the dead end (it's marked with a sign which reads "Dead End"). Bomb the boulder to reveal a small tunnel. Crawl through the tunnel to find another Great Fairy's Fountain.

Hyrule Castle - Great Fairy's Fountain

Run to the Fountain, and stand on the Triforce Emblem. Play Zelda's Lullaby on the Ocarina to make another Dominatrix appear. She'll give you Din's Fire, an area of effect spell which burns all enemies in the room (and can also light large numbers of braziers at the same time). Return through the cave mouth.

Hyrule Castle - Garden

Allow one of the guards to spot you, and you will be thrown back out to the gate. Return to Hyrule Castle Market.

Hyrule Castle - Market

One of the shops in the Market which was closed on your last visit, is now open. Go to the left side of the Market, and enter the building with the large poster, whose door is at the foot of the long stairset.

Hyrule Castle - Bombchu Bowling Alley

This minigame has no less then three new things to win (Piece of Heart, Bomb Bag and Bombchus), and isn't cheap to play. You may have to return to the Hyrule Castle Gatehouse or do the Drawbridge Rupee Trick multiple times before you finally get all three rewards. It isn't imperative that you get the Bombchus, but you'll probably end up winning them trying to get the Bomb Bag and the Piece of Heart anyway. Pay the clerk 30 rupees to play the game.

The object of Bombchu Bowling is to send the Bombchu (a mobile bomb) into the hole on the opposite end of the course. The course has three different goals to obtain, each one becoming progressively more difficult. Completing all three goals successfully will win you whatever prize the clerk showed you at the start.

For the first goal, the target is always in the center of the field. Simply stand in the exact middle of the field (slightly to the right of the center arrow is the exact middle of the field) and time it so your Bombchu avoids the Blade Trap. The next level of the field can be on the top, left, or right, and adds a small Cucco to dodge. The Cucco isn't as predictable as the Blade Trap in it's movements, but is so small it almost isn't an issue. The last goal is always in the exact center, and adds a Fat Cucco who always stands roughly in the center of the field (but you can sneak a Bombchu by it if you're careful).

When you're playing Bombchu Bowling, always position yourself in the center of the field. The one exception is when the target appears on the right in the second round; you have to minorly adjust your position to the left or right, otherwise it's impossible to angle yourself properly for the Bombchu to enter the target. If the hole appears on the left side of the field, then adjust your angle so that the Bombchu goes along the floor, then the wall, then into the hole. For holes in the center or top of the playing field, simply wait until all of the targets are in the right position, and send a Bombchu straight down the middle. Absolutely never play anywhere except in the exact center of the field (again, except for when the target appears on the right in the second round). Bombchu Bowling is, ultimately, more a game of patience and timing then luck.

Once you have at least the Piece of Heart and the Bomb Bag, you can leave. As I already said, the Bombchus are entirely optional.

Hyrule Castle - Market (daytime)

If you're doing the Happy Mask Trading Sequence, then head for the Happy Mask Shop. If you're not going to do it, then head for Zora's River, which is in Hyrule Field at the 2:00 position, and skip down to the heading marked Zora's River.

Hyrule Castle - Happy Mask Shop (daytime)

Pay the 20 rupees for the Skull Mask, then borrow the Spooky Mask. Return to Kakariko Village and go to the Graveyard.

Kakariko Graveyard (daytime)

If it's nighttime, play the Sun's Song to change it to Day. Speak with Dampe's Fanboy (the little kid who walks around the graves during the day) while wearing the Spooky Mask, and he'll buy it from you for 30 rupees. Now, let's return to Hyrule Castle Market and get the last Happy Mask. Return to the Happy Mask Shop in Hyrule Castle Market.

Hyrule Castle - Happy Mask Shop (daytime)

Pay the 30 rupees for the Spooky Mask, then borrow the Bunny Hood. Now it's time to catch up with those lazy people who don't bother to do the Happy Mask Trading Sequence. Return to Hyrule Field.

Zora's River, Zora's Domain, Lake Hylia and Gerudo Valley

Hyrule Field

We're now headed for Zora's River. It's a small passage at the 2:00 position in Hyrule Field, a short ways upstream from Kakariko Village. The entrance is the same pond that Link stops Epona at to drink in the game's demo sequence on the title screen.

