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"More than 100 Shrines of Trials dot the landscape, waiting for players to discover and explore them in any order they want. As players work their way through the traps and puzzles inside, they’ll earn special items and other rewards that will help them on their adventure."
— Nintendo Press Release, E3 2016

Shrines of Trials (or simply Shrines) are locations from The Legend of Zelda: Breath of the Wild. They are found all over Hyrule, and require Link's Sheikah Slate to gain entry. The four ones from the Great Plateau upgrade the Sheikah Slate with a new Rune ability. There are a total of 120 Shrines. When Link completes a Shrine, a Sheikah Monk will give him a Spirit Orb, usually after completing a "Trial" involving a puzzle to be solved or an enemy defeated. An inactive Shrine glows orange, an activated Shrine glows blue and orange, and a Shrine completed by Link glows blue.

Background & History

Hero Trials

The Shrines are training facilities created by the ancient Sheikah with Sheikah technology some point around or after Calamity Ganon's defeat 10,000 years prior to Breath of the Wild. According to Zelda's Research Notes they where created by the Sheikah to test and train the hero to help prepare him for the challenges he would face combating Calamity Ganon. Within each Shrine a Sheikah Monk devoted followers of the Goddess Hylia who oversees the trial and it is implied that they were responsible for developing the nature of the shrine's trial. Each Monk holds a Spirit Orb which are symbols of courage featuring Hylia's Goddess Crest given to those who have overcome a Shrine's trial by the Sheikah Monk in each Shrine. By praying and offering four Spirit Orbs to Hylia at any one of her Goddess Statues in Hyrule, the hero is reward with his choice of either a Heart Container or Stamina Vessel thus the trials also serve to help the hero grow stronger much like Hylia's quests, Goddess Cubes, and Silent Realm trials in Skyward Sword were designed to aid her chosen hero.

Shrines contain a variety of trials that test the hero's abilities from puzzle solving, combat, and the ingenious use of Runes and other tools.

As a result, the Shrines are a micro-dungeon as they hold a single trial which involve either puzzle solving, combat, or puzzle trials that featuring Guardian Scouts as common enemies. With the exception of the Shrine of Resurrection, the 120 Shrines are connected to the Sheikah Towers and it is implied that the towers may provide power to the Shrines as the Shrines did not have enough power until Link activated the Great Plateau Tower which caused all the other towers to raise up from the ground presumably restoring power to the Shrines. This allows them to be opened by using the Sheikah Slate on their Guidance Stone terminal.

Shrine Quest

Some Shrines require Link to complete a Shrine Quest, a special type of Side Quest designed to lead Link to, reveal, or access a specific Shrine by completing a quest. In some cases the Shrine Quest itself acts as a kind of overworld trial and by entering the Shrine Link is reward with that Shrine's Sheikah Monk's Blessing instead of another trial. The Monk's Blessing Shrines are smaller containing a elevator and steps lead to a Treasure Chest containing an item and then more steps leading to the Monk who rewards Link with a Spirit Orb simply for entering the Shrine itself, as the quest to access the inside of Shrine effectively acted as a trial in and of itself. Shrine quests sometimes require Link to obtain special orbs which must be placed in special slots to make the Shrine appear such as the Sheikah Heirloom passed down through Impa's family. Others require him to do some sort of action on a special plate-like alter such as placing or using a specific item on it. Some require Link to do tasks for other characters who prevent Link from accessing a specific Shrine. Others involve Link using clues obtained from other characters like Kass to locate or reveal the Shrine.

Travel Gates

Main article: Travel Gate

Once Link activates a Shrine, its Travel Gate unlocks allowing him to warp to it at any time (except during certain Shrine Quests such as "Stranded on Eventide") by accessing the Sheikah Slate's map. Most towns, Stables, and settlements have a Shrine in or around them, thus Link can activate these to use as fast travel points making traveling to these areas easier and less time consuming. Link only has to access the Shrine's Guidance Stone unlock its door and activate its Travel Gate and does not need to complete the Shrine's Trial to use it as a warp point.

