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m (Edit by Gormor.)
 
PPLToast (talk | contribs)
(some updating...i guess)
 
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{{GameNav}}
{{Split|Ancient Stone Tablets}}
 
{{Place
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{{Game
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|image = [[File:Ocarina of Time 3D Logo.png|180px]]<br>[[File:OoT 3D Box Art.jpg|250px]]
|name = Waterfall of Wishing
 
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|image = [[File:Waterfallofwishing.png|200px]]
 
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|developer = [[Grezzo]]<ref>[http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/a13741957e396ac6ca25786f005d80a3?OpenDocument Classification Database - THE LEGEND OF ZELDA: OCARINA OF TIME 3D (G)]</ref>
|caption = The outside of the Waterfall of Wishing
 
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|game = {{ALTTP}}
 
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|publisher = [[Nintendo]]
|inhab = [[Great Fairy#Waterfall of Wishing Fairy|Friend of Venus]]
 
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|items = [[Boomerang#Magical Boomerang|Magic Boomerang]]<br>[[Red Shield]]<br>[[Potion#Green Potion|Green Potion]]
 
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|designer = '''Grezzo'''<br>Shun Moriya (director)<br>Mikiharu Ooiwa (director)<br>Hiroyuki Kuwata (director)<br>Koichi Ishii (producer)<br><br>'''Nintendo'''<br>[[Eiji Aonuma]] (producer)<br>Takao Shimizu (producer)<br>[[nw:Takashi Tezuka|Takashi Tezuka]] (senior producer)<br>Shinya Takahashi (senior producer)<br>[[Koji Kondo]] (sound)<br>[[Mahito Yokota]] (sound)<br>Takeshi Hama (sound)
|related = [[Great Fairy Fountain]]<br>[[Pond of Happiness]]
 
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|engine =
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|released =
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{{
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release
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|jp= June 16, 2011<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html Ocarina of Time 3D Teaser Site (Japanese)]</ref>
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|na= June 19, 2011<ref>[http://gonintendo.com/viewstory.php?id=155589 GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>
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|eu= June 17, 2011<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html A 3D glasses-free spring ahead for all - Nintendo - News]</ref>
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|aus= June 30, 2011<ref>[http://www.nintendo.com.au/index.php?action=news&nid=893&pageID=6 Nintendo of Australia Website]</ref>
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|kr= September 27, 2012<ref>[http://nintendo.co.kr/3DS/software/zelda3D/#/ Ocarina of Time 3D Teaser Site (Korean)]</ref>
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|twsar=October 27, 2012<ref>[http://www.nintendo.tw/zelda/#/ Ocarina of Time 3D Traditional Chinese Site (Taiwan)]</ref>
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|ch=October 27, 2012<ref>[http://www.nintendo.com.hk/3ds_sc Ocarina of Time 3D Simplified Chinese Site (China ,but the site address is in Hongkong)]</ref>
 
}}
 
}}
In {{ALTTP}}, a large waterfall known as the '''Waterfall of Wishing''' can be found at the northeastern corner of [[Lake Hylia]], partway between the [[Witch's Hut]] and [[Zora's River]].<ref>{{cite|Whoa... I saw her. A very nice young lady at the Waterfall Of Wishing in the hills where the river begins... Link, you should meet her at least once. I'm sure you will like her.|[[Characters in A Link to the Past#Drunk Man|A man in Kakariko Village]]|ALttP}}</ref> The Waterfall of Wishing is home to a [[Great Fairy#Waterfall of Wishing Fairy|Great Fairy]] who is known to be a friend of [[Fairy Queen#A Link to the Past|Venus]].<ref>{{cite|I cannot grant any more wishes for you, but a friend of mine might be able to... She lives in the Waterfall Of Wishing near Zora's lake. I will return your Rupees to you. May you be happy...|[[Fairy Queen#A Link to the Past|Venus]]|ALttP}}</ref> By swimming up the center of the waterfall, [[Link]] can access a secret which contains a small pond known as the [[Mysterious Pond]].<ref>{{cite| -Mysterious Pond- Won't you throw something in? What will you do? Throw an item/Don't try it|N/A|ALttP}}</ref> In the game, walking up to this pond asks if Link wants to throw something in. Any item the young hero throws in will be returned by the Great Fairy dwelling within the pond, but three certain items will be improved upon return if Link answers the Fairy's questions honestly:<ref>{{cite|Hello there. Did you drop this? I like an honest person. I will give you something better in return.|Great Fairy|ALttP}}</ref>
 
*The [[Boomerang]] will be replaced with the [[Boomerang#Magical Boomerang|Magic Boomerang]]
 
*A [[Fighter's Shield]] will be replaced with a [[Red Shield]]
 
*An [[Bottle|empty bottle]] will be filled with [[Potion#Green Potion|Green Potion]]
 
   
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|genre = Action Adventure
==Ancient Stone Tablets==
 
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|modes = Single player
{{ambig|start}}
 
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|esrb = E10+
[[File:LV2AST.png|thumb|left|The first room of the dungeon]]
 
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|cero = A
In [[BS The Legend of Zelda: Ancient Stone Tablets]], Level 2 is located in the same place as the Waterfall of Wishing. It contains the [[Boomerang#A Link to the Past|Magical Boomerang]] as the dungeon item, and has two floors. The boss of the dungeon is [[Moldorm (Boss)|Moldorm]], but unlike in ''A Link to the Past'', the player will not fall to a lower level if they are knocked into one of the holes at the edge of the battlefield, and therefore will not need to restart the battle. At 18:34 a [[Heart Container#Piece of Heart|Piece of Heart]] will fall from the sky and land in the shallows.
 
