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{{FileInfo
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|summary=
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|type= sprite
{{Game
 
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|game= FS
|title = The Legend of Zelda: The Wind Waker
 
  +
|source=
|image = [[File:TWW logo.png|260px]]<br><br>[[File:TWW US Box.jpg|260px|The Wind Waker U.S. Boxart]]
 
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|licensing= Copyright
|developer = [[Nintendo EAD]]
 
|publisher = [[Nintendo]]
 
|designer = [[Eiji Aonuma]] (director)<br />[[Shigeru Miyamoto]] (producer)<br />[[Takashi Tezuka]] (producer)<br>[[Yoshiyuki Oyama]] (character design)
 
|released = '''Nintendo GameCube'''<br>
 
{{release|na= March 24, 2003|jp= December 13, 2002|eu= May 3, 2003|aus=May 7, 2003|kr=2002}}<br>
 
'''Wii U'''<br>
 
{{release|na=Fall 2013|eu=Fall 2013}}
 
|genre = Action Adventure
 
|modes = Single player, Two player
 
|esrb = E
 
|pegi = 7
 
|elspa = 3+
 
|oflc = G8+
 
|acb = G
 
|usk = 0
 
|platforms = [[Nintendo GameCube]]<br>[[Wii U]]
 
|input = GameCube controller, [[Game Boy Advance]], Wii U GamePad
 
|predecessor = {{FS}}
 
|successor = {{FSA}}
 
 
}}
 
}}
{{Quote|This is but one of the legends of which the people speak...|Prologue}}
 
{{Image
 
|image=3D WW Link.png
 
|type= caption
 
|size=149px
 
|align=left
 
|caption=Link's first appearance in cel-shaded, cartoon-like form
 
}}
 
'''''The Legend of Zelda: The Wind Waker''''' is the tenth installment of the [[The Legend of Zelda (Series)|''Zelda'' series]]. It is the first ''Zelda'' game for the [[Nintendo GameCube]], and was released in Japan on December 13, 2002, in Canada and the United States on March 24, 2003, in Europe on May 3, 2003 and in Australia on May 7, 2003. The game was released in South Korea at an unknown date in 2002.
 
 
''The Wind Waker'' is notable for being the first game in the series to employ cel-shading, a lighting and texturing technique that results in the game having a cartoon-like appearance. It also differentiates itself from other ''Zelda'' games with its massive [[Zelda Definitions#Overworld|overworld]], the [[Great Sea]] (which may be the largest overworld of any zelda game), which must be explored using a boat, the [[King of Red Lions]]. It is an indirect sequel to {{OoT}},<ref>[http://www.gamingtarget.com/article.php?artid=1934 The Legend of Zelda: The Wind Waker Review - Gaming Target]</ref> taking place several hundred years after the events of the previous games.<ref>[http://www.gamepro.com/article/news/27362/interview-with-nintendos-shigeru-miyamoto-and-eiji-aonuma/ Interview With Nintendo's Shigeru Miyamoto and Eiji Aonuma
 
- GamePro]</ref>
 
 
Although the sea-faring gameplay and cartoon-like graphics were a point of critique for some, ''The Wind Waker'' was in the end the fourth best-selling GameCube game of all time.<ref>[http://www.examiner.com/x-544-Games-Examiner~y2010m1d14-Top-10-BestSelling-GameCube-Games Game Examiner: Top 10 Best-Selling GameCube Games]</ref> However, it should be noted that pre-orders of the game were significantly boosted by the inclusion of a pre-order bonus disc, which features ''Ocarina of Time'' and {{OoTMQ}}. ''Master Quest'' is an enhanced remake of the original ''Ocarina'' game, with partially re-designed, more difficult dungeons.
 
 
In 2007, a direct sequel to ''The Wind Waker'' was released on the [[Nintendo DS]], and was entitled {{PH}}.
 
 
In 2013, a port of the game was announced for the [[Wii U]] gaming console, with enhanced graphics and gameplay in a fashion similar to {{OOT3D}}, to be released in autumn of the same year.
 
{{Clear|left}}
 
==Story==
 
===Synopsis===
 
[[File:The legend of zelda the wind waker,1.jpg|left|thumb|200px|Link holding a pig.]]
 
Set hundreds of years after the events of ''Ocarina of Time'', ''The Wind Waker'' finds the hero Link in a sea scattered with 49 islands, which necessitates frequent sailing and naval combat. Link lives with his grandmother and younger sister Aryll on [[Outset Island]], one of the few inhabited islands in the Great Sea. The people of the Great Sea pass down a legend of a prosperous kingdom with a hidden golden power. An [[Ganon|evil man]] found and stole this power, using it to spread darkness until a young boy dressed in green sealed the evil with the [[Master Sword|Blade of Evil's Bane]]. The boy became known as the [[Hero of Time]] and passed into legend. One day the sealed evil began to return, but the Hero of Time did not reappear. The inhabitants of the Great Sea are unsure of the kingdom's fate, but it is clear that this legend is the story of ''Ocarina of Time'' where the Hero of Time, Link, fought Ganondorf.
 
 
[[File:Zelda-TheWindWaker-Title.png|right|200px|thumb|The title screen.]] When boys of Outset Island come of age they are customarily dressed in green, like the Hero of Time. The elders hope to instill the courage of the Hero of Time in the children. It is Link's birthday as ''The Wind Waker'' opens, and he receives the familiar green clothes and cap as a present from his [[Grandmother|grandma]]. [[Aryll]]'s present to Link is permission to use her telescope. As he looks through the telescope, he sees a large bird, the [[Helmaroc King]], carrying a girl to a nearby forest. After retrieving a sword, Link sets out to investigate. Link rescues the girl, only to have Aryll kidnapped by the Helmaroc King as he returns.
 
 
===The [[Great Flood]]===
 
[[File:TWW-Legend19.png|thumb|200px|left|The memory of the kingdom vanished, but its legend survived on the wind's breath.]]
 
[[Ganon]]dorf, the great evil that all still thought to be sealed away in the [[Sacred Realm]] of Hyrule, crept forth, eager to resume his dark designs. As the darkness was spreading over the kingdom, the people hoped that the Hero of Time would once again appear to save them, but the hero did not appear. Ganon’s next step was to make another aggressive move for the [[Triforce]]. The king, [[Daphnes Nohansen Hyrule]], attempted to stop the fiend, but was not strong enough.
 
 
As doom drew nigh, the king and his people prayed to the gods, leaving their kingdom in the hands of fate. The goddesses answered their prayers by instructing those chosen to flee for the mountaintops, before they flooded the land. Ganondorf and his minions were sealed along with Hyrule in an enchanted air chamber at the bottom of the sea, with the Master Sword serving as the key suspending the flow of time within the chamber.
 
 
Over the centuries, the memory of the kingdom vanished, but its legend survived on the wind’s breath. On a [[Outset Island|certain island]] at the south of the [[Great Sea]], it was customary to garb young boys in green when they came of age. The youths aspired to find heroic blades and cast down evil, but the elders wished only for the youths to know courage like the hero of legend.
 
 
===Link's Quest===
 
[[File:WWGTunic.jpg|thumb|Link getting his new tunic.]]
 
On that island, a young boy named [[Link]] finally comes of age to wear the green of the hero. Unfortunately, his birthday plans were about to be dashed. A [[Helmaroc King|giant bird]] flew over his island, carrying a young girl in its talons. Hot on its tail is a pirate ship, sending a catapult barrage after it in an attempt to force it to touch down. One of the projectiles causes the bird to drop the girl, who lands in a tree in the forest atop the island. Link grabs a sword and rushes off to find the girl. Her name is [[Tetra]], and Link learns that she is the captain of that band of pirates.
 