Zora's River

Run forward a few feet, and Kaepora Gaebora will stop you to barrage you with another wall of text. After he's gone, roll into the tree to make a Gold Skulltula appear. Kill it and take its Token, then bomb the stones blocking the path. Follow the river upstream until you reach an iron gate. Speak to the fat slob-like guy, and buy as many Magic Beans from him as you can. They become progressively more expensive as you buy more; just keep buying them until you go broke.

Plant one of the Magic Beans in the patch of soft earth next to the Bean Man. Don't bother dropping a bug in this one; this is the only earthy patch in the game which doesn't have a Gold Skulltula. Run back a ways to where the river bends. There is a patch of dirt here, and a patch of dirt on the other side, indicating where some kind of bridge used to exist. Jump across the gap to reach the other side of the river.

Keep going upriver, and ignore the Octorok who appears. Jump over the small gap in the river, then run up to where there is a small hill on the left. Run up this hill, and jump over the small gap. Hang a right, then run until you hit a wall, then go right again. Drop down off the cliff here, and then run forward. There is a log leading into the river here; carefully jump onto the log, and walk slowly to the edge of the log where there is a small, white circle. Stand on this circle, and pull out your Ocarina.

Play the Frogs each of the four songs that you have learned so far (Zelda's Lullaby, Epona's Song, the Sun's Song and Saria's Song). The frogs will award you with fifty rupees for each song. After you have played all four songs, return to the Bean Man and keep buying Magic Beans from him until you go broke again. To reach the Bean Man, just jump into the river and ride it downstream, and get back onto dry land at the shallow part on the left near the Octorok.

You were probably only able to buy five or six beans. This is okay; we'll come back later to buy the rest of them once we have the Adult's Wallet. From the Bean Man, turn around. You'll see a Cucco running around a circle of rocks. Grab the Cucco, and return to the Musical Frogs. You'll see a Piece of Heart sitting on a pillar on the way; this is what we're going for with the Cucco.

From the Musical Frogs, run forward, and throw the Cucco up the cliff. Immediately jump up and grab it quickly - if it runs into the water, it will disappear and respawn back at the beginning of the area. Turn to the right, and run into the river (it's shallow enough that you won't be swept away). Throw the Cucco up to the next cliff level, and quickly jump up after it and grab it before it goes into the water. Run to the south edge of this cliff, where there is a small waterfall. If you look downstream, you will see a small ledge sitting just above the water line. Jump out holding the Cucco, and glide down to the ledge. Throw the Cucco away; we won't need this one anymore.

Climb the ladder. At the top, note the Cucco running around. Grab it, and run to the northern edge. Jump over to the cliff with the Gossip Stone on it, and then turn to the west to see the tall pillar with the Piece of Heart on it. You'll have to jump out with the Cucco, and land on the pillar to get the Piece of Heart.

Grabbing the Piece of Heart will make you drop the Cucco, who will probably run away. The bad news is, we need a Cucco still. Jump into the river and ride it downstream back to the beginning of the area. Grab the Cucco near the Bean Man, and return to the small waterfall (where we leapt off to reach the small ledge).

With the Cucco over your head, run to the east, across the shallow riverbed and up the hill. Go across the wooden bridge, and around the corner where you will find a large waterfall. Take a right up the zigzagging path, and jump down to the lower path. Go to the right, up and around, and then to the left, across the plaque, until you hit the wall. Look to the left, and you will see another Piece of Heart. Leap off with the Cucco over your head, and you will glide out to the Piece of Heart (which should complete your eighth Heart Container).

You're done with the Cuccos now. There's still one more Gold Skulltula Token to get before we enter Zora's Domain. If it's daytime, play the Sun's Song to make it night (time passes normally in this zone, so you won't warp back to the entrance). From the platform that you picked the Piece of Heart from, drop straight down, where you will see a ladder rising from the river bed to the zigzagging path. A Gold Skulltula climbs on it. Kill the Skulltula with the Slingshot, and climb up the ladder to take its Token.

From the top of the ladder, go around the zigzagging path, and stand on the plaque before the waterfall. Play Zelda's Lullaby, and the waterfall will retract, letting you access the doorway behind it. Jump over to the doorway and go through to enter Zora's Domain.

Zora's Domain

Hug the wall on the right, and keep following the path until it splits to the left and right. Go left. At the top is the King Zora, who has to be one of the fattest fish-persons you'll ever see. Look to the left as you enter his "throne room," and you'll find a torch. Light it with your Deku Stick, and quickly run back down the stairs and light the torch you find there with the Deku Stick. Pull out a new Deku Stick, and light it again.

