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Kakariko Village (カカリコ村 Kakariko Mura?, Hylian KHylian AHylian KHylian AHylian RHylian IHylian KHylian OHylian SpaceHylian VHylian IHylian LHylian LHylian AHylian GHylian E) is a recurring location in The Legend of Zelda series. Its geographical and historical situation seems to change in each game, and so many fans assert that these villages are not the same, but merely share the same name. It may have been inspired by various towns in Zelda II: The Adventure of Link and, in turn, may have served as the inspiration for such future towns in the series - Mabe Village, Clock Town, Lynna City, Horon Village, Windfall Island, Hyrule Town, and various minor villages.

Appearances

The Legend of Zelda: A Link to the Past

Kakariko Village (A Link to the Past)

Map of Kakariko Village from A Link to the Past

Kakariko Village is located in the mid-western part of the Light World, south of the Lost Woods. At one point, Link is asked by the Loyal Sage of the Sanctuary to find the wise man Sahasrahla, who at one point lived in the village. Link first talks to the presumed wife of Sahasrahla, who tells him that he has indeed left the village. Eventually, Link finds Sahasrahla's Grandson who tells him that Sahasrahla has made the Eastern Palace Ruins his new home.

Many optional side-quests can be completed in Kakariko Village, but it is also the site of the duck sealed within the Weathercock that Link needs to awaken with the Flute. Once he has done this, the duck inside the statue is released and it will transport him to certain areas in Hyrule whenever he sounds the Flute in the outside world.

Kakariko Village, as mentioned before, is located to the south of the Lost Woods, a place notorious for the thieves who reside there, and so it is not surprising that one thief, Blind, once had a permanent residence in the village. By the time Link visits the hideout, it has been abandoned, although treasures can still be found within. Blind himself turns out to have traveled to the Village of Outcasts, the Dark World's equivalent of Kakariko Village, a haven for thieves, gambling establishments and various monsters. He was transported there either intentionally or accidentally, and turns out to be the boss of Thieves' Town, the fourth Dark World dungeon. In the Dark World, the Weathercock has been replaced by a Gargoyle Statue, which blocks the entrance to the Thieves' Town with the forks of a trident.

The Legend of Zelda: Ocarina of Time

Kakariko Village is located directly at the foot of Death Mountain. Villagers there recall that Impa, Zelda's nursemaid, opened the formerly Sheikah-exclusive village to the poor commoners of Hyrule (presumably not rich enough to live in Hyrule Castle Town). Furthermore, Impa's House, inside of which is found a Piece of Heart, was opened to the public.

Dominating the landscape is a Windmill, which is used to draw water up from the Well of Three Features, the source of water for the villagers. Sheikah legend states that Impa sealed a great evil in the Bottom of the Well. Later, when Link learns the Song of Storms as an adult, playing it can overwork the Windmill, making it draw up all the water, drying up the well. This opens it up for exploration as a child to find the Lens of Truth. Another local legend states that a wise man with an eye that could see the truth lived where the well is located now. When Link is a child, Carpenters are hard at work, expanding the village so that it can one day be a "true city". The village is also guarded by three Hyrulean Soldiers: two Clock Soldiers and the Keaton Mask Soldier. The village also has a graveyard.

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Kakariko Village, in Ocarina of Time

In Link's adulthood, the great evil imprisoned in the well escapes, setting fire to the village and beating Link and Sheik considerably before retreating into the Shadow Temple, situated in the back of the graveyard. Impa then goes off to imprison the great evil again, but is unsuccessful. Link must rescue her by defeating this great evil, which turns out to be an invisible "Phantom Shadow Beast", Bongo Bongo. Link can use the Lens of Truth to see the monster and slash its vulnerable eye.

During the seven-year period of turmoil in Hyrule between Link's drawing of the Master Sword and his awakening, the survivors of Ganondorf's reign of terror in Hyrule Castle Town fled to the village to escape persecution, and some of the shops are relocated there. Talon, the previous proprietor of the Lon Lon Ranch, also runs off to Kakariko Village when Ingo kicks him out. The village is also no longer guarded by Clock Soldiers.

The Legend of Zelda: Four Swords Adventures

Kakariko Village appears during the fifth level of the game, The Dark World. When Link arrives at Kakariko Village, it has been overrun by thieves. Much of the village has been lit on fire, by either the thieves or by Shadow Link. Many of the villagers are suspicious and act almost rude to Link, but request that he put out the fires before he leaves.

