This guy looks more like me than I care to admit. At least my fashion sense is better than his.
Which is to say none at all is better than a bad one.
Some hospital somewhere
|Died||I'm not dead yet!|
I'm getting better!
|Resting place||I feel fine!|
|Other names||JML, Jedi|
|Known for||Making out-of-place Star Wars references|
|Occupation||Jedi High Council Member|
|Title||Master of the Order|
|Political party||No thanks, politicians don't deserve parties. Just look at Palpatine.|
|Website||You're on it right now.|
I am Jedimasterlink, an administrator/bureaucrat/whatever they call it these days of this wiki. I have been contributing here since 2009. My real name is undisclosed because I'm just paranoid like that, so just call me "Jedi" or "JML" if my username is too long to type out. "Master" would be appreciated, too. (That was a joke. You can laugh if you like.)
As you may have gathered from my username, I am also a Star Wars geek. I've read many of the books that chronicle its expanded universe -- stuff that takes place outside the six movies, before, after, and between them -- and enjoy the movies as well, naturally.
(I also overuse parentheses.)
Unimportant Information Pertaining to Me, Otherwise Known as Trivia
- Zelda and Fire Emblem are my favorite franchises.
- I have only owned one non-Nintendo gaming device (a PC), which isn't used as much for gaming compared to my N64, Wii, and 3/DS.
- I have only played six N64 games. You can probably guess two of them pretty easily.
- My best characters in Brawl are Ike and Falco, though I generally prefer Ike. Not exactly sure how that works, seeing how Fox and Marth were my best characters in the past games, and that I tend to prefer fast characters in all fighting games.
- My favorite episodes are The Empire Strikes Back and Revenge of the Sith. (Take that, prequel haters!)
- Okay, fine, to the prequel-haters' credit, Attack of the Clones is easily my least favorite Star Wars movie.
- My favorite Expanded Universe authors are Timothy Zahn, Michael A. Stackpole, and Drew Karpyshyn.
- Don't bother asking how many times I have seen the movies. I lost track years ago.
- I tend to pay little attention to details unless I absolutely have to.
- Grammar tends to be an exception the the above statement.
- Being an admin, I tend to have good editing savvy (though I do make some careless mistakes). Don't be afraid to ask if you have questions!
- My first main-space edit consisted only of pressing the space bar once.
- Those careless mistakes I mentioned above? Yeah. I once permabanned myself while trying to block someone else. Go ahead and laugh. Though it is pretty funny in hindsight, actually.
- I am a Christian.
- My favorite book series is the Ender Quartet by Orson Scott Card.
- I am extremely shy, perhaps to the point of having a social anxiety issue. If I seem a bit aloof, that's probably the reason.
- I know 27 digits of pi, counting the first three--3.14159265358979323846264338. Yeah, that's nothing compared to what some people here know (TM, XZ), but it's still noteworthy. Sort of.
- I really enjoy math and science and am currently majoring in physics. (What a nerd.) So, naturally, I'm going to be even more busy with school than I was before. I'll still try to edit here when I have time.
Zelda Games I Have Played
I've played all of the console games plus Phantom Hourglass and A Link Between Worlds. The Oracle games are stuck in my backlog right now. Listed under each game are achievements for each game, the number of times I have beaten them, and some things I'd like to achieve eventually. I have written more detailed reviews for the games I have played.
- Beaten: 3 times
- Master Quest: beaten once (had to borrow from a friend since I don't own it)
- Gold Skulltula found: 52/100
- Acquired Biggoron's Sword
- Total hearts: 19/20
- Beaten taking 3-heart challenge
Eventually, I might find those last 2 heart pieces and, if I have a TON of time, all of the Gold Skulltulas.
- Beaten: 4 times
- Found all 24 Masks
- Total hearts: 20/20
- All stray fairies recovered
- Beaten 100%
I'll definitely try the three-heart challenge and the six-day challenge eventually.
- Beaten: twice
- Second Quest: beaten twice
- Total hearts: 16/16 on both quests
- Beaten 1st and 2nd Quests 100% (should be a given I used a guide here, unless you honestly thought I have the patience to bomb every cliffside and burn every tree in the game)
All I can do now is minimize my death count.
- Beaten: yes (twice!)
- Found all life bar extensions
- beaten 100%
Even I'm not crazy enough for a third round. At least not yet...
- Beaten: 3 times
The third playthrough was a multiplayer run.
