Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
m (Adding some stuff that I'll put into pages later.)
 
m (Text replace - "{{Japanese|" to "{{Romanize|")
 
Line 1: Line 1:
  +
{{Place
{{User:Pakkun/nav}}
 
  +
|name = Flight Control Platform
== Macron ==
 
  +
|image = [[File:Flightcontrol.jpg|220px]]
{|
 
  +
|caption =
|-
 
  +
|game = {{TWW}}
| Ā || ā
 
  +
|inhab = [[Willi]]<br>[[Obli]]<br>[[Old Man Ho Ho]]
|-
 
  +
|items = [[Piece of Heart]]<br>[[Platform Chart]]<br>[[Island Hearts Chart]]
| Ē || ē
 
  +
|related =
|-
 
  +
}}
| <center>Ī</center> || <center>ī</center>
 
  +
The '''Flight Control Platform''' is an island in {{TWW}}. It is a small wooden structure east of [[Dragon Roost Island]] where the [[Bird-Man Contest]] minigame is hosted.<ref>{{Cite|Greetings, O person who has surely come to take the challenge of the big sky! This is where you can register for the Official Rito Tribe Bird-Man Contest!|Willi|TWW}}</ref>
|-
 
| Ō || ō
 
|-
 
| Ū || ū
 
|}
 
   
  +
{{Fishman|Flight Control Platform|To the west of here, over on Dragon Roost Island, you'll see all kinds of rocks. Big ones, little ones...you get the picture. Anyway, they say that long ago, there used to be treasure hidden inside these things. Who knows? There may still be some left, so you should open your eyes and take a good look around...from as high-up as the sun to as low-down as your toes!}}
== Name Box ==
 
   
  +
{{Tingle|Flight Control Platform|The Rito people have always held contests in that area.}}
<pre><nowiki>{{Names
 
|width=
 
|nwidth=
 
|en=
 
|enM=
 
|ja=
 
|jaM=
 
|es=
 
|esM=
 
|esS=
 
|esSM=
 
|esL=
 
|esLM=
 
|fr=
 
|frM=
 
|frF=
 
|frFM=
 
|frC=
 
|frCM=
 
|de=
 
|deM=
 
|it=
 
|itM=
 
|pt=
 
|ptM=
 
|ptP=
 
|ptPM=
 
|ptB=
 
|ptBM=
 
|nl=
 
|nlM=
 
|ru=
 
|ruM=
 
|ko=
 
|koM=
 
|ch=
 
|chM=
 
|chT=
 
|chTM=
 
|chS=
 
|chSM= }}</nowiki></pre>
 
   
  +
{{clear|left}}
<pre><nowiki>{{Names Table
 
  +
==Features and Overview==
|name1=
 
  +
The Flight Control Platform is operated by [[Willi]] and [[Obli]], a pair of [[human]] siblings dressed as [[Rito]]s.<ref>{{Cite|Willi used to be a very average carpenter of Windfall. He so longed to soar the skies that he began dressing as a Rito. He's the younger of a laudable pair of siblings.|Willi figurine description|TWW}}</ref><ref>{{Cite|Obli has such an unhealthy obsession with the Ritos that he's begun dressing as a Rito and running the famed Bird-Man Contest. He's the older of the laudable brother who host the contest.|Obli figurine description|TWW}}</ref> On the first level of the Flight Control Platform, [[Old Man Ho Ho]] can be found staring at the distant banner.<ref>{{Cite|Ho ho! All the way over there? I see! I see! Quite so!|Old Man Ho Ho|TWW}}</ref>
|name2=
 
|name3=
 
|name4=
 
|name5=
 
|name6=
 
   
  +
A [[Submarine]] can be found southwest of the Flight Control Platform. To open the [[Treasure Chest]] at the end of the Submarine, [[Link]] must press the step [[switch]] inside, spawning enemies that he must then defeat. Within the chest is the [[Platform Chart]], showing the locations of all the [[Lookout Platform]]s. In addition, after collecting and opening the [[Treasure Chart]] guarded in the [[Four-Eye Reef]], Link can retrieve the [[Island Hearts Chart]].
|en1=
 
|en2=
 
|en3=
 
|en4=
 
|en5=
 
|en6=
 
   
  +
===Bird-Man Contest===
|ja1=
 
  +
{{Main|Bird-Man Contest}}
|ja2=
 
  +
The brothers that control the Flight Control Platform challenge Link to a minigame, the Bird-Man Contest. Using the [[Deku Leaf]] as well as the [[Whirlwind (Object)|updrafts]] present in the sea, Link must fly across a long stretch of sea past a goal post. If the goal is reached, the Bird-Man Contest yields a [[Piece of Heart]] as the prize. Willi also tells Link how far he flew, with the goal post being 250 yards from the Flight Control Platform.<ref>{{Cite|Your current record is...an impressive # yards!!!|Willi|TWW}}</ref>
|ja3=
 
|ja4=
 
|ja5=
 
|ja6=
 
   
  +
===Minor Enemies and Traps===
|es1=
 
|es2=
 
|es3=
 
|es4=
 
|es5=
 
|es6=
 
 
|fr1=
 
|fr2=
 
|fr3=
 
|fr4=
 
|fr5=
 
|fr6=
 
 
|de1=
 
|de2=
 
|de3=
 
|de4=
 
|de5=
 
|de6=
 
 
|it1=
 
|it2=
 
|it3=
 
|it4=
 
|it5=
 
|it6=
 
 
|pt1=
 
|pt2=
 
|pt3=
 
|pt4=
 
|pt5=
 
|pt6=
 
 
|nl1=
 
|nl2=
 
|nl3=
 
|nl4=
 
|nl5=
 
|nl6=
 
 
|ru1=
 
|ru2=
 
|ru3=
 
|ru4=
 
|ru5=
 
|ru6=
 
 
|ko1=
 
|ko2=
 
|ko3=
 
|ko4=
 
|ko5=
 
|ko6=
 
 
|ch1=
 
|ch2=
 
|ch3=
 
|ch4=
 
|ch5=
 
|ch6=
 
}}</nowiki></pre>
 
 
== Katakana ==
 
{|
 
|-
 
| || ア || イ || ウ || エ || オ
 
|-
 
| '''K''' || カ || キ || ク || ケ || コ
 
|-
 
| '''S''' || サ || シ || ス || セ || ソ
 
|-
 
| '''T''' || タ || チ || ツ || テ || ト
 
|-
 
| '''N''' || ナ || ニ || ヌ || ネ || ノ
 
|-
 
| '''H''' || ハ || ヒ || フ || ヘ || ホ
 
|-
 
| '''M''' || マ || ミ || ム || メ || モ
 
|-
 
| '''Y''' || ヤ || || ユ || || ヨ
 
|-
 
| '''R''' || ラ || リ || ル || レ || ロ
 
|-
 
| '''W''' || ワ || || || ヲ ||
 
|-
 
| '''-''' || ン || ー || ッ || ||
 
|-
 
| '''-''' || ァ || ィ || ゥ || ェ || ォ
 
|-
 
| '''-''' || ャ || || ュ || || ョ
 
|-
 
| '''G''' || ガ || ギ || グ || ゲ || ゴ
 
|-
 
| '''Z''' || ザ || ジ || ズ || ゼ || ゾ
 
|-
 
| '''D''' || ダ || ヂ || ヅ || デ || ド
 
|-
 
| '''B''' || バ || ビ || ブ || ベ || ボ
 
|-
 
| '''P''' || パ || ピ || プ || ペ || ポ
 
|}
 
 
==Transparency Testing==
 
[[File:PakkunTransparencyTest.png|500px]]
 
[[File:PakkunTransparencyTest2.png|250px]]
 
 
==To Do Images==
 
Just keeping tabs on what I need to do.
 
 
<gallery>
 
<gallery>
  +
File:Green ChuChu TWW.png|[[Green ChuChu]]s
File:Zelda OoX.png|The white pixels surrounding the art
 
File:BottledBugs(OoT).png|
+
File:Miniblin.png|[[Miniblin]]s
File:Chateau Romani MM.png|
+
File:Red ChuChu TWW.png|[[Red ChuChu]]s
File:Forest Firefly.png|
+
File:Wizzrobe Figurine TWW.png|[[Wizzrobe]]s
File:FSA Green Link.png|
 
File:FSA Burn Link.png|
 
File:Four Links.png|Hammer
 
File:TMC Link.png|Top of Scabbard
 
File:TMC Link 07.png|Between right arm and shield
 
File:Minish Link 03.png|Scabbard
 
File:TP Link.png|
 
File:TP Link Concept.png|
 
File:TP Link 03.png|Gap at bottom of shield
 
File:Ordon Link.png|
 
File:TP Wolf-Midna Art.png|
 
 
</gallery>
 
</gallery>
   
  +
{{Ref}}
==Icon Images==
 
{|
 
|-
 
| [[File:SS Button A.png|20px]] || 20px
 
|-
 
| [[File:SS Button B.png|18px]] || 18px
 
|-
 
| [[File:SS Button Minus.png|17px]] || 17px
 
|-
 
| [[File:SS Button Plus.png|17px]] || 17px
 
|-
 
| [[File:SS Button 1.png|18px]] || 18px
 
|-
 
| [[File:SS Button 2.png|18px]] || 18px
 
|-
 
| [[File:SS Button C.png|20px]] || 20px
 
|-
 
| [[File:SS Button Z.png|20px]] || 20px
 
|-
 
| [[File:SS Control Neutral.png|20px]] || 20px
 
|-
 
| [[File:SS Control Up.png|20px]] || 20px
 
|-
 
| [[File:SS Control Down.png|20px]] || 20px
 
|-
 
| [[File:SS Control Left.png|20px]] || 20px
 
|-
 
| [[File:SS Control Right.png|20px]] || 20px
 
|-
 
| [[File:SS D-Pad Neutral.png|22px]] || 22px
 
|-
 
| [[File:SS D-Pad Up.png|22px]] || 22px
 
|-
 
| [[File:SS D-Pad Down.png|22px]] || 22px
 
|-
 
| [[File:SS D-Pad Left.png|22px]] || 22px
 
|-
 
| [[File:SS D-Pad Right.png|22px]] || 22px
 
|-
 
| [[File:SS Arrow Up.png|20px]] || 20px
 
|-
 
| [[File:SS Arrow Down.png|20px]] || 20px
 
|-
 
| [[File:SS Arrow Left.png|20px]] || 20px
 
|-
 
| [[File:SS Arrow Right.png|20px]] || 20px
 
|-
 
| [[File:SS X Icon.png|15px]] || 15px
 
|-
 
| [[File:SS Icon Thing.png|20px]] ||
 
|}
 
   
  +
{{Names
==Spacial Estimation Project==
 
  +
|ja= {{Romanize|飛行やぐら|Hikō Yagura}}
:'''I posted this to a Skype chat.'''
 