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|pegi = 12
{{clear}}
 
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|grb = A
{{ambig|end}}
 
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|cb = G
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|usk = 6
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|dejus= 10
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|gsrmr= 6+
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|platforms = Nintendo 3DS
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|predecessor =
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|successor =
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}}
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'''''The Legend of Zelda: Ocarina of Time 3D''''' is a Nintendo 3DS remake of the [[Nintendo 64]] game, {{OoT}}. It was officially announced in E3 2010, where only a couple of screenshots of the introduction were released.<ref>[http://ds.ign.com/articles/109/1098192p1.html E3 2010: Ocarina of Time 3DS On the Way?]</ref><ref>[http://twitter.com/NintendoAmerica/status/16268409393 Nintendo of America's official Twitter post about the Ocarina of Time 3DS Remake]</ref><ref>[http://zeldapower.com/index.php/the_games/ocarina_of_time_3d/ocarina_of_time_3d.php ZeldaPower.com's Ocarina of Time 3D release; retrieved Oct. 2, 2010]</ref> In the 2011 Game Developers' Conference, Satoru Iwata hinted at a June release date.<ref>{{cite web|quote=Nintendo has confirmed that Ocarina of Time 3D* will be made available for the Nintendo 3DS during June.|url=http://nintendo3dsblog.com/ocarina-of-time-3d-is-arriving-in-june-and-theres-a-bunch-of-new-screenshots|site=Nintendo 3DS Blog; retrieved Mar. 5 2011}}</ref> Japan's release date was later confirmed to be June 16, 2011,<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html / Ocarina of Time 3D Teaser Site (Japanese)]</ref> followed by the European release date on June 17<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html/ A 3D glasses-free spring ahead for all - Nintendo - News]</ref> and finally releasing in the U.S. on June 19, 2011.<ref>{{cite web|quote=Nintendo of America's just confirmed Legend of Zelda: Ocarina of Time 3D will release on 3DS on June 19 in the US.|url=http://www.computerandvideogames.com/297780/zelda-ocarina-of-time-3ds-us-release-date-confirmed/|site=CVG; retrieved Apr. 12 2011}}</ref> The game also includes {{OoTMQ}}, which was originally released for the Nintendo GameCube.<ref>[http://gonintendo.com/viewstory.php?id=155589 / GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>
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==Changes and Additions==
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===Graphics===
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The 3DS version is the first port of ''Ocarina of Time'' that recreates the graphics, instead of simply porting over the N64 ones, to take advantage of the more powerful hardware and fit modern standards. It is the first version of the game that is not an emulation, as the [[GameCube]] and [[Wii]] versions are. As such, most textures are significantly more detailed, and many models consist of more polygons than the original. In addition, the frame rate has been increased to 30 FPS, compared to the original's 20 FPS. This reduces choppiness significantly.
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===Revamped Item System===
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The game includes an all-new system for equipping items. Specifically mentioned at the game's announcement were the [[Iron Boots]], due to the constant swapping necessary in the [[Water Temple (Ocarina of Time)|Water Temple]]. Both the Iron Boots and Hover Boots have been converted into items, as the Iron Boots are in ''The Wind Waker'' and ''Twilight Princess''. In addition, the three different arrow types are accessed in a "sub-menu" that is brought up when the player selects their bow twice in their inventory, rather than being treated as separate items. The new item system consists of two items that are mapped to the X and Y Buttons, and two touch-screen only slots that are labeled I and II. Any item can be mapped to these, and they can also be cleared. The item screen now allows players to organize their inventory themselves, rather than each item having a set spot on the subscreen. When acquired, items are automatically placed in the next available spot in the 4×5 grid. Selecting an item shows its full "collection" model on the upper screen, as well as a description, the description being a feature that was first implemented in ''Majora's Mask''.
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===Controls and Gameplay===
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Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. The only part of the HUD still on the top screen is the A Button prompt, which has been redesigned to look transparent. From this bottom screen the player has quick access to their inventory, equipment, and map. The Ocarina is permanently assigned to the bottom-left. The bottom screen can also be tapped to switch between inventory, equipment, and map, making it much easier and quicker to switch between tunics, swords, and boots.<ref name=zu/> The bottom screen has a camera icon that can be tapped to switch to view mode, which can be controlled by using the Circle Pad. The camera can also be controlled by physically moving the 3DS around; for example, if the Nintendo 3DS is held up, Link will look up. The view mode is also used to aim projectile weapons, such as the [[Fairy Slingshot]] and [[Fairy Bow]]. If the L Button is held, it is possible to slightly look around and increase the viewing window by moving the 3DS; this may have been done to accommodate the smaller 3DS screen. Note that this cannot be done when an enemy is being targeted. Any time [[Navi]] wants to give advice, the view icon will be replaced with a Navi icon that can be touched to hear what she has to say, and her name will flash along the bottom of the top screen.<ref name=zu>[http://www.zeldauniverse.net/zelda-news/ocarina-of-time-3ds-more-details/ Ocarina of Time 3DS: More Details - ZeldaUniverse.net; retrieved Jan. 8 2011]</ref>
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===''Master Quest''===
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To unlock the {{OoTMQ}} for ''Ocarina of Time 3D'', the main quest has to be completed first. Upon doing so, the player will have an option to choose between the Main Quest or the Master Quest after starting up the game, allowing a second playthrough of the game with redesigned dungeons. The entire game has been mirrored, similarly to ''Twilight Princess'' for the Wii, making Link right-handed as well as flipping the entire overworld map and the dungeons. In addition to the game being mirrored, all of the enemies and bosses cause twice as much damage to Link, which also applies to the ''Master Quest''{{'}}s own Boss Challenge version.
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===Boss Challenge===
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{{Main|Boss Challenge}}
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[[File:OoT3D Boss Challenge.png|thumb|right|The Boss Challenge selection screen]]
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After defeating a boss, Link will have the option of battling against it once again after completing the [[Forest Temple (Ocarina of Time)|Forest Temple]]. This can be done by going to [[Link's House|his house]] and approaching his bed to have the option to go to sleep, which will allow him to rest up and recover his lost health.<ref>{{cite web|quote=-After you defeat a boss, you can “relive its memory”<br>-Sleep in Link’s bed in Kokiri Forest to do this|url=http://nintendoeverything.com/64645/|site=Nintendo Everything; retrieved May 12 2011}}</ref> From then, Link has the opportunity to fight against any boss he has already beaten.
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In this new feature, battles will be timed, although they will still be played the same. Each time a boss is defeated during the Boss Challenge, the game will tally up the victory and show how many times that boss has been defeated as well as the record time.
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After having defeated every boss once again, the Boss Gauntlet will be unlocked. In this mode, Link has to fight through every boss, one after another. At the end of each fight, the young hero will be rewarded with a [[Treasure Chest]] containing a power-up, such as [[Deku Nut]]s or hearts. Throughout the Boss Gauntlet mode, Link can only restore his life between battles by using any of the bottled items he might have with him.
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===Visions and Sheikah Stones===
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{{Main list|Vision|Sheikah Stone}}
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[[File:OoT3D Visions Screen.png|thumb|left|The Visions selection screen]]
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The main quest of ''Ocarina of Time 3D'' also implements a variation of the "{{smw|Super Guide}}" feature to show players where to go next if they are stuck at a certain point in the game. This feature, which is simply called Visions, are short clips that demonstrate how to advance in the game instead of completing the puzzle directly for the player like in ''{{smw|New Super Mario Bros. Wii}}''.<ref>{{cite web|quote=These visions are actually pre-recorded snippets of gameplay, each consisting of 3-5 short clips that loosely demonstrate what to do next.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> These can be accessed via [[Sheikah Stone]]s, which are larger, more animated versions of the [[Gossip Stone]]s from the original game.<ref>{{cite web|quote=Scattered throughout the environment are Sheikah Stones--a larger and more animated variant of the Gossip Stones of the original. This particular model can be crawled inside in order to receive “visions” of the future.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> Link has the option to crawl inside these Sheikah Stones to bring up the Visions screen.<ref>{{cite web|quote=- Crawl inside the Sheikah Stones to receive “visions” of the future|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> From here, the player can choose one of the Visions listed and get hints on how to complete the specified puzzle or defeat a boss.
