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Jump Spell

from Zeldapedia, the Legend of Zelda wiki

Jump Spell
First appearance The Adventure of Link (1988)
Learned Ruto Town
Power(s) Increases Link's jumping ability

The Jump Spell is a spell from Zelda II: The Adventure of Link. It enables Link to jump higher, which can get him up high ledges, on roofs, and even over large enemies.

Link earns it by retrieving the trophy from the cave in the Tantari Desert, in northern Hyrule, and returning it to a woman in the Town of Ruto. This spell is required to get into the Midoro Palace, and also helps him to learn the Upward Thrust.