 
As Link leads her back to her ship, the bird swoops down and kidnaps Link’s younger sister, [[Aryll]], mistaking her for Tetra. A [[Quill|Rito postman]] informs the stunned Link and the unsympathetic Tetra of stories of a large bird who kidnapped young girls with long ears and took them back to the cursed [[Forsaken Fortress]].<ref>{{cite|Young girls with long ears like yours have been getting kidnapped, never to be seen again. And unless my eyes fail me, the young girl who was just kidnapped from this island also has long ears, does she not? Much like YOU do, Miss Fearsome Pirate. My point is that the bird mistook that poor girl for you, and that's why it grabbed her!|Quill|The Wind Waker}}</ref> He charges Tetra with helping young Link rescue his sister from that wicked place. Tetra reluctantly accepts, and with her help, Link is able to infiltrate the fortress and reach the cell where his sister was being kept. But the great bird discovers him, and, at the command of a sinister shadowy figure, it hurls him into the sea.
 
[[File:Zelda and Link-Stained Glass.jpg|thumb|right]]
 
He is recovered by a talking boat, who introduces itself as the [[King of Red Lions]]. The King tells him of the story behind that shadowy figure, and the threat that that wrongdoer posed. The shadow was Ganon. Somehow, someway, the seal of the gods had failed. Ganon had returned, and the world was once again in danger.<ref>{{cite|I am the King of Red Lions. Do not fear... I am not your enemy. Link...I have been watching you since you went to the Forsaken Fortress to rescue your sister. I understand how your desire to protect your sister could give you the courage to fearlessly stand up to anything...But such a bold attempt was foolhardy! I suppose you saw him... The shadow that commands that monstrous bird...His name is...Ganon...He who obtained the power of the gods, attempted to cover the land in darkness, and was ultimately sealed away by the very power he hoped to command. He is the very same Ganon...The emperor of the dark realm the ancient legends speak of...I do not know why the seal of the gods has failed, but now that Ganon has returned, the world is once again being threatened by his evil magic.|King of Red Lions|The Wind Waker}}</ref> The key to defeating Ganon was locked away in a great power that could only be wielded after much toil and hardship. Only one who was able to overcome the trials that awaited in the [[Tower of the Gods]] would be permitted to wield the power to destroy the great evil. That power was none other than that of the Master Sword, the blade of evil’s bane, and it could banish Ganon from the world above. Or, at least, so the King of Red Lions believed.<ref>{{cite|The key to defeating Ganon is locked away in a great power that you can wield only after much toil and hardship.|King of Red Lions|The Wind Waker}}</ref>
 
 
Before entering the Tower of the Gods, Link has to gather the three pearls, which he accomplishes with the help of an ancient conductor’s baton called the [[Wind Waker (Item)|Wind Waker]]. Though he does, indeed, succeed in the trials of the gods and claims the Master Sword from Hyrule below, when he returns to the Forsaken Fortress, destroys the monstrous bird, and proceeds to challenge Ganondorf, he learns of the unfortunate fate that had befallen the Master Sword, that it no longer sparkled with the power to repel evil.<ref>{{cite|You cannot defeat me with a blade that does not sparkle with the power to repel evil! What you hold is useless.|Ganon|The Wind Waker}}</ref> As it is revealed later in the game, Ganondorf had already attacked the temples where the sages were praying to the goddesses so that the Master Sword could retain its power to repel evil.<ref>{{cite book|quote=Hundreds of years passed, and Ganondorf, who should have been sealed at the bottom of the ocean along with Hyrule, was resurrected once again. He gave an order to his minions to attack the Wind and Earth temples, killing the two sages whose prayers gave the Master Sword the ability to destroy evil.|book=[[Hyrule Historia]]|publisher=Dark Horse Books|page=124}}</ref> He also gathered that by withdrawing the blade from its place in [[Hyrule Castle]], he had broken the final seal placed by the gods on Hyrule and on Ganondorf’s magic, stirring all the monsters frozen in time in the kingdom below from their centuries-long slumber.<ref>{{cite|Foolish child. While that sword is indeed the blade of evil's bane, at the same time, it has long played another role...You see, it is also a sort of key...a most wretched little key that has kept the seal on me and my magic intact!|Ganon|The Wind Waker}}</ref>
 
 
Tetra rushes to his rescue, and yet another revelation transpires. When Tetra approaches Ganondorf, his [[Triforce#Triforce of Power|Triforce of Power]] resonates. This could only mean one thing—Tetra possessed the [[Triforce#Triforce of Wisdom|Triforce of Wisdom]], none other than the sacred power of the gods that the royal family had kept from Ganon’s clutches for so many long years. Her mother had instructed her to keep it close, and to safeguard it always. The Triforce of Wisdom was proof of her birthright—Tetra was the true heir to the royal family of Hyrule, the last link in the bloodline. Tetra was [[Princess Zelda]]. Of course, Ganondorf notices this immediately, and so he tries to seize the Triforce of Wisdom then and there.<ref>{{cite|My Triforce of Power is resonating! Ha! At long last, I have found you...Princess Zelda!|Ganon|The Wind Waker}}</ref> Luckily, a pair of [[Rito]] manage to swoop down and rescue the children from Ganondorf’s grip.
 
 
Zelda is brought to Hyrule Castle below the waves, and the King of Red Lions imparts news of her identity and her role in these events before giving her the missing shard of the Triforce of Wisdom. He then instructs her to remain in Hyrule and sends Link back to the sea above to reawaken the Master Sword’s power and reunite the [[Triforce#Triforce of Courage|Triforce of Courage]]—split when the Hero of Time left the land after completing his mission<ref name="Hero of Time">{{cite|Once, long ago, he defeated Ganon and brought peace to the Kingdom of Hyrule... A piece of the Triforce was given to the Hero of Time and he kept it safe, much as Zelda kept hers. That sacred piece is known as the Triforce of Courage. When the Hero of Time was called to embark on another journey and left the land of Hyrule, he was separated from the elements that made him a hero. It is said that at that time, the Triforce of Courage was split into eight shards and hidden throughout the land.|King of Red Lions|The Wind Waker}}</ref>—until then, the portal to the world below the waves would be sealed, and he would be unable to return again to Hyrule.
 
 
To complete his task, those who carried on the blood of the sages had to be found to take the stead of the old in the temples and ask the gods for their assistance. The Korok [[Makar]] and the Rito maiden [[Medli]] are the ones who awake as the new sages of Wind and Earth respectively. With their power and prayers, Link is able to restore the blade of evil’s bane to its original form. He then hunts down the scattered shards of the Triforce of Courage and brings the completed piece back to the Tower of the Gods to present it to the gods. The Triforce piece then dwells within him, proving that he is the true hero, the Hero of Time, "reborn". Because Link had used the power of the Wind Waker to travel the Great Sea, the King of Red Lions declares him the [[Hero of Winds]].
 
[[File:Final Battle in Hyrule.jpg|thumb|left|The final battle.]]
 