  +
|jaM= Flight Scaffolding
 
  +
|es= Andamio de vuelo
After roughly three miles, objects on the horizon start hiding behind the curvature of the Earth.
 
  +
|esM= Flight Scaffolding
 
  +
|fr= Tour de l'Envol
This effect is present in TWW (standing on Dragonroost Island's shore, you can see Windfall Island descending), so I wonder if you could estimate just how large the Great Sea is.
 
  +
|frM= Flight Tower
 
  +
|de= {{de|Flugplatz}}
I guess you could, if you took screenshots and studied the ratio of the emergence from the sea on the horizon. As soon as the lower half started visibly sinking after some increment of space, you could measure that as being the 5 kilometer limit.
 
  +
|deM= Air Field
 
  +
|it= Piattaforma di Volo
Then I guess it's just a matter of how long it takes you to get to that point. With Windfall as the center point, you could estimate the distance to the edge of the Great Sea without linear deviation.
 
  +
|itM= Flight Platform
 
And further, you could estimate just how fast the boat goes crusing and sailing.
 
 
Then you could measure just how fast the King of Red Lions had to have been moving from the Forsaken Fortress to transport Link to Windfall within a reasonable amount of time (based on how long he likely would be unconscious).
 
 
I cruised from the Forsaken Fortress to Windfall myself, and that took about 2-3 1/2 days.
 
 
But I imagine that was inconsistent with the plot, as I doubt Link would remain unconscious for that long.
 
 
I guess you could measure the time by traveling directly from Windfall out into the sea, then finding the proper distance for this effect to happen, then head straight back to Windfall, timing yourself on the return trip.
 
 
I'd likely do it via cruising for smaller increments, but you could also put it into perspective of sailing by measuring the average times it takes to sail v. cruise to a location from a specific point.
 
 
I guess I should start by estimating how many times faster sailing is than cruising within a closed environment.
 
 
==Japanese Romanization Standards==
 
[[Community:Zelda Wiki|Zelda Wiki]]'s Romanization standards are derived from the [[Wikipedia:Hepburn romanization|modern Hepburn Romanization]] standards which determines how [[Wikipedia:Romaji|Rōmaji]] (writing Japanese characters using the Latin alphabet) is to be written. The Japanese language has three main forms of writing: [[Wikipedia:Kanji|Kanji]], [[Wikipedia:Hiragana|Hiragana]] and [[Wikipedia:Katakana|Katakana]]. Kanji and Hiragana are used to represent original Japanese words, while Katakana is used for loanwords and names. Every instance of Japanese is to be surrounded by the [[:Template:Japanese|Japanese template]], like:
 
<nowiki>{{Japanese|リンク|Rinku|Link}}</nowiki>
 
which looks like:
 
{{Japanese|リンク|Rinku|Link}}
 
 
==Basics==
 
Hiragana and Katakana should be transliterated with modern Hepburn Romanization as shown in [[Wikipedia:Hiragana#Table of hiragana|this table]] and [[Wikipedia:Katakana#Table of katakana|this table]] respectively.
 
 
You should only capitalize the first letter of a word in Rōmaji and leave the rest lower case. Hence ゼルダ reads as ''Zeruda'' rather than ''zeruda'' or ''ZERUDA''. In the case of multiple words, the first letter of each word, except for [[Wikipedia:Japanese particles|particles]], is to be capitalized. ゼルダの伝説 (ゼルダのでんせつ) would yield ''Zeruda no Densetsu''. Kanji that combine into one word only have the first letter capitalized as well; separate Kanji, however, are considered two different words, so the first letter of each would be capitalized.
 
 
===Extended Vowels===
 
Japanese characters often use extended vowels which are marked by [[Wikipedia:Chōonpu|Chōonpu]] (ー) symbols for Katakana and repeated vowel letters for Hiragana. To Romanize these characters, you should always use [[Wikipedia:Macron|Macrons]] ('''Ā Ī Ū Ē Ō ā ī ū ē ō''') to indicate a longer vowel rather than repeating the vowel letters.
 
 
Here is an example of how Hiragana and Katakana are to be Romanized:
 
 
{| class="wikitable" style="text-align: left; margin: 0 0 1em 1em; border: 1px solid #{{ZWborder}}; background-color: #{{ZWbgcolor}}; border-collapse: collapse; font-size: 95%;" cellpadding="2"
 
|-
 
! rowspan="1" |Hiragana
 
! rowspan="1" |Katakana
 
! rowspan="1" |Rōmaji
 
! rowspan="1" |Improper Rōmaji
 
</font>
 
|-
 
| ああ
 
| アー<br>アア
 
| ā
 
| aa<br>ah
 
|-
 
| いい
 
| イー<br>イイ
 
| ī
 
| ii<br>ee
 
|-
 
| うう
 
| ウー<br>ウウ
 
| ū
 
| uu<br>oo
 
|-
 
| ええ
 
| エー<br>エエ
 
| ē
 
| ee<br>eh
 
|-
 
| おお<br>おう
 
| オー<br>オオ<br>オウ
 
| ō
 
| ou<br>oo<br>oh
 
|}
 
 
In use, this would look like:
 
*{{Japanese|王|Ō}}
 
*{{Japanese|ゆうき|Yūki}}
 
*{{Japanese|ルピー|Rupī}}
 
 
There are, however, exceptions to this. In the case of vowel stops presented by Kanji, if one Kanji ends in a letter and the next Kanji begins in the same letter, macrons are not to be used. For example, 王失う (おううしなう) is written ''Ōushinau'' and 夕憂い (ゆううい) is written ''Yūurei''. Macrons are also not to be used if a Kanji letter is followed by a Hiragana letter. For example, 生う (おう) is written like ''Ou'', rather than Ō. However, 呪おう or 呪王 (のろおう) would be written as Noroō.
 
 
Ei (えい/エイ) is not to be written with the ē macron.
 
 
===Romanizing Special Characters===
 
Certain letters in Kana are combined with smaller-scaled versions of regular Kana letters to pronounce words otherwise unavailable in the alphabet and are often used for loanwords. These letters are always smaller versions of vowels, which have their own characters. An exception to this is the letter {{Japanese|ヴ|Vu}}, in which it can instead be used alone to create its own special character. When {{Japanese|ウ|U}} is followed by smaller-scaled vowel letters, the "U" is Romanized as "W" instead.
 
 
''Zu'' is written for both ず and づ rather than ''dzu'', while ''Ji'' is written for じ and ぢ, rather than ''dzi'' or ''dji''. Letters following し/シ (''Shi''), ち/チ (''Chi'') and じ/ジ (''Ji'') replace the ''i'' and are not to be followed by the letter ''y'', but the h is retained for ''Shi'' and ''Chi'' letters. For example, しゃ/シャ produces ''Sha'' and ちゃ/チャ produces ''Cha'' (rather than ''Shya'' and ''Chya'') while じゃ/ジャ yields ''Ja'' rather than ''Jya''. For other consonants, however, the ''y'' '''is''' to be retained; for example, きゃ/キャ would result in ''Kya''.
 
 
Below is a list of commonly-used examples.
 