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Visions are not available in the ''Master Quest'' mode, and each Vision will only become available once a certain point in the game has been reached or the player has attempted to solve the puzzle.<ref>{{cite web|quote= - Unlock the visions as you reach certain points in the game|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> Once a new Vision is unlocked, it will be labeled in red as "New" on the Visions screen, and it will be replaced with a green checkmark once the Vision has been watched. When the goal shown within the Vision is completed, a green "Clear" will appear next to it in the Vision selection screen.
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===Other Changes===
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====Places====
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*Ruined Castle Town is more intact, allowing the buildings to be identified as the Bazaar, Happy Mask Shop, etc.
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*The [[Happy Mask Shop]] has an almost completely new look, resembling a small mansion instead of a small shop. The interior of the shop also features the salesman's masks and backpack from {{MM}}.
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*While in the back alleys of [[Castle Town]], the camera will follow Link instead of staying in place.
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*The walls in most towns are given more detail, such as Dodongo cave art in [[Goron City]] and posters in [[Kakariko Village]].
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*Various minor changes to the world geometry have been made, such as more slopes on the banks of the [[Hyrule Field]] section of [[Zora's River]], and uneven steps leading up to [[Kakariko Village]].
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*The Fishing Pond has been greatly redesigned, looking more realistic, and the Sinking Lure has changed locations.{{verify}}
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*The music no longer mutes certain instruments in the Lost Woods while trying to find Saria for the first time. The only area where instruments are muted is the area with the entrance to the [[Sacred Forest Meadow]], where the player otherwise wouldn't be able to progress.
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*The [[Royal Family's Tomb]] now has a door at the beginning.
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*The [[Medallion#Fire Medallion|Fire Medallion]] symbol is missing on the platform where Link has to use [[Din's Fire]] to open the entrance to the [[Shadow Temple]], due to it possibly referencing a scrapped feature from the original game.
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*Instead of pre-rendered backgrounds, the 3DS version instead renders the areas in 3D like other areas.
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*The hidden grotto with two Wolfos in the Sacred Forest Meadow looks completely different. Instead of metallic walls that shift color as Link moves, the grotto features rock walls that shift color more subtly. Glowing particles fill the air.
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*The Kokiri still fade out of sight, but at a farther distance.
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====Temples/Dungeons====
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[[File:Water Temple OoT3D.png|thumb|right|The Water Temple with the new color-coded doors]]
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[[File:3ds bridge at ganoncastle.png|thumb|right|The bridge to Ganon's Castle]]
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*The room in the [[Ice Cavern (Ocarina of Time)|Ice Cavern]] where the [[Serenade of Water]] is learned has been made to look much more realistic, with large ice structures, instead of the old star-like patterns on the wall.
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*The blood that covers the floor of the central room at the [[Bottom of the Well]] looks more realistic and is therefore harder to see.
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*A cutscene now plays when Link encounters the giant club-wielding [[Moblin]] near the Forest Temple, which shows him laughing and mocking Link. He also now has a new death animation.
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*The brickwork in the Forest Temple is now more noticeable, and no longer looks like simple tiles.
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*On the path which leads towards the lair of [[Phantom Ganon]] in the Forest Temple, there is an addition of several paintings along the wall.
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*A few [[Switch#Crystal Switch|Crystal Switches]] located behind bars have been moved, namely in the Water Temple and the [[Spirit Temple]]. This is due to Link not being able to hit objects through walls in the 3DS version.
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*More pillars have been added to the [[Temple of Time]], and the carpet now extends the full length of the room. The floor now shows a reflection of the temple's world geometry. There is more space between the pillars and the wall, and the pillars are much thinner. There are also [[Triforce|Triforce-shaped]] chandeliers and a visible ceiling.
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*The walls in Bongo Bongo's lair are now visible.
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*The bird figurehead of the boat in the [[Shadow Temple]] has been replaced with a Death-like figure in a red hood and releases smoke from its skull when moving.
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*The walls along the stairs to [[Ganon]]dorf's lair are now covered in [[Hylian]] text that changes color periodically. The same effect can also be seen along the walls in the room where [[Link]] battles [[Twinrova]].
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*The bridge to Ganon's Castle created by the Sages has a more refined design, complete with railing.
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*The room in which [[Link]] battles Ganondorf has been completely re-textured, making it look more refined and well-crafted.
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*It is no longer possible to jump off the elevator in the Forest Temple while it is moving
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*The Water Temple received the most prominent changes. Colorful borders direct Link towards the areas where he can raise/lower the water level, and some cutscene camera angles are changed to help the player solve puzzles.
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*A cutscene was added when first entering the Forest Temple that shows the Treasure Chest on the tree.
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====Characters====
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*[[Sheik]]'s model is now more curved and feminine, likely due to the debate regarding the character's gender. Sheik also now refers to the [[Boss Challenge]] mode in the [[Prelude of Light]] cutscene.
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*Navi now reminds the player to take a break every hour. She also suggests the player head to a Sheikah Stone if they appear to be having trouble in a dungeon.
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*[[Princess Ruto]] has been slightly redesigned to appear less prominently naked: she now has fins on her torso that act as a "bra".
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*A few of Ganondorf's voice files have been changed. His laugh when he meets Link at the drawbridge to [[Castle Town]], for instance, sounds significantly different.
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*Animations of almost all characters in the game have been redone, often appearing more exaggerated and elaborate.
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*When Navi wants to talk to Link, the alert will be displayed at the bottom of the top screen (as the yellow button icons are no longer present).
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*Sometimes while battling and not attacking, adult Link twirls his sword in a nearly identical manner to {{TP}}.
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*[[Wallmaster]]s have a more detailed shadow that clearly resembles a hand, rather than the original circle.
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*[[Iron Knuckle]]s no longer reveal a Gerudo head if the camera is manipulated to look through the armor. This is due to the original Iron Knuckles likely using a preliminary version of Nabooru's model. Several differences, like chainmail covering the mouth, and loop earrings, can be observed in the otherwise-unused model in the original game. The Iron Knuckles' subtle Gerudo-like arms and chest can still be observed when enough armor is destroyed.
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*Navi's hint for the Shabom enemy has changed completely, now advising the player to run away instead of slashing at it.
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*The [[Fabulous Five Froggish Tenors]] in [[Zora's River]] have been remapped to closer match the 3DS's button/ocarina note layout.
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====Items====
