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{{FileInfo
:''This page is about the enemy in [[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]] and [[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]. For other uses, see [[Phantom (disambiguation)]]''
 
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|summary= A [[Legendary Pictograph]] of [[Jabun]] in ''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]''
{{Enemy
 
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|source=
|name=Phantom
 
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|type= screenshot
|image = [[File:Phantom_Guard.png|300px]]
 
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|game= TWWHD
|game = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''<br>''[[Super Smash Bros. for Nintendo 3DS/Wii U]]''
 
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|licensing= Copyright
|habitat = [[Temple of the Ocean King]]<br>[[Tower of Spirits]]<br>[[Lost at Sea Station]]
 
|weapon = [[Bow]], Pit, [[Sword]]<br>[[Grappling Hook]]{{Exp|Phantom Hourglass}}<br>[[Hammer]]{{Exp|Phantom Hourglass (stun only)}}<br>[[#Spirit Tracks|Wrecker Phantom]]{{Exp|Spirit Tracks}}
 
|spoils =
 
 
}}
 
}}
The '''Phantom''' is an enemy first appearing in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', and returning in its sequel, ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.
 
 
==Characteristics==
 
A Phantom is an extremely powerful enemy, able to knock out Link with only one swipe of its sword. They appear in many varieties, most with different abilities. These enemies are presented in a similar fashion in both ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. When a Phantom attacks Link, it forces him to automatically return to the door from which he entered the area, but it will only cost him one heart of his health. Phantoms are nearly indestructible, so naturally, Link must sneak around them rather than attack them head-on.<ref>{{Cite|Wait, Link! The evil that cursed this temple made these monsters. Phantoms are very dangerous enemies. Their armor is nearly impenetrable, and they strike very hard.|Leaf|Phantom Hourglass}}</ref> With its strong armor, a Phantom can walk straight through spikes, fire, and even lava without damaging itself. Despite their durability, they can be briefly stunned by being hit in the back, and some weapons and methods are capable of defeating them.
 
 
In both of their appearances, Phantoms' locations can be viewed on Link's map, along with a cone indicating their line of sight.<ref>{{Cite|All you can do is sneak by the Phantoms so they don't see you. You can watch their movements on your map. This is where the Phantoms are. The cone shows where they are looking.|Leaf|Phantom Hourglass}}</ref> Phantoms follow preset paths, although if they detect Link they will shout threats at him and relentlessly track him down.<ref>{{Cite|I should have watched the paths that the Phantoms walked more carefully... They're patrolling the same areas, again and again...|Ghost|Phantom Hourglass}}</ref> The Phantom is able to track Link by sound or sight, although it cannot enter or see into "[[Safe Zone]]s".<ref>{{Cite|The area that you are standing on is called a safe zone! Only Link can enter safe zones. Magic keeps the Phantoms out of them! Phantoms can't see Link when he's in a safe zone, so you can trick them.|Ciela|Phantom Hourglass}}</ref><ref>{{Cite|Ok, so if a Phantom spots you, just run to a safe zone! That's easy! Right, Link?|Ciela|Phantom Hourglass}}</ref> As such, if Link escapes into one, the Phantom will give up on chasing him and return to its patrol.
 
 
Phantoms are sometimes aided by subordinate creatures called [[Phantom Eye]]s. These enemies fly through corridors, searching for intruders. If they spot Link, they will chase him, letting out a ringing sound to alert Phantoms. If one follows Link too long before he can reach a Safe Zone, it will entangle him and impede his movements to allow the Phantoms to catch him.<ref>{{Cite|Allow me to explain! Those are Phantom Eyes. They act as extra eyes for the Phantoms. If one sees you... The Phantoms will find you, and then it only gets worse. So be cautious!|Leaf|Phantom Hourglass}}</ref> Because they follow sound, Phantoms will go investigate loud noises, such as explosions set off by [[Bomb]]s or the clanging of a [[Sword]], but this can be used to Link's advantage if he needs to trick a Phantom into leaving its post.<ref>{{Cite|The Phantoms hear when a switch is hit... Hit switches quietly or lure them away with sound.|Ghost|Phantom Hourglass}}</ref>
 
