Ice Palace
from Zeldapedia, the Legend of Zelda wiki
| Ice Palace | |
|---|---|
| Location(s) | Ice Lake |
| Game(s) | A Link to the Past (1992) |
| Main Item | Blue Mail |
| Boss(es) | Kholdstare |
The Ice Palace is the tenth dungeon in The Legend of Zelda: A Link to the Past. It is located on an island situated in the middle of Ice Lake in the southeast corner of Hyrule. It is the Dark World's equivalent of the Pond of Happiness.
Contents |
[edit] Story
Spoiler warning: Plot and/or ending details follow.
On his quest to rescue the Seven Maidens, Link must enter the Ice Palace. However, it cannot be entered in any normal fashion in the Dark World. Link must use the Titan's Mitt to lift a stone on the Pond of Happiness' island in Lake Hylia. Beneath the stone is a portal to the Dark World. Utilizing this portal, Link is transported right before the entrance to the Ice Palace.
Spoiler warning: Spoilers end here.
[edit] Inside the Dungeon
As its name suggests, the Ice Palace is ice-themed. For Link to advance past the first door he must have already acquired the Fire Rod from the Skull Woods, the third dungeon in the Dark World. Once past the first door, there are a plethora of slippery, ice floors, adding some frustration to previously simple battles. The Ice Palace introduces two new foes to its icy ambiance: Pengators and Stalfos Knights. This dungeon consists of one main floor, and a staggering seven basement floors. There are many levels to climb and fall through, full of puzzles, some of which require some tedious backtracking. Braving the dungeon results in the Blue Mail, though it is not required to progress further into the game, as well as the fifth Crystal.
[edit] Items
[edit] Enemies
- Bari (blue/red)
- Biri (red)
- Blade Trap
- Bubble
- Freezor
- Pengator
- Spark
- Stalfos Knight
- Zol (green)
- Zoro
