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Phantom Guardian

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Phantom Guardian
Artwork of a Phantom Guardian from Phantom Hourglass
Artwork of a Phantom Guardian from Phantom Hourglass
First appearance Phantom Hourglass (2007)
Appearances Phantom Hourglass
Spirit Tracks
Location(s) (Phantom Hourglass)
Temple of the Ocean King
(Spirit Tracks)
Tower of Spirits
Weapon(s) Sword
Effective weapon(s) Phantom Sword
Bow
Hammer

Phantom Guardians, commonly known simply as Phantoms, are recurring enemies in the The Legend of Zelda series. These heavily armored, massive enemies have near-impenetrable armor that cannot be overcome by traditional weapons. Until Link obtains the items required to defeat them outright, he must sneak around them, making sure to stay out of their field of view. If spotted, he must quickly run to the nearest Safe Zone, special areas that shield whatever is inside them from the eyes of Phantom Guardians. They may also be temporarily stunned with certain weapons, distracted by causing noise or disposed of by making them fall down trap doors.

Contents

[edit] Appearances

[edit] The Legend of Zelda: Phantom Hourglass

Phantom Guardians appear within the Temple of the Ocean King. If Link is hit by a Phantom Guardian, 30 seconds worth of Sand of Hours will be drained from his Phantom Hourglass and he will be returned to the entrance to the room he was in when attacked. Near the end of the game, Link obtains the Phantom Sword, the only known weapon powerful enough to kill them. Large boulders and pits are also effective against them. They can be stunned for a short period of time if Link uses the Bow to fire at the eyes on their backs (or strikes the eyes on their backs with a sword infused with the spirit of power) or if Link strikes them with a charged Hammer.

There are a total of four types of Phantoms in the game, but only three types of Phantoms are found in Adventure Mode: the most common variety are blue Phantom Guardians, the slowest and most basic type. They are typically found in the earlier floors, or, in the later floors, standing in one spot guarding a switch or path. The red Swift Phantoms are more agile than blue Phantoms Guardian, and are therefore much more dangerous. Gold Phantoms are as slow as the blue Phantom Guardians, but if one spots Link, all Gold Phantoms on the current floor instantly teleport to Link's current location. These Phantoms carry axes instead of swords. The last type of Phantom in the game, Silver Phantoms, are found only in the game's Battle Mode. They are similar in appearance to blue Phantom Guardians, but have the agility of Swift Phantoms,

Interestingly, in the trailer for Phantom Hourglass, one can see a beta Phantom Guardian that is much skinnier than the Phantoms today. It is also a light yellow color, so these could possibly have been replaced by Gold Phantoms. They are also where Blue Phantoms are in the final release of the game.

[edit] The Legend of Zelda: Spirit Tracks

Artwork of Princess Zelda possessing a standard Phantom Guardian from Spirit Tracks

Phantom Guardians appear within the Tower of Spirits. The spirit of Princess Zelda can possess the body of a Phantom Guardian to assume a form known simply as "Phantom", allowing her to help Link while in the Tower of Spirits. When Link has gathered three Tears of Light, his sword is empowered, allowing him to hit a Phantom in the back, stunning it and allowing Zelda's spirit to control it. There are three different varieties of Phantom Guardian in addition to the regular Phantom Guardians; Torch Phantoms, Warp Phantoms and Wrecker Phantoms. The normal variety of Phantom Guardian also appears in the 4-Player Battle Mode as a hindrance to other players.

Interestingly, Phantom Guardians being possessed by Zelda are shown to have an immense fear of Rats, possibly owing to the fact that Princess Zelda has a fear of rats.

[edit] See also