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*Some names of items have been changed, such as the [[Odd Potion]] being renamed to Odd Poultice and the Gerudo's Membership Card to [[Gerudo Token]].
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*The [[Stone of Agony]] has been changed to the Shard of Agony, as no rumble pack is present on the 3DS. Instead of rumbling the controller, the shard will flash in the top-left corner of the screen and an audible tone will play to signify a secret nearby.
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*All item descriptions can be quickly skipped.
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*It is now possible to read the songs while playing the Ocarina. The Ocarina can either be played with the physical buttons or with the Touch Screen. In terms of the Ocarina's button positions, the L Button replaces the A Button from the original version.
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*The [[Boomerang]] can now be called to Link instantly instead of having to wait for its return.
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*When equipped, both the [[Giant's Knife]] and [[Biggoron's Sword]] now have their own sheath visible on Link's back (both have the same sheath design) rather than having the Master Sword's sheath and changing to the Master Sword model when sheathed.
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**There are some instances where if the broken Giant's Knife is equipped. It will have its normal, exclusive sheath but is automatically changed to the Master Sword's sheath when crouch guarding and L-Target guarding.
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*The Giant's Knife and Biggoron's Sword each have different in-game designs. The Giant's Knife's pommel is light blue (the same color as its crossguard), while the Biggoron's Sword's pommel is now golden (the same color as the crossguard's Goron-emblem).
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*[[Cojiro]] does not crow when Link enters the [[Lost Woods]].
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*Equipping Fire, Ice, and Light arrows is now done through a small sub-menu on the touch screen.
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*When aiming with the [[Hookshot]], the red aiming pointer is now replaced by a red laser. It also shows an extra red ring when the Hookshot is pointing at a viable target Link can reach by grappling onto it.
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*The Hover Boots now cause the pace of Link's running animation to be more brisk and fast-paced. However, this does not affect the running speed in any way, as the running speed remains the same as in the original with the Hover Boots.
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====Miscellaneous====
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*The European/Australian version uses British English.
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*The death count in the file selection screen has been removed.
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*Some of the dialogue has been altered (mostly to account for the different controls). A notable change is replacing "he or she will die" with "we will die" in the Kokiri Forest.
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**In the Japanese version, all lines that originally contained commas (、) have now been replaced with spaces. Some dialogue are also more simplified, having words that were originally written in Hiragana changed to their Kanji forms, and sometimes even vice versa.
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**The Japanese version now has Furigana.
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*Various plants from Nintendo's [[pk:Pikmin series|''Pikmin'' series]] now appear in various places as Easter eggs.{{fact}}
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*Several glitches and bugs from the original game have been fixed, most notably the one that prevents [[Link]] from obtaining the [[Deku Nut]] upgrade in the [[Forest Stage]] after obtaining the [[Poacher's Saw]].
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*[[ReDead]]s' masks now resemble their official artwork and looks separate from the [[Spooky Mask]]. Most noticeably, their teeth are now shown.
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*The forest icon now has only three arms instead of four, most notable on the [[Forest Medallion]]. Curiously, certain icons in the [[Forest Temple]] (such as above doors) still have four arms.
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*Artwork from {{SS}} appears as an Easter egg behind the boxes in the soup room in Gerudo Fortress, behind the jars in Malon's home in [[Lon Lon Ranch]], and in the Bombchu Shop in the alleyways of the Castle Town market.
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*During the ending, after Link lays the [[Master Sword]] back in its [[Pedestal of Time|pedestal]], he has the shield he last wore as a child.
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*Music continues to play during the cutscene where [[Nabooru]] is captured by [[Twinrova]].
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*During the [[Ocarina of Time Trading Sequence|trading sequence]], the in-game description of the items received will tell Link where to go next, as well as informing that the arrows on the map indicate the place where the young hero must go.
  +
*L-Targeting is a tad touchier, and Navi will often target things behind Link.
  +
*Standard swinging of the Biggoron's Sword no longer makes Link rotate slightly.
  +
*The graphics have been noticeably brightened up significantly during the final boss, which is now viewable in its entirety.
  +
*Water looks a bit less clear.
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*While it is still possible to roll after a fall, the game is much pickier about when it can be done. Most of the time, it cannot be done where it could be done in the original.{{verify}}
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*Text scrolls far faster than in the original game and more of it can be quickly skipped.
  +
*Some text coloring has changed; some text that was red in the original is now blue.
  +
*Conversational text is not centered anymore.
  +
*The Great Deku Tree's Early Modern English features more accurate usage (ex. "I entreat thee" instead of "I entreat ye"). He also references the hint-giving Sheikah Stones in his speech after Link clears the first dungeon.
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*Many camera angles have changed, mostly the zoom-ins that occur when talking or reading signs.
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*Loading times are slightly longer. Some cutscenes also take more time to play through.
  +
*Footstep sounds are changed for certain materials.
  +
*During the battle with Ganondorf, stunning him with a Light Arrow causes the game to slow down to a crawl for a few seconds. It is unknown if this was intentional or not, as sound continues to play normally; however, it is likely not, as the slowdown is extremely choppy.
  +
*Link has an extra strap for his [[scabbard]] that was previously added to his ''Majora's Mask'' model.
  +
*In the original game, the [[Hylian Shield]] had a plain metal back while being shown when retrieved from a chest, but when equipped by Link, it had a wooden back. The 3DS version consistently has a wooden back.
  +
*The game now has an E 10+ rating as opposed to the original's E. The E 10+ rating was not in place when the game was first released.
  +
*Bugs dropped for Magic Bean Hole Gold Skulltulas cannot be recaptured.
  +
*At Fairy Fountains, Fairies will only be used one at a time when Link walks into them.
  +
*A new credits sequence for the 3DS version staff now plays at the end of the original credits. It features a new orchestral medley of various songs from the game.
  +
*Rolling while running does not halt abruptly at the end of the roll as much as in the original, giving the rolls much more control. This also applies to the Hover Boots.
  +
  +
==Reception==
  +
{{sectstub}}
  +
Like the original game, ''Ocarina of Time 3D'' garnered nearly universal critical acclaim. Official Nintendo Magazine notably gave the game their highest-ever review score of 98%. The game has been commercially successful as well, having sold 3.77 million copies worldwide as of June 2015.<ref>{{cite web|retrieved=October 11, 2015|url=http://www.nintendo.co.jp/ir/en/sales/software/3ds.html|title=Top Selling Software Sales Units|site=Nintendo}}</ref>
  +
  +
==Limited Editions==
  +
[[File:TLoZ-OoT-LE.jpg|thumb|right|200px|The Australian Ocarina Edition]]
  +
In North America and Europe, a special limited edition 3DS bundle was released. It featured a Cosmo Black console marked with the [[Royal Crest]], the {{it|Ocarina of Time}}, the [[Goddess's Harp]], and all letters in gold, plus a copy of the game. A collector's pre-sale box featuring the golden box art and a double sized poster was also included when pre-ordering the game in Europe. In Greece, pre-order bonuses included a green cap, a keychain, a plastic Ocarina of Time replica, a 3DS pouch, a can of [[Great Deku Tree]] seeds, and a copy of the game.
  +
  +
In Australia, another limited edition, called Ocarina Edition, was released. It included a copy of the game, a plastic Ocarina of Time replica, song sheets for "[[Zelda's Lullaby]]" and "[[Epona's Song]]," and a link to download additional song sheets.
  +
  +
==Completion Records==
  +
{{Main|Speedrun Records}}
  +
<!-- NOTICE: To update completion records, please edit the Speedrun Records article (http://zeldawiki.org/Speedrun_Records). This table will automatically be updated with the records on that page. -->
  +
{| class="wikitable" style="text-align:center; width:500px;"
  +
|-
  +
! Time
  +
! Performer
  +
! Date
  +
! Notes
  +
|-
  +
{{#section:Speedrun Records|OOT3D}}
  +
|}
   