 
===''Phantom Hourglass''===
 
In ''Phantom Hourglass'', Phantoms patrol the [[Temple of the Ocean King]]. When one attacks, it steals 30 seconds worth of [[Sand of Hours]] from the [[Phantom Hourglass (Item)|Phantom Hourglass]]. However, after the abilities of the [[Neri|Spirit of Wisdom]] have been fully restored and equipped, the amount of time lost will be cut down to between five and ten seconds.
 
 
Phantoms in ''Phantom Hourglass'' are invincible to all weapons barring the [[Phantom Sword]], which was created specifically for defeating them. However, there are two ways to defeat a Phantom without using the Phantom Sword: the first is to push a rolling boulder into the path of a Phantom and crush it, and the second is to continuously cause it to fall into a pit. Phantoms are also able to pick up [[Key|Small Key]]s and [[Force Gem]]s, thus requiring Link to stun or slay them to obtain the treasure.<ref>{{Cite|Phantoms sometimes carry keys... But what could I have done to take one...?|Ghost|Phantom Hourglass}}</ref>
 
 
After the [[Ghost Ship (Phantom Hourglass)|Ghost Ship]] is cleared, [[Oshus]] reveals that Phantoms are emanations of [[Bellum]], which created them from the [[Sand of Hours]] to protect itself as well as obtain more [[Life Force]].<ref>{{Cite|Even among the monsters born of the Sand of Hours, some are especially evil. The Phantoms who roam my temple take after the evil of their master. Supernatural strength, wrapped in plate armor... virtually invincible. They prowl the temple, searching for victims. No one can harm them. Of course, they were created to be untouchable.|Oshus|Phantom Hourglass}}</ref>
 
 
The Phantoms are also playable within ''Phantom Hourglass''' [[multiplayer]] [[Battle Mode]]. Here, players will take turn playing as Link and the Phantoms in a game of competing to collect Force Gems.
 
 
====Types of Phantoms====
 
Throughout the Temple of the Ocean King, Link will encounter three types of Phantom, two of which have their own special abilities. Another type is seen only in the multiplayer mode.
 
 
*'''Phantom''': The least dangerous Phantom, which wears blue armor. It has all the abilities and weaknesses as described above.
 
*'''Swift Phantom''': A red-armored Phantom which can run faster than Link, as well as pick up dropped items. It first appears after the [[Ghost Ship#Phantom Hourglass|Ghost Ship]] dungeon is complete and replaces several normal Phantoms.<ref>{{Cite|That evil monster is a... Swift Phantom! As you might guess, they're much faster than the other Phantoms!|Neri|Phantom Hourglass}}</ref>
 
*'''Gold Phantom''': A gold-armored Phantom which initially moves slowly, but can teleport to follow Link if he is spotted by a Phantom or [[Phantom Eye]]. It wields an axe, unlike other Phantoms.
 
*'''Phantom Trio''': Three Phantoms that only appear in the [[multiplayer]] [[Battle Mode]]. They are basically a normal Phantom in gray armor, though they can pick up power-ups to activate obstacles on the field or empower themselves. However, they cannot pick up Force Gems. They can always see Link, with the exception of when he is in a safe zone.
 
 
===''Spirit Tracks''===
 
In ''Spirit Tracks'', Phantoms return as guardians of the [[Tower of Spirits]]. While normally these Phantoms will not harm innocent people, they are corrupted by evil spirits due to the disappearance of the Spirit Tracks.<ref>{{Cite|Sounds like a Phantom, my dear. They're the guardians of the Tower of Spirits. Though they look quite sinister, they won't harm anyone with a good heart.|Anjean|Spirit Tracks}}{{Cite|There is one possible explanation... With the Spirit Tracks gone, perhaps an evil spirit has possessed the Phantom...|Anjean|Spirit Tracks}}</ref> Because of this, they attack Link, thinking he is an intruder. They behave and attack much like the Phantoms in ''Phantom Hourglass'', although this time around they cannot be completely defeated. When a Phantom is somehow destroyed, such as if it sinks into sand, it will reappear in its original position.
 