- Beaten: 3 times
- Found all golden bugs
- found all imp poe souls (worth noting I used a guide for the last several)
- total hearts: 20/20
- beaten 100%
- Beaten taking 3-heart challenge (okay, that's not much of an achievement)
I may try to clear the Cave of Ordeals with only three hearts. Twice, if I'm having a good day.
- Beaten: 4 times
- beaten without upgrading sword/mail
- total hearts: 18/20
I came really close to never dying last time I played, so that's my main goal, then it's finding those last heart pieces.
- Beaten: 4 times (counting second quest)
- charts: 60/60
- total hearts: 20/20
- Nintendo Gallery: about 3/4 complete (I haven't bothered to count the figurines I have)
- beaten taking 3-heart challenge
All that's left is finishing the Nintendo Gallery.
- Beaten: once
- Charts: 23/31
- Spirit Gems: 52/60
- Ship Parts: TBA
- Temple of the Ocean King record: 25:00
- Total Hearts: 16/16
Any further progress will likely be added to this playthrough (I don't foresee another one starting anytime soon).
- Beaten: once
- Gratitude Crystals: 80/80
- Goddess Cubes: 25/25
- Total Hearts: 20/20
- Completed 100%
This is the first time I have completed a Zelda game 100% on the first try where this actually feels like an accomplishment (Zelda II was rather easy to complete 100%, aside from the actual "beating it" part).
- Beaten: twice
- Maiamai Found: 100
- Total Hearts: 20
- Completed 100%
Second playthrough was mostly spent experimenting with dungeon order; turns out, what I consider the most intuitive order is also what I consider the most efficient, at least on normal mode. Hero mode will probably be a little different.
Zelda Game Rankings
This list starts with the best and goes down to the worst. I thoroughly enjoyed all of the games but Zelda II and Four Swords (though to its credit, the latter is pretty much a proof of concept rather than a fully realized game). Everything above Phantom Hourglass is on my
somewhat long list of favorite games.
- Majora's Mask
- Skyward Sword
- The Wind Waker
- Ocarina of Time*
- Twilight Princess*
- A Link to the Past
- Phantom Hourglass
- Four Swords Adventures
- The Legend of Zelda
- Zelda II
- Four Swords
What the header says. I used to have my favorite games listed here, but since I have a hard time sorting out that information (especially since there's a fair number of games I'd like to mention), I've decided to replace that with a list of my favorites series, which I actually can safely order from best to worst, relatively speaking. Under each series, I'll list my favorite three games from that series in alphabetical order while listing the rest of the games I've played in order of release. If there is a clear favorite in that series, it will be in bold. Note that I don't necessarily prefer all games in one series over the games of another; this just shows how I feel about each series as collective wholes.
The Legend of Zelda
- Majora's Mask
- Skyward Sword
- The Wind Waker
- Also played: See above. This section is redundant enough as it is.
- Path of Radiance
- Genealogy of the Holy War
- Also played: Mystery of the Emblem, Thracia 776, Sword of Seals, Blazing Sword (aka 7 or simply Fire Emblem), The Sacred Stones, Radiant Dawn, Shadow Dragon, and New Mystery of the Emblem
Shin Megami Tensei
- Devil Survivor (both the first release and Overclocked; I recommend Overclocked if you don't have either)
- Persona 3 FES
- Shin Megami Tensei IV
- Also played: Nocturne, Strange Journey, Devil Survivor 2, and Devil Summoner: Soul Hackers (the 3DS port)
- Metroid Prime
- Metroid Prime 2: Echoes
- Super Metroid
- Also played: Metroid, Metroid Prime 3: Corruption, and Other M
Some Notable Stand-Alone Games
Or possibly games that are part of a series that I have not yet had the opportunity to explore. These are simply alphabetical and would be interspersed between each series if I could manage to rank my games individually
without altering the rankings every time I reconsider something.
- Chrono Trigger (the DS port)
- Final Fantasy Crystal Chronicles (disclaimer: should only ever be played in multiplayer)
- Star Wars: Galactic Battlegrounds
- The World Ends with You
- Xenoblade Chronicles
Musical Trivia I've Noticed
This is a list of reused musical phrases I have noticed in the Zelda series within different music. Some are well-known, while others are a little more obscure. This list also ignores remixed versions of songs, because those are just way too obvious to be worth mentioning.
- A phrase from "Kokiri Forest" from Ocarina of Time plays in Outset Island and Forest Haven in The Wind Waker. In both cases, it is the same phrase, though the two versions are slightly different.