 
==Gallery==
 
==Gallery==
  +
===[[Gallery:Box Art|Box Art]]===
  +
{{#section:Gallery:Box Art|OOT3D}}
  +
  +
===Illustrations===
 
<gallery>
 
<gallery>
  +
File:Hyrule Field.png|Link and Epona riding through [[Hyrule Field]]
File:Waterfallofwishingfairy.png|The inside of the Waterfall of Wishing
 
  +
File:Ocarina of Time 3D Poster.jpg|Official artwork depicting several characters
  +
File:OoT3D Young Link Deku Tree Artwork.jpg|Young Link about to go inside the Deku Tree
  +
File:OoT3D Young Link Spin Attack Artwork.jpg|Young Link performing a [[Spin Attack]]
  +
File:Link and Ganondorf OoT 3D.jpg|Young Link encountering Ganondorf
  +
File:Link, Navi and Sheik.jpg|Link, Navi, and Sheik
  +
File:OoT3D Link Sheik Artwork.jpg|Link and Sheik fighting a group of monsters
  +
File:Link vs Volvagia.jpg|Link fighting against [[Volvagia]]
  +
File:Morpha.png|Link in [[Morpha]]'s grip
  +
File:OoT Link Ganon Artwork.jpg|Link fighting against Ganondorf
  +
File:OoT3D Link vs Ganondorf.jpg|A poster version of the previous image
 
</gallery>
 
</gallery>
  +
  +
===Game Icon===
  +
<gallery>
  +
File:OoT3D 3DS Icon.png
  +
</gallery>
  +
  +
===E3 2010===
  +
<gallery>
  +
File:3DS_OOT_1.png
  +
File:3DS_OOT_2.png
  +
File:3DS_OOT_3.png
  +
File:3DS_OOT_4.png
  +
File:3DS_OOT_5.png
  +
File:3DS_OOT_6.png
  +
</gallery>
  +
  +
===Nintendo World 2011===
  +
<gallery>
  +
File:OoT 3DS.jpg
  +
File:OoT 3DS 2.jpg
  +
File:OoT 3DS 3.jpg
  +
File:OoT 3DS 4.jpg
  +
File:OOT 3DS 5.jpg
  +
File:Kokiri Forest 3D.jpg
  +
File:Dodongo's Cavern 3D.jpg
  +
File:King Dodongo 3D.jpg
  +
File:OoT-3Ds-8.jpg
  +
File:OoT-3Ds-5.jpg
  +
</gallery>
  +
  +
===GDC 2011===
  +
<gallery>
  +
File:OOT3D_GDC_1.png
  +
File:OOT3D_GDC_2.png
  +
File:OOT3D_GDC_3.png
  +
File:OOT3D_GDC_4.png
  +
File:OOT3D_GDC_5.png
  +
File:OOT3D_GDC_6.png
  +
</gallery>
  +
  +
===Video Gallery===
  +
{{Youtube|PX6RndmM1CU|200|left|''Ocarina of Time 3D'' trailer}}
  +
{{Youtube|Jfg6RfClZJg|200|left|Remake trailer}}
  +
{{Youtube|4RL14QF9PQw|200|left|New features trailer}}
  +
{{Youtube|-UBEeHlvsOI|200|left|Motion control trailer}}
  +
{{Youtube|i7TfxJDikqo|200|left|Master Quest trailer}}
  +
{{Youtube|09wBn4ux3N0|200|left|Robin and Zelda Williams ad #1}}
  +
{{Youtube|vu-N0ctQgKU|200|left|Robin and Zelda Williams ad #2}}
  +
  +
==External Links==
  +
*[http://www.zelda.com/ocarina3d/ Official North American site]
  +
*[http://www.nintendo.co.jp/3ds/aqej/#/ Official Japanese site]
  +
*[http://nintendo.co.kr/3DS/software/zelda3D/#/ Official Korean site]
  +
*[http://www.nintendo.tw/zelda/ Official Chinese site]
   
