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Gyorg

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For the boss in The Minish Cap, see Gyorg Pair.
Gyorg
Artwork of a Gyorg from The Wind Waker
Artwork of a Gyorg from The Wind Waker
First appearance Majora's Mask (2000)
Appearances Majora's Mask
The Wind Waker
Phantom Hourglass
Location(s) (Majora's Mask)
Great Bay Temple
(The Wind Waker)
Angular Isles
Crescent Moon Island
Northern Triangle Isle
Shark Island
Tingle Island
(Phantom Hourglass)
Ocean
Effective weapon(s) (Majora's Mask)
Arrows
Sword
(The Wind Waker)
Arrows
Boomerang
Cannon
(Phantom Hourglass)
Arrows
Boomerang
Cannon

Gyorgs are recurring enemies in the Legend of Zelda series. They are purple, shark-like enemies that reside in water.

Contents

Appearances Edit

The Legend of Zelda: Majora's Mask Edit

Main article: Gyorg (Majora's Mask)

Gyorg is the boss of Great Bay Temple. It is fought in an enclosed chamber, where a small platform is surrounded by a pool of water. Gyorg resides in the water, but can ram the platform to knock Link into the pool. While in the water, Link is at an extreme disadvantage, as Gyorg is excessively quick and agile in its element. To defeat the creature, Link must utilize his inventory to the fullest in order to take advantage of both land and water fighting. The Zora Mask is useful for underwater combat against this creature, but the Fierce Deity's Mask makes it even easier, as Link can simply stay on the platform to strike down Gyorg with his Sword Beams.

The Legend of Zelda: The Wind Waker and Phantom Hourglass Edit

A Gyorg from Phantom Hourglass

Gyorgs prowl the Great Sea in packs and attack sea-going vessels. Their armored heads are impervious to attack. The heads peek out of the water, and to defeat them, Link must wait until they jump out of the water, or else blast them out of the sea with the cannon. Two hits from the Boomerang will effectively dispatch them. They are among the most dangerous enemies found in the ocean. If Link keeps his boat still when they first appear, they will circle the boat repeatedly. This makes them vulnerable to attack. If Link does not wish to stop to combat the Gyorgs, he can simply continue sailing and time his jumps so that the Gyorg swims right under him when it charges.

If a Tingle Bomb is used to defeat a Gyorg via the Tingle Tuner, the designated Gyorg will not merely explode when shot. Instead, it sinks underwater. Seconds later, the Gyorg's carcass resurfaces and floats for several seconds before vanishing.

See also Edit

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