- A phrase in the music played when Wolf Link is trapped in Twilight in Twilight Princess is vaguely similar to the opening phrase of the music played when the happy mask salesman tells Link about Majora's Mask in Majora's Mask. (For the record, I don't believe the creators of Majora's Mask were the Twili. This is the only concrete evidence I have ever seen, except music rarely proves anything anyway.)
- (Wind Waker Spoiler)Spoiler:
- After Ganondorf is defeated in The Wind Waker, when the King of Hyrule speaks to Link and Zelda, the counter-melody of one of the phrases of this version of the "Royal Family" theme sounds similar to the counter-melody of the dungeon music from the original Zelda.
- In Snowhead Temple, a dungeon in Majora's Mask, one phrase sounds vaguely similar to the main melodic line of the Ice Cavern mini-dungeon music in Ocarina of Time.
- The final notes of "Ballad of Gales" from The Wind Waker are similar to the last notes of "Minuet of Forest" from Ocarina of Time, though the first interval is different.
- (A Link the Past spoiler)Spoiler:
- The music of Dodongo's Cavern from Ocarina of Time and Dragon Roost Cavern from The Wind Waker are also similar. (Lisa actually noticed this one first.)
- In Phantom Hourglass, the end credits music borrows a little bit from the end credits music of A Link to the Past.
- In Skyward Sword, during the ending cinema, when the camera pans over the Master Sword, the music resembles music from the part of the ending cinema in Ocarina of Time where the camera, again, pans over the Master Sword. This same track incorporates the main theme in a way that sounds like a part of the End Credits of A Link to the Past.
I enjoy reading about Zelda theories. While some may prefer certain things to remain mysterious, I like scenarios where the developers intended for there to be a definitive answer (except for the timeline, so I honestly don't mind the Historia's existence...for the most part). I'll mostly only list relatively popular theories.
Theories I Believe
- Link is not mute.
His "lines" are indicated by ellipses (...). In some games, Link is prompted to give a response with more than a simple yes or no. Link also has actual dialogue in TWW.
- The deformed tree seen near the beginning of Majora's Mask was the Deku Butler's son, whose soul was within the Deku Mask.
Someone might as well just officially confirm this theory, which is so heavily implied that I question its status as a "theory".
- Link was looking for Navi at the beginning of Majora's Mask.
There aren't exactly many alternatives. (Read: There aren't any logical ones.)
- Stone Tower was created to blaspheme the goddesses of Hyrule.
Triforces in questionable positions, obscene gestures...yeah. Though given which imagery is more prominent, it would probably be more accurate to say that Stone Tower was a monument to the Four Giants, and that blaspheming the Golden Goddesses was an ancillary purpose.
- X feature from OoT Hyrule became Y in the Great Sea.
These are either definite transformations (Death Mountain -> Dragon Roost Island) or very clear references (Spectacle Rock -> Spectacle Island). Kakariko -> Windfall, however, strikes me as silly.
- The Skull Kid in Majora's Mask is one of the Skull Kids from Ocarina of Time.
How else would he know about Saria?
- The Spirit Temple was converted to the Arbiter's Grounds.
Makes sense to me, given its location and physical similarities.
- The Ghost Hunter (guy who buys Poes) may be the one-eyed man who can see the truth.
He appears to have one eye, and he seems to have some of the powers the one-eyed man was supposed to have.
Theories I Disbelieve
- Volvagia is female.
Link of the Gorons would know better than that.
- The Man from the Curiosity Shop is the man from the Trading Post.
Are the Bombers all the same person because they look the same? Of course not (the two men in question don't look identical anyway). Besides, it's possible to see the Man from the Curiosity Shop wile the Trading Post guy is still working during the normal events of the game for a long enough time that a programming error, in my opinion, does not explain this theory sufficiently.
- Ganondorf was already inside the Sacred Realm when Link returned to his childhood.
I mention this because some people try to say this when explaining their timeline theories. Link never actually put the Master Sword back (so the Sacred Realm was still closed), but the fact that Zelda is in the courtyard after this means Ganondorf hasn't even attacked yet. The Door of Time was most likely open because 1) Link needed a way to leave the temple, and 2) there was no code script for closing it.
- The Twili made Majora's Mask.
Some say that some part of the Fused Shadow looks like the eye of Majora's Mask or something. Never mind that the eye on its own is pretty generic.
- Stallord is either Volvagia or King Dodongo.
Neither of them are nearly big enough, they are the wrong shape in some way, and they died in Death Mountain while Stallord is deep in the desert.
- Jabun is Jabu-Jabu.