By falling down the hole to the far northwest and navigating the maze inside, Link can obtain Bombs, which can be used to enter the back of the Cucco pen. After giving one of the Cucco to the lonely widower, Link obtains a Power Bracelet, which can be used to lift trees. A man in the far northeast house requests that Link find and ten thieves and throw them into the pen outside of his house. Many thieves can be found in the open, however a few are found underground beneath trees or stones. One Thief can only be found by obtaining the shovel from the man in the house to the east. He instructs Link where to dig until he finds the hole with the Thief.

After all ten thieves have been captured, the man allows Link to progress north. By picking up the Fire Rod from beneath a large stone in the next area, Link can light the four Torches in the following area. Consequently, it begins raining, putting out the village's fires. Going back to where he got the Shovel, Link can continue east, where he must fight four Shadow Links. Once they are defeated, he can continue to the nearby river.

After following it and collecting Force Gems along the way, Link must defeat another Base Creature of Magic. Upon his defeat, the spirit of the corrupt Green Knight appears and relinquishes his Green Jewel. After breaking the Vaati Barriers, Link can continue to the Temple of Darkness.

An issue of Tingle Times can be found here warning visitors of the thieves located inside the town.

The Legend of Zelda: Twilight Princess

Kakariko Village (Twilight Princess)

Kakariko Village in Twilight Princess

Instead of being built on a terraced surface, Kakariko Village is built on a rugged cliff on the side of Death Mountain. There are several small houses, shops, a sanctuary, an inn, and a few springs located throughout the village. It also has a small Graveyard behind it. It was a small but tranquil village in the Eldin Province under the leadership of its local shaman Renado. This changed, however, when Kakariko was blanketed beneath the veil of Twilight. During this time, the majority of its inhabitants were killed by Shadow Beasts or turned into Shadow Beasts themselves, despite the efforts of rescue teams formed by villagers.

Fortunately, Link and Midna revive the Light Spirit, Eldin, and release the Twilight's grasp on Kakariko Village, saving the remaining townsfolk from destruction. Although the village is saved, however, it is still utterly devastated (partly through Link's own actions). After Link defeats Fyrus in the Goron Mines, and recovers the second Fused Shadow, the Gorons from nearby Death Mountain, the Youths from Ordon Village, and the remaining three villagers help rebuild Kakariko Village. Later in the game, Prince Ralis is transported by Telma's horse cart to Kakariko Village in order to be treated by Renado. The amnesiac Ilia who had accompanied Ralis and Telma, is left in Renado's care in the hope he can restore her memory.

It should also be noted that the only native inhabitants in the village are Renado, his daughter Luda, Barnes, and to a lesser extent, the Gorons. The rest of the inhabitants are from Ordon Village, where Link, Ilia, and the Children of Ordon; They are in Kakariko Village because Bulblins kidnapped them and brought them to the village as prisoners. Kakariko Village is more likely to be a name derived from the Kakariko Village in Ocarina of Time, due to the knowledge of a sign in The Hidden Village that says "Welcome to Old Kakarico." Even though the spelling is different, Kakariko of Ocarina of Time and Kakarico Village seem to be the most similar. However given its proximity to Death Mountain, it may be that Kakariko Village of Twilight Princess is the same village as the one from Ocarina of Time as it was in the same general location (at the foot of Death Mountain).

Notably, the ghost of Queen Rutela states that the village is a sacred place to the Zora race: behind Kakariko Graveyard may be found the graves of the Zora King, as well as Rutela, both of whom died prior to the events of the game. Additionally, the area contains a passageway leading to Lake Hylia.

Kakariko village resembles boom towns of the Wild West.

The Legend of Zelda: A Link Between Worlds

Even after six generations have passed, Kakariko Village remains similar to its depiction in A Link to the Past. The village is home to the milk bar, the elder Sahasrahla, a bee hunter, and an inventory shop. The castle guards regularly patrol the village, though some merely hang out in the milk bar due to the little activity and peace in the village. To the north of the village is the Lost Woods, to the east the blacksmith's house and Hyrule Castle, and to the south is the home of the Cucco Ranch.

