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Hidden Skills

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(Redirected from Jump Attack)

Hidden Skills are seven special sword techniques from The Legend of Zelda: Twilight Princess. In the item menu, they are represented by bound scrolls.

Contents

[edit] History

Spoiler warning: Plot and/or ending details follow.

During his quest to defeat Zant and dispel the Twilight, Link occasionally encounters a Golden Wolf. It lunges at Link, transporting him to a misty otherworld where he meets the Hero's Shade, a skeletal warrior with profound knowledge about warfare and the art of swordplay. The Hero's Shade offers to train Link his lost art in order to help him attain true glory, thus fulfill his destiny and become a hero. Once Link has learned all seven skills, the Hero's Shade passes on to the next realm, wishing Link a bright future.

Spoiler warning: Spoilers end here.

[edit] Skills

[edit] Ending Blow

"The enemies that are filled with energy will quickly recover and attack again even when stunned by a powerful strike. The ending blow is a secret technique you can use to end their breath before they spring back into action."
— Hero's Shade

The first Hidden Skill, unlike the rest, is required to finish the game. Once an enemy has been knocked down, Link can use the Ending Blow to jump through the air and do a downward stab into the enemy, killing it instantly regardless of health. If the enemy gets up before the Ending Blow hits, Link's sword becomes temporarily stuck in the ground.

The Ending Blow is necessary to defeat Ganondorf and win the game. Additionally, most dungeon bosses in the game can be finished with the Ending Blow when they have taken enough damage.

In execution, it somewhat resembles the Down Thrust from Zelda II: The Adventure of Link.

Torch Slugs always show the finish option when targeted; however, they can't be hit by the finishing blow, because they'll ignite if Link tries to use it on them.

[edit] Shield Attack

"No matter how well tempered a blade is, if a foe is clad in armor and bears a shield, the sword will do it no harm."
— Hero's Shade

The second Hidden Skill, forces an enemy to lower its defense. The Shield Attack can be performed by approaching an enemy and ramming them forcefully with the shield. If executed correctly, the move leaves the enemy temporarily dazed and vulnerable to a follow-up attack from Link's sword. The Shield attack can also be used to reflect certain projectiles.

[edit] Back Slice

"A mere shield attack is no match for an enemy protected not just by a shield, but by a thick, full-body coat of armor. Such enemies are often focused on guarding against frequent frontal attacks. They often leave their rear unprotected."
— Hero's Shade

The third Hidden Skill has both offensive and defensive advantages. While targeting his opponent, Link can strafe to the side and do a roll around the enemy, avoiding its attack while positioning him directly behind it. While behind the enemy, Link can then execute a jumping spin attack. This attack is reminiscent of the sideways parry maneuver from The Legend of Zelda: The Wind Waker.

[edit] Helm Splitter

"It is impossible to perform a back slice against fully armored enemies that move swiftly in combat."
— Hero's Shade

The fourth Hidden Skill combines excellent body control with the Shield Attack. It is particularly useful against opponents who wear heavy armor, but move too quickly for the Back Slice to be implemented effectively. To execute the Helm Splitter, Link must successfully perform a shield attack and do a jump attack, striking the enemy in the head and landing behind it. This attack, like the Back Slice is similar to the jump parry attack from The Legend of Zelda: The Wind Waker.

[edit] Mortal Draw

"The ways of the sword are known to many creatures, and some have strengthened their guards against shield attacks and back slices. Should you encounter such a foe, the mortal draw that I am about to teach you is most effective."
"There is no defense for this. The mortal draw deals death.
"
— Hero's Shade

The Mortal Draw is the most deadly attack, but requires Link to lower his defenses. To perform the Mortal Draw, Link must begin and remain unarmed, with his shield on his back, his sword in its sheath, and no target on his enemy. Just before the enemy strikes, Link can conduct a very fast spin while drawing the blade and swinging it at the enemy. If it hits the enemy, it will usually be fatal, killing it in one swing.

[edit] Jump Strike

"One of the basic sword techniques is the jump attack. It inflicts great damage, but none would call it effective against multiple foes. To perform the jump strike, prepare a jump attack, but focus power in your blade. The surge the blade releases can strike all enemies around you. This is the jump strike!"
— Hero's Shade

The Jump Strike is designed to give Link an advantage while confronting groups of enemies. He can draw his sword and hold the hilt in both hands. When the enemies are within range, he jumps up, slashing his blade up in an arc. When the sword hits the ground, it creates a small shockwave, damaging the enemies and knocking them off their feet.

[edit] Great Spin

"You have at your disposal the basic sword technique known as the spin attack. You have mastered numerous hidden skills and now house the spirit of the true hero. You now have in you the ability to magnify the power of your spin attack. But the only time you can draw out that power is when your life energy is brimming full. Now, try unleashing this spin attack on me."
— Hero's Shade

The final Hidden Skill allows Link to execute a regular Spin Attack with a substantial power boost, provided Link has full hearts. This ability is similar to the charged spin attack from The Legend of Zelda: Ocarina of Time and Phantom Hourglass.