 
{| class="wikitable collapsible collapsed" style="text-align: left; margin: 0 0 1em 1em; border: 1px solid #{{ZWborder}}; background-color: #{{ZWbgcolor}}; border-collapse: collapse; font-size: 95%;" cellpadding="2"
 
|-
 
! colspan=3 width=300px | Special Characters
 
|-
 
! Kana
 
! Rōmaji
 
! Example
 
|-
 
| きゃ<br>キャ
 
| Kya
 
| {{Japanese|脚韻|Kyakuin|Rhyme}}<br>{{Japanese|キャノン|Kyanon|Cannon}}
 
|-
 
| きゅ<br>キュ
 
| Kyu
 
| {{Japanese|九|Kyū|Nine}}<br>{{Japanese|キューブ|Kyūbu|Cube}}
 
|-
 
| キェ
 
| Kye
 
| {{Japanese|キェルシー|Kyerushī|Kelsy}}
 
|-
 
| きょ<br>キョ
 
| Kyo
 
| {{Japanese|強兵|Kyōhei|Powerful Army}}<br>{{Japanese|キョスク|Kyosuku|Kiosk}}
 
|-
 
| しゃ<br>シャ
 
| Sha
 
| {{Japanese|感謝|Kansha|Gratitude}}<br>{{Japanese|シャンパン|Shanpan|Champagne}}
 
|-
 
| しゅ<br>シュ
 
| Shu
 
| {{Japanese|秋|Shū|Autumn}}<br>{{Japanese|ラッシュ|Rasshu|Rush}}
 
|-
 
| シェ
 
| She
 
| {{Japanese|シェル|Sheru|Shell}}
 
|-
 
| しょ<br>ショ
 
| Sho
 
| {{Japanese|少年|Shōnen|Boy}}<br>{{Japanese|ショップ|Shoppu|Shop}}
 
|-
 
| ちゃ<br>チャ
 
| Cha
 
| {{Japanese|茶|Cha|Tea}}<br>{{Japanese|チャアジ|Chāji|Charge}}
 
|-
 
| ちゅ<br>チュ
 
| Chu
 
| {{Japanese|忠愛|Chūai|President}}<br>{{Japanese|ピカチュウ|Pikachū}}
 
|-
 
| チェ
 
| Che
 
| {{Japanese|チェリー|Cherī|Cherry}}
 
|-
 
| ちょ<br>チョ
 
| Cho
 
| {{Japanese|朝露|Chōro|Morning Dew}}<br>{{Japanese|チョコレート|Chokorēto|Chocolate}}
 
|-
 
| ツァ
 
| Tsa
 
| {{Japanese|ツァイトガイスト|Tsaitogaisuto|Zeitgeist}}
 
|-
 
| ツィ
 
| Tsi
 
| {{Japanese|ツィンマーマン|Tsinmāman|Zimmerman}}
 
|-
 
| ツェ
 
| Tse
 
| {{Japanese|ツェン|Tsen|Tseng}}
 
|-
 
| ツォ
 
| Tso
 
| {{Japanese|ツォンガ|Tsonga}}
 
|-
 
| ティ
 
| Ti
 
| {{Japanese|ティンパニ|Tinpani|Timpani}}
 
|-
 
| トゥ
 
| Tu
 
| {{Japanese|カートゥーン|Kātūn|Cartoon}}
 
|-
 
| にゃ<br>ニャ
 
| Nya
 
| {{Japanese|にゃあ|Nyā|Meow}}<br>{{Japanese|ニャース|Nyāsu|Meowth}}
 
|-
 
| にゅ<br>ニュ
 
| Nyu
 
| {{Japanese|入|Nyū|Enter}}<br>{{Japanese|ニュース|Nyūsu|News}}
 
|-
 
| にょ<br>ニョ
 
| Nyo
 
| {{Japanese|如実|Nyojitsu|Reality}}<br>{{Japanese|ニョッキ|Nyokki|Gnocchi}}
 
|-
 
| ひゃ<br>ヒャ
 
| Hya
 
| {{Japanese|百|Hyaku|One Hundred}}
 
|-
 
| ひゅ<br>ヒュ
 
| Hyu
 
| {{Japanese|ひゅうひゅう|Hyūhyū|Whistling}}<br>{{Japanese|ヒューマン|Hyūman|Human}}
 
|-
 
| ひょ<br>ヒョ
 
| Hyo
 
| {{Japanese|票|Hyō|Ticket}}
 
|-
 
| ファ
 
| Fa
 
| {{Japanese|ファンタジー|Fantajī|Fantasy}}
 
|-
 
| フィ
 
| Fi
 
| {{Japanese|フィルム|Firumu|Film}}
 
|-
 
| フェ
 
| Fe
 
| {{Japanese|フェリー|Ferī|Ferry}}
 
|-
 
| フォ
 
| Fo
 
| {{Japanese|フォーム|Fōmu|Form}}
 
|-
 
| みゃ<br>ミャ
 
| Mya
 
| {{Japanese|脈|Myaku|Pulse}}<br>{{Japanese|ミャリー|Myar ī|Merry}}
 
|-
 
| みゅ<br>ミュ
 
| Myu
 
| {{Japanese|ミュージカル|Myūjikaru|Musical}}
 
|-
 
| みょ<br>ミョ
 
| Myo
 
| {{Japanese|冥|Myō|Dark}}<br>{{Japanese|ミョウバン|Myōban|Alum}}
 
|-
 
| りゃ<br>リャ
 
| Rya
 
| {{Japanese|略号|Ryakugō|Code}}<br>{{Japanese|リャマ|Ryama|Lama}}
 
|-
 
| りゅ<br>リュ
 
| Ryu
 
| {{Japanese|隆運|Ryūun|Prosperity}}<br>{{Japanese|リュート|Ryūto|Lute}}
 
|-
 
| りょ<br>リョ
 
| Ryo
 
| {{Japanese|猟人|Ryōto|Hunter}}
 
|-
 
| ぎゃ<br>ギャ
 
| Gya
 
| {{Japanese|逆|Gyaku|Reverse}}<br>{{Japanese|ギャラリー|Gyararī|Gallery}}
 
|-
 
| ぎゅ<br>ギュ
 
| Gyu
 
| {{Japanese|牛角|Gyūkaku|Horns}}
 
|-
 
| ギェ
 
| Gye
 
| {{Japanese|ギェンツェン・ノルブ|Gyentsen Norubu|Gyaincain Norbu}}
 
|-
 
| ぎょ<br>ギョ
 
| Gyo
 
| {{Japanese|僥|Gyō|Luck}}<br>{{Japanese|ギョーム|Gyōmu|Guillame}}
 
|-
 
| じゃ<br>ジャ
 
| Ja
 
| {{Japanese|邪鬼|Jaki|Evil Spirit}}<br>{{Japanese|ジャニス・ジョプリン|Janisu Jopurin|Janice Joplin}}
 
|-
 
| じゅ<br>ジュ
 
| Ju
 
| {{Japanese|俊|Jun|Genius}}<br>{{Japanese|ジュリアス|Juriasu|Julius}}
 
|-
 
| ジェ
 
| Je
 
| {{Japanese|ジェダイ|Jedai|Jedi}}
 
|-
 
| じょ<br>ジョ
 
| Jo
 
| {{Japanese|女|Jo|Girl}}<br>{{Japanese|ジョン・レノン|Jon Renon|John Lennon}}
 
|-
 
| びゃ<br>ビャ
 
| Bya
 
| {{Japanese|白|Byaku|White}}
 
|-
 
| びゅ<br>ビュ
 
| Byu
 
| {{Japanese|誤謬|Gobyū|Mistake}}<br>{{Japanese|ビュー|Byū|View}}
 
|-
 
| びょ<br>ビョ
 
| Byo
 
| {{Japanese|病菌|Byōkin|Virus}}
 
|-
 
| ぴゃ<br>ピャ
 
| Pya
 
| {{Japanese|六百|Roppyaku|Six Hundred}}
 
|-
 
| ぴゅ<br>ピュ
 
| Pyu
 
| {{Japanese|コンピューター|Konpyūtā|Computer}}
 
|-
 
| ぴょ<br>ピョ
 
| Pyo
 
| {{Japanese|論評|Ronpyō|Comment}}
 
|-
 
| ウァ
 
| Wa
 
| <center>{{exp|This is more commonly replaced by ワ, 'Wa'|<u>*</u>}}</center>
 
|-
 
| ウィ
 
| Wi
 
| {{Japanese|ウィキ|Wiki}}
 
|-
 
| ウォ
 
| Wo
 
| {{Japanese|ウォール|Wōru|Wall}}{{exp|This is sometimes replaced by the singular character ヲ, 'Wo'|<u>*</u>}}
 
|-
 
| ヴァ
 
| Va
 
| {{Japanese|ヴァイオリン|Vaiorin|Violin}}
 
|-
 
| ヴィ
 
| Vi
 
| {{Japanese|ヴィクトリ|Vikutori|Victory}}
 
|-
 
| ヴ
 
| Vu
 
| {{Japanese|ライヴ|Raivu|Live}}
 
|-
 
| ヴェ
 
| Ve
 
| {{Japanese|ヴェンデッタ|Vendetta}}
 
|-
 
| ヴォ
 
| Vo
 
| {{Japanese|ヴォーカル|Vōkaru|Vocal}}
 
|-
 
| ディ
 
| Di
 
| {{Japanese|ディスコ|Disuko|Disco}}
 
|-
 
| ドゥ<br>デュ<!--ラララ!!-->
 
| Du
 
| {{Japanese|デュウ|Dū|Dew}}<br>{{Japanese|デュエル|Dueru|Duel}}
 
|-
 
|}
 
 
====ッ and っ====
 
When a consonant is preceded by a small ''Tsu'' letter, it indicates that the consonant is supposed to be repeated. For example, タックリー reads as ''Ta'''kk'''urī'' and 漆黒 (しっこく) reads as ''Shi'''kk'''oku''. While this is more prevalent in Katakana, it also exists in Hiragana.
 
 
As a rare exception, っし should be Romazined as ''sshi'' while っち should be Romanized as ''tchi'', instead of ''cchi''.
 