 
Phantoms are an important element in ''Spirit Tracks'' because, due to having her spirit separated from her body, Princess Zelda can possess and control a Phantom, which is needed to climb higher into the Tower of Spirits. To take control of a Phantom, three [[Tears of Light#Spirit Tracks|Tears of Light]] in the area must be collected beforehand. Link is then required to strike the back of the Phantom with his sword, which stuns the Phantom and allows the princess to take control of it.<ref>{{Cite|Hitting the Phantom in the back with your sword should stop it for a while... But first, you need to gather all three of the Tears of Light. That will power up your sword. Then you'll be able to face the Phantom!|Anjean|Spirit Tracks}}</ref> After she does so, the eyes of the Phantom glow and its armor turns pink. Once the [[Lokomo Sword]] is acquired, the Tears of Light are not necessary to power the sword, as it already contains the power necessary to stun the Phantoms. Alternatively, Link can strike the back of a Phantom with an arrow from the [[Bow of Light]] to stun it enough to possess it.
 
 
When Princess Zelda possesses a Phantom, she can speak to them, through Link can obtain information about the area the Phantom spoken to patrols. It can provide insight into a Phantom's every-day life. Evidently, they treat their job like a normal person would treat any other, mentioning things from their day-to-day life like how "Bob quit last week," or how the "break room is a broom closet."
 
 
====Phantom Zelda====
 
{{ImageCaption|image=File:ST Phantom.png|size=260px|align=right|caption=Zelda as a Phantom in ''Spirit Tracks''|captionalign=center}}
 
While possessing a Phantom, Princess Zelda can offer offensive and defensive backup for Link, as well as help him solve many puzzles throughout the Tower of Spirits. After possessing a Phantom, Princess Zelda seems to instantly gain knowledge of its abilities. As a Phantom, Princess Zelda automatically follows behind Link. To independently control Phantom Zelda, the lower corner Phantom icon must be tapped. This will switch the camera to her, where, by pressing the pink circle below here, the player will be able to draw the path that Zelda should follow. Once done so, Zelda will not automatically follow Link until he taps the "Call" icon. Even as a Phantom, Zelda can enter safe zones. Link cannot leave the floor without Zelda accompanying him.
 
 
Zelda has a wide variety of functions as a Phantom, depending on Link's actions or what type of Phantom she is in control of, being able to use any abilities specific to that type. For instance, she is able to carry him upon her shield if he leaps onto her from a higher platform. She can also easily cross through fire, spiked floors, and walk through lava, while also carrying Link on her shield through such obstacles.<ref>{{Cite|I bet you could hop on top of my shield from that perch!|Princess Zelda|Spirit Tracks}}{{Cite|I don't think you can get through these floor spikes, Link. Leave it to me! I'll figure something out!|Princess Zelda|Spirit Tracks}}{{Cite|Hey, look! Now that I'm a Phantom, I can walk through fire and lava! Hee hee hee! I'm like a walking, talking shield, Link!|Princess Zelda|Spirit Tracks}}</ref> With a Phantom's brute strength, Zelda can stop rolling boulders and move massive blocks. Moreover, Princess Zelda can carry certain objects. This includes carrying electrified [[Key#Boss Key|Boss Key]]s to their keyhole as Link protects her from the [[Key Master]]s that will try to take back the key. If a Phantom spots Link, Zelda will block the Phantom's attack at the young hero, and she will urge Link to run away quickly as she tries to keep blocking the Phantom's attacks. Zelda is also capable of distracting Phantoms by speaking with them, allowing Link to sneak past them unnoticed.<ref>{{Cite|There's another Phantom, Link! But wait a second... Now that I'm in disguise, maybe I can trick him into thinking I'm on his side. I'll go try!|Princess Zelda|Spirit Tracks}}</ref>
 