Run down the stone path, and take a left down the path we passed earlier. Light the burned-out brazier next to the cave mouth around the corner, and keep going forward through the shallow water to light another brazier. Put away your Deku Stick, and run to the left to a small alcove behind the waterfall, where there are two more braziers. Use Din's Fire to light them both. If you did it fast enough so that you lit all the braziers without any of them burning out, then a chest will appear behind the Waterfall which contains a Piece of Heart.

Once you have the Piece of Heart, return to the King's Throne Room. Run down the tunnel to the left of the king, and at the end you'll find a Zora. Play the Diving Minigame with him for 20 rupees (you need its reward, the Silver Scale, to progress). If you don't have twenty rupees, then return to the Zora's River area and ride downstream to pick up invisible rupees from the riverbed.

The Diving Minigame is relatively easy. The Zora will throw a handful of rupees off the waterfall, which you need to dive down and grab. Simply position yourself above the rupees, and hold down A as you dive down to grab them. Once you get better at it, you can grab multiple rupees in one dive. Once you have grabbed all of the rupees from around the waterfall, the Zora will call down for you to return to him and he'll give you a reward. He'll give you the Silver Scale, which doubles how deep you can go in a single dive.

Once you have the Silver Scale, dive off the waterfall again, and head for the area slightly south of the waterfall. There is a tunnel under the water here. Dive down and enter this tunnel to warp to Lake Hylia.

Lake Hylia

There's a ton to do here in Lake Hylia, so let's get through it quickly. The first thing, is to swim a short ways south from where you emerge from the tunnel from Zora's Domain. On the floor of the lake, near a ruined pillar, there is a Bottle. Dive down and grab it. You'll find that the Bottle already contains a Letter! This is actually the SOS sent by the Princess Ruto, who is trapped inside Lord Jabu Jabu, the Zora demigod. You're going to want to take this back to King Zora, but not immediately. There's still plenty to do here.

Swim north, back to the shore, and head for the east coast, where there are two small gardens with two scarecrows in them. Show the Scarecrow in the lower garden your Ocarina, and he'll ask you to play a song for him. Play the easiest eight-note song you can come up with, and don't play any of the songs you have learned or will learn later. Make sure the song has at least two different notes. Write this song down somewhere; you're going to need it later.

Head west to the tall building, and look for a patch of soft earth near it. Release a Bug from your Bottle near the patch of earth (remember to recapture one), and kill the Gold Skulltula that appears. Take it's token, then plant one of your Magic Beans. Go around to the west side of the building, and cross the wooden bridge that stretched across the Lake.

Ignore Kaepora Gaebora here; he'll give you a lift to Hyrule Castle, but you don't want to be going there. Keep going along the wooden bridge to the large island with the ancient dead tree on it. You'll also find another one of those mysterious platforms, like the one you saw in the Sacred Forest Meadow. Look east from the tree, and you'll see a small island with two pillars on it. Swim out to this island, and change the time to nighttime. A Gold Skulltulla will appear. Kill it and take it's Token.

Look to the north, where you will see a small island. Swim to the island, and enter the door built into the wall.

 

Lake Hylia - Fishing Pond

Speak with the Clerk to the right, and pay him 20 rupees to play the Fishing Minigame. He'll explain the fishing process to you.

In order to win the Piece of Heart, you have to capture a record breaking fish: nine pounds. There really isn't much advice that can be given for this. It's all about patience. Z-Target a fish, then hit B to cast. Use the B button, the A button and the joystick to play with the lure and attract fish to the fly. The biggest fish are found near the submerged log on the left side of the pond and the reeds on the right. Once a fish is on the line, hold down A and pull backwards on the control stick to reel the fish in. With that information in hand, get fishing.

Once you have captured a nine-pound fish (minimum), return to the Clerk and show him your fish. He'll give you a Piece of Heart. Leave the Fishing Pond.

Lake Hylia

We're going to take a quick detour over to Gerudo Valley while we're here. There's never really any reason for Young Link to ever go there aside from the optional upgrades you can get there, so now is a good time as any as while we're in the neighborhood.

Head north out of Lake Hylia to return to Hyrule Field.