When Link descends beneath the waves, he discovers that Ganon had kidnapped Zelda and taken her to his headquarters, [[Ganon's Tower]], a daunting fortress that even the legendary [[Knights of Hyrule]] had been unable to assail in ages past.<ref>{{cite|Long ago, Ganon's Tower was an impenetrable fortress that not even the daring and dauntless Knights of Hyrule could hope to assail.|King of Red Lions|The Wind Waker}}</ref> Link makes haste for the tower, and, when he scales it, Ganon is waiting for him. [[Ganon|Ganondorf]] catches Link off guard and, since he has once again gathered the three crests, he manages to summon the full Triforce. He wishes that the rays of the sun expose Hyrule anew so that the kingdom and the world, may be his.<ref>{{cite|Gods! Hear that which I desire! Expose this land to the rays of the sun once more! Let them burn forth! Give Hyrule to me!!!|Ganondorf|The Wind Waker}}</ref>
 
 
But the King of Red Lions touches the [[Triforce]] first. The King wishes for Hyrule and Ganondorf to be buried beneath the waves of the Great Sea. He also wishes for hope for his descendants; that they might be able to create a better world.<ref>{{cite|Gods of the Triforce! Hear that which I desire! Hope! I desire hope for these children! Give them a future! Wash away this ancient land of Hyrule! Let a ray of hope shine on the future of the world!!! And let our destinies finally be fulfilled...Ganondorf! May you drown with Hyrule!!!|Daphnes Nohansen Hyrule|The Wind Waker}}</ref> The Triforce then vanishes, possibly floating away to the sacred lands to await a new owner.
 
 
In a fit of madness, Ganondorf attacks Link. With the [[Master Sword]] at its full power, [[Link]] deals the final death blow to Ganondorf. Link and Zelda are spirited away to the surface of the sea, and the floodwaters come crashing down, burying Hyrule beneath the sea. Link and Zelda sail away in search of a new land — with the wind as their guide.<ref>{{cite|Ah, but child... That land will not be Hyrule. It will be YOUR land!|Daphnes Nohansen Hyrule|The Wind Waker}}</ref> This scene marks the beginning of the first [[Nintendo DS]] Zelda game, {{PH}}.
 
 
==Gameplay==
 
''The Wind Waker'', despite initially concerning fans because of its visuals,<ref>[http://www.gamerevolution.com/review/gamecube/the-legend-of-zelda-the-wind-waker GameCube Reviews: The Legend of Zelda: The Wind Waker - Game Revolution]</ref> not only was praised in the graphic department, it also retains many elements from the two [[N64]] ''Zelda'' games. As Link progresses through his adventure, he meets and helps many characters, usually leading to rewards. During his quest, he also explores dungeons, solves the puzzles within, fulfills various crucial challenges, and defeats multiple enemies. The game's controls are similar to those of the previous 3D titles as well, albeit with new improvements; for example, the C Stick allows the player to control and adjust the camera. The controller's buttons, once more, are used for multiple actions, including rolling, using the shield or an item. Along with these elements, new ones are implemented, debuting in this game.
 
 
===Sea Exploration===
 
{{Main list|Wind Waker (Item)|Treasure Chart}}
 
[[File:Zeldawindwaker01.jpg|thumb|Sailing is the main method of transportation in ''The Wind Waker.'']]
 
Like {{MM}}, ''The Wind Waker'' is mainly set outside [[Hyrule]], although the once known Sacred Kingdom is visited this time. Link explores the vast ocean known as the [[Great Sea]], and he travels with the help of the King of the Red Lions, a boat that is capable of human speech.<ref>{{cite|Did I startle you? I suppose that is only natural. As wide as the world is, I am the only boat upon it who can speak the words of men.|King of Red Lions|The Wind Waker}}</ref> With the help of the titular [[Wind Waker (Item)|Wind Waker]], Link can control at will the direction of the wind's flow, which is helpful to navigate across the waters.<ref>{{cite|That tune you just picked up? Well, it gives you control over the direction the wind blows.|Zephos|The Wind Waker}}</ref> As he does so, he frequently visits multiple islands (49 in total), all of which should have something interesting, from merely a hidden prize to a crucial area related to the main quest. When Link enters the territory of an island, he can ask a [[Fishman]] for information on said island, as well as to draw the territory's position in the [[Sea Chart]].
 
 
While Link looks for an island, he deals with threats from the sea, including enemy bases, deadly creatures, and natural phenomena. Besides the islands, submarines and the aforementioned enemy bases can be visited as well, usually populated by enemies and housing interesting treasures. Link can foresee sunken treasures (pinpointed by rings of light on the water surface), and he can bring them towards him with the help of the [[Grappling Hook]].
 
 
As Link defeats enemies, solves puzzles, helps people, and conquers obstacles, he will often earn [[Treasure Chart]] maps. When Link opens one, he can find previously inaccessible prizes, which will then be pinpointed by intensely shiny lights emanating from the sea. Important, as certain key items needed for access to the final level will indeed be hidden under the sea, only located after collecting special charts that, additionally, need to be deciphered somehow.
 
 
As with most ''Zelda'' games, in ''The Wind Waker'' Link learns to [[Warping|Warp]] from one place to another. This time he does so with cyclones, after defeating an important deity named Cyclos.
 
 
===GBA interaction===
 
{{Image
 
|image=Tingletuner.png
 
|type= caption
 
|size=100px
 
|align=right
 
|caption=Tingle Tuner}}
 
{{Main|Tingle Tuner}}
 
''The Wind Waker'' was the first ''Zelda'' game to make use of the connectivity between the [[Nintendo GameCube]] and [[Game Boy Advance]]. When Link rescues [[Tingle]] from his imprisonment in [[Windfall Island]], the 35-year old man will give him the [[Tingle Tuner]], along with the Tingle Chart; after this point, when the player connects a Game Boy Advance to the Gamecube through the Nintendo Gamecube Game Boy Advance Cable, the young hero will be aided by Tingle in many ways.<ref>{{cite|He gave you the Tingle Tuner! If you get stuck or need a quick hint, connect a Game Boy Advance to your Nintendo GameCube to talk to Tingle.|N/A|The Wind Waker}}</ref> For example, when inside dungeons, he can watch its rooms even if the dungeon map has yet to be collected; Link can also purchase items from Tingle for use, and a special sidequest (also regarding the dungeons) will be unlocked. This is also the only way to find the elusive [[Knuckle]], whose [[Nintendo Gallery|figurine]] is impossible to obtain otherwise (since he won't appear at all normally in the game).
 
 
===Wind control and new item usage===
 
{{Main list|Pictography|Playable Secondary Characters}}
 
As mentioned above, the magical baton gives Link the ability to control the wind's direction as soon as he learns the proper melody. But that not only makes sea navigation faster, manipulating wind gives the legendary hero multiple possibilities, such as being able to fly (with the [[Deku Leaf]] more properly), making a character give different notes of information, making a certain Rito character fly more easily to a hill, and even making a treasure chest appear when Link stands before a marked wind spot, among other things. After learning another certain song, Link can use the power of cyclones to [[Warping|warp]] from one island to another, reducing to a greater degree the backtracking. Other melodies serve for purposes less related to wind, but still give more versatility and usefulness to the Wind Waker.
 
 
Link will also be able to find and use item bags able to house up to eight different item types each, which significantly increases gameplay possibilities. For example, the [[Spoils Bag]] keeps several jewels and items that certain enemies guard, and that can be used for further purposes, such as preparing potions, receiving rewards, or helping people in need of them. The [[Bait Bag]] is of great utility as it keeps food for animals and creatures in exchange of either prizes, new information regarding something or even control of seagulls. The [[Delivery Bag]] is used to keep letters, souvenirs, or even documents, and is heavily used in a sidequest regarding a trading sequence that ultimately leads to an optional magical artifact.
 
