Shrines are locations from The Legend of Zelda: Breath of the Wild. The Shrines dwelt by a Sheikah Monk are also known as Shrines of Trials. They are found all over Hyrule, and require Link's Sheikah Slate to gain entry. The four ones from the Great Plateau upgrade the Sheikah Slate with a new Rune ability. There are basically a total of 120 Shrines of Trials plus the initial Shrine of Resurrection. There are seventeen additional Shrines upon installation of the DLC packs, the special Sword Monk's Shrine from the "The Master Trials" DLC and the sixteen new Sheikah Monk Shrines from the "Champions' Ballad" DLC, leading to ta total of 136 Shrines of Trials plus two special Shrines. When Link completes a Shrine of Trials, a Sheikah Monk will usually give him a Spirit Orb, usually after completing a "Trial" involving a puzzle to be solved or an enemy defeated, except the sixteen "Champions' Ballad" ones which gift a medallion for the appropriate Divine Beast. The Sword Monk of the Trial of the Sword offers Link the Master Cycle Zero Rune. An inactive Shrine glows orange, an activated Shrine glows blue and orange, and a Shrine completed by Link glows blue.


Hero Trials

The Shrines are training facilities created by the ancient Sheikah with Sheikah technology some point around or after Calamity Ganon's defeat 10,000 years prior to Breath of the Wild. According to Zelda's Research Notes they where created by the Sheikah to test and train the hero to help prepare him for the challenges he would face combating Calamity Ganon. Within each Shrine a Sheikah Monk devoted followers of the Goddess Hylia who oversees the trial and it is implied that they were responsible for developing the nature of the shrine's trial. Each Monk holds a Spirit Orb which are symbols of courage featuring Hylia's Goddess Crest given to those who have overcome a Shrine's trial by the Sheikah Monk in each Shrine. By praying and offering four Spirit Orbs to Hylia at any one of her Goddess Statues in Hyrule, the hero is reward with his choice of either a Heart Container or Stamina Vessel thus the trials also serve to help the hero grow stronger much like Hylia's quests, Goddess Cubes, and Silent Realm trials in Skyward Sword were designed to aid her chosen hero.

Shrines contain a variety of trials that test the hero's abilities from puzzle solving, combat, and the ingenious use of Runes and other tools.

As a result, the Shrines are a micro-dungeon as they hold a single trial which involve either puzzle solving, combat, or puzzle trials that featuring Guardian Scouts as common enemies. With the exception of the Shrine of Resurrection, the 120 Shrines are connected to the Sheikah Towers and it is implied that the towers may provide power to the Shrines as the Shrines did not have enough power until Link activated the Great Plateau Tower which caused all the other towers to raise up from the ground presumably restoring power to the Shrines. This allows them to be opened by using the Sheikah Slate on their Guidance Stone terminal.

Shrine quests

Main article: Shrine quests

Some Shrines require Link to complete a Shrine quest, a special type of Quest designed to lead Link to, reveal, or access a specific Shrine by completing a quest. In some cases the Shrine Quest itself acts as a kind of overworld trial and by entering the Shrine Link is reward with that Shrine's Sheikah Monk's Blessing instead of another trial. The Monk's Blessing Shrines are smaller containing a elevator and steps lead to a Treasure Chest containing an item and then more steps leading to the Monk who rewards Link with a Spirit Orb simply for entering the Shrine itself, as the quest to access the inside of Shrine effectively acted as a trial in and of itself. Shrine quests sometimes require Link to obtain special orbs which must be placed in special slots to make the Shrine appear such as the Sheikah Heirloom passed down through Impa's family. Others require him to do some sort of action on a special plate-like alter such as placing or using a specific item on it. Some require Link to do tasks for other characters who prevent Link from accessing a specific Shrine. Others involve Link using clues obtained from other characters like Kass to locate or reveal the Shrine.

Travel Gates

Main article: Travel Gate

Once Link activates a Shrine, its Travel Gate unlocks allowing him to warp to it at any time (except during certain Shrine Quests such as "Stranded on Eventide") by accessing the Sheikah Slate's map. Most towns, Stables, and settlements have a Shrine in or around them, thus Link can activate these to use as fast travel points making traveling to these areas easier and less time consuming. Link only has to access the Shrine's Guidance Stone unlock its door and activate its Travel Gate and does not need to complete the Shrine's Trial to use it as a warp point.

Shrine of Resurrection

The Shrine of Resurrection is a special shrine hidden underground in the Great Plateau where Link awakens from his Slumber of Restoration at the start of Breath of the Wild.

Sword Monk's Shrine

Main article: Sword Monk's Shrine

The Sword Monk's Shrine is a special DLC Shrine that appears during the "EX Trial of the Sword" quest which is unlocked after "The Master Trials" DLC installation. It can be accessed after speaking to the Great Deku Tree in Korok Forest who will tell Link of the glorious trial which will unlock the true splendor of the Master Sword.

List of Shrines

Central Hyrule

Great Plateau

Hyrule Field

Hyrule Ridge


West Necluda

East Necluda

Necluda Sea


Lanayru Wetlands

Mount Lanayru

Lanayru Great Spring


Faron Grasslands

Lake Hylia


Akkala Highlands

Akkala Sea

Deep Akkala


Great Hyrule Forest

Eldin Canyon

Eldin Mountains

Death Mountain


Gerudo Desert

Gerudo Highlands


Hebra Mountains

Tabantha Frontier

Tabantha Tundra