 
====ン and ん====
 
When Romanizing ''n'' from Hiragana and Katakana, the letter "n" is usually written as-is: ''n''. Only during the translation section of the Japanese template for Katakana can ''n'' be alternated with "m". In this case, the word is likely a loanword where the ''n'' is followed by a [[Wikipedia:Labial consonant|labial consonant]], such as m, b and p. For example, [[Impa]]'s Japanese name reads {{Japanese|インパ|Inpa}}, but can be translated as "Impa". The letter ''n'' in Hiragana is never exchanged for "m", as 印判 (いんぱん) is written as ''Inpan''. However, unless it is pertinent to an equivalent English word, you should always Romanize it as ''n''. ''N''s at the end of words always result in the Romanized letter ''n''.
 
 
===Particles===
 
As aforementioned, [[Wikipedia:Japanese particles|Japanese particles]] are not to be capitalized. On rare occasions, some Hiragana characters are Romanized alternatively from how they normally would be. This is only when they are used as grammatical particles. These rare examples are:
 
 
{| class="wikitable" style="text-align: left; margin: 0 0 1em 1em; border: 1px solid #{{ZWborder}}; background-color: #{{ZWbgcolor}}; border-collapse: collapse; font-size: 95%;" cellpadding="2"
 
|-
 
! rowspan="1" |Particle
 
! rowspan="1" |Example
 
</font>
 
|-
 
|{{Japanese|は|Wa}}
 
|{{Japanese|車は新しいです|Kuruma wa Atarashī desu}}
 
|-
 
|{{Japanese|へ|E}}
 
|{{Japanese|日本へようこそ|Nihon e Yōkoso}}
 
|-
 
|{{Japanese|を|O}}
 
|{{Japanese|空を飛ぶ|Sora o Tobu}}
 
|}
 
 
= Rusta =
 
Rusta can be found at the bird statue near the [[Waterfall]] in [[Skyloft]] before the [[Wing Ceremony]]. He comments on the statue's single eye and recommends that Link takes a closer look at it.<ref>{{Cite|Look at this thing. Who knows how long this statue has been here? And it only has one eye. Poor thing... You probably know this, but you can press [[File:SS Button C.png|20px]] to look around!|Rusta|SS}}</ref>
 
 
After the Wing Ceremony, Rusta can be found at the [[Lumpy Pumpkin]]. After [[Kukiel]] goes missing, he informs Link about a [[Batreaux|monster]] in [[Skyloft]], something many people don't believe.
 
 
= Parrow =
 
Parrow lives in the southern part of Skyloft, just below the Skyloft Plaza. Before the Wing Ceremony, Parrow mentions the ramifications of winning the Wing Ceremony to Link, claiming that being able to properly fly a Loftwing is a rite of passage for children to become adults.<ref>{{Cite|Hey, Link! Today's the big day, isn't it? You know, the Wing Ceremony thing! Win this thing, and you'll get bumped up to the senior class. Here in Skyloft, it's being able to ride a Loftwing that separates the kids from the adults.|Parrow|SS}}</ref> He then tells Link that to become a [[Rescue Knight]], Link must practice hard and develop his riding technique.<ref>{{Cite|And if your goal is to become a knight, well, good technique is even more important. All of us learned to fly the hard way: lots of practice.|Parrow|SS}}</ref>
 
 
After Link receives the [[Goddess Sword]], Parrow can be found walking around the Skyloft Plaza. He congratulates Link on winning the Wing Ceremony, but notices that the young hero isn't happy about it.<ref>{{Cite|I heard you won the Wing Ceremony! Congratulations! That's incredible! Hey, you don't seem all that happy about winning. What's the matter?|Parrow|SS}}</ref> He appears in his home at night, saying the same thing.
 
 
As a Loftwing aficionado, Parrow's house is decorated with mosaics of Loftwings.
 
 
= Orielle =
 
Orielle lives in the southern part of Skyloft, just below the Skyloft Plaza. She can usually be found wandering near the bridge to the residential district of Skyloft. If Link speaks to her before the Wing Ceremony, he asks her if she has seen his [[Crimson Loftwing]], to which she denies and recommends that he look for it from the Statue of the Goddess for a clear view of the whole town.<ref>{{Cite|What's up, Link? You seem to be in a hurry... What's this about your bird? Oh, that unusual Crimson Loftwing... Have I seen him? I'm sorry, I haven't. Why don't you look for him by the Statue of the Goddess? You'll have a good view of the whole town from way up there. Just check your map using [[File:SS Button Plus.png|17px]]. Knowing you, that's the best way to avoid getting lost...again.|Orielle|SS}}</ref>
 
 
After Link receives the [[Goddess Sword]], Orielle can be found walking around in front of [[Pipit]]'s house. She congratulates Link on winning the Wing Ceremony and compliments his new look.<ref>{{Cite|Oh! So you won the Wing Ceremony and graduated to the senior class? I can tell by that handsome knight's uniform you're wearing! It looks very dashing on you. One step closer to knighthood, eh?|Orielle|SS}}</ref> She appears in her home at night, saying the same thing.
 
 
= Goselle =
 
Before the Wing Ceremony, Goselle can be seen talking with [[Greba]] and [[Mallara]] about how busy their lives are.<ref>{{Cite|Such a beautiful day, but we're too busy to enjoy it. Some things never change.|Goselle|SS}}</ref> While discussing this, they obstruct the bridge to the residential district of Skyloft.
 
 
= Greba =
 
Before the Wing Ceremony, Greba can be seen talking with [[Goselle]] and [[Mallara]] about how filthy her son, Gondo, is.<ref>{{Cite|Isn't that the truth! The only thing my lug nut of a son is good for is getting grease on his shirt! All I do is laundry, laundry, laundry, laundry. It never ends!|Greba|SS}}</ref> While discussing this, they obstruct the bridge to the residential district of Skyloft.
 
 
= Mallara =
 
Before the Wing Ceremony, Mallara can be seen talking with [[Greba]] and [[Goselle]] about how she wishes she could get someone else to do her work.<ref>{{Cite|I hear you! And I'm terrible at washing clothes. I wish I could get someone to do it for me.|Mallara|SS}}</ref> While discussing this, they obstruct the bridge to the residential district of Skyloft.
 
 
= Keet =
 
Before the Wing Ceremony, Keet can be found sitting on a bench by the Skyloft Pier. When he learns that Link's Crimson Loftwing has gone missing, he recommends that the young hero talk to Pipit.<ref>{{Cite|What's wrong, Link? What?! Your Loftwing is missing? That's terrible! I was so looking forward to seeing that red blur streak through the sky. No, no...I haven't seen him. Hmm... Why not check with Skyloft's bird expert, Pipit? He might be able to help.|Keet|SS}}</ref><ref>{{Cite|If you're talking Loftwings, talk to Pipit. That guy knows almost everything about anything with wings. You know Pipit, right? He's one of the top students at the Knight Academy.|Keet|SS}}</ref>
 
 
= Peatrice =
 
If Link enters Peatrice's house before the Wing Ceremony, she will criticize him for his habit of entering peoples' homes without knocking,<ref>{{Cite|Ever heard of banging your knuckles against the door? It's called knocking. Barging into someone's house is what most people call...rude.|Peatrice|SS}}</ref> and complain about how bored she is because the Bazaar is closed for the Wing Ceremony.<ref>{{Cite|Anyway, you're lucky I'm home. I'm usually over at the bazaar working at my stall, but we're closed for the Wing Ceremony. Most days at work all I can think about is how bored I am, but now that I'm not at work, I'm...even more bored! My life is pretty sad...|Peatrice|SS}}</ref>
 
 
If Link visits Peatrice's house at night, she audibly voices her dissatisfaction with her inability to find a relationship before noticing Link and asking him to leave her presence.<ref>{{Cite|Sigh... Isn't there anyone special out there for me? I wonder... I wish I could find someone to share a beautiful love with... Uhh... Hey, buddy, do you mind? Do you always just walk into people's houses without asking permission?|Peatrice|SS}}</ref>
 
 
Peatrice's house is largely comprised of her room, which has a feminine design. Her bed's headboard is heart-shaped and painted with a keyhole on the backside of it. Doilies can be found on her dresser, vanity, table and the dining table, and the base of her chair is adorned with hearts. Like her bed, Peatrice dresses with a keyhole motif, and many pieces of her wardrobe bear keyhole symbols, including her [[Sailcloth]], sash and pants.
 
 
= Peater =
 
 
Though half of Peater's house is owned by his daughter, his bed space and parts of the dining area retain a masculine design. The dining area is placed on a dark blue and green rug, though the table itself has a doily on it. His bedding area has dark blue curtains and a dark blue bed built with bamboo. Bamboo logs can also be found nearby, lying on the ground.
 
 
He appears in his home at night after Link obtains the [[Goddess Sword]] and welcomes the young hero.<ref>{{Cite|Thanks for stopping by. Welcome to the home of Skyloft's most popular father-and-daughter dream team.|Peater|SS}}</ref> He informs Link that he was once the "most popular guy in the sky," and claims that he was once known as "Mr. Skyloft."<ref>{{Cite|What? You tellin' me you don't know who I am? Believe it or not, I used to be the most popular guy in the sky! Mr. Skyloft, that was me. But...you might relate better if I told you I was the proud father of Skyloft's most popular girl: Peatrice, princess of the Item Check. How's that? Does that clear anything up for you, young feller? Ha ha ha ha!|Peater|SS}}</ref> Afterwards, he threatens Link to not pursue a relationship with his daughter.<ref>{{Cite|Listen up, pal. I don't want you gettin' too familiar with my little rainbow. And you'd better keep your eyes to yourself too, if you know what I mean.|Peater|SS}}</ref>
 
 
= Horwell =
 
After Link discovers that his [[Crimson Loftwing]] is missing, Horwell can be found inside Gaepora's office talking with the headmaster about delaying the Wing Ceremony.<ref>{{Cite|The start of the Wing Ceremony is being delayed until you find your Loftwing. Good news, isn't it?|Horwell|SS}}</ref> Once Link informs Gaepora that Groose is involved in his Loftwing's disappearance, Horwell comments, saying that it's much easier to delay the race knowing who the culprit was.<ref>{{Cite|...Headmaster, if that is true, then all the better. Groose has made it that much easier to delay the start of the race. I doubt even Groose will have the gall to complain openly, considering it's his fault we had to delay in the first place.|Horwell|SS}}</ref>
 
 
Horwell's sash bears a feline design on it, relating to his association with Remlits. Strangely, though he is an instructor at the Knight Academy, he does not wear a [[Sailcloth]].
 