 
Some gameplay elements from ''Majora's Mask'' also return here, except with variations. Link can again use a [[Picto Box|Pictograph Box]], which this time has a much more extensive use; for example, there is a sidequest, the Nintendo Gallery, that consists of taking a snapshot of every single character, creature, and any other living being, either divine or merely mortal, in the game. The camera can be upgraded to take full-color shots and, unlike in the game it debuted, it can now support three. The Nintendo Gallery is on a small island outside of Forest Haven. Link must hit a series of switches before the vault leading into it can be opened. Another returning element is the possibility of controlling other characters, except this time not by a mask transformation, but by psychic faculty. Here comes another utility from the conductor's titular baton: after learning the right melody, Link can control seagulls, statues, and secondary characters he previously met in his travels. This is important as at least three dungeons require the player to interact with characters or statues, which is part of the main adventure.
 
 
Unlike previous ''Zelda'' games, ''The Wind Waker'' features items with two or even three ways to be used, leading to a much more versatile usefulness of them. The [[Grappling Hook]], for example, can be used to pass over cliffs and big holes, to steal enemies' items, and to retrieve sunken chests from the sea; the [[Deku Leaf]] can be used for flight or for shots of wind gusts. [[Bomb|Bombs]] can now be used both in land and from the boat (which has a long-range cannon incorporated) while on the sea; the arrows now support the ice, fire and light magic in a single space of the Item Subscreen; the [[Hookshot]] can both take Link to higher spots and, together with the [[Iron Boots]], be used to remove heavy statues out of the way; and the [[Boomerang]] can now hit up to five targets at the same launch.
 
 
===[[Second Quest]]===
 
[[File:Link Outset Clothes.png|110px|right|Link wears his starting outfit for the entirety of the Second Quest.]]
 
{{Main|Second Quest}}
 
''The Wind Waker'' was the first 3D game in the franchise to feature the option of a Second Quest. When the game is cleared for the first time, opportunity is given to restart it with some important changes; for example, the outfits for [[Link]] and [[Aryll]] are different than usual, the Hylian text spoken by the deities (the spirits [[Valoo]], the [[Deku Tree]], and [[Jabun]]) are translated into English, and the [[Pictography|Deluxe Picto Box]] is available from the start (which not only makes the [[Color Pictography Quests]] possible to do earlier, but allows the player to continue the [[Nintendo Gallery]] completion, which is retained from the first playthrough).
 
 
===Game Style===
 
''The Wind Waker'', at first glance, looks less mature than previous installments of the series, but one may consider it among the more emotional games, mainly thanks to the expressiveness of the characters, including Link, who actually show how they are feeling in regards of a situation.<ref>[http://www.just-rpg.com/default.asp?pid=255 Previews - The Legend of Zelda: The Wind Waker]</ref> However, one may also have interpreted this as a loss of subtlety. Additionally, its graphical style is said by some to evoke the spirit of the older games more than the N64 games did,<ref>[http://www.destructoid.com/the-case-for-cute-why-wind-waker-is-the-best-zelda-ever-138602.phtml The case of cute: Why The Wind Waker is the best Zelda ever]</ref> as this was very difficult to be seen in the N64 games because of technology constraints. Some also consider the Eastern-inspired music score to have helped recreate the atmosphere of the game.<ref>[http://www.destructoid.com/the-case-for-cute-why-wind-waker-is-the-best-zelda-ever-138602.phtml The case of cute: Why The Wind Waker is the best Zelda ever]</ref>
 
 
The game's storyline has more detail, and the narrative is much deeper; many aspects of Hyrule's past and its fate are revealed in this game, and it's also seen that even Ganondorf and the Hyrule King aren't completely like they are known. ''The Wind Waker'' reflects and recreates what is happening around Link and the characters near him. Also, because of the aforementioned interaction with other characters, Link is aware that he is not alone on his mission, and that others are doing the best to help him progress through his important mission.
 
{{Clear}}
 
 
==Game Information==
 
===Graphics===
 
As previously noted in the above sections, the game makes use of cel-shading graphics. Contrary to popular belief, programming the game with an engine based on this style was more difficult than programming {{TP}}, after modifying said engine, to favor realistic graphics.<ref>[http://gc.kombo.com/article.php?artid=2777 Eiji Aonuma Interview]</ref> The style was influenced by the input of a former Japanese animator, whom Nintendo consulted for inspiration.<ref>{{Cite web|quote=. . .Hota-san [said] that one of the art directors from these old movies came out of retirement to help art-direct or at least do some of the concept stuff for Wind Waker.|published= March 4, 2012|retrieved= September 9, 2012|url= http://www.siliconera.com/2012/03/04/how-the-legend-of-zelda-the-wind-waker-inspired-skulls-of-the-shoguns-art/|title= How The Legend of Zelda: The Wind Waker Inspired Skulls of the Shogun's Art|site=Siliconera}}</ref> The cel-shaded graphics style works well at masking system limitations and was later adopted for handheld Zelda games like ''[[The Legend of Zelda: Phantom Hourglass]]''.
 
 
Among the visual effects present in the game are the smoking explosion the enemies and most bosses experience after being defeated, as well as the drawings indicating the wind's blow. Also, when something is hit, an instant spark of light can be seen that can light up nearby areas. Characters' clothes and hair, as well as flags, leaves, trees, and other loose objects are affected by a real-time cloth simulation engine. These elements were present to a limited degree in the prior games for [[Nintendo 64]], though in this game, they are exaggerated, in part due to the use of cel-shading. Detailed character shadows were also implemented (this was present in the N64 games' data but strangely unused).
 
 
''The Wind Waker'' is unique among cel-shaded video games for its lack of an outline around displayed objects and its usage of detailed textures. The usage of advanced effects, such as light-mapping, heat haze, and depth of field blur also set this game apart from others of its type. The heat haze was also used in ''Twilight Princess'', and the depth of field blur was used in ''Skyward Sword''.
 
 
The HD remake of the game adds more visual effects. In addition to the cel-shaded look, more advanced lighting effects and shadows make the game look more realistic. The bloom effect is also present, first seen in ''[[The Legend of Zelda: Twilight Princess]]'', which causes light to slightly bleed onto surroundings.
 
 
===Audio===
 
The game features strings, flutes, and horns in the background, such as when opening a [[Treasure Chest]]. Sometimes, electronic instruments are used in themes such as [[Gohdan]]'s boss battle theme, whose main melody is played on an entirely electronic instrument. For the most part, the music is based upon traditional Scottish or Irish themes, with several themes using bagpipes. The "intro story" theme is entirely based upon European baroque music and instruments. The game also features Link being more active with his speech. For example, when stalking [[Mila]], he will "meow" when she may have noticed him, or call certain NPCs with English words. Though ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' was the first Zelda game with English-speaking characters (Navi had a set of English interjections) ''The Wind Waker'' was the first Zelda game to give English voice acting to a wide variety of characters, most notably Link.
 
 
Like the two N64 games in past years, ''The Wind Waker'' includes a tune that is heard during enemy proximity, but it's more developed because more notes and sounds of instruments are added when either Link or the enemy is attacked, especially during the attack itself; a similar detail is appreciated when a mini-boss is faced. Bosses each have separate battle themes, marking a first for the series.
 
 
The audio in cutscenes are in a recorded music format, as opposed to the MIDIs used for background music tracks, marking the first step towards orchestrated music in the [[The Legend of Zelda (Series)|''Zelda'' series]].
 
 
===Japanese Version===
 
Being there a three-month difference between the game's Japanese release in December 14, 2002, as opposed to North America's in March 24, 2003, not too many changes were made from one version to another, aside from characters' and places' names. However, one of the few changes is noticeable: The fifth [[Triforce Chart]] is found after unveiling consecutively various [[Treasure Chart|Treasure Charts]] from the sea, one pinpointing another (these charts, in the NTSC and PAL versions, are found in the dungeons, pinpointing [[Rupee|Silver Rupees]]). Also, some [[Heart Container|Pieces of Heart]] have their locations changed, so anyone expecting one of them at the end of, for example, the [[Savage Labyrinth]] will only find a Yellow Rupee in the chest.
 