 
{{Ref}}
 
{{Ref}}
<br>
 
{{Names
 
|en=
 
|enM=
 
|ja= {{Japanese|願いの滝|Negai no taki}}
 
|jaM= Waterfall of Wishes
 
|es=
 
|esM=
 
|esS=
 
|esSM=
 
|esL=
 
|esLM=
 
|fr=
 
|frM=
 
|frF=
 
|frFM=
 
|frC=
 
|frCM=
 
|de=
 
|deM=
 
|it= Cascate delle Brame
 
|itM= Waterfall of Desires
 
|pt=
 
|ptM=
 
|ptP=
 
|ptPM=
 
|ptB=
 
|ptBM=
 
|nl=
 
|nlM=
 
|ru=
 
|ruM=
 
|ko=
 
|koM=
 
|ch=
 
|chM=
 
|chT=
 
|chTM=
 
|chS=
 
|chSM=
 
}}
 
{{ALTTPNavMap}}
 
   
  +
{{Games}}
[[Category:Bodies of Water]]
 
  +
[[Category:Places in A Link to the Past]]
 
[[Category:Dungeons in Ancient Stone Tablets]]
+
[[Category:Games|O]]
  +
[[Category:3D games|O]]
  +
[[Category:Remakes|O]]

Revision as of 18:32, 13 January 2016

Template:GameNav Template:Game The Legend of Zelda: Ocarina of Time 3D is a Nintendo 3DS remake of the Nintendo 64 game, Ocarina of Time. It was officially announced in E3 2010, where only a couple of screenshots of the introduction were released.[1][2][3] In the 2011 Game Developers' Conference, Satoru Iwata hinted at a June release date.[4] Japan's release date was later confirmed to be June 16, 2011,[5] followed by the European release date on June 17[6] and finally releasing in the U.S. on June 19, 2011.[7] The game also includes Template:OoTMQ, which was originally released for the Nintendo GameCube.[8]

Changes and Additions

Graphics

The 3DS version is the first port of Ocarina of Time that recreates the graphics, instead of simply porting over the N64 ones, to take advantage of the more powerful hardware and fit modern standards. It is the first version of the game that is not an emulation, as the GameCube and Wii versions are. As such, most textures are significantly more detailed, and many models consist of more polygons than the original. In addition, the frame rate has been increased to 30 FPS, compared to the original's 20 FPS. This reduces choppiness significantly.

Revamped Item System

The game includes an all-new system for equipping items. Specifically mentioned at the game's announcement were the Iron Boots, due to the constant swapping necessary in the Water Temple. Both the Iron Boots and Hover Boots have been converted into items, as the Iron Boots are in The Wind Waker and Twilight Princess. In addition, the three different arrow types are accessed in a "sub-menu" that is brought up when the player selects their bow twice in their inventory, rather than being treated as separate items. The new item system consists of two items that are mapped to the X and Y Buttons, and two touch-screen only slots that are labeled I and II. Any item can be mapped to these, and they can also be cleared. The item screen now allows players to organize their inventory themselves, rather than each item having a set spot on the subscreen. When acquired, items are automatically placed in the next available spot in the 4×5 grid. Selecting an item shows its full "collection" model on the upper screen, as well as a description, the description being a feature that was first implemented in Majora's Mask.

Controls and Gameplay

Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. The only part of the HUD still on the top screen is the A Button prompt, which has been redesigned to look transparent. From this bottom screen the player has quick access to their inventory, equipment, and map. The Ocarina is permanently assigned to the bottom-left. The bottom screen can also be tapped to switch between inventory, equipment, and map, making it much easier and quicker to switch between tunics, swords, and boots.[9] The bottom screen has a camera icon that can be tapped to switch to view mode, which can be controlled by using the Circle Pad. The camera can also be controlled by physically moving the 3DS around; for example, if the Nintendo 3DS is held up, Link will look up. The view mode is also used to aim projectile weapons, such as the Fairy Slingshot and Fairy Bow. If the L Button is held, it is possible to slightly look around and increase the viewing window by moving the 3DS; this may have been done to accommodate the smaller 3DS screen. Note that this cannot be done when an enemy is being targeted. Any time Navi wants to give advice, the view icon will be replaced with a Navi icon that can be touched to hear what she has to say, and her name will flash along the bottom of the top screen.[9]

Master Quest

To unlock the Template:OoTMQ for Ocarina of Time 3D, the main quest has to be completed first. Upon doing so, the player will have an option to choose between the Main Quest or the Master Quest after starting up the game, allowing a second playthrough of the game with redesigned dungeons. The entire game has been mirrored, similarly to Twilight Princess for the Wii, making Link right-handed as well as flipping the entire overworld map and the dungeons. In addition to the game being mirrored, all of the enemies and bosses cause twice as much damage to Link, which also applies to the Master Quest's own Boss Challenge version.

Boss Challenge

Main article: Boss Challenge
OoT3D Boss Challenge

The Boss Challenge selection screen

After defeating a boss, Link will have the option of battling against it once again after completing the Forest Temple. This can be done by going to his house and approaching his bed to have the option to go to sleep, which will allow him to rest up and recover his lost health.[10] From then, Link has the opportunity to fight against any boss he has already beaten.

In this new feature, battles will be timed, although they will still be played the same. Each time a boss is defeated during the Boss Challenge, the game will tally up the victory and show how many times that boss has been defeated as well as the record time.

After having defeated every boss once again, the Boss Gauntlet will be unlocked. In this mode, Link has to fight through every boss, one after another. At the end of each fight, the young hero will be rewarded with a Treasure Chest containing a power-up, such as Deku Nuts or hearts. Throughout the Boss Gauntlet mode, Link can only restore his life between battles by using any of the bottled items he might have with him.

Visions and Sheikah Stones

Template:Main list

OoT3D Visions Screen

The Visions selection screen

The main quest of Ocarina of Time 3D also implements a variation of the "Super Guide" feature to show players where to go next if they are stuck at a certain point in the game. This feature, which is simply called Visions, are short clips that demonstrate how to advance in the game instead of completing the puzzle directly for the player like in New Super Mario Bros. Wii.[11] These can be accessed via Sheikah Stones, which are larger, more animated versions of the Gossip Stones from the original game.[12] Link has the option to crawl inside these Sheikah Stones to bring up the Visions screen.[13] From here, the player can choose one of the Visions listed and get hints on how to complete the specified puzzle or defeat a boss.

