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Merging

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Merging is a skill from The Legend of Zelda: A Link Between Worlds. Enabled by wearing Ravio's Bracelet, it allows Link to merge with certain walls at will, rendering him similar to a cave painting. This allows Link to access areas he would not otherwise be able to, and pass through special cracks to travel between Hyrule and Lorule.

While Link is merged with a wall, the Energy Gauge is gradually depleted. Once the gauge reaches zero, Link will be forcibly returned to his normal state, causing him to fall and take damage if he is situated directly over a bottomless pit and the like. Obstacles that limit Link's movements include ledges, windows, torches, and formations of rough rock.

Story

Spoiler warning: Plot and/or ending details follow.

Yuga is also able to merge with walls at will. He puts this skill to use at several points, most notably during his first encounter with Link in the Sanctuary, causing a charging Link to crash straight into the wall. Later, Yuga attempts to stop Link's attempts to thwart his plans by imprisoning him inside a wall. At this point, Ravio's Bracelet reacts, allowing Link to pull himself out of the wall, and harness this power for his own use.

Yuga also merges with the wall during the final battle; indeed, the battle is concluded when Link chases after him into the wall, and fires the Light Bow at his back.

Spoiler warning: Spoilers end here.

Cameo Appearance/Reference

The Legend of Zelda: Tri Force Heroes

In Tri Force Heroes, a drawing of Link resembling his merged form appears on a wall in one of the areas of the Drablands.

Non-Canon Appearance

Non-canon warning: This article or section contains non-canonical information that is not considered to be an official part of the Legend of Zelda series and should not be considered part of the overall storyline.

Hyrule Warriors Legends

As part of the A Link Between Worlds DLC, Merging appears as an Item Card named Wall Painting on the Lorule Adventure Map. It can be used on Fissures to unlock other areas of the map. It can also be used to activate a Nice Power that add Darkness as a recommended elemental attribute.

Non-canon warning: Non-canonical information ends here.

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