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The Palace of the Four Sword is a bonus Dungeon included in the Game Boy Advance version of A Link to the Past.[1]

Entrance to the Palace[]

The Palace is accessed through a new entrance on the eastern side of the Pyramid of Power. The first room is guarded by a Gatekeeper who will not allow Link to enter unless he is worthy. After completing Four Swords and defeating Ganon, Link is then deemed worthy and the Gatekeeper disappears upon payment of 20 Rupees, allowing him to progress inside.

Themes and Navigation[]

Soon after entering the dungeon Link is faced with a large room with four doorways which he can enter, and a fifth protected by a magical barrier that even his Master Sword cannot destroy. Each doorway leads to a small series of puzzle-filled rooms, culminating in a boss battle before Link is presented with a sword in a pedestal. Each of the four blades represents an element of the Four Sword.

The puzzles contained within the Palace are not easy, and often make use of aspects of gameplay that are not available in the original version of A Link to the Past, such as Link's ability to dive when using Zora's Flippers, and other advanced techniques. Link will also face the only Octoroks, Octoballoons and Keese in the Dark World, and despite looking similar to their Light World equivalents, they are stronger than those found in Hyrule. The dungeon even contains Like Likes, which only make their appearance in the Game Boy Advance version of the game, and are able to eat Link's Mirror Shield.

Once Link has collected all four blades, he is able to destroy the barrier that leads to the Master of the Dungeon. In the boss' room, the four swords soar away from Link and he must face four Shadow Links in turn, each seemingly having cursed each of the four elements. Upon their defeat, the Four Sword is finally restored to its former glory and held aloft by Link. When Link completes the palace, the player is given the option of starting a new game at the starting screen of A Link to the Past.

The background and canonicity of this palace is unknown.

Bosses[]

Arrghus II[]

Wart(Arrghus)2

Guarding the Green Sword, a more powerful version of the original Arrghus in the game, a large and rather grotesque jellyfish surrounded by Green Baris. Link can use the Hookshot to pick the small jellyfish off, and then while Arrghus is bouncing round the room, attack him. He takes 9 hits from the Level 4 Golden Sword to go down.

Helmasaur King II[]

GreenHelmasaurKing

Again, a more powerful version of the boss guarding the Palace of Darkness. By using Bombs/the Magic Hammer to remove his mask, Link can then hack away at him with his sword. Again, 9 hits from the Golden Sword, and then he grows another mask. This time, the young hero removes the second mask, and then shoots a single Silver Arrow into the eye revealed on the Helmasaur King II; trying to attack with the sword at that moment won't work.

Mothula II[]

Mothula2

Mothula II splits itself into 3 different Mothulas upon arriving, which all attack and fire bees at Link. A fake Mothula II can be easily destroyed in a couple of hits, but in that case the original proceeds to create more. There is no real strategy, except to just trying to find the original Mothula II, and hack at him. 8-10 hits from the Level 4 Golden Sword are required to defeat the monster.

Blind the Thief II[]

ALttP Blind the Thief Sprite 2

Another improved version, this time of Blind the Thief (who now disguises as Link's Uncle). Link gets him in the head 3 times with his sword (while avoiding the highly dangerous laser attack he utilities), and Blind's head detaches. The young hero then attacks the head and it bounces around the room; he must try and make it bounce back on to Blind's body, so that it rejoins him. He repeats the first step, and two heads proceed to detach. Link bounces them both back to the body, and then repeats the first step again. Three heads will now detach; the entire process is repeated once more, and the opponent finally dies.

The Four Links[]

DarkLinks PotFS

Four doppelganger Dark Links; arguably more difficult than all the first four bosses combined. They will attack one at a time, allowing for a less frantic battle. The first Link is rather easy, and can be disposed of in 8 hits; the authentic Link must make sure to avoid the attacks. The second Link is nearly identical, except he can use the Whirlwind Spin attack. Still not difficult with some attack timing; another eight hits, and he's down. The third is slightly more powerful; he'll use a dangerous dive attack that is difficult to detect and then dodge, and hits for a lot of damage. 8 more hits leave the final Link, and the Final Battle. This one employs the attacking strategies of all three previous Links, plus an even more dangerous and quick lunge attack; plus, it takes 16 hits to beat him.

Rewards[]

For completing the Palace of the Four Sword, the player is granted the ability to view a Quest Log during the ending credits; this shows various data about the player's status in the game.

Minor Enemies and Traps[]

Nomenclature[]

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese 4つの剣の神殿 (4Tsu no Tsurugi no Shinden) Temple of the Four Sword
French Republic FrenchEU Palais de l'Épée de Quatre
Federal Republic of Germany German Palast des Schwertes der Vier Palace of the Sword of Four
Italian Republic Italian Palazzo Quadrispada

References

  1. Encyclopedia, Dark Horse Books, pg. 148
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita


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