Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
Register
Advertisement

Vires are recurring enemies and Sub-Bosses in The Legend of Zelda series.[1]

Characteristics[]

Vires appear as entities made up of Keese. They tend to be encountered in areas of darkness and often split into several Keese when defeated.

The Legend of Zelda[]

The Legend of Zelda Manual Description
The Legend of Zelda logo
Vire & Keese
Vire is a devil that controls the Keeses. When Link cuts it with his sword, it turns into two Keeses. Keeses have little attacking power, but Vire is a little stronger.

First encountered in The Legend of Zelda, Vires are large, blue devils,[2] encountered only in labyrinths. When harmed, they split into two red-colored Keeses,[3] which float around the room like regular Keese. After dispatching the red Keeses, if Link exits and immediately returns to a room, the Vires will all be back, since they haven't truly been killed. If it is hurt by an Arrow, the Magical Sword, or any weapon which does at least four damage, it will be defeated without splitting up into Keeses. When defeated, Vires may drop either a Heart, one Rupee, four Bombs or a Clock.[note 1]

Link's Awakening[]

In Link's Awakening, these rare and fast flying creatures appear in only the Turtle Rock, swooping down at random to try and harm Link. They fly around shooting Fireballs, which can be blocked with a Sword swipe. After having several projectiles blocked, the Vire will swoop down at Link. Three blows will take it out, and cause it to explode into two Big Keese. The easiest way to defeat these monsters is to use Link's Hookshot. A zap from the Magic Rod kills it without causing it to split.

Oracle of Seasons[]

In Oracle of Seasons, Vire is the Sub-Boss of the Ancient Ruins. Vire introduces itself as the loyal henchman of Onox⁠, who was sent to put a stop to Link's quest. Vire retains its appearance from Link's Awakening DX and battles Link in a similar manner, flying around him and swooping in to strike, retreating when Link swings his Sword, and shooting various fireballs. Blue fireballs appear in pairs and travel in a straight path toward Link; yellow fireballs split into six faster fireballs; and red fireballs continually follow Link until they hit him or are dispelled by the Sword or the Boomerang. Additionally, the room's perimeter is lined with Floor Spikes.

Vire can be damaged by timely Sword strikes or Bombs. As it takes damage, it becomes more angry, increasing its movement speed and reflexes. After enough hits, it splits into two Keese-like bats that will attack by swooping at Link, but can easily be dispatched with the Sword. Once defeated, Vire admits that it was overconfident in facing Link but vows that its master will stop him. In a Linked Game, Vire expresses disbelief that Link could defeat it twice, and apologizes to both Onox and Veran before disappearing.

In a Linked Game, Vire is encountered earlier, in between the third and fourth dungeons. Vire emerges from a Treasure Chest in an underground area of Sunken City. It hopes to hinder Link's progress by placing the Pyramid Jewel high on a nearby cliff, requiring Link to backtrack in order to obtain it.

Oracle of Ages[]

In Oracle of Ages, Vire is the Sub-Boss of the Mermaid's Cave. Vire introduces itself as the loyal henchman of Veran, who was sent to put a stop to Link's quest. Vire retains its appearance from Link's Awakening DX and battles Link in a similar manner, flying around him and swooping in to strike, retreating when Link swings his Sword, and shooting various fireballs. Blue fireballs appear in pairs and travel in a straight path toward Link; yellow fireballs split into six faster fireballs; and red fireballs continually follow Link until they hit him or are dispelled by the Sword or the Boomerang.

Vire can be damaged by timely Sword strikes or Bombs. As it takes damage, it becomes more angry, increasing its movement speed and reflexes. After enough hits, it splits into two Keese-like bats that will attack by swooping at Link, but can easily be dispatched with the Sword. Once defeated, Vire admits that it was overconfident in facing Link but vows that its master will stop him. In a Linked Game, Vire expresses disbelief that Link could defeat it twice, and apologizes to both Veran and Onox before disappearing.

In a Linked Game, Vire is encountered earlier, in between the third and fourth dungeons. It kidnaps Princess Zelda when she arrives in Lynna City, taking her captive in the Black Tower. Link rescues her by ascending the Tower while avoiding Vire's fireballs.

In other media[]

The Legend of Zelda TV Series[]

Vires (Sing for the Unicorn)

Vires from the animated series

Vires appear in three episodes of The Legend of Zelda TV series. In "Sing for the Unicorn", when Link confronts Ganon and demands that he let King Harkinian free, the Vires that were accompanying the evil wizard begin to attack the young hero. Link Zaps a few with the Crissword until three of them grab him and lift him into the air, allowing Ganon to escape on a Unicorn with the king. Link eventually manages to free himself from the Vires and goes after Ganon by grabbing onto the Unicorn's tail, but the evil wizard zaps Link, causing him to lose his grip and begins to fall to his death. However, Link manages to survive the fall partially due to him grabbing onto the feet of Vires that were on his way down.