 
= Karane =
 
When Link first speaks to Karane, she wishes him luck and informs him that he will be able to ascend to senior class and receive a Knight's uniform if he wins the Wing Ceremony.<ref>{{Cite|Good morning, Link! Good luck in the Wing Ceremony today! Just think: if you win today, you'll become a senior like us and you'll be a very big step closer to graduating as a knight. You'll even get a knight's uniform like I'm wearing.|Karane|SS}}</ref> She compliments him, saying that he would look "handsome" in a Knight's uniform, and alludes to the fact that she has a crush on another senior classman.<ref>{{Cite|Something tells me you'll be pretty handsome in it! But still not as dreamy as...him...|Karane|SS}}</ref>
 
 
After finding out that his [[Crimson Loftwing]] has gone missing, Karane will tell Link that she hasn't seen it, as she's been at school the entire time.<ref>{{Cite|Oh! It's you, Link... Say,
 
you look all flustered. Did something happen? What?! You can't find your Loftwing? Umm... I don't know what to tell you. I've been here at school the whole time.|Karane|SS}}</ref> After confronting Groose, Karane will direct Link to Pipit, saying that he was looking for the young hero.<ref>{{Cite|Huh? Why do you want to know where Groose hangs out? Is he up to no good again? I have no clue where he hangs out. Pipit probably does, though. You should talk to him. And I think he was looking for you just now... He should be in front of the Sparring Hall.|Karane|SS}}</ref>
 
 
= Henya =
 
If Link tries to ask about his Crimson Loftwing to Henya, she will tell the young hero to go away.<ref>{{Cite|Are you talking to me about your Loftwing? Right now? I'm a little busy here, so buzz off!|Henya|SS}}</ref>
 
 
= Armos =
 
{{Sources}}
 
{{Enemy
 
|name = Armos
 
|image = [[File:SS Armos.png|175px]]<br>
 
'''<small>An Armos from ''Skyward Sword''</small>'''
 
|game = {{TLOZ}}<br>{{ALTTP}}<br>{{LA}}<br>{{OOT}}<br>{{MM}}<br>{{OOA}}<br>{{OOS}}<br>{{FS}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}
 
|other = [[The Legend of Zelda (TV series)|Animated series]]<br>''[[Link: The Faces of Evil]]''<br>''[[Zelda: The Wand of Gamelon]]''
 
|habitat = Varies (See article)
 
|weapon = Varies (See article)
 
|spoils =
 
}}
 
'''Armos Statues''', also called '''Armos''' and '''Armos Knights''', are stone statues which appear as enemies in every game in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]] except {{TAOL}}. Despite being a common sight amongst ''Zelda'' games, their weaknesses, attack methods, and habitats vary significantly between games.
 
 
Notable variations include [[Armos Knight]], [[Armos Warrior]], and [[Death Armos]]. They can be easily confused with the [[Iron Knuckle]], [[Darknut]], and even the [[Eyegore]] under certain circumstances.
 
{{TLoZManual|Armos|A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.}}
 
{{Navi|Armos|'''Armos'''
 
Stop its movement and then destroy it!}}
 
{{clear|left}}
 
{{Tatl|Armos|You know about the '''Armos''', right? Shhhh! Don't touch it! Blow it up before it wakes, please!}}
 
{{clear|left}}
 
{{Tingle|Armos|It's an '''Armos'''! Shoot an arrow in its eye to stop it! Then, attack the weak spot on its back!}}
 
{{clear|left}}
 
{{Fi|Armos|This security and defense mechanism was developed long ago. It will attack anything that enters its security perimeter.
 
 
According to my records, its weak point is its mouth, but it requires some specific measure to make it open its mouth.}}
 
{{clear|left}}
 
==Characteristics==
 
[[File:Armos ALttP.png|left|50px]]
 
The Armos has become a staple of the Zelda series since its debut in the original {{TLOZ}}, one of the specialized versions that exhibits bipedal movement. These statues, when disturbed, charge and follow Link at will, up until Link either attacks, detonates a [[Bomb]] nearby, or wails on it with any variety of his conventional weapons including the [[Boomerang]], [[Arrow]], and even [[Bomb Arrow]]s as in {{LA}}.
 
 
Besides their aggressive behavior, only physical appearance sets apart the different incarnations between games. From ''The Legend of Zelda'', in which the Armos were akin to human knights, to the stone monoliths of {{OOT}}, to the awakened rock forms of {{TP}}, the charging, virulent behavior characteristic of the Armos may be the only constant. Even so, all incarnations of Armos seem mechanical in nature, using their sensory perception of touch and activation as a reference point; in {{TMC}}, these foes can even be deactivated.
 
 
Armos can also be used to complete puzzles that require a heavy depressor to stomp a switch, especially when no other similar object is nearby. However, since some incarnations of the Armos, specifically ones seen in ''Ocarina of Time'' and {{MM}}, tend to jump about at random when activated, attempting to solve a simple puzzle can prove to be a daunting task. On a similar note, some Armos in ''The Legend of Zelda'', reveal staircases beneath their resting position when moved.
 
{{figurine|TWW|Armos|Habitat: Tower of the Gods<br>Vulnerability: Arrows<br>These small statues shift into autopilot and attack prey. Shoot them in the eyes with an arrow to silence them, then destroy them by hacking their crystal backs.|[[File:Armos Figurine.png|100px]]}}
 
{{Figurine|TMC|Armos|Appears in the Wind Ruins. Built by the [[Minish]] for the [[Wind Tribe]] long ago. They look like stone statues, but if you get too close, they move!|[[File:Armos Figurine.gif]]}}
 
 
==Appearances==
 
===''The Legend of Zelda''===
 
[[File:Armos Large.png|100px|left]]
 
Debuting in ''The Legend of Zelda'', this incarnation incorporates the bipedal movement lost in later titles to reach Link, and also boasts a humanoid knight-like appearance.<ref>{{Cite manual|quote=A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.|game=The Legend of Zelda (Game)|page=30}}</ref> In ''The Legend of Zelda'' specifically, when undisturbed, these foes are impervious to all forms of attack. However, they shed their stone defenses when awakened, moving freely but also allowing their vulnerabilities to arise, enabling them to be dispelled with all kinds of weaponry, such as the [[Boomerang]], [[Bomb]]s and [[Magical Rod]].
 
 
===''A Link to the Past''===
 
Armos make their second true appearance in ''A Link to the Past. Their statues have a different design, this time armed with swords instead of spears. These foes have hereby lost the ability to walk, showing no actual movement aside from hopping towards Link on their pedestal, a trait later used in many future games.
 
 
===''Link's Awakening''===
 
In ''Link's Awakening, Armos appear very much like their ''The Legend of Zelda'' counterparts. Armos in ''Link's Awakening'' can only be damaged by Bombs, Arrows, or [[Bomb Arrow]]s. Although Armos must be moved in order to access several important areas of the game, Link can slowly push these enemies out of the way without having to awaken them by using his [[shield]]. An [[Armos Warrior]] is the mini-boss of the [[Skull Dungeon]], and an [[Armos Knight#Link's Awakening|Armos Knight]] mini-boss, somewhat similar to its {{ALTTP}} counterpart, can be found in the [[Southern Face Shrine]].
 
 
===''Ocarina of Time'' and ''Majora's Mask''===
 
[[File:Armos2.png|90px|right|An Armos as seen in ''Ocarina of Time'']]
 
In ''Ocarina of Time'' and ''Majora's Mask'', these foes appear exclusively in dungeons, and in two varieties: typical Armos statues (increased sensitivity and attacking behavior) and solid statues (Armos-looking but do not move or attack). The latter will not budge when bothered and can be used to depress switches and access previously covered areas. These foes will, no matter how they are attacked, hop around madly and eventually explode, effectively defeating themselves. The final explosion can usually be blocked with a shield or evaded by running away. The Armos incarnation seen in ''Phantom Hourglass'' and ''Spirit Tracks'' can be immobilized by a nearby Bomb explosion, allowing Link to move them about, as in ''Ocarina of Time'' and ''Majora's Mask''.
 
 
===''Oracle'' Series===
 
The only difference sighted for this incarnation in the ''Oracle'' titles is that the foe can be damaged with regular sword strikes, in comparison to the ''Link's Awakening'' version.
 
In the ''Oracle'' titles, despite their commonality across the series, these monsters are quite rare in [[Holodrum]], only making appearances near [[Tarm Ruins]] and [[Northern Peak]] in ''Oracle of Seasons''. In ''Oracle of Ages'', Armos only appear in [[Moonlit Grotto]]. They only attack after Link activates a switch.
 