This is one of the most groundless theories I have ever seen. Sure they're both giant fish, but they look completely different. They may have some relation, but saying they're the same is ridiculous.
- Telma is a Gerudo.
Something about that just doesn't click.
- The Twilight Princess Link is a descendant of the Hero of Time.
In an interview with Nintendo Power magazine, Eiji Aonuma said that this isn't necessarily true. Even though he didn't say anything concrete, his statement proves that the idea is irrelevant.
- The Hero of Time got stuck in the Lost Woods, explaining the Hero Shade's Stalfos-like appearance.
As I already said, it's clear that the Hero's Shade can take on whatever appearance he wants. Besides which, Link wouldn't get lost in the first place, and he wouldn't stick around looking for Navi long enough to transform either; part of the point of MM's ending is to show that Link has moved on from that.
- The World of The Ocean King is a flooded Termina.
If they are the same place since they are both alternate dimensions, Link and Ganondorf are the same person since they are both people! LOLOLOL LINK KILLS HIMSELF!!!!111one
- Groose is somehow related to the pirates in TWW.
His theme does seem to closely resemble the pirates' theme at first, but upon further inspection, I found that the two themes are pretty different (completely different melodic lines, different key, etc.). Music rarely proves anything anyway.
Interesting yet Uncertain Theories
- The Mirror of Twilight is the big mirror in the Spirit Temple.
Seems far-fetched since I doubt Nintendo would think about it much. Still, if this was true, I may consider this: the pulley system used to lift the stone slab near the mirror may be the same mechanism used in OoT that Link used to reach the boss room, given its proximity to the mirror seen in Spirit Temple.
- The Sheikah became the Interlopers.
Their proficiency with magic and near extinction in OoT fits this theory, plus their symbol seems to be connected to the Twili. Incidentally, both are referred to as "Shadow Folk".
- The Gerudo became the Interlopers.
We don't actually know the gender of most of the Twili, so they may all be female. If Zant was the only male, this would also explain why Zant feels so strongly about his kingship (and makes his relationship with Ganondorf quite ironic). And of course the Gerudo symbol had something to do with the Twili even before Ganondorf started manipulating Zant.
- The Interlopers are a conglomerate race.
There seems to be enough evidence for the two above theories that both races, and perhaps more, may have contributed to the current Twili population.
- The Goddess's Harp from SS is Sheik's harp from OoT.
Again, nothing in either game besides appearance suggests this, but it's an interesting thought.
- Groose is the ancestor of the Gerudo.
There's not much evidence for this, though Groose's red hair and golden eyes allow the theory to hold a small amount of water. At the very least, he looks more like a Gerudo than other people associated with Gerudo theories.
- <Insert theory about Sheik's gender here>.
On the one hand, since Zelda=female and Sheik=Zelda, then Sheik=female. However, this could only apply to her soul/spirit/quintessence/whatever you want to call it. In the original version of OoT, Sheik looks masculine both in-game and in artwork. I suspect that Sheik was originally meant to be male, but that Nintendo is trying to retcon this, since Sheik looks more feminine in OoT3D and is referred to as female in non-canon works like the Smash Bros. series. Or, maybe Sheik was meant to be a female dressed as a boy all along, and Nintendo is trying to make this more obvious. I can't decide which is more plausible.
Pros and Cons of Zelda games
Another thing plenty of other people have done, but hey, it's amusing for all of us (or perhaps not), so let's have at it. Note that the things I dislike generally do not significantly alter my impression of the games -- I just think these things are fun to point out. The the things I like, on the other hand, sometimes help define my impression of the game. Or they might simply be mild amusements.
The Legend of Zelda
- The catchy, iconic 8-bit music.
- The Engrish in the original version (more because it's amusing than because it contributes to anything (because it doesn't contribute to anything (other than my amusement, of course)(what, am I not using enough parentheses?))).
- The lack of a true in-game map. It was annoying at first, but taking the time to make a more precise hand-drawn map was pretty satisfying.
- The inaptly named "Money-Making Game". No, wait, I take that back--I'm sure the Old Man makes a ton of money off of it.
- Wizzrobes. They're the most overpowered enemy in the game when they're in swarms.
- Heck, what am I saying? Everything past about Level 6 is overpowered.
- Until you have five or six hearts, dying is extremely common. Of the 80 deaths I had on my first playthrough, perhaps just under half were during the early stages of the game. (I know, this is extremely ironic given the above point, but that's how my experience went.)
The Adventure of Link
- The magic system.
- That adventure Link has.