 
Due to her great strength as a Phantom, Zelda is also vital to some of Link's battles, such as helping him in the fights against [[Geozard#Geozard Chief|Geozard Chief]]s, [[Byrne]], and [[Possessed Zelda|Malladus]].<ref>{{Cite|Eeeeek! What is that disgusting monster?! Phantoms are terrifying, but at least they're not as revolting as that thing! Let's fight him together, Link!|Princess Zelda|Spirit Tracks}}</ref>
 
 
Despite donning a Phantom suit, Princess Zelda is deathly afraid of [[rat]]s. As such, if a rat crosses her path, she will scream and be paralyzed with fear and will not be able to settle down or be controlled by Link until the young hero defeats it for her.
 
 
If Link attacks Zelda too many times while she is possessing a Phantom, Zelda will, in an act similar to a [[Cucco]], attack Link back. Her attacks, however, do not cause Link to return to the beginning of the room, unlike the regular Phantoms.
 
 
====Types of Phantoms====
 
There are four types of Phantoms in ''Spirit Tracks''. When Zelda possesses a Phantom, she will also inherit all of the abilities that the specific Phantom has.
 
 
*'''Phantom''': As the standard Phantom, this green-armored enemy has all the abilities as mentioned above, which Zelda can utilize.
 
*'''Torch Phantom''': A Phantom equipped with red armor and a flame engulfed sword. Its sword is great for illuminating dark rooms. This Phantom can light up torches, as well as stun [[Nocturn|ghosts]] that haunt the corridors in the upper dark rooms in the tower.<ref>{{Cite|Yay! I'm a Torch Phantom, so I've got this great sword to light the way! Now there's no need to worry about the dark!|Princess Zelda|Spirit Tracks}}</ref>
 
*'''Warp Phantom''': A blue-armored Phantom with the ability to warp anywhere across the room. Under Zelda's control, the Warp Phantom is limited to only warping to the locations of [[Phantom Eyes]].<ref>{{Cite|Hey, check it out! I'm a Warp Phantom now! Hee!/You know those eyeball monster things? They're called Phantom Eyes. If you draw a line to a Phantom Eye, I can teleport straight there!|Princess Zelda|Spirit Tracks}}</ref>
 
*'''Wrecker Phantom''': A black-armored Phantom with the power to transform into a boulder at will, stun other Phantoms by rolling into them, and break through cracked blocks and other obstacles.<ref>{{Cite|Hey, look! I'm a Wrecker Phantom! Now I can roll around and smash things up!|Princess Zelda|Spirit Tracks}}</ref> Because of the Phantom's new abilities, while under Zelda's control, it cannot distract other Phantoms by speaking with them because she will instead crash into them. Zelda cannot carry objects as a Wrecker Phantom, nor can she carry Link. Link may stand on her shield, so long as Zelda does not move, as upon movement, she takes on the boulder form and Link will drop.<ref>{{Cite|I don't think I can hold anything while I'm all rolled up...|Princess Zelda|Spirit Tracks}}{{Cite|Uh-oh, I don't think I cancarry you when I'm all rolled up...|Princess Zelda|Spirit Tracks}}</ref>
 
{{clear}}
 
 
==Trivia==
 
*Phantoms bear striking resemblance to [[Darknut]]s from both {{TWW}} and {{TMC}}. Their swords also look extremely similar to a [[Darknut Sword]] from ''The Wind Waker''.
 
*The way the Phantoms can be avoided and how they patrol is similar to the [[Moblin]]s patrolling the [[Sacred Forest Meadow]] in {{OOT}}, as well as the Moblins patrolling the [[Forsaken Fortress]] (first time) in ''The Wind Waker''.
 