 
===''The Wind Waker''===
 
[[File:Armos Figurine.png|100px|left]]
 
Contrary to their counterparts in other games, Armos in {{TWW}} will move on their own without waiting for Link to approach. To defeat one of the monsters, Link must fire an arrow<ref>{{Cite book| quote= They do not attack until Link finds the Hero's Bow, as arrows are their greatest weakness| book= The Legend of Zelda: The Wind Waker (Ocarina of Time walk-through included| publisher= Prima Games| page= 29}}</ref> into the small green target on the statue's chest, which will halt its tracks<ref>{{Cite book| quote= When an Armos chases you, hit its green eye with an Arrow to stun it...| book= The Legend of Zelda: The Wind Waker (Ocarina of Time walk- through included)| publisher= Prima Games| page= 29}}</ref> and reveal a glowing gem on its backside. Link can strike this gem with several weapons, defeating the monster<ref>{{Cite book| quote= ...then hit the red crystal on its back with your sword to defeat it| book= The Legend of Zelda: The Wind Waker| publisher= Prima Games| page= 29}}</ref> (alternatively, Link can move behind the Armos and strike without shooting an arrow, though this is a little more difficult). Like its counterparts in ''Ocarina of Time'' and ''Majora's Mask'', these Armos will hop around madly after their own defeat, eventually exploding and damaging Link if he's nearby.<ref>{{Cite book| quote= When you shatter its red crystal, an Armos goes berserk and spins for a few seconds before exploding.| book= The Legend of Zelda: The Wind Waker| publisher= Prima Games| page= 29}}</ref>
 
 
===''Twilight Princess''===
 
Armos in ''Twilight Princess'' wield hammers and look very different from those in previous incarnations. They have a more tribal look, partly resembling the [[Wikipedia:Moai|Moai]] statues on [[Wikipedia:Easter Island|Easter Island]]. When animated, their facial features are clearly outlined by a glowing blue color, and their weak spot, the glimmering blue crystal at the rear, will illuminate. The crystal must be struck twice with the sword in order to defeat them.
 
 
===''The Minish Cap''===
 
''The Minish Cap'' version of Armos can actually be mechanically disabled. To do this, Link must become [[Minish Link|Minish-sized]] and climb into the statue. Once inside, flipping a switch will deactivate the Armos' sensitivity, allowing Link to walk past them, unhindered. Armos must be activated and deactivated to solve several puzzles and can only be found in the [[Wind Ruins]] area. Likewise, although Armos must be moved in order to access several important areas of ''Link's Awakening'', Link can slowly push these enemies out of the way without having to awaken them by using his [[Shield]].
 
 
===''Phantom Hourglass''===
 
Only the variety in ''Phantom Hourglass'' and ''Spirit Tracks'' does not wield any sort of weapon, but it is more of a large, hopping monolith than a traditional armed statue common to previous incarnations. In the latter title, a small [[Miniblin]] can even ride atop the Armos, requiring a dual strategy in order to defeat the combined foe.
 
 
===''Skyward Sword''===
 
[[File:SS Armos.png|right|140px]]
 
The Armos of {{SS}} appear in the [[Lanayru Mining Facility]] and the [[Pirate Stronghold]], and can only be activated when a [[Timeshift Stone]] is nearby. This variation is two-faced, with each side having its own attack pattern and method to defeat them. The "happy" face has shorter, calmer hops while the "angry" face produces longer, more aggressive jumps towards Link. The [[Gust Bellows]] must be used on the spinning device resting above their heads to stun the creature, which will cause for the Armos to open its mouth. This causes for the statue to slowly stick its tongue out and reveal two crystals in each side, both of which must be destroyed in order to fully defeat the Armos.
 
 
The sword technique which must be used to destroy the crystals depends on the face Link is currently facing. The crystal on the "happy" face has the easiest crystal to shatter since Link can slash it with his sword from almost any angle. However, the crystal on the "angry" face can only be destroyed with a stab attack. Whichever crystal Link destroys first will cause for the Armos to quickly change its side and to attack Link again. Because of this, it is recommended that the jewel on the "angry" face is shattered first.
 
 
==Weaknesses==
 
The Armos is one with many weaknesses, presumably more of which achieve relevance after the Armos is activated. Across the board, Bombs, [[Arrow]]s, and sometimes even rudimentary sword strikes are enough to dispel these creatures, leaving the Boomerang, [[Scent Seed]]s, [[Bomb Arrow]]s, and even the [[Ball and Chain]] to cover the specialized incarnations between games. Interestingly, only the foes seen in ''Ocarina of Time'' and ''Majora's Mask'' can be stunned with [[Deku Nut]] flashes; another specialized weakness exploitation is through use of the [[Mortal Draw]] in ''Twilight Princess''.
 
 
In ''Skyward Sword'', their heads are vulnerable to the [[Gust Bellows]] which, when used, will spin their heads, stunning them. From here, Link can attack with the proper sword technique on each of the two crystals to defeat them.
 
 
==Armos Titan==
 
{{Noncanon|start}}
 
[[File:TPArmosTitan.png|110px|right|Armos Titan]]
 
A beta version of ''Twilight Princess'' included an enemy called the "Armos Titan".<ref>[http://www.youtube.com/watch?v=L-JB5kGBbIA Twilight Princess Beta Creature Models on Youtube.com]</ref> However, this enemy was never included in the final version of the game. These Armos look a little more like traditional Armos statues but have no weapons and attack with their hands. Unlike the other Armos, this one's diamond is placed on its chest and can be successfully hit by shooting three arrows or one [[Bomb Arrow]] at it. It appears to have been replaced by the hammer-wielding Armos seen in the final version of the game that shares the same gem-like weak point. Armos Titan slightly resemble the [[Sacred Grove]] Guardians.
 
{{Clear}}
 
{{Noncanon|end}}
 
 
==Armos Series==
 
Although Armos do not make an appearance in ''[[Soulcalibur II]]'', Link can wield their sword and shield from ''Ocarina of Time'' and ''Majora's Mask''. They can be bought for 900 Gold in the Thuban Shop while playing the Weapon Master Mode. When Link equips these weapons, his defense will lower to 70% while his offense will stay the same. However, if Link makes a Soul Charge, his offense will boost to 40%, though it will diminish over time.<ref>{{cite|Offense increases with SC but lacks defense|Weapon description|Soulcalibur II}}</ref>
 
 
{|class="wikitable" border="1" cellpadding="2"
 
! Image
 
!width="60px"|Cost
 
!width="200px"|Attributes
 
!In-game Description
 
|-
 
|[[File:Armos Series.png|80px]]
 
|<center>900 Gold</center>
 
|<center>Defense decreases 30%</center>
 
<center>Offense increases with Soul Charge 40% (deteriorates)</center>
 
|A sword and shield from one of the living Armos statues that dot the land of Hyrule. The origins of these items are shrouded in mystery, much like the Armos themselves. Concentrating one's will increases the weapons' power, but they are a bit too heavy for Link and he cannot use them effectively for guarding.
 
|}
 
 
==Non-canon Appearances==
 
{{Noncanon|start}}
 
===Animated series===
 
[[File:Armos Knight (Sing for the Unicorn).png|thumb|right|An Armos statue in the animated series]]
 
[[Tinsuit]]s, an enemy unique to the animated series, bear a lot of resemblance to the original design of Armos, and even attack with spears, although they do not appear as statues.
 
 
Various Armos statues also appear in the "[[Sing for the Unicorn]]" episode of the [[The Legend of Zelda (TV series)|animated series]]. Here, they are giant, humanoid statues that highly resemble the Tinsuits, except much bigger and not armed with spears.
 
 
In the episode, as [[Link]] and [[Princess Zelda]] are walking through the [[Underworld]], the young hero warns Zelda to not touch the Armos statues. Zelda accidentally does so, and the statue comes to life, which kicks Link into another statue. This other Armos is also brought to to life and picks up the young hero while Zelda once again accidentally touches another statue. The princess successfully dodges two Armos that are trying to attack her and proceeds to wield her [[Zelda's Bow|bow]], firing one Arrow at the Armos that had Link in its grasp. A statue then grabs Zelda, but Link picks up his [[Crissword|sword]] and fires a sword beam at each Armos, promptly defeating them.
 
{{Noncanon|end}}
 
 
==Trivia==
 
*Due to what is presumably a glitch in ''The Legend of Zelda'', Armos will strike Link immediately if he approaches them from the south side. When approached from other angles, these enemies will give their adversary a few moments to get out of range.
 
*In ''Ocarina of Time'', the [[Symbols#Race Emblems|Goron Emblem]] appears on Armos' foreheads.
 