Link first arrives in Kakariko Village after being sent by Princess Zelda and Impa to see the village elder to warn him of a returning evil. Hearing that Seres has been captured, the elder directs Link to the Eastern Palace to prevent Osfala from investigating the place. Link returns to the village at one point after Hyrule Castle has fallen under a magical barrier to return a golden gem that was stolen by a thief back to the Zora Queen so as to gain the Flippers.

When Link discovers the parallel world of Lorule, he finds a mysterious portal in the region's Thieves' Town that links back to the Stylish Woman's house. A portal found at the back of Sahasrahla's house will teleport Link to the north of Thieves' Town.

The Legend of Zelda: Breath of the Wild

Kakariko Village (BotW)

Kakariko Village in Breath of the Wild

In Breath of the Wild, Kakariko Village is located in the northeast side of West Necluda. It is a moderately sized mountain village mainly inhabited by members of the Sheikah race. It is currently governed by Impa who along with her sister Purah and Purah's subordinate Robbie where allies of the Royal Family of Hyrule and Champions, who lived during the Great Calamity 100 years ago and survived the Age of Burning Fields. The village resembles a traditional Japanese village, which fits with the Sheikah's culture and ninja-like attributes. One of Hylia's Goddess Statues can be found in the center of the village, and several frog statues are located in front of Impa's house. Impa's granddaughter Paya explains that the frog statues represent guardian deities that are like signposts guiding mortals through their lives. These statues have plates in front of them which people can place offerings. If Link places an Apple in all of the empty offering plates, a Korok will appear. Additionally Link can find several other Koroks hidden in and around Kakariko Village like most areas of Hyrule. Finding them will reward Link with one Korok Seed for each Korok he discovers.

Ten thousands years ago the Sheikah were a powerful and highly advanced race with great knowledge and information. Their technology was instrumental in aiding the previous incarnation of Zelda and the Hero Chosen by the Master Sword in defeating Calamity Ganon ten thousand years ago, causing their technology to briefly be hailed as the power of the gods. However, as time passed, they became feared by the Hylians and other races due to their advanced technology, in particular Guardians and Divine Beasts constructed to aid the Royal Family of Hyrule. Branded as outcasts, the Sheikah retreated into the mountains and founded Kakariko Village to live away from the rest of civilization. However, they have continued to secretly aid the Hylian Royal Family despite their seclusion. Some of the Sheikah however angered over how they had been treated despite doing so for the benefit of Hyrule chose to turn their back on Hyrule leading to a schism among the Sheikah, resulting in the formation of a rogue Sheikah sect known as the Yiga Clan who swore allegiance to Calamity Ganon. Though most Sheikah secretly remained loyal to the Royal Family as well as the kingdom of Hyrule, eventually being reaccepted into Hyrulean society after giving up their technology which they buried so it could be used to combat Calamity Ganon should he ever return. As a result, the Sheikah returned to a simpler way of life, becoming farmers and merchants, though some such as Purah and Robbie researched ancient technology in secret. 120 Sheikah Monks who served Hylia chose to be buried with the Sheikah's technology inside Shrines located throughout Hyrule, with "The Swordsman" Ta'loh Naeg and Lakna Rokee having shrines buried in and close to Kakariko Village, however knowledge of how to access these shrines was lost to the Sheikah. The Ta'loh Naeg and Lakna Rokee remained in their shrines to await for the appearance of the Goddess' hero chosen by the Master Sword, who they would test with their shrines trial, rewarding him with a Spirit Orb for completing it which could be offered to Hylia's Goddess Statues to increase his health or stamina. While Ta'loh Naeg's shrine could be easily accessed, the Lakna Rokee shrine required a ancient orb that was passed down and guarded by Impa's family for generation.