Hyrule Field

Climb the ladder onto the wall on the left. Run along the wall, and jump off to the right at it's end to land in the center of the small fenced-in corral. After Kaepora Gaebora is done telling you what a Lake is, move to the exact center of the corral and drop a bomb to reveal a pit. Use the Stone of Agony with the Rumble Pak to find it easier, if you have one. Drop down into the pit that appears, and defeat the Business Scrub inside. The Scrub will offer to sell you a Piece of Heart for ten rupees. That's not a typo. Ten rupees. Buy the Heart Piece, then return to Hyrule Field.

Jump out of the corral, and head northwest until you hit the road. Ignore any Peahats who you may attract on the way. After another meeting with Kaepora Gaebora, go west into a rocky, canyon-like area. Keep going west through the canyon until you reach the zone break to Gerudo Valley.

Gerudo Valley

Run forward a short ways, and along the log bridge. Grab the Cucco on the other side of the log bridge, and then run to the edge of the canyon. Look to the opposite side of the canyon, and try to spot a small platform with a wooden crate on it. Once you have found it, jump out to it with the Cucco.

Glide slowly down to the crate, and then toss the Cucco into the wall. Roll into the crate to destroy it, and immediately pick up the Cucco again. If you do it fast enough, then the Cucco won't have time to jump into the river. If you miss it, then you'll have to jump down into the river, ride it downstream to Lake Hylia, and then return to Gerudo Valley so you can get another Cucco. Fun!

Grab the Piece of Heart that was in the crate, which will cause you to drop the Cucco again. Hurry through the Piece of Heart victory text as fast as you can, and quickly pick up the Cucco again. If you miss it, then you'll have to jump into the river, ride it downstream to Lake Hylia, and then return to Gerudo Valley so you can get another Cucco. Fun!

From the platform with the Piece of Heart in the crate, face north, where you will see a narrow strip of land far below. Jump off, hugging the left wall. Ride the Cucco all the way down. It's a long way, but just be patient. Once you touch down on the narrow strip of land, toss the Cucco against the wall, as far away from the river as possible. You're still going to need it in a moment. Head for the southern edge of this strip of land, look for the patch of soft earth near the Cow.

Release some Bugs near the patch of soft earth. Remember to recapture one of the three bugs that comes out. Kill the Gold Skulltula that appears, and take it's Token. Plant the Magic Beans in the soft earth, then grab the Cucco. If it has run off the edge into the river, then you'll have to dive into the river, which will take you down to Lake Hylia, and run all the way back around to Gerudo Valley, so you can grab the Cucco again. Fun!

Once you have the Cucco and are back on the stretch of land, run to it's northern edge. Look behind the waterfall, and you will see a ladder. Jump out to the ladder, and don't drop the Cucco until you're pressing your face right up next to it. Luckily, there is no current in the area immediately behind the waterfall, so you can climb up onto it if you fall in the water. Climb to the top of the ladder, where you will find another Piece of Heart. Take it, then jump into the river and ride it downstream to return to Lake Hylia.

Lake Hylia

Swim to the submerged ruins near the shore, to the east of the Observatory and the west of the Scarecrows. Dive into the water and swim into the tunnel to return to Zora's Domain.

Zora's Domain

Return to King Zora's Throne Room, and show him the Bottled Letter. He'll then, uh... "move" aside, and beg Link to save his daughter from Jabu Jabu's Belly. We'll get to that in a moment. For now, return to the bottom level of Zora's Domain, and go to the area of shallow water near the waterfall. Catch one of the fish who swim around here in an empty Bottle. Return to King Zora's Throne room, and go on the narrow path on the right side of the chamber to reach his throne. Go through the tunnel behind his throne to reach Zora's Fountain.

Zora's Fountain

This area is largely structured around the Zora Demigod, Jabu Jabu. We'll get to him in a moment; for now, swim to the island in the very southeast part of the Fountain. Roll into the tree to find a Gold Skulltula. Kill it and take it's token. Drop a bomb between the two boulders against the wall, and the wall will explode open revealing a massive cave opening. Go through the cave to find your third Great Fairy's Fountain.

Great Fairy's Fountain

Run forward to the fountain, stand on the Triforce emblem and play Zelda's Lullaby to make the Dominatrix appear. This time, you'll get Farore's Wind, a spell which lets you set checkpoints in Dungeons. You'll probably use it exactly zero times in your entire quest.

Once you have Farore's Wind, leave the Fairy Fountain.