 
==Gallery==
 
<gallery>
 
File:Armos Large.png|An Armos from ''The Legend of Zelda''
 
File:ArmosKnightNES.png|Armos sprite from ''The Legend of Zelda''
 
File:ArmosALttP.png|Two inactive and one active Armos from ''A Link to the Past''
 
File:Armos LA.png|An Armos in ''Link's Awakening''
 
File:Armos Artwork.png|Artwork of an Armos from ''Ocarina of Time''
 
File:Armos MM.png|An Armos as seen in ''Majora's Mask''
 
File:ArmosOracle.png|An Armos sprite from ''Oracle of Ages''
 
File:ArmosSeasonsBlue.png|The Armos sprite from ''Oracle of Seasons''
 
File:Armos Figurine.png|An Armos from ''The Wind Waker''
 
File:ShieldArmos.gif|An Armos in ''The Minish Cap''
 
File:TMC Armos Interior Activated.png|[[Minish Link]] inside an Armos
 
File:ArmosFSA.png|An Armos in ''Four Swords Adventures''
 
File:Twilightarmos.png|An active Armos from ''Twilight Princess''
 
File:Armostp.png|An inactive Armos from ''Twilight Princess''
 
File:Armos Titan.jpg|An Armos Titan in ''Twilight Princess'' beta
 
File:Armos PH.png|Armos from ''Phantom Hourglass''
 
File:Mountedminiblin.png|A [[Mounted Miniblin|Miniblin mounted on an Armos]] in ''Spirit Tracks''
 
File:SS Armos.png|An Armos in ''Skyward Sword''
 
File:ArmosLoZArt.png|Million Publishing guide artwork of an Armos in ''The Legend of Zelda''
 
File:Armos WoG.png|An Armos in ''The Faces of Evil'' and ''The Wand of Gamelon''
 
</gallery>
 
 
==External Links==
 
*'''[http://www.unseen64.net/beta-and-cancelled-videogames/ Unseen64]''', ZeldaWiki's affiliate in analysis, interpretation, documentation, and discussion of known beta content.
 
{{clear}}
 
<nowiki>{{Ref}}</nowiki>
 
<br>
 
{{Names
 
|ja= {{Japanese|アモス|Amosu}}
 
|jaM= Armos
 
|es= Armos
 
|esM=
 
|fr= Armos
 
|frM=
 
|de= {{de|Armos}}
 
|deM=
 
|it= Armos
 
|itM=
 
 
|ko=
 
|ko=
 
|koM=
 
|koM=
|chS= {{Chinese|阿默斯|Āmòsī}}
 
|chSM= Transliteration of Armos
 
 
}}
 
}}
   
{{Enemies}}
+
{{TWWIslandNav}}
{{InorganicEnemy}}
 
[[Category:Enemies in The Legend of Zelda]]
 
[[Category:Enemies in A Link to the Past]]
 
[[Category:Enemies in Link's Awakening]]
 
[[Category:Enemies in Ocarina of Time]]
 
[[Category:Enemies in Majora's Mask]]
 
[[Category:Enemies in Oracle of Ages]]
 
[[Category:Enemies in Oracle of Seasons]]
 
[[Category:Enemies in Four Swords]]
 
[[Category:Enemies in The Wind Waker]]
 
[[Category:Enemies in Four Swords Adventures]]
 
[[Category:Enemies in The Minish Cap]]
 
[[Category:Enemies in Twilight Princess]]
 
[[Category:Enemies in Phantom Hourglass]]
 
[[Category:Enemies in Skyward Sword]]
 
[[Category:Enemies in Link: The Faces of Evil]]
 
[[Category:Enemies in Zelda: The Wand of Gamelon]]
 
[[Category:Enemies in the Zelda animated series]]
 
 
= Wall Merging =
 
{{Ability
 
|name = Wall Merging
 
|image = [[File:Becoming a drawing.jpg|150px]]
 
|caption = Link merged with a wall
 
|game = {{ALBW}}
 
|other =
 
|req =
 
|uses =
 
|comp =
 
}}
 
'''Wall Merging''' is an ability in {{ALBW}}.
 
 
==Uses==
 
Wall Merging is used by multiple characters in {{ALBW}} such as [[Yuga]] and [[Link]]. With his staff, Yuga possesses a full mastery over Wall Merging, being able to merge himself and other people into walls. He notably uses this ability to trap people within [[Painting]]s. Link possesses a similar, though more limited version of this ability. He is only able to merge himself in and out of walls by using [[Ravio's Bracelet]].
 
 
When merged with walls, individuals may move along the respective wall and reemerge elsewhere, which is crucial in Link's journey throughout [[Hyrule]] and [[Lorule]]. People who have merged with walls may also slip through cracks in the walls to emerge on the other side. This is a critical means of traveling to and from Lorule, as the portals between worlds exist as cracks.
 
 
Link may also travel along walls to bypass other barriers, such as barred windows. The young hero can even use the ability to move along mobile platforms. In his two-dimensional form, Link is unaffected by enemies, hazards and gravity, and can slip around otherwise impassable corners. The drawback
 
In order to utilize the ability, Link must use [[Ravio's Bracelet]] to
 
Link to move within walls.<ref>{{cite web|quote=Also in this game, Link can become a drawing, and move within walls. By moving in the walls, your viewpoint changes, and you can see the connections within the area that you couldn't observe before. |published=April 17, 2013|accessdate=2013-05-03 |url=http://www.nintendo.com/nintendo-direct/archive/04-17-2013/ |title=Nintendo Direct – 4.17.2013 |site=Nintendo}}</ref> However, when Link is in this form, the gauge on the left side of the screen slowly drains, acting as a timer before Link must return to his normal form. Link can travel between [[Hyrule]] and [[Lorule]] by going into special portal cracks while he is a drawing.<ref>{{cite web|quote=Part of what made A Link To The Past interesting was the way you could move between the Light World and the Dark World and solve puzzles, and we’re planning to bring that back in A Link To The Past 2 for sure. Link’s ability to become a painting will be related to that.|published=June 27, 2013|accessdate=2013-7-21|url=http://www.edge-online.com/features/eiji-aonuma-on-the-return-of-a-link-to-the-past-after-22-years-in-a-twilight-realm/|title=Eiji Aonuma on the return of A Link To The Past, after 22 years in a twilight realm|site=EDGE}}</ref>
 
 
==Trivia==
 
{{ImageCaption
 
|image = File:TWW Hero of Time Intro.png
 
|size = 100px
 
|align = right
 
|caption = An illustration of Link from the prologue of ''The Wind Waker''
 
|captionalign =
 
}}
 
*Link's appearance as a drawing resembles the illustrations of the [[Hero of Time]] from the prologue of {{TWW}}; it also bears a resemblance to [[Wikipedia:Hieroglyphs| ancient Egyptian hieroglyphs]].
 
 
<nowiki>{{Ref}}</nowiki>
 
 
= Ravio's Bracelet =
 
{{Item
 
|name = Ravio's Bracelet
 
|type = equipment
 
|image = [[File:ALBW Bracelet Lit.png|260px]]
 
|caption =
 
|game = {{ALBW}}
 
|other =
 
|cost = Free
 
|uses = [[Wall Merging]]
 
|comp =
 
|sample =
 
|theme music =
 
}}
 
'''Ravio's Bracelet''' is an item appearing in {{ALBW}}.
 
 
==Location and Uses==
 
Ravio gives Link his Bracelet in exchange for allowing him to stay in his home. Ravio presents it as a valuable antique, though he admits it has a moldy stench. After [[Yuga]] attempts to trap Link as a wall painting in the [[Eastern Palace]], Ravio's Bracelet activates and allows Link to [[Wall Merging|merge in and out of walls]] at will. With this ability, Link is able to explore new areas of [[Hyrule]] and enter [[Lorule]] through cracks. Ravio's Bracelet also plays a role in certain boss fights and allows Link to use the [[Bow of Light]].
 
 
==Gallery==
 
<gallery>
 
File:ALBW Bracelet.png|Ravio's Bracelet before being activated in ''A Link Between Worlds''
 
</gallery>
 
 
{{Refbar}}
 
 
{{Names
 
|width=
 
|nwidth=
 
|en=
 
|enM=
 
|ja=
 
|jaM=
 
|es=
 
|esM=
 
|esS=
 
|esSM=
 
|esL=
 
|esLM=
 
|fr= Bracelet de Lavio
 
|frM= Lavio's Bracelet
 
|frF=
 
|frFM=
 
|frC=
 
|frCM=
 
|de=
 
|deM=
 
|it=
 
|itM=
 
|pt=
 
|ptM=
 
|ptP=
 
|ptPM=
 
|ptB=
 
|ptBM=
 
|nl=
 
|nlM=
 
|ru=
 
|ruM=
 
|ko=
 
|koM=
 
|ch=
 
|chM=
 
|chT=
 
|chTM=
 
|chS=
 
|chSM= }}
 
 
=Page Layout=
 
==Constants==
 
*Infobox and warning templates
 
*Main body
 
*Trivia
 
**Theory
 
*Gallery
 
**Video Gallery
 
*External Links
 
*See Also
 
*References
 
*Names template
 
*Listing templates
 
*Categories
 
 
==Enemy Pages==
 
*''[[Template:Enemy|Enemy template]]''
 
*'''Characteristics and Weaknesses'''
 
*'''Trivia'''
 
**'''Theory'''
 
*'''Gallery'''
 
**'''Video Gallery'''
 
*'''See Also'''
 
*'''External Links'''
 
*''References''
 
*''[[Template:Names|Names template]]''
 
*''Listing templates''
 
*''Categories''
 
 
===Recurring Enemies===
 
*''[[Template:Enemy|Enemy template]]''
 
*'''Characteristics and Weaknesses'''
 
**'''(Game 1)'''
 
**'''(Game 2)'''
 
*'''Trivia'''
 
**'''Theory'''
 
*'''Gallery'''
 
**'''Video Gallery'''
 
*'''See Also'''
 
*'''External Links'''
 
*''References''
 
*''[[Template:Names|Names template]]''
 
*''Listing templates''
 
*''Categories''
 
 
==Boss Pages==
 
*''[[Template:Boss|Boss template]]''
 
*'''History'''/'''Biography''' (Optional, depends on boss' role.)
 