- The title--"The Adventure of Link" just sounds really awkward.
- Pretty much every enemy not found in the starting field or the first dungeon is overpowered.
- Thunderbird. That thing must have killed me at least 200 times.
A Link to the Past
- The opening sequence and its rain effects.
- The diversity and usefulness of most of the items, especially the Hookshot and Magic Rods.
- The magic system.
- The final boss.
- Most Dark World enemies are overpowered. At least it's not as bad as it was in the last two games.
- Mothula...the second hardest boss in the series after Zelda II's Thunderbird.
- What exactly did Ganon mean by "alter-ego" anyway? If he was possessing Aghanim as it appears he was, he's talking nonsense.
Ocarina of Time
- The Ocarina songs.
- The Forest Temple, the game's best dungeon and home to its best boss battle. Those things don't usually accompany each other.
- The plot development during the Child portion.
- The Sheikah, even if they mostly only exist in lore.
- During the later part of the Adult portion, there is very little plot development.
- The Spirit Temple's concept, while pretty neat, wasn't used to its full potential in my opinion. This bothers me because I can think of several ways to make use of the time-travel idea more effectively.
- The Marathon. Why does it even exist?
- Gold Skulltulas. Why the heck are there so many of them, and why can I only ever find half of them!?
- The atmosphere.
- The story and the characters. If not for that one guy, there would not be a single bad character in this game.
- Clock Town. Easily the best location in the series.
- The 3-Day Cycle. Giving the world a fourth dimension makes it feel so much more alive.
- The Bombers' Notebook.
- All four dungeons, especially Stone Tower Temple, the best dungeon in the series.
- Everything about Ikana Canyon.
- The music.
- I could go on.
- You lose all of your Rupees every time you go back in time. Sure, there's a bank, but going to it before playing the Song of Time every single time and making sure I have enough time to do so can be a pain after a while.
- Some masks, like the Mask of Scents and the Circus Leader's Mask, have no practical use; they aren't need for beating the game, and their limited uses aren't that...errrr...useful.
- Tingle. Luckily, this is his most benign incarnation.
The Wind Waker
- The Great Sea and everything that entails -- sailing, the islands, the Sea Charts, and its relevance to the story.
- The Rito, especially Medli.
- Tetra and her band of pirates.
- Many of the other characters.
- The Earth Temple, one of the most creative dungeons in the series despite its stereotypical catacombs setting. Credits to Medli and the Mirror Shield for making that happen.
- Tingle, in his most annoying canon incarnation to date (I'm sure he's worse in his own games).
- The Forbidden Woods. I just don't like it for some reason.
- The game is centered around and takes place on water, yet there's no water dungeon. I like water dungeons ;_;
Four Swords Adventures
- It's actually pretty fun with four players...assuming you can find that many people with the appropriate equipment.
- Tingle's Tower is an entertaining diversion, despite being hosted by, well, Tingle.
- Phantom Ganon in multiplayer mode.
- Tingle. At least in this game, there's a good reason to pop his balloon beyond the sadistic pleasure it derives.
- The game is broken into levels like a platformer when it plays like a simplified adventure game.
- There are very few actual characters, and all of them are one-dimensional.
- It's meant for four players, but few people are able to play it that way. The game is much more fun that way; trust me.
- The story and the atmosphere it requires.
- The twilight realm's visuals.
- Double Clawshots. Heck yes.
- The City in the Sky, for housing a second Clawshot and being a great dungeon.
- The Temple of Time, for being an even better dungeon.
- The Cave of Ordeals. A gauntlet like this is very appropriate for a game that focuses so much on the combat aspect of the gameplay.
- Wolf Link was sorely underutilized in the second half of the game, and his abilities were highly underdeveloped.
- There is a lot of searching in this game--60 Poe Souls, 24 Golden Bugs, and 45 Heart Pieces. That's more than I can handle without a guide, mostly because I find it boring.
- Rollgoal. It's not as bad for me as it is for some, but it's still annoying.
- Agitha is about as annoying as Tingle...that squeal of a voice of hers drives me insane.
- Despite being an entophile (yes, that's a word...it is now, anyway), she thinks snails are bugs while even someone with only a passing interest in this sort of thing (namely me) can tell you snails are gastropods, not arthropods.
- The enormous yet empty overworld.
- The stylus controls.
- The note-taking system (which may or may not go with the above).
- The Temple of the Ocean King. Yes, this is in the right section.
- There are actual, useful rewards for those blasted collecting sidequests.
- The difficulty (or lack thereof). Why does Nintendo think easier games are better these days?