 
===Setting===
 
{{Main|Great Sea}}
 
The game is set in the [[Great Sea]], a vast body of water consisting of 49 islands, which are of different sizes, shapes, and purposes. Some are inhabited islands, and they house dungeons, sidequests, shops, and many other things; these include [[Dragon Roost Island]] (inhabited by the [[Rito]] tribe, and guarded by the sky spirit [[Valoo]]), [[Forest Haven]] (inhabited by the [[Korok]] tribe, and guarded by the earth spirit [[Great Deku Tree]]), [[Outset Island]] and [[Windfall Island]] (both inhabited by [[Hylian]]s). [[Greatfish Isle]] used to be inhabited by Hylians as well and guarded by the sea spirit [[Jabun]] until Ganondorf destroyed it and cast a curse on the entire Great Sea.
 
 
There are islands that are either uninhabited or overrun by monsters, but are still key places for Link's quest. [[Forsaken Fortress]] houses the whereabouts of the evil Ganondorf, and is where the girls hijacked by [[Helmaroc King]] are held captive. The ancient [[Tower of the Gods]] shows the gateway to the deceased land of [[Hyrule]], but it will only appear after the chosen one retrieves the Goddesses' pearls, and the aforementioned gateway will only open when that hero completes the challenges given to him by the deities. [[Mother & Child Isles]], [[Fire Mountain]] and [[Ice Ring Isle]] all house major treasure weapons and tools that help the young hero have access to temples where the sages blessing the [[Master Sword]] must pray; said temples are, respectively, in the [[Headstone Island]] and the [[Gale Isle]]. Additionally, there are numerous islands where Link finds the widely-spoken [[Triforce Chart|"triumph forks"]], which pinpoint the fragments of the [[Triforce of Courage]] as long as they're deciphered (which can be done by negotiating with [[Tingle]] in [[Tingle Island]]).
 
 
There are also islands that are similar to each other, for they share a similar purpose. For example, [[Triangle Islands|the three triangle-shaped islands]] are where Link must place the sacred pearls in order to unveil the aforementioned Tower of the Gods. [[Fairy Islands|Five islands]] house [[Great Fairy]] entities, ready to improve Link's capabilities for weapon ammunition or even money amounts. There are also [[Eye Reefs|six giant coral reefs]] invaded by multiple enemies and belic cannons, hiding Treasure Charts that lead to much more special charts. These charts give Link location of a wide variety of quest items or secret features. Finally, there are [[Star Isles|three archipelagos]] that are nothing but isolated rock formations with no possibility for human landing.
 
 
The rest of the islands serve for optional and minor purposes, mainly collection of [[Treasure Chart|charts]] and other prizes.
 
 
===Timeline Placement===
 
{{Main|Zelda Timeline}}
 
''The Wind Waker'' directly references places and events from {{OoT}} and gives some indication of what happened between the two games, making clear that it happens after ''Ocarina of Time''. Some examples of background references include the prologue, the decorations within Hyrule Castle (which allude to the Hero of Time with a sculpture and the [[Sage]]s through the glass windows in the basement), [[Ganon's Tower|the final dungeon being the same]], etc.
 
 
During the time of this game's release, the [[Zelda Timeline#Split Timeline|split timeline theory]] was confirmed by [[Eiji Aonuma]] in a summer 2002 Game Pro interview;<ref>{{cite person|quote=Q: Where does The Wind Waker fit into the overall Zelda series timeline? <br>'''Aonuma:''' You can think of this game as taking place over a hundred years after Ocarina of Time. You can tell this from the opening story, and there are references to things from Ocarina located throughout the game as well.<br>'''Miyamoto:''' Well, wait, which point does the hundred years start from? <br>'''Aonuma:''' From the end.<br>'''Miyamoto:''' No, I mean, as a child or as a...<br>'''Aonuma:''' Oh, right, let me elaborate on that. Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.<br>'''Miyamoto:''' This is pretty confusing for us, too. (laughs) So be careful.|name=[[Eiji Aonuma]] and [[Shigeru Miyamoto]]|url=http://www.gamepro.com/article/news/27362/interview-with-nintendos-shigeru-miyamoto-and-eiji-aonuma/|title=GamePro 2002 interview}}</ref> thus, the confirmed timeline placement for ''The Wind Waker'' is after the Adult ending of ''Ocarina of Time,'' but in a separate timeline from ''Majora's Mask'' and ''Twilight Princess,'' which both follow the Child ending.
 
 
There has been some debate over the time passed between ''Ocarina of Time'' and ''The Wind Waker'', since in many interviews [[Shigeru Miyamoto]] and [[Eiji Aonuma]] had stated that ''The Wind Waker'' takes place "a hundred years" after ''Ocarina of Time''. It was later revealed to be a mistranslation, and that they actually spoke of "hundreds of years."<ref>{{cite person|quote=Q: Where does The Wind Waker fit into the overall Zelda series timeline? <br>'''Aonuma:''' You can think of this game as taking place over a hundred years after Ocarina of Time. You can tell this from the opening story, and there are references to things from Ocarina located throughout the game as well.<br>'''Miyamoto:''' Well, wait, which point does the hundred years start from? <br>'''Aonuma:''' From the end.<br>'''Miyamoto:''' No, I mean, as a child or as a...<br>'''Aonuma:''' Oh, right, let me elaborate on that. Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.<br>'''Miyamoto:''' This is pretty confusing for us, too. (laughs) So be careful.|name=[[Eiji Aonuma]] and [[Shigeru Miyamoto]]|url=http://www.gamepro.com/article/news/27362/interview-with-nintendos-shigeru-miyamoto-and-eiji-aonuma/|title=GamePro 2002 interview}}</ref><ref>{{cite|So, before the sealing of the kingdom, the gods chose those who would build a new country and commanded them to take refuge on the mountaintops. Those people were your ancestors. Hundreds of years have passed since then... So long as Ganondorf was not revived, Hyrule would remain below, never waking from its slumber.|King of Red Lions|The Wind Waker}}</ref>
 
 
After Link defeats [[Puppet Ganon]], Ganon remarks about Link being "the Hero of Time, reborn".<ref>{{cite|Yes, surely you are the Hero of Time, reborn...|Ganon|The Wind Waker}}</ref> According to the {{cite web|url=http://forums.legendsalliance.com/topic/14202-translation-of-japanese-game-texts/page__st__840__p__404470#entry404470|title=original Japanese text}} Ganon most likely says that metaphorically. Link in this story is the [[Hero of Time]] "reborn", since he possesses the same skills as his predecessor (despite not being an actual descendant).
 
 
''The Wind Waker'' has spanned two sequels: ''Phantom Hourglass'' (featuring the same Link) and {{ST}}. The former game takes place short after the events of this game, and starts with Link and Tetra looking for a new land, beyond the realms of the Great Sea; the latter game is one century distant, taking place on a new rendition of Hyrule, and has various continuity nods to its two predecessors. The availability of these games, as well as the confirmed connections between ''The Wind Waker'' and ''Ocarina of Time'', make the Adult Timeline one of the most developed and extended periods in the series' chronology.
 