*'''Strategy'''
 
*'''Trivia'''
 
**'''Theory'''
 
*'''Gallery'''
 
**'''Video Gallery'''
 
*'''See Also'''
 
*'''External Links'''
 
*''References''
 
*''[[Template:Names|Names template]]''
 
*''[[Template:Bosses|Bosses template]]''
 
*''Listing templates''
 
*''Categories''
 
 
===Recurring Bosses===
 
*''[[Template:Boss|Boss template]]''
 
*'''History'''/'''Biography''' (Optional, depends on boss' role.)
 
*'''Appearances'''
 
**'''(Game 1)'''
 
***'''Strategy'''
 
**'''(Game 2)'''
 
***'''Strategy'''
 
*'''Trivia'''
 
**'''Theory'''
 
*'''Gallery'''
 
**'''Video Gallery'''
 
*'''See Also'''
 
*'''External Links'''
 
*''References''
 
*''[[Template:Names|Names template]]''
 
*''[[Template:Bosses|Bosses template]]''
 
*''Listing templates''
 
*''Categories''
 
 
==Species Pages==
 
*''[[Template:Species|Species template]]''
 
*'''History'''
 
*'''Society'''
 
*'''Physiology'''
 
*'''Notable (Species)'''
 
*'''Non-canon Appearances'''
 
*'''Trivia'''
 
**'''Theory'''
 
*'''Gallery'''
 
**'''Video Gallery'''
 
*'''See Also'''
 
*'''External Links'''
 
*''References''
 
*''[[Template:Names|Names template]]''
 
*''[[Template:Races|Races template]]''
 
*''Categories''
 
 
=Citation=
 
...What's that? YOU! Didn't I splash you on some wall somewhere? How did you get out? How impudent! Emerging? Foisting your inferior form upon my eyes? I will not tolerate this! You should have remained nothing but a stain on that wall. But I will be glad to leave you HERE, once and for all!
 
 
{{Cite|Never you mind. For I have one more painting to make. So please, rid your mind of all concern.|Yuga|ALBW}}
 
{{Cite|I don't want your portrait to feature any unsightly worry lines. I wish to preserve you at your very best. I daresay you're a match even for Her Grace.|Yuga|ALBW}}
 
 
{{Cite|Ah, what golden hair you have... Such bright locks are normally far too sunny for my tastes. But for you, I'll make an exception.|Yuga|ALBW}}
 
 
{{Cite|What a beautiful masterpiece. My talent is almost frightening. And then there's you, worm. I can barely bring myself to look at such an inferior creature. And yet, it seems there's more to you than meets the eye. How DID you manage to escape that wall? Never mind. I don't have time to listen to your prattle. I have what I've come to Hyrule for, so I refuse to let you delay my departure any further. Farewell--for the LAST time!|Yuga|ALBW}}
 
 
{{Cite|Gah! I bore of this fight. Once I have released Ganon, lowly creatures like you won't be worth my time.|Yuga|ALBW}}
 
 
{{Cite|Oh, Hero of Hyrule, I can hold the beast at bay for only so long. It should prove enough time to bid you a most sorrowful welcome to my kingdom. Welcome to Lorule. My name is Princess Hilda, and I have failed you in every way. I knew Yuga planned to slip into your world to abduct Zelda and the Sages. I...I couldn't stop him. Now he has used them to summon the Demon King and siphon his power. Yuga's appetite will soon consume our worlds. Hyrule and Lorule--the beast's for the taking. I cannot hold him back much longer. So...I must see you to safety.|Princess Hilda|ALBW}}
 
 
{{Cite|Ah, here we are... A moment more of safety, Link. Though Yuga is slipping his bonds, I will try to keep you safe from him as long as I can. I'm afraid I must ask you to do what I cannot--defeat the beast. To do that, you must awaken your full potential, Hero of Hyrule. I sense that the paintings of Hyrule's Seven Sages are being sent to the far corners of Lorule. You must steal those paintings back. The secret to Yuga's defeat lies in uniting your friends! Farewell, Hero of Hyrule... We shall meet again...|Hilda|ALBW}}
 
 
{{Cite|How does this kid expect to survive two seconds in Lorule if he's--? Well, well, well... Lookit this! Oh, I'm sorry. Did I wake you? How was your nap?! Don't even know why I brought you back. Shoulda just left you there passed out in the middle of the road... Now that you're awake and I see you're OK, you can see yourself to the door. Go on now. Scoot!|Lorulean Blacksmith's Wife|ALBW}}
 
 
{{Cite|Whaddaya want this time?! Here I am, taking all this time just to help folks out... Since when did I get so...nice?! The nerve... Passing out right in the middle of the road and then mumbling that name... What was it? Gulley? Whoever heard of such a name? Even if I had kids, I would never name one Gully! Now go on! Scoot!|Lorulean Blacksmith's Wife|ALBW}}
 
 
{{Cite|You're the kidd the boss's wife picked up, eh? I don't know what I can do for ya. I just work here, y'know what I mean? I say "work," but it's not like we're all that busy here, y'know?|Lorulean Craftsman|ALBW}}
 
 
{{Cite|Can you hear me, Hero of Hyrule? It is I, Princess Hilda. I wanted to warn you about the kingdom in which you've found yourself. My Lorule may remind you of your own home. But, in fact, our kingdoms are as different as night and day. Worlds apart, as they say. But Yuga's scheme has forced our two kingdoms close together. So close, they are now connected. What's more, the Seven Sages you seek are spread across my land, locked away in dungeons. But because parts of Lorule have long crumbled away, you cannot get to them from where you now are. To reach them, you must first find a way back to Hyrule. From various parts of your world, you can reach the same parts of mine. Now one more thing. I have wlcomed you to Lorule, but my kingdom...? It ISN'T so welcoming to strangers. Farewell--and be careful out there, Link.|Princess Hilda|ALBW}}
 
 
{{Cite|Are you really running around with a sword like that? Sheesh... I pour my heart and soul into crafting fine weapons, and folks still just battle with whatever they find lying around...|Lorulean Blacksmith|ALBW}}
 

Revision as of 14:13, 14 May 2016

Template:Place The Flight Control Platform is an island in The Wind Waker. It is a small wooden structure east of Dragon Roost Island where the Bird-Man Contest minigame is hosted.[1]

Fishman's Comment
Fishman says:

Flight Control Platform

Features and Overview

The Flight Control Platform is operated by Willi and Obli, a pair of human siblings dressed as Ritos.[2][3] On the first level of the Flight Control Platform, Old Man Ho Ho can be found staring at the distant banner.[4]

A Submarine can be found southwest of the Flight Control Platform. To open the Treasure Chest at the end of the Submarine, Link must press the step switch inside, spawning enemies that he must then defeat. Within the chest is the Platform Chart, showing the locations of all the Lookout Platforms. In addition, after collecting and opening the Treasure Chart guarded in the Four-Eye Reef, Link can retrieve the Island Hearts Chart.

Bird-Man Contest

Main article: Bird-Man Contest

The brothers that control the Flight Control Platform challenge Link to a minigame, the Bird-Man Contest. Using the Deku Leaf as well as the updrafts present in the sea, Link must fly across a long stretch of sea past a goal post. If the goal is reached, the Bird-Man Contest yields a Piece of Heart as the prize. Willi also tells Link how far he flew, with the goal post being 250 yards from the Flight Control Platform.[5]

Minor Enemies and Traps

References

  1. "Greetings, O person who has surely come to take the challenge of the big sky! This is where you can register for the Official Rito Tribe Bird-Man Contest!" — Willi (The Wind Waker)
  2. "Willi used to be a very average carpenter of Windfall. He so longed to soar the skies that he began dressing as a Rito. He's the younger of a laudable pair of siblings." — Willi figurine description (The Wind Waker)
  3. "Obli has such an unhealthy obsession with the Ritos that he's begun dressing as a Rito and running the famed Bird-Man Contest. He's the older of the laudable brother who host the contest." — Obli figurine description (The Wind Waker)
  4. "Ho ho! All the way over there? I see! I see! Quite so!" — Old Man Ho Ho (The Wind Waker)
  5. "Your current record is...an impressive # yards!!!" — Willi (The Wind Waker)


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese 飛行やぐら (Hikō Yagura) Flight Scaffolding
French-speaking countries French Tour de l'Envol Flight Tower
Federal Republic of Germany German Flugplatz Air Field
Italian Republic Italian Piattaforma di Volo Flight Platform
Spanish-speaking countries Spanish Andamio de vuelo Flight Scaffolding
Islands in The Wind Waker
1 2 3 4 5 6 7
A
Forsaken FortressStar IslandNorthern Fairy IslandGale IsleCrescent Moon IslandSeven-Star IslesOverlook IslandFour-Eye ReefMother and Child IslesSpectacle IslandWindfall IslandPawprint IsleDragon Roost IslandFlight Control PlatformWestern Fairy IslandRock Spire IsleTingle IslandNorthern Triangle IslandEastern Fairy IslandFire MountainStar Belt ArchipelagoThree-Eye ReefGreatfish IsleCyclops ReefSix-Eye ReefTower of the GodsEastern Triangle IslandThorned Fairy IslandNeedle Rock IsleIslet of SteelStone Watcher IslandSouthern Triangle IslandPrivate OasisBomb IslandBird's Peak RockDiamond Steppe IslandFive-Eye ReefShark IslandSouthern Fairy IslandIce Ring IsleForest HavenCliff Plateau IslesHorseshoe IslandOutset IslandHeadstone IslandTwo-Eye ReefAngular IslesBoating CourseFive-Star IslesGreat Sea Map TWW
B
C
D
E
F
G

Click on an island