*In ''Spirit Tracks'', Phantoms no longer have eyes on their backs, but they have green skulls instead.
 
*The common Phantoms in ''Spirit Tracks'' look exactly like those seen and used in the [[Battle Mode]] of ''Phantom Hourglass'', with the only change being the color of their armor.
 
*If Link plays the Spirit Flute while near Phantom Zelda (any random notes will work), she will say: "That's a nice song."<ref>{{Cite|That's a nice song.|Princess Zelda}}</ref>
 
*The [[Guardian]]s seen in {{SS}} strongly resemble Phantoms in terms of function, as they will pursue Link if he gets too close, will force him back to the beginning of each [[Silent Realm]] with a single blow, and require [[Sacred Tears]] to incapacitate them.
 
 
==Gallery==
 
<gallery>
 
File:Phantom PH.png|A Phantom in ''Phantom Hourglass''
 
File:Swift Phantom.png|A Swift Phantom in ''Phantom Hourglass''
 
File:Gold Phantom.png|A Gold Phantom in ''Phantom Hourglass''
 
File:Battle Mode Phantom.png|A Phantom used in the ''Phantom Hourglass'' [[Battle Mode]] and the ''Spirit Tracks'' Multiplayer Mode.
 
File:Phantom ST.png|A regular Phantom in ''Spirit Tracks''
 
File:Phantom Torch ST.png|A Torch Phantom in ''Spirit Tracks''
 
File:Warp Phantom.png|A Warp Phantom in ''Spirit Tracks''
 
File:Wrecker Phantom.png|A Wrecker Phantom in ''Spirit Tracks''
 
File:ST Link Phantom.png|Link commanding Phantom Zelda in ''Spirit Tracks''
 
File:ST Links.png|A Phantom attacking the [[Links]] in the ''Spirit Tracks'' multiplayer mode
 
File:ScreenHunter_05_Jan._03_16.06.jpg|The unused phantom from the ''Phantom Hourglass'' trailer
 
</gallery>
 
 
==See Also==
 
*[[Phantom Eye]]
 
*[[Reapling]]
 
*[[Wizzrobe]]
 
 
{{refbar}}
 
<br>
 
{{Names
 
|en=
 
|enM=
 
|ja= {{Japanese|ファントム|Fantomu}}
 
|jaM= Phantom
 
|es=
 
|esM=
 
|esL= Espectro {{exp|Phantom Hourglass}}
 
|esLM=
 
|esS=
 
|esSM=
 
|fr=
 
|frM=
 
|frC= Spectre {{exp|Phantom Hourglass}}
 
|frCM=
 
|frF=
 
|frFM=
 
|de=
 
|deM=
 
|it= Spettro
 
|itM=
 
|ko=
 
|koM=
 
}}
 
 
{{Bosses|PH}}
 
{{KnightEnemy}}
 
{{FireEnemy}}
 
[[Category:Mini-Bosses]]
 
[[Category:Enemies in Phantom Hourglass]]
 
[[Category:Enemies in Spirit Tracks]]
 
[[Category:Undead]]
 

Revision as of 22:58, 26 December 2013

File information
Summary A Legendary Pictograph of Jabun in The Wind Waker HD
Type Screenshots
Source
Game TWWHD English Logo This is a file pertaining to The Wind Waker HD.
Licensing
Copyright
This file depicts work from a copyrighted video game or otherwise copyrighted material. The copyright for it is most likely owned by either Nintendo and/or its affiliates or the person or organization that developed the concept. It is believed that its use here constitutes fair use, given that:
  • it is used in a non-commercial setting, and therefore is not being used to generate profit in this context
  • its use here does not significantly impede the right of the copyright holder to sell the copyrighted material
  • it is used in a largely unaltered state, where any editing has been done purely for cosmetic/display purposes
  • the original content of the image has not been modified, and it is not a derivative work