Visions are not available in the Master Quest mode, and each Vision will only become available once a certain point in the game has been reached or the player has attempted to solve the puzzle.[14] Once a new Vision is unlocked, it will be labeled in red as "New" on the Visions screen, and it will be replaced with a green checkmark once the Vision has been watched. When the goal shown within the Vision is completed, a green "Clear" will appear next to it in the Vision selection screen.

Other Changes

Places

  • Ruined Castle Town is more intact, allowing the buildings to be identified as the Bazaar, Happy Mask Shop, etc.
  • The Happy Mask Shop has an almost completely new look, resembling a small mansion instead of a small shop. The interior of the shop also features the salesman's masks and backpack from Majora's Mask.
  • While in the back alleys of Castle Town, the camera will follow Link instead of staying in place.
  • The walls in most towns are given more detail, such as Dodongo cave art in Goron City and posters in Kakariko Village.
  • Various minor changes to the world geometry have been made, such as more slopes on the banks of the Hyrule Field section of Zora's River, and uneven steps leading up to Kakariko Village.
  • The Fishing Pond has been greatly redesigned, looking more realistic, and the Sinking Lure has changed locations.[verification needed]
  • The music no longer mutes certain instruments in the Lost Woods while trying to find Saria for the first time. The only area where instruments are muted is the area with the entrance to the Sacred Forest Meadow, where the player otherwise wouldn't be able to progress.
  • The Royal Family's Tomb now has a door at the beginning.
  • The Fire Medallion symbol is missing on the platform where Link has to use Din's Fire to open the entrance to the Shadow Temple, due to it possibly referencing a scrapped feature from the original game.
  • Instead of pre-rendered backgrounds, the 3DS version instead renders the areas in 3D like other areas.
  • The hidden grotto with two Wolfos in the Sacred Forest Meadow looks completely different. Instead of metallic walls that shift color as Link moves, the grotto features rock walls that shift color more subtly. Glowing particles fill the air.
  • The Kokiri still fade out of sight, but at a farther distance.

Temples/Dungeons

Water Temple OoT3D

The Water Temple with the new color-coded doors

File:3ds bridge at ganoncastle.png

The bridge to Ganon's Castle

  • The room in the Ice Cavern where the Serenade of Water is learned has been made to look much more realistic, with large ice structures, instead of the old star-like patterns on the wall.
  • The blood that covers the floor of the central room at the Bottom of the Well looks more realistic and is therefore harder to see.
  • A cutscene now plays when Link encounters the giant club-wielding Moblin near the Forest Temple, which shows him laughing and mocking Link. He also now has a new death animation.
  • The brickwork in the Forest Temple is now more noticeable, and no longer looks like simple tiles.
  • On the path which leads towards the lair of Phantom Ganon in the Forest Temple, there is an addition of several paintings along the wall.
  • A few Crystal Switches located behind bars have been moved, namely in the Water Temple and the Spirit Temple. This is due to Link not being able to hit objects through walls in the 3DS version.
  • More pillars have been added to the Temple of Time, and the carpet now extends the full length of the room. The floor now shows a reflection of the temple's world geometry. There is more space between the pillars and the wall, and the pillars are much thinner. There are also Triforce-shaped chandeliers and a visible ceiling.
  • The walls in Bongo Bongo's lair are now visible.
  • The bird figurehead of the boat in the Shadow Temple has been replaced with a Death-like figure in a red hood and releases smoke from its skull when moving.
  • The walls along the stairs to Ganondorf's lair are now covered in Hylian text that changes color periodically. The same effect can also be seen along the walls in the room where Link battles Twinrova.
  • The bridge to Ganon's Castle created by the Sages has a more refined design, complete with railing.
  • The room in which Link battles Ganondorf has been completely re-textured, making it look more refined and well-crafted.
  • It is no longer possible to jump off the elevator in the Forest Temple while it is moving
  • The Water Temple received the most prominent changes. Colorful borders direct Link towards the areas where he can raise/lower the water level, and some cutscene camera angles are changed to help the player solve puzzles.
  • A cutscene was added when first entering the Forest Temple that shows the Treasure Chest on the tree.

Characters

  • Sheik's model is now more curved and feminine, likely due to the debate regarding the character's gender. Sheik also now refers to the Boss Challenge mode in the Prelude of Light cutscene.
  • Navi now reminds the player to take a break every hour. She also suggests the player head to a Sheikah Stone if they appear to be having trouble in a dungeon.
  • Princess Ruto has been slightly redesigned to appear less prominently naked: she now has fins on her torso that act as a "bra".
  • A few of Ganondorf's voice files have been changed. His laugh when he meets Link at the drawbridge to Castle Town, for instance, sounds significantly different.
  • Animations of almost all characters in the game have been redone, often appearing more exaggerated and elaborate.
  • When Navi wants to talk to Link, the alert will be displayed at the bottom of the top screen (as the yellow button icons are no longer present).
  • Sometimes while battling and not attacking, adult Link twirls his sword in a nearly identical manner to Twilight Princess.
  • Wallmasters have a more detailed shadow that clearly resembles a hand, rather than the original circle.
  • Iron Knuckles no longer reveal a Gerudo head if the camera is manipulated to look through the armor. This is due to the original Iron Knuckles likely using a preliminary version of Nabooru's model. Several differences, like chainmail covering the mouth, and loop earrings, can be observed in the otherwise-unused model in the original game. The Iron Knuckles' subtle Gerudo-like arms and chest can still be observed when enough armor is destroyed.
  • Navi's hint for the Shabom enemy has changed completely, now advising the player to run away instead of slashing at it.
  • The Fabulous Five Froggish Tenors in Zora's River have been remapped to closer match the 3DS's button/ocarina note layout.