- The almost nonexistent story.
- Ship parts. If they're going to be random, can the probability that I will get a duplicate be lowered?
- Neptoona. I think a fourth of my playthrough before clearing the main story was devoted to catching that blasted thing.
- Bellum. Worst. Villain. Ever.
- The epic story.
- The motion controls.
- Many of the characters.
Biff Tannen GastonGroose.
- Skyloft, the second best location in the series.
- Zelda, for being an interesting character rather than a MacGuffin.
- The Sandship and the Lanayru Mining Facility, featuring Timeshift Stones.
- THAT MUSIC.
- You can't fly at night? Why not?
- Speaking of the sky, it's a barren wasteland.
- This game, more than any other Zelda game I've played, seems like it's trying to utterly destroy the space-time continuum.
- Apparently, the Beetle, the Clawshots, and the Bug Net are the only items worthy of having extensive overworld applications.
- I will never, ever need even 5,000 Rupees at once. So what's the point of having a maximum capacity of 9,900 Rupees?
A Link Between Worlds
- The polished back-to-basics feel is probably what I'll remember this game for.
- Despite the above, the interesting new mechanics -- merging and the stamina gauge both felt well-executed to me.
- The non-linearity.
- Basically zero hand-holding (or if those question-mark ghosts I never looked for were really common, it wasn't intrusive).
- The sheer abundance of Rupees actually felt justified for the first three-quarters of the game or so.
- The Triforce backstory appears to contradict that of earlier games. I haven't thought this through that much yet, though.
- Yuga wasn't terribly interesting as a villain or as a character. Certainly better than Bellum, but that says nothing.
- Is it just me, or were the minigames by far the most punishing part of this game?
You might have seen these once or twice around here. If you haven't, you clearly have not looked at enough userpages yet. Here they are again. Enjoy.
|Category||Best||2nd Best||3rd Best||Worst|
|Game||Majora's Mask||Skyward Sword||The Wind Waker||Zelda II|
|Gameplay||Majora's Mask||The Wind Waker||A Link to the Past||Zelda II|
|Story||Majora's Mask||Skyward Sword||Twilight Princess||Phantom Hourglass|
|Dungeons||Majora's Mask||Skyward Sword||Twilight Princess||Zelda II|
|Graphics Style*||Skyward Sword||The Wind Waker||Twilight Princess||Zelda II|
|Cast||Majora's Mask||Skyward Sword||The Wind Waker||Four Swords Adventures|
|Boss (minus final bosses)||Ghirahim||Phantom Ganon (OoT)||Goht||Thunderbird|
|Final Boss||Ganondorf (TWW)||Demise||Ganon (ALttP)||Gannon|
|Music Overall||Skyward Sword||Majora's Mask||Twilight Princess||Phantom Hourglass|
*I am referring to the artistic quality of the graphics, not the "technical" aspects of graphics (resolution, detail, etc) that Sony and Microsoft fanboys care so much about for some reason. Ex: AoL seems to have more detailed graphics than LoZ 1 has, but I believe they are artistically inferior to those of LoZ 1 (some parts of AoL legitimately look bad due to the colors, "textures", or whatever applies at the time).
|Category||Best||2nd Best||3rd Best||Worst|
|Overall (cast)||Majora's Mask||Skyward Sword||The Wind Waker||Four Swords Adventures|
|Overall (character)||Midna||Happy Mask Salesman||Groose||Dodoh|
|The Legend of Zelda||Old Man||Link||Secret Moblin||Merchant|
|Zelda II||Error||Dark Link||Prince||Old Man|
|A Link to the Past||Mad Batter||Blind||Ganon||Link's Uncle|
|Ocarina of Time||Saria||Anju||Grog||Princess Ruto|
|Majora's Mask||Happy Mask Salesman||Postman||Anju||Tingle|
|The Wind Waker||Tetra||King of Red Lions||Medli||Tingle|
|A Link Between Worlds||Princess Hilda||Ravio||Irene||Stylish Woman|
FS isn't getting its own rows at all because it often doesn't even contain the sort of content that I would judge, and when it does, comparing a simple proof of concept to some of gaming's finest simply isn't fair. FSA is missing several rows because it's lacking in some areas like FS was, and a lot of its features could be considered equivalent to ALttP anyway.
Usefuls (Kudos to Triforce 14)
Sign here if you'd like to. I don't feel evil enough right now to make empty threats, so I'll just leave it at that.
I say the process of signing your page is done right about...................now! Sam samurai