 
===Completion Records===
 
*The fastest single-segment completion time (using Tingle Tuner) is 4 hours, 39 minutes and 01 seconds by Demon9 on November 18, 2012.<ref>{{cite web|url=http://zeldaspeedruns.com/leaderboards/tww/jp_tuner|title=Speedrun - Any%, with Tingle Tuner|site=ZeldaSpeedRuns}}</ref>
 
*The fastest single-segment 100% completion time is 9 hours, 16 minutes and 47 seconds by Demon9 on August 29, 2012.<ref>{{cite web|url=http://zeldaspeedruns.com/leaderboards/tww/100|title=Speedrun - 100%|site=ZeldaSpeedRuns}}</ref>
 
 
==Listings==
 
<!--DO NOT ADD TEXT TO THE FOLLOWING LINKS!-->
 
===[[Characters in The Wind Waker|Characters]]===
 
===[[Bosses in The Wind Waker|Bosses]]===
 
===[[Enemies in The Wind Waker|Enemies]]===
 
===[[Dungeons in The Wind Waker|Dungeons]]===
 
===[[Places in The Wind Waker|Places]]===
 
===[[Items in The Wind Waker|Items and Objects]]===
 
===[[Charts]]===
 
 
===[[The Legend of Zelda: The Wind Waker/Credits|Credits]]===
 
===[[Glitches in The Wind Waker|Glitches]]===
 
===[[Hacks in The Wind Waker|Hacks]]===
 
 
==Reception==
 
===Sales===
 
''The Wind Waker'' was commercially successful, selling around 3.07 million copies worldwide,<ref>[http://www.examiner.com/x-544-Games-Examiner~y2010m1d14-Top-10-BestSelling-GameCube-Games Game Examiner: Top 10 Best-Selling GameCube Games]</ref><ref>{{Cite web|url=http://www.rpgamer.com/news/japan/rp033104.html|title=Xenogears vs. Tetris|site=RPGGamer}}</ref> becoming one of the most popular GameCube games of all time. However, most of the success comes from Europe and North America, as in Japan the game fared much worse than expected;<ref>[http://www.gamespot.com/gamecube/adventure/legendofzeldathewindwaker/news.html?sid=6167134&om_act=convert&om_clk=gsupdates&tag=updates;title;2 GDC 07: Aonuma reflects on Zelda]</ref> in fact, [[Eiji Aonuma]] commented that the low popularity of the game in the region would have meant the end of the franchise.
 
 
===Reviews===
 
Reviews of the game were mostly positive.<ref>[http://www.gamerankings.com/gamecube/469050-the-legend-of-zelda-the-wind-waker/index.html The Legend of Zelda: The Wind Waker - Game Rankings]</ref> IGN editor Matt Cassamassina praised the graphics and gameplay, stating that the game takes the best of ''Ocarina of Time'' and improves it;<ref>[http://cube.ign.com/articles/390/390314p3.html The Legend of Zelda: The Wind Waker Review]</ref> however, he criticizes the sound for the insistent use of MIDI tracks and nearly null voice speech.
 
 
GameSpot editor Jeff Gerstmann called the game "The Wind Waker is a strong achievement in every way, from its stunning graphical presentation to its tight control and interesting story line,"<ref>[http://www.gamespot.com/gamecube/adventure/legendofzeldathewindwaker/review.html The Legend of Zelda: The Wind Waker Review for GameCube]</ref> but also criticized the relatively long periods of sailing (particularly in regards of the search for the [[Triforce Shard]] collection) and the relatively easy puzzles and boss battles.
 
 
From Eurogamer, another review site, Tom Bramwell also praised the game, giving his personal recommendation to it, although he also argued that Epona used to be a better means of transportation than the boat.<ref>[http://www.eurogamer.net/articles/r_zelda_gc The Legend of Zelda: The Wind Waker Review]</ref> Nintendo Power ranked it ''sixth'' in their list of best ''The Legend of Zelda'' games, criticizing its sailing concept but praising the graphics and the refined gameplay "while on land."<ref>Nintendo power Issue #248 (December 2009), p. 72.</ref>
 
 
In March 2011, ''The Wind Waker'' was ranked 5th on GamesRadar's list of "The 100 Best Games Of All Time", placing it above ''Twilight Princess'' (29th), and ''A Link To The Past'' (17th).<ref>[http://www.gamesradar.com/f/the-100-best-games-of-all-time/a-20110330182119708031/p-12 GamesRadar - The 100 Best Games Of All Time]</ref>
 
 
===Fan Reception===
 
Consumers' reception on the game was positive, with an average reader score of 9.1 on IGN<ref>[http://rr.cube.ign.com/rrobj/cube/object/17012/ The Legend of Zelda: The Wind Waker Reader Reviews on IGN]</ref> and a medium user score of 9.2 on GameSpot.<ref>[http://www.gamespot.com/gamecube/adventure/legendofzeldathewindwaker/players.html?tag=scoresummary%3Buser-score The Legend of Zelda: The Wind Waker User Reviews on GameSpot]</ref> While fans initially expected a more realistic game more in line with the scene shown in the [[SpaceWorld 2000 GameCube Tech Demo]], this was not the case for the final game. In 2001, the impressions on the game using cel-shading graphics were nothing short of mixed, rendering the game as controversial as {{AoL}} and ''Majora's Mask'' initially were in past decades.<ref>[http://www.gamecritics.com/zelda-wind-waker/review2 The Legend of Zelda: The Wind Waker (Second Opinion) - GameCritics]</ref> Upon its announcement, many in the fan community decried the art style of the game as childish and unfit for a ''Zelda'' title.<ref>{{cite web|quote=“The Legend of Zelda: The Wind Waker” remains one of the most unfairly pre-judged video games of all time. When the first footage of the then-unnamed cel-shaded Zelda game was revealed at Nintendo’s Spaceworld event in 2001 it was met with disappointment and explosive outrage, and the game was mockingly called “Celda” by disgruntled fans.|url=http://www.games.supertrainstationh.com/STSH-Celda.html|title=STSH- Celda: A Retrospective|site=Super Train Station H}}</ref> [[User:Video Gamer X|Video Gamer X]], webmaster of [[Community:The Odyssey of Hyrule|The Odyssey of Hyrule]], compared early screenshots for the game to the much-maligned [[CD-i]] titles, and accused Nintendo of making games with limited appeal to young children. He described the graphics as "animated C-quality Disney garbage."<ref>{{cite web|quote=Nintendo took that amazing demo that we saw last year and butchered it into this animated C-quality Disney garbage. Mind you this idea is nothing new, in fact Nintendo reached back into the closet of Zelda and stole this idea from the Phillips CDI, a system that used animated graphics to depict Link the SAME EXACT WAY this does. The games for the CDI were horrible, and thus Nintendo had to bring it back for some insane reason.|url=http://vgchat.info/vgx/ztoonzel.htm|title=Zelda Destroyed?|site=The Odyssey of Hyrule}}</ref>
 
 
However, the game ultimately satisfied the consumer, leading to commercial and critical success. Yet, some players expressed complaints in regards of the sailing concept;<ref>[http://www.lawrence.com/news/2006/nov/14/review_legend_zelda_twilight_princess_wii/ The Legend of Zelda: Twilight Princess Review - Lawrence.com]</ref> opinions were also mixed in regards of [[Tingle]]'s role in this game, to the point that IGN editors requested his exclusion from the then-upcoming game ''Twilight Princess''.<ref>[http://cube.ign.com/articles/522/522179p1.html IGNcube's 2004 "Die, Tingle, Die! Die!" campaign]</ref>
 
 
Nonetheless, in 2006 ''The Wind Waker'' was placed in the 26th position on IGN's reader list of greatest games of all time.<ref>[http://top100.ign.com/2006/021-030.html IGN Readers' Choice 2006 - The Top 100 Games Ever]</ref>
 