Zora's Fountain

Go to the west side of the area, and climb up onto the altar in front of Jabu Jabu. Stand directly in front of his mouth, and use the Fish you captured in the Bottle. Jabu Jabu will inhale you right along with the Fish.

Dungeon III: Inside Jabu-Jabu's Belly

Jabu-Jabu's Belly is easily the game's strangest and most unorthodox dungeons, and contains some of the first truly "difficult" puzzles in the game (though it's nothing compared to the puzzles that appear in Master Quest). In the dungeon, players must try to activate an elevator in Jabu-Jabu's throat, which leads to the boss' chamber. This is easier said then done, however, as several areas of Jabu-Jabu's Belly are blocked by parasitic tentacles, which must be destroyed first. Players will loop constantly through old rooms in trying to clear the dungeon.

Inside Jabu-Jabu's Belly – Entrance

Run forward a few feet, and a pair of Octoroks will appear on the left and right. Kill them with your Slingshot, then use Deku Nuts to kill the Shaboms (the floating bubble enemies). Run to the north end of the room and shoot the large yellow bump on the ceiling with your Slingshot. The "door" at the end of the hall will unseal. Go through it.

Inside Jabu-Jabu's Belly - Elevator Room

There is a new, floating jellyfish-like enemy in this room called a "Biri." It's immune to all of your weapons at the moment, so for now we're just going to ignore any of them we come across. If a Biri gets too close, use a Deku Nut to stun it. You actually can then kill it with your sword once it's stunned, but it's far easier to just avoid them.

Run around the left side, following the platform, and enter the door on the other side.

Inside Jabu-Jabu's Belly - Pit Room

Take a few steps into the room, and you'll find Princess Ruto, safe and sound. But she won't be happy to see you, and runs away, falling through a pit in the floor. Follow her down through the same pit.

Speak with her when you land, and she'll accidentally let slip that she lost a sacred stone in Jabu-Jabu's belly. Speak with her again, and she'll agree to come with you, but only if you help her find her stone first. You now get the privilege of carrying Ruto around with you everywhere you go.

Pick Ruto up, then leave through the east door, which should be behind you as you land from the upper level.

Inside Jabu-Jabu's Belly - Water Room

Drop Ruto, and kill the Shaboms in the hallway with Deku Nuts. Pick Ruto up again, and run to the hall's end. Jump down into the pit, but be very careful that you don't step on the switch in the middle of the room. The water level will rise, and Ruto (who doesn't like water... go figure) will return to the Pit Room. Throw Ruto up onto the ledge on the north side of the room, then kill the enemies in the pit with you.

Use Deku Nuts to make the Stingers (the submerged enemies whose fins you can see) jump up, and kill them with the Slingshot. Once you have killed all of the Stingers, turn to the "ivy" covered wall to the west. Kill the Gold Skulltula on the wall with the Slingshot. Next, jump onto the switch, and the water level will rise. Climb onto the "ivy" on the west wall, and up into the alcove, grabbing the Token on the way.

Destroy the pots in the alcove to find a Fairy and some Seeds. Capture the fairy in an empty bottle if you have one, then jump down back into the pit. Step onto the switch again to make the water level rise, then get onto the northern ledge where you threw Ruto earlier.

Pick up Ruto, then run into the hall. Kill more Shaboms with Deku Nuts, then shoot the switch on the ceiling with your Slingshot (or you can even use Ruto to nail the switch if you're feeling sadistic. The door at the end of the hall will unlock. Go through it.

Inside Jabu-Jabu's Belly - Elevator Room

Wait for the elevator to come down. Kill the Octorok if you have to. Get on the elevator, and ride it to the top of the Pit Room while carrying Ruto. If you're wondering, the submerged tunnel leads to a Business Scrub who sells overpriced Deku Nuts.

Look to the right at the top of the elevator, and go through the door back to the Pit Room.

Inside Jabu-Jabu's Belly - Pit Room

Run straight across the room to the opposite door, avoiding Biri and the pits in the floor. If you fall down, you'll have to go back around through the Water Room and back up the Elevator Room. As you pass through the Pit Room, take note of the pit covered by the gigantic green tentacle. Once we get rid of that tentacle, we'll be dropping down that hole.

