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The Legend of Zelda Glitches

from Zeldapedia, the Legend of Zelda wiki

This page is a list of glitches in The Legend of Zelda.

Contents

[edit] Self Unlocking Door

1) In the normal (first) quest, make your way to Eagle dungeon, found by crossing a long bridge from the eastern side of Lake Hylia; the entrance is a hollow tree.

2) Enter the dungeon, and notice that right in front of you is a locked door.

3) Exit the Dungeon.

4) Enter the dungeon.

The door will now be unlocked. Note that this will only happen on your first visit to the dungeon.

[edit] Solid Walls?

1) In the second quest find any dungeon wall that you can walk through in both the north and south directions. (In Level 2, the wall that borders the north side of the whistle room will suffice.)

2) Start on the north side of the wall. Walk south through it, then immediately turn north and go through it again.

3) When Link finishes going through it, part of him will still be in the wall. Push south and he'll enter the wall as if it were an open doorway.

4) Walk through it.

Link will come out the other side and move a full tile away from the wall, even if there are stones in the way! (You can walk off the stones to the south in most cases.)

[edit] Indoor Music

1) Purchase the Blue Ring.

2) Exit and re-enter the store while your Rupee counter is still counting down.

About 50% of the time, when you re-enter, the overworld music will continue to play while inside.

There are other ways to get the glitch to work as well. The only requirement is that your Rupee counter is changing as you enter a cave/stairway from outside. This can be done after finding a 100-Rupee secret, after being slapped with a Door Repair fee, or after winning/losing big at the Money Making Game. Note that in the above instructions, you don't have to re-enter the same place you exited, provided you can get to another place before the Rupee counter finishes the transaction.

[edit] Portable Fairy

This can only be done in the second quest. Note how the whistle always warps you to the entrances of Quest 1 dungeons, even during the second quest. (For instance, after beating Level 6, the whistle takes you to where you found level six in the first quest, not the second.) Also note that Level 5's former location becomes a Fairy Fountain in the second quest.

1) Warp to the fairy fountain that used to be at level five. (You must have completed the first four levels to do this - you do NOT, however, need to have completed level five, as the game reverses those two dungeons internally.)

When you arrive, the fairy will heal you, but you can continue to move while still receiving health. This lets you go anywhere else in the game (even into a dungeon) while your hearts continue to fill up. It is a sort of invincibility since any damage you take in the meantime will be automatically recovered.

By the way, the whistles warp destination can be controlled. If you know where you warped last, you can warp to the next completed dungeon in sequence by blowing the whistle while facing north or east. If you blow the whistle while facing west or south, you will be taken to the previous warp destination in sequence. Also, if you blow the whistle multiple times while the whirlwind approaches, you can cycle through the sequence as much as you want in either direction. Remember that the whistle only takes you places where you completed the dungeon, so if you do them out of order, you should skip over the unfinished dungeons in your count.

[edit] Moving attack

Normally Link can't attack and walk at the same time. Still, you can do this if you are in a dungeon.

1) Walk towards a door.

2) Just when touching the door attack with your sword.

You should now attack with the sword and walk at the same time through the door.

[edit] Keeping Your Enemy Bait

1)Approach the Hungry Goriya ("Grumble, Grumble") who blocks your path in certain dungeons and give him the Enemy Bait.

2) As the "secret found" jingle plays and the Goriya fades, go to the subscreen and execute the procedure to end the game (this was Up and A in the original release).

3)Select "Continue" on the options list and you'll restart the game from the dungeon entrance.

You'll still have the bait, but the Goriya will be gone when you return to his room. This may only work on the original NES release.