 
==Ports and Remakes==
 
===HD Remake===
 
'''''The Legend of Zelda: The Wind Waker Wii U''''' is a [[Wii U]] remake of the [[Nintendo Gamecube]] game. It was officially announced on January 23rd, 2013, where only a couple of screenshots featuring [[Windfall Island]], [[Link]], [[Tetra]], and [[Sue-Belle]] were shown. It is compatible with the GamePad, allowing the game to be played off TV, and it will also feature Miiverse integration. It is slated for a fall 2013 release.<ref>{{cite web |quote=Just moments ago during the latest Nintendo Direct, Eiji Aonuma revealed an HD remake for Wind Waker coming to the Nintendo Wii U. According to the video - the game is coming out in the fall. The Wind Waker HD will allow gamers to play on the GamePad or the television. Some more new features include the upgraded graphics and Miiverse integration. Nintendo also stated they wanted to spice up the original gameplay but no clear details were released. |author= Austin Dickson |published= 2013-01-23 |accessdate=2013-01-24 |url= http://www.linkshideaway.com/2013/1/23-the-wind-waker-hd-heading-to-wii-u/|title= The Wind Waker HD Heading to Wii U|site= Link's Hideaway}}</ref>
 
 
The decision to remake the game came after the team decided to attempt up-scaling the game's graphics to the Wii U's HD capabilities, after [[Zelda HD Experience|doing the same to the graphics of ''Twilight Princess'']] in E3 2011.<ref>{{cite person |quote=After the Zelda team showed the Wii U Zelda demo that we called the Zelda HD Experience at E3 2011, we continued to experiment with converting past Zelda styles into HD as we continued to consider graphical styles for the new game. |name=Eiji Aonuma |url=https://www.youtube.com/watch?v=fIyU8-XTTLc&t=30m26s |title=Wii U Direct }}</ref>
 
<gallery>
 
File:TWW HD.jpg
 
File:TWW HD 1.jpg
 
File:TWW HD 2.jpg
 
File:TWW HD 3.jpg
 
File:TWW HD 4.jpg
 
File:TWW HD 5.jpg
 
File:TWW HD 6.jpg
 
File:TWW HD 7.jpg
 
File:TWW HD 8.jpg
 
</gallery>
 
 
==Legacy==
 
* Even before ''The Wind Waker''<nowiki>'</nowiki>s release, {{FS}} utilized a 2D interpretation of the game's graphics style, as well as the style for the game's promotional artwork.
 
* The engine of the game was the basis for ''Twilight Princess''<nowiki>'</nowiki>s game engine. Only ''The Wind Waker''<nowiki>'</nowiki>s cloth physics engine, as well as basic non-graphics programming, was kept in ''Twilight Princess''. As a result, ''Twilight Princess'' contains some leftover data from ''Wind Waker'', like graphics for the Wind Waker and Bomb Flowers.
 
* ''The Wind Waker'' is the first game to provide evidence that the ''Zelda'' universe's timeline is actually split into two.
 
* By extension, it's also the first game to evidence that the character Link, like Princess Zelda, has multiple incarnations over the decades/centuries.
 
* The sailing mechanic inspired the creation of the means of [[Transportation]] seen in the Nintendo DS ''Zelda'' games.
 
* Many properties of this game were borrowed by {{SSBB}}, including Link's animated incarnation, a stage, parts of the soundtrack, and several trophies and stickers.
 
* ''The Wind Waker'' is the first ''Zelda'' game where every single boss has its own audio theme. In the subsequent games, however, at least two bosses share a common track.
 
 
==Trivia==
 
*According to the [http://forums.legendsalliance.com/topic/14202-translation-of-japanese-game-texts/page__view__findpost__p__404295 original Japanese text], the Master Sword was sealing Ganon's minions ("mazoku", translates to "Demon Tribe" or "Demon Race"), as it can be observed in the game, and not his magic.
 
*According to the English translation of the game, Daphnes Nohansen Hyrule says that the Hero of Time, after defeating Ganon, embarked on another journey and left the land of Hyrule, which could be interpreted as a reference to Link's adventure in [[Termina]]. The Japanese text however, mentions that the hero left Hyrule traveling through time, apparently referencing Link's return to his original time at the end of the game.<ref name="Hero of Time"/><ref>{{cite web|quote=時の勇者が時を旅してハイラルを去る時 doesn't actually translate to "when the Hero of Time traveled through time and left Hyrule", but rather to "when the Hero of Time left Hyrule travelling through time" (して is an equivalent of "-ing").|url=http://forums.legendsalliance.com/topic/14202-translation-of-japanese-game-texts/page__st__900#entry405275|title=Translation of Japanese Game Texts|site=Legends Alliance Forums}}</ref>
 
*The community is known for mispronouncing, misspelling, and misreading the name of ''The Wind Waker''. Names such as "The Wind Walker", "The Wind Maker", and even simply "Wind Waker" are common mistakes found throughout the forums, walkthroughs, and fansites in the Zelda community.
 
*According to the ‘Guinness World Records Gamers Edition 2008’, The Wind Waker had around 500,000 pre-orders and was at the time (2002) the most pre-ordered game on record.
 
*The game's [http://www.zeldadungeon.net/Zelda09/Midis/Title.mid main theme song] includes both the [[Earth God's Lyric]] and the [[Wind God's Aria]].
 
*Link yells "Come on!" when he calls Medli, Makar, or a statue. This marked ''The Wind Waker'' as the only canon ''Zelda'' game to date in which Link has spoken in actual words until the release of ''Twilight Princess'', in which Link can be heard yelling "Giddy-up!" as he rides [[Epona]]. In ''The Adventure of Link'', a textbox does say "I found a mirror under the table" at one point, but the Japanese version used no pronouns and is written in much the same way as the "You got" speeches (that is, it's from Link's perspective, but not him speaking). Other characters also speak actual English words, most notably [[Beedle]], who says "Welcome!", "Thank you!" and "Bye!".
 
*On the disc of the American version, the Hylian reads "''Zeruda no Densetsu Kaze no Takuto''," which is the game's name in Japan.
 
*The greeting "Hoy!" in this game is similar to the Portuguese "Oi!" or the Dutch "Hoi!" Additionally, "Oi!" is the equivalent of "Hey!" in Japanese. "Hoy" is also a saying used by pirates, of which the game holds many elements.
 
*The game contains a few references to previous games in the series, notably ''Ocarina of Time''; the Hero of Time mentioned throughout the game and the various stained glasses in the Master Sword chamber are all from ''Ocarina of Time''.
 
*The portal sound is created from the same audio sample used in the "Final Hours" theme from ''Majora's Mask''.
 
*The entire ending cinematic, from when Link and Tetra are picked up by the pirate ship to the very end of the epilogue cutscene, is a pre-rendered FMV, as opposed to other cutscenes which are rendered in real-time, marking the first time prerendered FMVs have been used in a Zelda game. This cutscene was probably prerendered in order to properly implement the transition between the cutscene and the credits.
 
*If the player has a file of both ''The Wind Waker'' and [[Wikipedia: Metal Gear Solid: The Twin Snakes|the GCN version of ''Metal Gear Solid'']], in the latter game the boss character Psycho Mantis makes a cameo mention of the former game during the battle.
 
*''The Wind Waker'' is notable for its test rooms, which are accessible with an Action Replay device. Interestingly, the textures in the test rooms and even one of the rooms themselves are shared with ''{{Smw|Super Mario Sunshine}}''. These textures consist of squares which have a certain number of meters per side; the number of meters is drawn on the textures. ''The Wind Waker''<nowiki>'</nowiki>s first test room contains transparent water in a pool, which is likely a leftover from the earliest stages of development when transparent water was going to be used in the ocean. Even more interesting is that a "walkable" slope is present under this water, suggesting an item, most likely the [[Iron Boots]], would have allowed Link to walk underwater like in ''Ocarina of Time''.<ref>[http://tcrf.net/The_Legend_of_Zelda:_The_Wind_Waker/Unused_Rooms#Amos_T The Legend of Zelda: The Wind Waker/Unused Rooms: Amos_T - The Cutting Room Floor]</ref>
 
*In the same first test room, there is a very tall tower 200 meters high (according to the textures) Two sides of the tower are climbable, and textures mark 50 meter increments in height.
 