The Hero's Sword

Main article: The Hero's Sword

During "The Hero's Sword" Quest, Link is tested by the Spirit of the Master Sword when he attempts to remove the sword from its pedestal in Korok Forest to ensure he is strong enough to wield its legendary power once again as he had done one hundred years prior. However the Slumber of Restoration left Link in a weakened state preventing him from removing the sword which tested him by sapping his health forcing him to stop or lose all his hearts and die before pulling it out (the Great Deku Tree stops this from occurring the first time he tries it, though subsequent tries to remove can kill him if he does not have the necessary amount of Heart Containers). As a result, Link must increase his strength by obtaining Heart Containers. The best way to accomplish this is to collect Spirit Orbs from by completing Shrines and trading them for Heart Containers. If Link chose to invest them into Stamina Vessels instead, he can trade those Stamina Vessels for Heart Containers via the Horned Statue in Hateno Village encountered during the "The Statue's Bargain" Side Quest allowing him to obtain enough Heart Containers to retrieve the sword. Once he has a health meter of at least 13 red Heart Containers, he will be able to remove the sword and complete The Hero's Sword quest and receive Recovered Memory #18: The Master Sword which shows Zelda entrusting the Blade of Evil's Bane to the Great Deku Tree and placing it in its pedestal where Link finds it one hundred years later. As a result the Shrines and their Spirit Orbs can play a key role in obtaining the Master Sword even before freeing any of the Divine Beasts, as long as Link makes it to Korok Forest after making his way through the Lost Woods.

Hero's Clothes of the Wild

Main article: A Gift from the Monks

Though completing all 120 Shrine trials is optional as Link only needs to complete the four shrines on the Great Plateau as well as a certain number of Shrines to obtain enough Spirit Orbs to trade for Heart Containers to retrieve the Master Sword, it results in Link receiving the "A Gift from the Monks" as a reward for completing every trial and obtaining every Spirit Orb. After completing his 120th Shrine trial, Link is given this side quest in which he is told that their is a reward waiting for him at the Forgotten Temple in northern part of Tanagar Canyon in the Great Hyrule Forest region. Though Link can travel through the temple again, it is better to simple warp their via the Rona Kachta Shrine as the gift is located behind it in front of the temple's giant Goddess Statue. There Link finds three chests containing the Cap of the Wild, the Tunic of the Wild, and Trousers of the Wild which are all pieces of a set of Hero's Clothes made by the monks for hero and serve symbolize the Monk's recognizing Link as a hero worth to wear the traditional garb of a hero. This armor set serve as the Breath of the Wild incarnation of the Hero's Clothes and like the other Hero's Clothes sets obtained via the amiibo Rune increase the power of the Master Sword's Sword Beams when upgraded to Level 2 or higher. However unlike the other sets, this set can be dyed at the Kochi Dye Shop and is obtained through normal gameplay via the side quest. This set of Hero's Clothes resemble the Hero set based on Link's classic garb though with blue earrings like those worn by the Hero of Time.

List of Shrines

Shrine of Resurrection

The Shrine of Resurrection is a special shrine hidden underground in the Great Plateau where Link awakens from his Slumber of Restoration at the start of Breath of the Wild. Unlike the other Shrines this Shrine has no trial, Sheikah Monk, or Spirit Orbs as it is not counted among the Monks' Shrines, instead it is where Link begins his journey. However it does contain the Sheikah Slate which Link needs to leave the Shrine and activate the other Shrines and Towers across Hyrule as well two chests containing an Old Shirt and a pair of Well-Worn Trousers which are among the first armor Link can obtain as he wakes up armorless. Activating this Shrine's second Guidance Stone will open the door lead out to the Great Plateau and activates the Shrine of Resurrection's Travel Gate. Later in the game, a hidden Korok can be found in the Shrine's bedchamber. Later in the game, this shrine is revealed to be an ancient medical facility thus explaining its lack of a trial, monk, and Spirit Orb.

Great Plateau

Necluda

West Necluda

East Necluda

Lanayru

Lanayru Wetlands

Faron

Faron Grasslands

Lake Hylia

Akkala

Akkala Highlands

Akkala Sea

Deep Akkala

Eldin

Great Hyrule Forest

Eldin Canyon

Eldin Mountains

Death Mountain

Gerudo

Gerudo Desert

Gerudo Highlands

Hebra

Hebra Mountains

Tabantha Frontier

Tabantha Tundra

Central Hyrule

Hyrule Field

Hyrule Ridge

Unknown locations

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