In "Underworld Connections", three Vires fly towards the chamber where the Triforce of Wisdom is being kept and place a bomb near the sacred relic.[5] Zelda realizes that they plan to blow up the Triforce with a bomb so that they will be able to carry it back to the Underworld.[6] Although Link rushes over to stop the monsters,[7] he is knocked over by the explosion of the bomb and is rescued just in time by Zelda. The young duo make it in time to zap one of the Vires carrying a shard of the Triforce, but the other two manage to get away into the Underworld.[8] Thinking quickly, Zelda remembers that, since all of the pieces of the Triforce are magically linked, if Link shoots a sword beam into the shard that they currently have, it will go through the two others and zap the Vires.[9] The two Vires are effectively defeated, but due to the foes taking separate ways to the Underworld, one of the pieces falls into the Black Falls and another one into a lava area.[10]

In their final appearance in "The Moblins are Revolting", the Vires are part of the Brotherhood of Underworld Monsters and are one of the many foes who try to get revenge on Link and Zelda. In one particular scene, a Goriya orders several Vires to carry Octoroks so that they can fly above the North Castle walls and bomb the inside.

Spinoff appearances[]

The Wand of Gamelon[]

Vire WoG

Only one Vire appears in The Wand of Gamelon, and Zelda encounters it in Kobitan. The Vire's behavior is simple, as it only walks back and forth and sometimes throws a projectile at Zelda. The Vire is very weak, and Zelda can defeat the Vire by slashing it with her Sword once.

Zelda's Adventure[]

ZA Vire Sprite

There are only two Vires in Zelda's Adventure, each appearing only in their own room in the Shrine of Illusion. They are depicted with gray bodies. Each Vire guards an item pertaining to the shrine, with one guarding a Small Key and the other guarding the shrine's Dungeon Map.

Crossover appearances[]

Cadence of Hyrule[]

Vires reappear as enemies in the Symphony of the Mask mode of Cadence of Hyrule. They resemble their original The Legend of Zelda design, and fight the same way as well. They also split into Keese when defeated, though only into 4 Keese instead of 2. One also appears in the intro of the DLC story attacking a Deku Scrub alongside a Skull Moblin, Skull Red Bokoblin, and a Blue Goriya.

Trivia[]

  • Gomess is another entity made up of bat-like creatures called Bad Bats.

Nomenclature[]

Vire may be a contraction of "vampire."

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseバイア (Baia)[11]Same as English.
NetherlandsDutchVleerman[12]
FranceFrenchEUVire[13]
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery[]

Notes

  1. If Link defeats 10 enemies without getting hit or teleporting with the Recorder, then the 10th enemy defeated will drop five Rupees. However, if the 10th enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a Fairy. After the 16th enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armoses, Like Likes, Keeses, or Gels will not be counted.[4]

References

  1. Encyclopedia, Dark Horse Books, pg. 211 (TLoZ | LA | LADX | OoS | OoA)
  2. "Vire is a devil that controls the Keeses." (The Legend of Zelda manual, pg. 35)
  3. "When Link cuts it with his sword, it turns into two Keeses." (The Legend of Zelda manual, pg. 35)
  4. n.a., Forced Drops, redcandle.us, published n.d., retrieved August 17, 2017.
  5. "Link, look! Those Vires, they're after the Triforce!" — Princess Zelda (The Legend of Zelda TV Series, Episode 8)
  6. "Not if they blow it apart. That one's got a bomb!" — Zelda (The Legend of Zelda TV Series, Episode 8)
  7. "On my way, princess!" — Link (The Legend of Zelda TV Series, Episode 8)
  8. "They're getting away! Stop them!" — Princess Zelda (The Legend of Zelda TV Series, Episode 8)
  9. "I got it! Since all of the pieces of the Triforce are magically linked, if you shoot a zap into this one, it'll go through to the others and zap the Vires!" — Princess Zelda (The Legend of Zelda TV Series, Episode 8)
  10. "I hope so. Yes, I think so. Oh, see? This side feels wet and this side--ow!--feels hot. So that means one piece must have fallen somewhere wet, and the other piece is somewhere hot." — Princess Zelda (The Legend of Zelda TV Series, Episode 8)
  11. Hyrule Encyclopedia, Ambit Ltd., pg. 192
  12. The Legend of Zelda manual, pg. 35
  13. The Legend of Zelda manual, pg. 35
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of SeasonsOracle of AgesFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the Kingdom
Advertisement