*Possibly as a result of the game's development being rushed during its later stages, staircases in the later parts of the game use [[wikipedia:Collision detection|ramp collision boxes]] instead of the stair programming seen in the rest of the game. Most of these ramp-stairs occur in the [[Hyrule Castle]] area, but some occur in the Forsaken Fortress.
 
*Also as a result of rushed development, a vast amount of unused stages, meant for the final release of the game, can be found within the disk.<ref>[http://tcrf.net/The_Legend_of_Zelda:_The_Wind_Waker The Legend of Zelda: The Wind Waker - The Cutting Room Floor]</ref> Most notably, a huge amount of unused rooms are present in various degrees of completion.<ref>[http://tcrf.net/The_Legend_of_Zelda:_The_Wind_Waker/Unused_Rooms The Legend of Zelda: The Wind Waker/Unused Rooms - The Cutting Room Floor]</ref> These range from a very old forest area that was showcased in the game's first E3 trailer, to multiple test rooms, and even places intended for the final release, like a different design for the Tower of the Gods and an art studio on Tingle Island.
 
*The collision data for the area seen in the game's Space World 2001 trailer still exists as a text-based file within the disc.
 
*''Hyrule Historia'' contains a compendium of this game's early concept art. It reveals many unused ideas for the game, some of which were implemented in later games. For example, an island resembling a Nintendo GameCube was drawn, possibly the source of inspiration for Dee Ess Island in ''Phantom Hourglass''. Another concept was that Link could interact with the old Hyrule through special portals around the Great Sea, guarded by actual fishermen. This would likely have been the implementation of walking under water, as described above. Remnants of that idea can be seen via hacking Link to be under the ocean; he can walk on invisible ground below the water.
 
*The version of the [[Dragon Roost Island]] theme found on the game's [[The Legend of Zelda: The Wind Waker Original Sound Tracks|soundtrack]] includes a plucked bass, which is not present in the original version of the theme found in the game. The version with the plucked bass was also used in ''Super Smash Bros. Brawl''.
 
*Although the title screen of the Korean release uses the same logo as the Japanese title screen, with the text fonts adjusted for {{wp|Hangul}}, the logo on the Korean box art is identical to the Western release logo, even though the box art is otherwise identical to that of the Japanese release.
 
 
==Gallery==
 
===Prologue===
 
<gallery>
 
File:Opening 1.png
 
File:Normal opening 2.png
 
File:Normal opening 3.png
 
File:Normal opening 4.png
 
File:Normal opening 5.png
 
File:TWW-Legend19.png
 
</gallery>
 
 
===Illustrations===
 
<gallery>
 
File:WW Scene.jpg|Link and the King of Red Lions with Ganondorf looming overhead
 
File:Outset scene.jpg|Link with Aryll and his Grandma in Outset Island
 
File:Miniblinattack.jpg|Link being attacked by [[Miniblin]]s in the Forsaken Fortress
 
File:Wind Waker Scene.jpg|Link and the King of Red Lions sailing the Great Sea
 
File:Final Battle in Hyrule.jpg|Link and Princess Zelda fighting against Ganondorf
 
File:The Wind Waker Scene.jpg|Artwork depicting various key characters from the game
 
File:TWW Boomerang Stained Glass.png|Stained glass artwork featuring the Boomerang
 
File:TWW Bow Stained Glass.png|Stained glass artwork featuring the [[Bow]]
 
File:TWW Grappling Hook Stained Glass.png|Stained glass artwork featuring the Grappling Hook
 
File:TWW Sword and Shield Stained Glass.png|Stained glass artwork featuring the [[sword]] and [[shield]]
 
File:TWW Wind Waker Stained Glass.png|Stained glass artwork featuring the {{it|Wind Waker}}
 
File:TWW Wind Waker Stained Glass 2.png|Stained glass artwork featuring the Wind Waker
 
File:Helmaroc King Scene.png|Link fighting the Helmaroc King
 
File:Zelda and Link-Stained Glass.jpg|Stained glass artwork featuring Link and Princess Zelda
 
</gallery>
 
 
===[[Sage]]s' Stained Glass Windows===
 
<gallery>
 
File:RauruTWW.png|[[Rauru]]
 
File:SariaTWW.png|[[Saria]]
 
File:DaruniaTWW.png|[[Darunia]]
 
File:RutoTWW.png|[[Princess Ruto]]
 
File:ImpaTWW.png|[[Impa]]
 
File:NabooruTWW.png|[[Nabooru]]
 
</gallery>
 
 
===[[Gallery:Box Art|Box Art]]===
 
<gallery>
 
File:TWW US Box.jpg|North American box art
 
File:TWW US PC Box.jpg|North American Player's Choice box art
 
File:TWW EU Box.jpg|European box art
 
File:TWW EU Limited Box.jpg|European Limited Edition box art
 
File:TWW EU PC Box.jpg|European Player's Choice box art
 
File:TWW EU-NL Box.jpg|Netherlands' box art
 
File:TWW JP Box.jpg|Japanese box art
 
File:TWW KR Box.jpg|Korean box art
 
</gallery>
 
 
==Advertisement==
 
{{Youtube|4wgpXyzCfyw|200|<center>American Ad}}
 
{{Youtube|m5pv7yRNiI8|200|<center>Japanese Ad}}
 
 
{{Clear}}
 
 
==Related Articles==
 
[[The Legend of Zelda: The Wind Waker Original Sound Tracks]]
 
 
==External Links==
 
*[http://www.zelda.com/gcn/ Official North American website]
 
*[http://www.nintendo.co.jp/ngc/gzlj/ Official Japanese website]
 
*[http://www.nintendo.co.jp/nom/0301/ Nintendo Online Magazine Jan. 2003]
 
*[http://wiinemo.tistory.com/1133/ Unofficial Korean fansite entry for ''The Wind Waker'']
 
 
{{refbar}}
 
<br>
 
{{Names
 
|English=
 
|Japanese= {{Japanese|ゼルダの伝説 風のタクト|Zeruda no Densetsu Kaze no Takuto|The Legend of Zelda: Baton of Wind}}
 
|Spanish=
 
|Spanish(LA)=
 
|Spanish(SP)=
 
|French=
 
|French(CA)=
 
|French(FR)=
 
|German= {{de|{{PAGENAME}}}}
 
|Italian=
 
|Korean= 젤다의 전설 바람의 택트}}
 
 
{{Games}}
 
[[Category:Games|W]]
 
[[Category:3D games|W]]
 

Revision as of 11:46, 9 October 2013

File information
Summary
Type Sprites
Source
Game FS English Logo This is a file pertaining to Four Swords.
Licensing
Copyright
This file depicts work from a copyrighted video game or otherwise copyrighted material. The copyright for it is most likely owned by either Nintendo and/or its affiliates or the person or organization that developed the concept. It is believed that its use here constitutes fair use, given that:
  • it is used in a non-commercial setting, and therefore is not being used to generate profit in this context
  • its use here does not significantly impede the right of the copyright holder to sell the copyrighted material
  • it is used in a largely unaltered state, where any editing has been done purely for cosmetic/display purposes
  • the original content of the image has not been modified, and it is not a derivative work