Inside Jabu-Jabu's Belly - Crawling Hallway

Just run past any enemies you encounter in this hallway. It's far easier to avoid them then to fight them. If you must, then Z-target them and use basic Sword techniques. Run to the right, and step onto the yellow switch while carrying Ruto. Normally, your weight alone wouldn't be enough, but with Ruto's help then the switch will activate. Go through the unlocked door in front of the switch.

Inside Jabu-Jabu's Belly - Stinger Room

You probably can't tell, but this room is crawling with Stingers. Use Deku Nuts or run in front of their paths to reveal them. Kill them with your Slingshot. Once they are all dead, a chest will appear. Open it to find the Boomerang, an important weapon for Young Link. This will help you to kill the Biris, as well as remove those troublesome tentacles that have been appearing throughout the dungeon. Most importantly, however, it lets you claim Skulltula Tokens from a range, finally giving you access to those troublesome Gold Skulltulas you may have seen lurking in high places.

Boomerang in hand, pick up Ruto and return through the door.

Inside Jabu-Jabu's Belly - Crawling Hallway

Run straight down the hallway to it's opposite end. You will see a blue switch in front of a door. Jump onto the switch while carrying Ruto, and it will press down. However, if you step off the switch then it will rise again. You'll have to leave Ruto behind on the switch, by stepping down on it, then pressing A to leave Ruto on it. Go through the door once you've jammed the button, leaving Ruto behind.

Inside Jabu-Jabu's Belly - Orange Tentacle Room

This room contains a very long parasitic tentacle. No, it's not a... nevermind. It's a tentacle. Z-Target it, and use your Boomerang to attack the narrow segment near the base of the tentacle. It will then retract into the wall. You need to strike that segment three more times with the boomerang. To do so, run forward until the Tentacle stretches and makes a swishing noise, meaning it is about to strike. Release the Boomerang at this exact moment while running backwards, and you will avoid damage and strike the tentacle. Repeat two more times to kill it. Killing the Orange Tentacle will remove all of the other orange tentacles blocking passage to other areas of the dungeon.

A chest will appear once the Tentacle dies, open it to find the Dungeon Map. Return to the Crawling Hallway.

Inside Jabu-Jabu's Belly - Crawling Hallway

Ruto will be waiting for you on the other side of the door. She'll give you a right ol' telling off for leaving her behind. Pick the royal pain up, then go to the left from the blue switch. This door is now unblocked. Go through it.

Inside Jabu-Jabu's Belly - Shabom Room

This room requires you to kill a pack of Shaboms in forty seconds. Easy even using the Slingshot, but a piece of cake with Deku Nuts. Use both to defeat all of the Shaboms. A chest will appear upon their demise. Open it to find the Compass. Pick Ruto up and return to the Crawling Hallway.

Inside Jabu-Jabu's Belly - Crawling Hallway

Go down the hall, take a left, go straight, then left again. Go through the door.

Inside Jabu-Jabu's Belly - Blue Tentacle Room

This room contains another tentacle. The fight is identical to the fight against the Orange Tentacle. Hit it with the boomerang, run forward to make it strike at you, then hit it with the boomerang again while dodging the attack. Hit it four times to kill it. All of the Blue Tentacles around the dungeon will now disappear. Pick up Ruto and return to the Crawling Hallway.

Inside Jabu-Jabu's Belly - Crawling Hallway

Go right down the hall, then take another right. Go through the door at the end of the hall.

Inside Jabu-Jabu's Belly - Green Tentacle Room

In addition to a very large green tentacle, this room also has a number of Biri. The Biri are no problem now that you have a Boomerang, however. Eliminate the Biri first, then turn your attention to the Tentacle. Hit it with the boomerang, run forward to make it strike at you, then hit it with the boomerang again while dodging the attack. Hit it four times to kill it. All of the Green Tentacles around the dungeon will now disappear. Pick up Ruto and return to the Crawling Hallway.

Inside Jabu-Jabu's Belly - Crawling Hallway

Run straight across the hallway back to the Pit Room.

Inside Jabu-Jabu's Belly - Pit Room

If you'll remember, the last time you were in here I told you to note where a large tentacle was covering a pit. Now that we've gotten rid of all the tentacles in the dungeon, we are now free to drop down that pit. If you weren't paying attention the last time you were here, the pit is the one closest to the west wall, to the right as you come in from the Crawling Hallway. Drop down this pit.

