Gaming
 

Fishman

from Zeldapedia, the Legend of Zelda wiki

Fishmen
A Fishman
A Fishman
First appearance The Wind Waker (2003)
Homeland Great Sea
Distinctions Fish bodies, sentience, knowledge of regional gossip
Famous
Members
The many Fishmen throughout the Great Sea
"'Hoy, small fry!"
— Fishman

Fishmen are a fish-like race from The Legend of Zelda: The Wind Waker. They are found in the Great Sea, and they are depicted as fish with human-like faces. If Link pours All-purpose Bait in the Great Sea while fish are near, a Fishman will come and eat the bait. As a reward, they will paint the nearby island on Link's Sea Chart and give information about the area as well. In the water, a Fishman is a silhouette of a fish. Some time in the past, King Daphnes Nohansen Hyrule helped them out and this is the reason they are willing to help Link. The Fishmen refer to him only as a boat though, indicating that they either only knew him as the King of Red Lions, or they know his true identity but are keeping it secret.

[edit] Locations

Fishmen are located near every island throughout the Great Sea. They can be found all around islands, but most of the time they are only near inhabited parts of the island (where Link is likely to be. For example, the Fishman at the Forest Haven is more likely to be near the entrance than swimming around the Forbidden Woods).

Fishmen can be seen jumping in the air and splashing around before Link gets near them. In fact, the best way to spot them is not by the fish itself, but by its splash. Once Link has sailed close enough, the Fishman will come swimming up to and around the boat when Link is close enough to L-Target him. Link should drop the bait only when the Fishman is swimming around the boat, or the bait will go to waste.

[edit] Mini-game

After Link receives the Hero's Bow, he can play a special mini-game by feeding a Fishman that has already been met before. After giving Link the information once more, the Fishman will take notice of Link's bow and ask if he wants to play a game. He will give Link some arrows and will jump around in the water. Link must fire the arrows and attempt to hit him when he breaks the surface. For every hit connected, the Fishman will give Link Rupees. Should Link manage to hit the Fishman with all ten arrows, he will be rewarded with a silver Rupee worth 200 Rupees. The Fishmen claim that living in the Great Sea has made them tough, so they will not be hurt by the arrows. They also claim that they suffer from stiff necks, so some "acupuncture" will do them good. It is interesting to note that when the mini-game is finished and the Fishman hands over the Rupees, he can still be seen with arrows stuck in him.