Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|Please help improve this article or section by expanding it.|
|When editing this page, please use "Link" in place of "you"; also, "it is" should be used over "it's". For further clarity, please read the Manual of Style. When adding a new section, please place it in alphabetical order.|
This page lists secrets and unlockables in The Legend of Zelda: A Link to the Past.
In the light world, go to the haunted forest run into the first tree for 20 rupees, then the tree to the right for 20 rupees. Go down a screen, then back again and do it repeatedly.
An even faster way is to go to the Desert area in the light world and go to the second big white stone. Remove it to find a secret passageway and go inside where Link will meet a thief with some advice and 10 pots containing blue rupees (50 rupees total). Exit and enter again to reset the pots and repeat this as many times as needed.
Catch the Running Man
In one of the central roads in Kakariko Village is a man who will usually run away when Link nears him. If Link has the Pegasus Boots, he can use them to catch up with the man, who will reward him with information.
Easily Obtaining Magic
Link can easily produce a Magic Jar or Decanter by freezing an enemy with the Ice Rod or Ether Medallion and using the Magic Hammer to smash them to pieces. This technique increases the chance of obtaining a Magic Jar or Decanter, but does not guarantee one appearing.
After the water is drained from the pond surrounding the Swamp Ruins, fish can be found flopping around the dried-up pond. A fish can be lifted and thrown into any body of water for a small reward (one red rupee/20 rupees). Link can also receive a larger reward (one red rupee, and some other items) by carrying the fish to the Bottle Salesman in Kakariko Village.
Grab the Turtle's Paws
At Turtle Rock, if Link grabs hold of one of the turtle's feet and pulls, it will release Rupees while Link is sent tumbling backward. The same trick works on one of the statues on the ground level (left of the stairs) at the Pyramid of Power.
In Kakariko Village, several houses feature a portrait of Mario on the wall. If Link approaches a painting, grabs hold of it and pulls, he will be sent tumbling backwards, and Rupees will fall out of the painting.
Shack of Riches
|The Legend of Zelda | The Adventure of Link | A Link to the Past | Link's Awakening | Ocarina of Time | Majora's Mask | Oracle of Ages | Oracle of Seasons | Four Swords | The Wind Waker | Four Swords Adventures | The Minish Cap | Twilight Princess | Phantom Hourglass | Spirit Tracks | Skyward Sword | A Link Between Worlds|