When you land, set down Ruto and face the north. You will see not one, but two Gold Skulltulas on the wall. Kill them both with the Boomerang, then use the Boomerang again to claim their Tokens. When manually aiming the Boomerang, use Link's head as a targeting reticule. Once you have both of the Tokens, pick up Ruto and go through the door to the west.

-M-I-N-I--B-O-S-S- Bigocto

When you enter the room, Ruto will see her Stone sitting on a ledge. Throw her up onto the ledge so that she can claim it. However, the ledge will immediately rise up - it's actually an elevator! When the elevator comes back down, Ruto is gone. And a new friend has arrived.

The Bigocto is a really easy fight, it can just take some time to do it. His weakpoint is a large green "eye" on his backside. The Bigocto is vulnerable to the Boomerang - it stuns him and locks him in place. To gain access to Bigocto's backside, you must stun him with the Boomerang, then begin running around to his backside by circling around the large platform in the middle of the room. After he recovers from the stun, the Bigocto will begin running in a random direction. If he begins to run towards you, then you'll have to stun him again and start over. If he runs in the same direction as you, then keep circling until you reach his backside (it can take a while - try to hug as close to the inner wall as you can). Once you have reached his backside, stun him with the Boomerang, and use a Jump Attack to damage his green eye. Two Jump Attacks will defeat the Bigocto.

Another alternative is to simply let him run into you. He will then turn around, letting you stun him and attack him. This is less glamorous and sloppier, but works much more quickly and easily.

After the Bigocto is dead, step onto the middle platform and the elevator will rise. Ruto is still gone. You'll have to find her if you want that Spiritual Stone. Run south down the hall and through the door, killing any Biri who get in your way.

Inside Jabu-Jabu's Belly - Pink Thing Room

This room has two "Pink Things" in it. You'll have to run across them to reach the next door. Unfortunately, the only way to get across them is to stun them with the Boomerang. Stun the first one with the Boomerang, then jump out onto it. Then stun the second one, then jump to the door. Go through the door. If the Octorok gets in your way, kill it.

Inside Jabu-Jabu's Belly - Elevator Room

Run forward, and jump across to the platform on the opposite wall. The ledge will immediately lower, showing yourself to be right next door to the Dungeon's entrance. Note the blue switch in front of you as the ledge comes to a stop. Run around to the door by the Pit Room and grab one of the boxes, then step onto the blue button. The button will depress. Drop the box so that it sits on the button, forcing it to stay activated. Go through the door.

Inside Jabu-Jabu's Belly - Biri Room

Kill all of the Biri around the room, then go around to the southeast side of the room. Kill the Gold Skulltula on the ivy wall, and climb up to take it's token. Climb all the way up the ivy wall to the platform at it's top. At the top, look to the right to see a switch. Z-Target it and use the Boomerang to hit it. The door in the north end of the room will unlock. Jump down and go through it.


B-O-S-S------------

Bio-Electric Anemone BARINADE

Barinade is by no means a difficult boss, but he is the first boss in the game who has a real chance at killing you.

In Barinade's first form, he is attached to the floor and ceiling by his roots and tentacles. His main attack in this form is to shoot bolts of lightning at you with the "satellite dishes" on his head. Z-Target the tentacles attached to the ceiling, and begin circling the boss. It doesn't matter what you choose to circle in, but stick with it. Changing course will result in you getting electrocuted. Destroy the tentacles attached to the ceiling with Boomerang.

Once you have destroyed the tentacles attached to the ceiling, the boss enters phase two. The Baris attached to Barinade's base will detach and begin circling the boss in some kind of giant carousel. Dodge through the circling Biris, and stun the boss by striking it's base with the Boomerang. The Baris will release from their bonding to Barinade, and become vulnerable. Destroy them with your Boomerang. After a short time, the Bari will reattach themselves and begin circling again. Repeat until all of the Bari are destroyed.

The boss now enters phase three. This is essentially the same as phase two, except that the boss is now capable of moving about the room and the ring of Baris is much smaller and faster. Keep throwing your Boomerang at Barinade until it can penetrate the fast moving Baris, and it will stun him. the Baris. Be careful while destroying them, as the "satellite dishes" will resume their attacking.

Once all of the Baris are dead, then you enter the boss' final phase, in which you are finally able to damage him. Stun him with your Boomerang, then run into strike it's base with Jump Attacks. Watch out, however - the satellite dishes will keep on firing the whole time. After two Jump Attacks, Barinade will retreat into the ground briefly. Keep dodging the Satellite Dishes until he emerges from the ground, then resume stunning and damaging him. After five Jump Attacks, Barinade will be defeated.