100 years before Breath of the Wild, a prophecy foretold of Ganon's return, causing Princess Zelda and her father King Rhoam to seek the Sheikah's aid in excavating and studying the ancient technology to combat Ganon once more. The Royal Ancient Tech Lab and Hateno Ancient Tech Lab where constructed to allow the Sheikah researchers places to research the ancient technology. Zelda and Rhoam selected four champions from among the Gerudo, Gorons, Rito, and Zora to pilot the four Divine Beasts, while Link who was Captain of Princess Zelda's Royal Guard Knights, was discovered to be the hero chosen by the Master Sword and thus become the Hylian Champion who would work together with Princess Zelda and the Champions to defeat and seal Ganon. However Zelda had trouble awakening her sealing powers as her mother had passed away years earlier and King Rhoam strict parenting caused Zelda to doubt and hate herself due to her inability to awaken them, causing her to focus more on studying ancient technology than prayer. However the old fears of Sheikah technology being misused were realized when Calamity Ganon who had learned from his previous defeat, used his power to corrupt the Guardians and created four phantom Scourges which he sent to corrupt the Divine Beasts and kill their pilots. With the four champions dead as well as the Guardians and Divine Beasts under his control, Calamity Ganon decimated much of Hyrule and King Rhoam was killed. Link was injured defending Zelda from Guardians, the rest of whom Zelda managed to defeat using her newly awakened sealing powers. Encouraged not to give up by the voice of the sentient spirit of the Master Sword, Zelda entrusted Link to Impa, Purah, and Robbie while she placed the Master Sword under the protection of the Great Deku Tree in Korok Forest before sealing both Ganon and herself in Hyrule Castle, causing the Divine Beasts to become dormant. Purah and Robbie took Link to the Great Plateau and placed him in the Shrine of Resurrection an old Sheikah medical facility. Purah and Robbie were forced to put Link in the untested Slumber of Restoration to save his life, though did not know how long it would take him to recover and feared the process may rob him of his memories. Before sealing him in the Shrine they placed Zelda's Sheikah Slate inside the Shrine with him, as they had discovered that the Slate was originally meant to be used by the Hero, which Zelda and the Sheikah had been unaware of previously. Link would slumber within the shrine for one hundred years. Meanwhile, Impa, Purah, and Robbie decided to split up to ensure at least one of them would survive to aid Link when he awoke. After drawing lots, Robbie was chosen to go to Akkala, while Purah would be sent to Hateno Village to continue her research at the Hateno Ancient Tech Lab, while Impa remained in Kakariko Village. For the next 100 years, Impa lived in Kakariko Village having at least one child leading to the birth of her granddaughter Paya who grew up into a kind yet shy young woman. Impa remained in contact with Purah and Robbie via letters and during the Age of Burning Fields would send other Sheikah to assist them. During that time Impa would send Nanna and Jerrin to study under her sister, though Nanna later retired and returned to Kakariko Village, while Impa sent Jerrin to assist the elderly Robbie who later married Jerrin and had a son with her. To replace Jerrin, Impa send Symin to work under her sister. As a an old woman, Impa continued to live in Kakariko Village as its elder and leader patiently waiting for Link's return, with her granddaughter Paya acting as her elderly grandmother's caretaker. Impa and Paya also guarded the Sheikah Heirloom an Ancient Orb designed to open the Lakna Rokee Shrine which Impa's family had guarded for generations until the prophesized hero chosen by the heirloom appeared. Cado and ex-Yiga Dorian where tasked with guarding Impa and Paya to protect them and the village in case of attack by the Yiga Clan and Ganon's forces. However due to having turned his back on the Yiga to marry his wife with whom he had two daughters, Dorian was punished for his betrayal by the Yiga Clan who killed his wife and threatened the lives of his daughters, forcing Dorian to spy on the village, though he eventually became strong enough to protect his daughters and stops spying for the Yiga. Dorian lied about his wife's death to spare his daughters the truth, though Koko realizes her mother is dead though keeps this from her father out of respect and to protect her sister who is too young to realize the truth. As a result of the death of Dorian's wife and the increased activity of monsters and Yiga Clan, the village's woman and children where asked to remain indoors at night, though Cado, Dorian, Olkin, and Steen remain stay up at night to train and watch over Kakariko Village. In addition to his guard duties, Cado raises Cuccos, though they have a habit of escaping, not unlike the Cuccos raised by the incarnations of Anju in Ocarina of Time and The Minish Cap.

