Jump Spell
from Zeldapedia, the Legend of Zelda wiki
| Jump Spell | |
|---|---|
| First appearance | The Adventure of Link (1988) |
| Learned | Ruto Town |
| Power(s) | Increases Link's jumping ability |
The Jump Spell is a spell from Zelda II: The Adventure of Link. It enables Link to jump higher, which can get him up high ledges, on roofs, and even over large enemies.
Link earns it by retrieving the trophy from the cave in the Tantari Desert, in northern Hyrule, and returning it to a woman in the Town of Ruto. This spell is required to get into the Midoro Palace, and also helps him to learn the Upward Thrust.
| Characters |
| Dark Link · Ganon · Link · Princess Zelda —Full list of characters |
| Bosses |
| Horsehead · Helmethead · Rebonack · Carock · Gooma · Barba · Thunderbird · Dark Link |
| Locations |
| North Castle · Mountain Town of Darunia · Kasuto · New Kasuto · Harbor Town of Mido · Town of Nabooru · Town of Rauru · Town of Ruto · Water Town of Saria —Full list of locations |
| Dungeons |
| Parapa Palace · Midoro Palace · Island Palace · Maze Island Palace · Ocean Palace · Hidden Palace · Great Palace |
| Equipment |
| Items |
| P Bag · 1-up Doll · Sword · Shield · Candle · Handy Glove · Hammer · Raft · Boots · Whistle · Magical Key · Cross |
| Spells |
| Fairy Spell · Fire Spell · Jump Spell · Life Spell · Reflect Spell · Shield Spell · Spell Spell · Thunder Spell |
| Quest Items |
| Trophy · Water of Life · Kidnapped Child · Six Crystals · Triforce of Courage |
| Races |
| Fairy · Gerudo · Hylian |
