Here is another waste of a sub user page. Here I will be giving my personal opinions on random dungeons in the series. I will rate them on several things out of five and will let other people voice their opinions on the dungeons also. Ok then let’s get started.
Mini Boss: ***
A magnificence building to be right but not really a great dungeon in my opinion. Sure it has a nice design but the dungeon overall doesn’t really have much to offer. The enemies are interesting and unique but they are few in number and once you know how very easy to defeat. It is unique in the sense of the command melody but that is very limited and annoying in use. The water level rising and falling has been done twice before and sailing with the king of red lions is just damn annoying forcing you to swim with Links short timed swims. The weapon is nice and used well but the length of the dungeon doesn’t really string out its full potential. The mini boss is a good one but the fact that you fight six or so directly after the dungeon kind of takes away from him. The boss is interesting but very easy even by wind waker standards. I know he doesn’t really want to kill Link but he could be a tad bit more aggressive. Over all it’s an easy enough dungeons that centers more on puzzles then fighting despite having one of the "tougher" enemies as a mini bosses.
A joyful entrance to one of the greatest games ever made and the first dungeon I ever completed. It’s nice as far as first dungeons go. Not plainly easy like others and with the right level of difficulty to still be fun but doable for complete beginners. Has a terrible design though and has noting to call it unique except the Deku brothers game. Puzzles were simple but well thought out. No mini boss to speak of but the early obtained and well used weapon makes up for that. Queen Ghoma is insanely easy (a five year old could beat her. in fact a five year old has. me) but has a good battle strategy and is once again nice for beginners. Overall it’s a nice dungeon to introduce someone to not only ocarina of time but the entire series. It is a little short but to have a long dungeon blocking you from exploring Hyrule field wouldn’t be that fun at all.
Mini Boss: *****
One of my favorite dungeons in the series. A fantastic design both inside an out with everything looking right from both views. The enemies were unique and down right fun making clever use of the dungeon weapon in some cases. The puzzeles were great especially the fairy ones which requiring entering and exsiting The absoulute best dungeon for mini bosses as i count the eyegore and wizzrobes as mini bosses and the other ones (gomess and garo master) are some of the best mini bosses there is. The weapon was great but not used quite as much as id like it to be. The bosses were really clever having a dungeon with so many mini bosses needed a boss as epiclly big as that, It is however just a little easy but that may be just because ive played it through so many times. And just to add the dungeon has a perfect sound track.
Mini Boss: ****
I really like this dungeon. In my opinion it is by far the best thing Twilight Princess had to offer. A nice long dungeon with several nice puzzles, delightfully challenging enemies and an epic weapon that I wasn't expecting at all (I thought I was going to get a portable cannon because of Fyer's comment about special repairs). Also a unique dungeon in the sense that it has NPCs that aren't Old Men or Business Scrubs and who doesn't love that heart filled scene at the end? As I mentioned the enemies in this dungeon can be quite difficult with that wickedly long range of the big Freezard and the speed at which those mini freezards fly around the place. I am also particularly fond of Chilfos and hope they appear in later games. The lack of hearts in the dungeon outside of the boss room also makes it more challenging (especially if you refuse to travel back for soup on a three heart challenge) The only complaints I have is the bad soundtrack and the awfully disappointing boss (the only fight in the place where you can get hearts and they're sourly unneeded). On some more obscure notes does anyone else feel those blurred pictures look familiar and is it a chapel that you find the bedroom key in?