According to Impa, the Great Fairy Cotera who dwells nearby, has been watching over and protecting it since its foundation, however Link discovers that Cotera has lost much of her power as people rarely visit her. Kakariko Village later survived the Great Calamity probably due to its secluded location. The people of the village do not take kindly to strangers, and as such, few people outside of the Sheikah race live there. However, trade with the outside world is allowed and thus many traveling merchants come to the town to sell goods and interact. The Sheikah wear special rain resistant clothing and umbrella hats that allows them to work even when it is raining and they refuse to sell or lead these to non-Sheikah people. The Sheikah villagers often write down their worries in a journal found in Impa's house though their entries are signed with an alias. Their tendency to be suspicious of outsiders is due to the ever present threat of the Yiga Clan who are known to have kill Dorian's wife in the past. This also extends to Sheikah who come from outside Kakariko Village as they are shown to be wary of the Sheikah artist Pikango out of fear that he may be a Yiga spy, though this may be due to Dorian's entry in the Journal of Various Worries in which he is suspicious of Pikango, though this may be the result of paranoia due to his wife's death and/or to avert suspicion from himself as he has been forced to secretly spy on the village. Like most Sheikah the villagers worship the Goddess Hylia who's Goddess Statue can be found on a small island in the center of the village. Additionally, they also pay homage to frog-like Guardian Deity statues according to Paya represent the Guardian Deities that guide people throughout their lives (it should be noted that this is similar to the worship of the frog deities Zephos and Cyclos in The Wind Waker). Paya herself prays at a Guardian statue everyday for their divine protection of herself, Impa, and the village. Link can pray to Hylia's Goddess Statue to trade Spirit Orbs for Heart Containers or Stamina Vessels.

The town contains several shops such as The Curious Quiver, Enchanted, and High Spirits Produce. The town also has a small inn called the Shuteye Inn where visiting travelers stay. Due to a rivalry between Steen the Swift Carrot farmer and Olkin the Fortified Pumpkin farmer, Olkin sells his pumpkins at his patch instead of High Spirits Produce. Despite their rivalry the village is famous for both vegetables. Link can fish for captive breed Sanke Carp swimming in the small moat-like waterway that surrounds Impa's House and nearby Lantern Lake. The Ta'loh Naeg Shrine acts as the fast travel point for Kakariko Village and is where Ta'loh Naeg a legendary Sheikah Swordsman and monk is enshrined. According to both Olkin and Steen, local Sheikah legend has it that by going through Ta'loh Naeg's trial, one can learn secret arts of offense and defense, though knowledge of how to enter the shrine has been lost to the Sheikah, though Link can open it easily using the Sheikah Slate and use its elevator to enter it like other Shrines. The Fang and Bone shop appears next to Lantern Lake at night after Link encounters Kilton at Skull Lake in Deep Akkala. The village contains two Cooking Pots, one outside of High Spirits Produce which Koko also uses to cook food for her sister, however this cooking pot is uncovered and cannot be used when it rains. The other cooking pot can be found east of Olkin and his wife's house, which Olkin's wife Mellie uses to cook during the evening. The campfire of Mellie's cooking pot automatically lights during the evening, though Link can also lit it using a nearby Torch and Campfire. As Mellie's Cooking Pot is covered, it can be used even when it rains. Link can use both Cooking Pots even when Koko and Mellie are supposedly using them. Link can speak to Koko to take on various Cooking related side quests during which he can learn various recipes, which are recorded in those Side Quests' Adventure Log entries after they are completed.

Breath of the Wild Kakariko Village Kakariko Graveyard (West Necluda)

Kakariko Graveyard in Breath of the Wild

Though it is not identified as such, a small graveyard containing unmarked gravestones can be found located north of the village which serves as the game's incarnation of Kakariko Graveyard. Koko visits the graveyard in the morning to visit her mother's grave and reveals its status as a graveyard if Link asks about her mother. This incarnation of Kakariko Graveyard is peaceful and not haunted.