Take the Heart Container that Barinade leaves behind, then enter the ring of shimmering blue light. Ruto waits for you here, along with the Zora Sapphire. The ring will teleport you and Ruto outside. Ruto will give you the Zora Sapphire, but only if you agree to marry her. She doesn't give you much choice in the matter (if it makes you feel any better, you get out of the engagement later).

Finishing Up Childhood

Return to Lon Lon Ranch and Kakariko Village

Return to Kokiri Forest and the Lost Woods

Dungeon IV: The Forest Temple

Return to Death Mountain and Death Mountain Crater

Dungeon V: The Fire Temple

Return to Zora's Domain

Mini-Dungeon: The Ice Cavern

Return to Lake Hylia

don't forget to shoot the sun (in front of the plaque that says to do so) when it rises in the morning! you'll obtain fire arrows.

Dungeon VI: The Water Temple

After the Water Temple

First, go fishing again as Adult Link. Reel in the 20-pounder. Take nothing less. You will obtain something good! :) 


Second, sing the song (that you sung while young link) to the scarecrow. *Make sure you sung the same song to both scarecrows* The scarecrow's song will be important when trying to get hard to reach goods in Temples.

Mini-Dungeon: Bottom of the Well

After The Well

Dungeon VII: The Shadow Temple

Return to Gerudo Valley

Crossing the Desert

Is simple! You can do one of two things for the "River of Sand"; 1) put on your hover boots. 2) long shot across to the wooden box on the other side. then, just follow (CAREFULLY) the wooden flag markers. They can easily turn you around, so watch out! Stray from the path and you're back behind the "River". Once you get to the little building, go inside. Climbing down, you can find a gold skultula and two unlit torches. Light them with din's fire, and a chest will appear. Climb back up and walk the ramp to the top of the building. Reading the sign, it talks about a "Phantom Guide". Put on your lens of truth, and your guide will appear. follow him to the Desert Colossus. Do not stray from his path either, you will also return to the "River". Little... (i forget what they are called) come out of the ground. They are faster than you, so don't really worry if you take damage. just keep running. Chances are you won't die. Alas! The Desert Colosus! Go into the temple and come out again. Shiek will be there to teach you the warp song... 

Dungeon VIII: The Spirit Temple, Part I (Young Link)

Spirit Temple Interlude

Dungeon VIII: The Spirit Temple, Part II (Adult Link)

A Few Final Things

This Game is epic,fun,and cool.

Dungeon IX: Ganon's Castle and Tower

Happy Mask Salesman Sidequest

Obtaining Epona

As an adult, go to Lon Lon Ranch (located in the middle of hyrule field). There you'll see Ingo, the Stablehand has taken over the ranch and forced poor Talon out. WARNING! This costs money, (50 rupees a race + 20 to start) so be prepared to loose hundreds. Accept his offer to let you ride the horses. You could ride the other horse, but that's simply waisting time. If you're a time-waister, by all means, have fun riding the horses. After you gain Epona, you'll not be able to ride the other horses anyway. So sing Epona's song, and she'll come running. If you haven't learned Epona's song, go to Lon Lon Ranch as Young Link and learn it from Talon's daughter, Malon. Ride Epona to the point at which you feel confortable. The second time you pay to ride the horses, USE EPONA. While riding epona, Z target Ingo. Speaking to him, he'll challenge you to a race. If you use the rust colored horse, you're doomed to failure. All you have to do is win two races. The first is drastically easier than the second. *Riding Tips* do not use all of your carrots. If you do, Epona will slow down big time and you will lose. Instead, use them sparingly. Leave one or two carrots in your container to keep at top speed. Another thing is to hug the fence. DON'T go too close to the fence though, because you could bump into it and cause Epona to stop. The second race can be won the same way as the first, just stay on your toes, and use your carrots wisely. Lastly, once you've won two races, Ingo realizes who you are and what horse you're riding. He closes the gate, trapping you in! but horses jump fences....

You can jump over any of the three fences leading to Hyrule Field. Gain speed and accelerate just before the fence. Run straight, and you'll jump over, no problem.  

Biggoron Sword Trading Sidequest

Optional Dungeon: The Gerudo Training Ground

Big Poe Hunting Sidequest

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