Items

  • Some names of items have been changed, such as the Odd Potion being renamed to Odd Poultice and the Gerudo's Membership Card to Gerudo Token.
  • The Stone of Agony has been changed to the Shard of Agony, as no rumble pack is present on the 3DS. Instead of rumbling the controller, the shard will flash in the top-left corner of the screen and an audible tone will play to signify a secret nearby.
  • All item descriptions can be quickly skipped.
  • It is now possible to read the songs while playing the Ocarina. The Ocarina can either be played with the physical buttons or with the Touch Screen. In terms of the Ocarina's button positions, the L Button replaces the A Button from the original version.
  • The Boomerang can now be called to Link instantly instead of having to wait for its return.
  • When equipped, both the Giant's Knife and Biggoron's Sword now have their own sheath visible on Link's back (both have the same sheath design) rather than having the Master Sword's sheath and changing to the Master Sword model when sheathed.
    • There are some instances where if the broken Giant's Knife is equipped. It will have its normal, exclusive sheath but is automatically changed to the Master Sword's sheath when crouch guarding and L-Target guarding.
  • The Giant's Knife and Biggoron's Sword each have different in-game designs. The Giant's Knife's pommel is light blue (the same color as its crossguard), while the Biggoron's Sword's pommel is now golden (the same color as the crossguard's Goron-emblem).
  • Cojiro does not crow when Link enters the Lost Woods.
  • Equipping Fire, Ice, and Light arrows is now done through a small sub-menu on the touch screen.
  • When aiming with the Hookshot, the red aiming pointer is now replaced by a red laser. It also shows an extra red ring when the Hookshot is pointing at a viable target Link can reach by grappling onto it.
  • The Hover Boots now cause the pace of Link's running animation to be more brisk and fast-paced. However, this does not affect the running speed in any way, as the running speed remains the same as in the original with the Hover Boots.

Miscellaneous

  • The European/Australian version uses British English.
  • The death count in the file selection screen has been removed.
  • Some of the dialogue has been altered (mostly to account for the different controls). A notable change is replacing "he or she will die" with "we will die" in the Kokiri Forest.
    • In the Japanese version, all lines that originally contained commas (、) have now been replaced with spaces. Some dialogue are also more simplified, having words that were originally written in Hiragana changed to their Kanji forms, and sometimes even vice versa.
    • The Japanese version now has Furigana.
  • Various plants from Nintendo's Pikmin series now appear in various places as Easter eggs.[citation needed]
  • Several glitches and bugs from the original game have been fixed, most notably the one that prevents Link from obtaining the Deku Nut upgrade in the Forest Stage after obtaining the Poacher's Saw.
  • ReDeads' masks now resemble their official artwork and looks separate from the Spooky Mask. Most noticeably, their teeth are now shown.
  • The forest icon now has only three arms instead of four, most notable on the Forest Medallion. Curiously, certain icons in the Forest Temple (such as above doors) still have four arms.
  • Artwork from Skyward Sword appears as an Easter egg behind the boxes in the soup room in Gerudo Fortress, behind the jars in Malon's home in Lon Lon Ranch, and in the Bombchu Shop in the alleyways of the Castle Town market.
  • During the ending, after Link lays the Master Sword back in its pedestal, he has the shield he last wore as a child.
  • Music continues to play during the cutscene where Nabooru is captured by Twinrova.
  • During the trading sequence, the in-game description of the items received will tell Link where to go next, as well as informing that the arrows on the map indicate the place where the young hero must go.
  • L-Targeting is a tad touchier, and Navi will often target things behind Link.
  • Standard swinging of the Biggoron's Sword no longer makes Link rotate slightly.
  • The graphics have been noticeably brightened up significantly during the final boss, which is now viewable in its entirety.
  • Water looks a bit less clear.
  • While it is still possible to roll after a fall, the game is much pickier about when it can be done. Most of the time, it cannot be done where it could be done in the original.[verification needed]
  • Text scrolls far faster than in the original game and more of it can be quickly skipped.
  • Some text coloring has changed; some text that was red in the original is now blue.
  • Conversational text is not centered anymore.
  • The Great Deku Tree's Early Modern English features more accurate usage (ex. "I entreat thee" instead of "I entreat ye"). He also references the hint-giving Sheikah Stones in his speech after Link clears the first dungeon.
  • Many camera angles have changed, mostly the zoom-ins that occur when talking or reading signs.
  • Loading times are slightly longer. Some cutscenes also take more time to play through.
  • Footstep sounds are changed for certain materials.
  • During the battle with Ganondorf, stunning him with a Light Arrow causes the game to slow down to a crawl for a few seconds. It is unknown if this was intentional or not, as sound continues to play normally; however, it is likely not, as the slowdown is extremely choppy.
  • Link has an extra strap for his scabbard that was previously added to his Majora's Mask model.
  • In the original game, the Hylian Shield had a plain metal back while being shown when retrieved from a chest, but when equipped by Link, it had a wooden back. The 3DS version consistently has a wooden back.
  • The game now has an E 10+ rating as opposed to the original's E. The E 10+ rating was not in place when the game was first released.
  • Bugs dropped for Magic Bean Hole Gold Skulltulas cannot be recaptured.
  • At Fairy Fountains, Fairies will only be used one at a time when Link walks into them.
  • A new credits sequence for the 3DS version staff now plays at the end of the original credits. It features a new orchestral medley of various songs from the game.
  • Rolling while running does not halt abruptly at the end of the roll as much as in the original, giving the rolls much more control. This also applies to the Hover Boots.

Reception

Template:Sectstub Like the original game, Ocarina of Time 3D garnered nearly universal critical acclaim. Official Nintendo Magazine notably gave the game their highest-ever review score of 98%. The game has been commercially successful as well, having sold 3.77 million copies worldwide as of June 2015.[15]

Limited Editions

TLoZ-OoT-LE

The Australian Ocarina Edition

In North America and Europe, a special limited edition 3DS bundle was released. It featured a Cosmo Black console marked with the Royal Crest, the Template:It, the Goddess's Harp, and all letters in gold, plus a copy of the game. A collector's pre-sale box featuring the golden box art and a double sized poster was also included when pre-ordering the game in Europe. In Greece, pre-order bonuses included a green cap, a keychain, a plastic Ocarina of Time replica, a 3DS pouch, a can of Great Deku Tree seeds, and a copy of the game.

In Australia, another limited edition, called Ocarina Edition, was released. It included a copy of the game, a plastic Ocarina of Time replica, song sheets for "Zelda's Lullaby" and "Epona's Song," and a link to download additional song sheets.

Completion Records

Main article: Speedrun Records
Time Performer Date Notes

Gallery

Box Art

Illustrations

Game Icon

E3 2010

Nintendo World 2011

GDC 2011

Video Gallery

Ocarina of Time 3D trailer
Remake trailer
New features trailer
Motion control trailer
Master Quest trailer
Robin and Zelda Williams ad #1
Robin and Zelda Williams ad #2

External Links

References

Games

TLoZ Link Kneeling Artwork Zelda Logo BoTW Era BotW Link Shooting Artwork

Main SeriesSpin-OffOther