After awakening and completing all the Shrine trials on the Great Plateau, the spirit of King Rhoam tells Link to "Seek Out Impa" to learn more about how to "Destroy Ganon". Due to the game's open nature and non-linear story, Link is able to explore much of Hyrule without even stepping foot in Kakariko Village and can even take on the Divine Beasts, Yiga Clan Hideout, Hyrule Castle, and obtain the Master Sword from Korok Forest. However it is a good idea for Link visit Kakariko Village to learn more about the Sheikah, Calamity Ganon, and himself from Impa who plays an important role in guiding Link after he leaves the Great Plateau. The Ta'loh Naeg Shrine contains the Ta'loh Naeg's Teachings trial which acts as a combat tutorial for advanced fighting techniques such as Flurry Rush, Perfect Dodge, and Perfect Guard as well as a tutorial for fighting Guardian Scouts which can help prepare Link for combating stronger Guardian Stalkers as well as other enemies. Additionally in the forest north east of the village, Link can find Cotera's Great Fairy Fountain where Link learns Great Fairies can upgrade his armor. Additionally Link can purchase Sheikah "Stealth" Armor set (Stealth Mask, Stealth Chest Guard, and Stealth Tights) at Enchanted which increases Link's stealth and once upgraded to Level 2 increases Link's speed at night making it useful for traveling at night and makes Link more stealthy which allows him to sneak around enemies and animals, making it easier to hunt animals, sneak up on wild horses, and helps him sneak around enemies to avoid unnecessary combat which is advisable early on, as enemies will level up if he defeats too many of them causing stronger enemy variants to appear, which can make his quest more difficult. In addition to the Shrine's trial, Link can speak to Steen at night to review the skills Focus, Jump Attacks, Sneakstrikes, and how to sneak up by Crouching. In addition to the Sheikah "Stealth" Armor set, Link purchase various items in Kakariko Village such as Fortified Pumpkins, Swift Carrots, Goat Butter, Bird Eggs, and Monster Guts. The Arrow Shop sells Arrows and Fire Arrows making it a great place to stock up on them. Link can find several pieces of equipment that spawns in the village such as a Torch, Farming Hoe, a Pot Lid, and Wooden Bow which occasionally respawn. Additionally a Eightfold Blade can be found stuck in a rock on top of the mountain west of Lantern Lake and a Iron Sledgehammer spawns behind the tree in the graveyard. Near Cotera's Fairy Fountain, Link can encounter two Blupees which he can shoot or hit to make them drop Rupees. Link can also find Endura Carrots growing next to two trees near the fountain which can be cooked for an "Enduring" effect or feed to Horses to give them three extra Spurs. Blue Nightshade and Silent Princess herbs grow on some of the mountains and in the forest Cotera's Fountain is located which add "Sneaky" effect to food dishes. Sunset Firefly appear in the village at night. In addition to Sanke Carp, Link can find Sneaky River Snails in a pond near Steen's carrot patch. An Ironshroom grows in a tree stump near the Village's Goddess Statue. The traveling merchant Bugut occasionally visits the village and stays at Shuteye Inn, allowing Link to purchase items from him whenever Bugut comes to Kakariko Village.

Additionally, Link must complete Seek Out Impa to take on the "Locked Mementos" side quest which restores his Sheikah Slate's Camera Rune, Album, and Hyrule Compendium and allow him to take on "Captured Memories" and acquire the Champion's Tunic. Additionally completing "Locked Mementos", unlocks "Slated for Upgrades" and "Robbie's Research" side quests which allow Link obtain Rune upgrades and ancient soldier gear from Purah and Robbie respectively at their respective Tech Labs. Additionally, Link can take part in various side quests within the village. During the "Playtime with Cottla" side quest, Link is introduced to two mini-game where Link can play tag or hide-in-seek with Koko's sister Cottla who will reward him with either Amber or Rock Salt. Several of these quests must be completed to unlock "The Stolen Heirloom" Shrine quest.

During "The Stolen Heirloom", Link learns that the Sheikah Heirloom has been stolen and must recover it. He finds that Dorian had taken the Heirloom after a Yiga Blademaster had threatened the lives of Paya and Impa, as he could not protect both them and his daughters. Link follows Dorian as he is about to deliver the Heirloom, saving Dorian from being killed by the Blademaster for having outlived his usefulness. Dorian reveals the truth about his spying for the Yiga to Link, though reaffirms his loyalty to Kakariko Village and the Sheikah, directing Link to use the Heirloom to activate the Lakna Rokee Shrine, fulfilling the prophecy freeing both Impa and Paya from their task as its protectors and ending the threat the Blademaster posed to the village.

Thus like Hateno Village and other surviving settlements, Kakariko Village serves as a place for Link to shop and obtain items as well as a safe place to rest his head. Additionally Link can return to Impa for advice and direction.

Other Appearances

Subseries warning: This article or section contains information on a subseries within the Legend of Zelda series and should be considered part of its own separate canon.

Link's Crossbow Training

Kakariko Village serves as the location for Kakariko Target Practice.

