Secret Shrine
from Zeldapedia, the Legend of Zelda wiki
| Secret Shrine | |
|---|---|
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| First appearance | Majora's Mask (2000) |
| Country | Termina |
| Region | Ikana Canyon |
| Terrain | Cave |
| Inhabitants | Poe Salesman |
- "Yee-hee-hee. It seems, somehow, you have managed to send the Ikana's wandering spirits into peace...But outside of Ikana...there are still swarms of wandering spirits with lingering regrets...The ones in this room want to meet you again and have been waiting here for quite a while. Go see them if you feel like it...I'm sure they'll welcome you. Yee-hee-hee!"
- — Poe Salesman
The Secret Shrine is a location from The Legend of Zelda: Majora's Mask. It is a cave hidden behind the waterfall in southern Ikana Canyon. The Shrine houses a mini-game of sorts, where Link can do battle with the four mini-bosses of the four dungeons of Termina.
The door to the shrine can only be opened with a Light Arrow. Inside is a relatively big cavern system consisting of four rooms located in the four compass directions, connected to a center room, where the Poe Salesman is sitting. Interestingly, paper cutouts, presumably made by the Poe Salesman, adorn the ceilings and walls in the Secret Shrine.
The Poe Salesman will allow Link to battle the monsters inside the four rooms for a price. In order to battle the four monsters, Link needs to have obtained a certain amount of Heart Containers. All the four bosses are the mini-bosses of all four dungeons of Termina. Once Link has defeated them all, he is rewarded with a Piece of Heart. The Poe Salesman is also allowed to "pass on" from the world of the living.
Contents |
[edit] Rooms
[edit] Room 1: Dinalfos
Dinalfos, the enemies that guard the Hero's Bow in the Woodfall Temple, are the first enemies Link encounters. Four Hearts are required to enter. There are three Dinalfos in the Secret Shrine. The best way to defeat them is by keeping the shield raised until one of the Dinolfos lets down its guard. After being damaged, the Dinalfos will retaliate by breathing fire that Link can dodge.
[edit] Room 2: Wizzrobe
Wizzrobe, the enemy that guards the Fire Arrows in the Snowhead Temple, is the second enemy Link encounters. 8 hearts are required to enter. The battle with the Wizzrobe consists of two stages; in the first stage, it constantly teleports around the room, disorienting Link. Link must shoot the Wizzrobe with Fire Arrows to stop it. The second stage is a little more difficult, as Link must distinguish the actual Wizzrobe, which is spinning around, from the decoys it creates. Once identified, Link has to attack the real Wizzrobe; if he doesn't attack the Wizzrobe, it fires a spell at him. It is possible for the Wizzrobe's attacks to be deflected with the Mirror Shield, but Link has to get very close for the reflected attack to hit the Wizzrobe before it warps away. This particular Wizzrobe uses ice magic and thus is easily beaten with the Fire Arrows.
[edit] Room 3: Wart
Wart, the enemy that guards the Ice Arrows in the Great Bay Temple, is the third enemy Link encounters. 12 hearts are required to enter. In order to even damage Wart, Link has to destroy or otherwise get the small eyes protecting Wart to disperse. To do this, any projectile weapon can be used, such as the Hero's Bow or the Hookshot; one shot from either causes one eye to dislodge and bounce around the room, allowing Link to defeat it with a sword slash. However, the hookshot can only pull the eye off; the bow or sword must be used to actually damage the eye. Occasionally, Wart will open its eye; if there is a sufficient gap in its protective eyes, Link can shoot it in the eye with an arrow. Once Wart has been shot in the eye a certain number of times, the protective eyes will fall off and attack Link, while Wart slides around the room in a rampage. Its eye is closed much of the time, so it will slide around in random patterns. However, occasionally Wart will open its eye; although this means that Wart will charge at Link, is also allows Link to shot an arrow into Wart's eye. An easy way to defeat the small eyes quickly is to fire Fire Arrows at them, and then a Spin Attack, with its long range, to defeat the small eyes now jumping about the room.
[edit] Room 4: Garo Master
Garo Master, the enemy who guards the Light Arrows in the Stone Tower Temple, is the final enemy Link encounters. 16 hearts are required to enter. Unlike the normal Garo Master, this Garo Master has ice blades. The Garo Master is quick, and in order for him to be defeated, Link must be very defensive and utilize the shield to block his attacks. Sometimes when Link approaches him, he teleports to another location in the room; when that happens, Link will have to quickly look around the room and strike him, as he will be idle for a short while after. Also, if Link walks out of the Garo Master's field of vision, he will become confused and can easily be hit by an arrow or the sword, if Link is quick enough. If Link doesn't attack, however, the Garo Master will sweep around the room and try to hit Link with his blades. When he is defeated, he'll take out a Bomb to kill himself and try to damage Link.