Hyrule Warriors/Legends

Hyrule Warriors Land of Twilight Kakariko Village (Twilight Field Intro)

Kakariko Village in the intro cutscene for Twilight Field from Hyrule Warriors

A scaled down version of Kakariko Village from Twilight Princess appears as part of the Twilight Field stage in both Hyrule Warriors & Hyrule Warriors Legends.

In the Land of Twilight story scenario, it is where Lana saves Agitha from a some Dark Forces' Bulblins & Aeralfos. As thanks for saving her, Agitha tells Lana that her Goddess Butterfly can guide her to the location of the Era of Twilight's Gate of Souls and the two leave the village by passing through Kakariko Graveyard.

The village is smaller and the layout is different from the incarnation it is based on (Kakariko Village from Twilight Princess).

As part of the A Link Between Worlds DLC, Kakariko Village from A Link Between Worlds appears on the Hyrule portion of the Lorule Adventure Map.

Subseries warning: Subseries information ends here.

Non-canonical appearances

Non-canon warning: This article or section contains non-canonical information that is not considered to be an official part of the Legend of Zelda series and should not be considered part of the overall storyline.

The Legend of Zelda: Ocarina of Time manga

In the manga adaption of Ocarina of Time Link finds himself starving on the open plains of Hyrule Field and is attacked by Impa. She nags Link for his mistakes, but in the village she teaches Link how to fight like a Sheikah. After Link understands the basics, the Well opens up and Dark Link emerges from it to fight Link.

Link defeats him by using tactics he makes up during the fight, because Dark Link can only copy what Link knew before the fight. As a reward for Link's skill the town folks give him Epona and Link receives an earring to show he is a real Sheikah.

Non-canon warning: Non-canonical information ends here.

Theories

Theory warning: This section contains theoretical information based on the research of one or several other users. It has not been officially verified by Nintendo and its factual accuracy is disputed.

Windfall

Some notice that Windfall Island seems to be related to Kakariko Village. It is possible that Windfall Island is Kakariko Village; this can be supported geologically, as Kakariko Village was located on a high hill. Dragon Roost Island, which is near Windfall, could relate to Death Mountain, and Kakariko Village was near Death Mountain, making Windfall Island a possible relocation site of citizens who escaped the Great Flood. They also have a few shared notes in their background music. It is also noteworthy that a shared feature of Kakariko and Windfall is the similarities between the Windmill and the wind-powered Ferris Wheel.

Impa's Kakariko Village

Given the fact that both villages are in the same general location and have a Graveyard, the Kakariko Village from Twilight Princess may be the same village as the one from Ocarina of Time and not the Hidden Village (which is located far from Death Mountain and lacks a Graveyard). One possibility is that after Impa opened Kakariko Village to non-Sheikah, she either founded or her tribe relocated to Old Kakarico which became the Hidden Village in order to maintain their tribes secrecy after Kakariko Village had become populated by Hylian and Human settlers. While the one in Twilight Princess lacks a Windmill, it is likely that the Windmill was torn down (possibly the no longer working correctly after to the Hero of Time played Song of Storms to drain Well of Three Features as a child) and the Sanctuary was constructed over where it once stood (as both the Sanctuary and the Windmill are connected to Kakariko Graveyard). It is possible that a new Well was constructed in the Graveyard to replace the Well of Three Features, but eventually dried up, though it was likely no longer needed due to the presence and/or discovery of Kakariko Hot Spring and the Spirit's Spring. It is possibly that volcanic and geological activity in the region altered the landscape, explaining way Kakariko Village in Twilight Princess is more barren as well as other changes in the local geology.

New Kakariko

Another possibility is that the Kakariko Village from Ocarina of Time was abandoned due to geological activity (such as a volcanic eruption or earthquake) on Death Mountain (which may have destroyed the Village or was evacuated as a precaution) and the Hidden Village was founded by Impa and other refugees from Kakariko Village. Eventually people returned to the sight of the original Kakariko Village (either rebuilding it or returning to the area once the danger had past) and Hidden Village renamed Old Kakarico, which may have been taken over by the Sheikah due to its secluded location and the original Kakariko Village (or the land it once stood upon) was turned over to Kakariko Village Hylians and Human settlers.

Theory warning: Theories end here.

Etymology

The name "Kakariko" is phonetically similar to, and may be derived from cocorico, a word used in several languages as an onomatopoeic word for the crow of a rooster.

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