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Scarecrows are sometimes seen in The Legend of Zelda games, serving various purposes.

Appearances

Ocarina of Time

File:Ocarinascrow.jpg

Bonooru

Main article: Bonooru

The first instance of a scarecrow in a Zelda game is the scarecrow named Bonooru seen in Ocarina of Time. Bonooru claims he has a great memory and loves music, and will learn whatever song Link plays for him on the Ocarina.[1] When Link meets him seven years later, however, he can't remember the tune and needs Link to remind him.[2] Another scarecrow named Pierre lives near Bonooru, and he enjoys this music as well. As a reward for reminding him of the song played to him seven years earlier, Bonooru tells Pierre to appear for Link whenever he is nearby and hears the song.[3]

Main article: Pierre

Pierre can be found near Bonooru on the shores of Lake Hylia. Navi will point out spots where Pierre can be called by playing the Scarecrow's Song Link played for Bonooru. Pierre will appear allowing Link to hookshot to him. This is handy to reach otherwise inaccessible niches in dungeons.

To gain this "reward" you must first play a song, which you can make up and press B when you're done, as Young Link, to the scarecrow shown in the picture on the right (Bonooru). Try to make it easy enough to remember, since it is not stored in your Pause Screen for future reference. Then, return as Adult Link and play it to the same scarecrow. You will now be able to summon Pierre by playing the song!

Majora's Mask

Main article: Pierre
File:Majorascrow.jpg

Pierre in Majora's Mask

Pierre is much the same as his Ocarina of Time counterpart. He loves music and will learn a song played for him on the Ocarina of Time. However, this song must be re-taught to him if the Song of Time is played. If Link talks to him, he will offer to dance. If Link accepts, time will pass until the next dawn or night. After dancing, he will ask Link if he wants to learn a way to speed up or slow down time. He says that playing a "mysterious song" (the Song of Time) will allow Link to manipulate the flow of time:[4] playing it backwards will slow down time, and playing each note twice in a row will make time move forward.[5]

Twilight Princess

In Twilight Princess, there is a scarecrow near Link's House, with which he practices attacking with his Wooden Sword in the beginning of the game. A few other scarecrows can be seen later as well.

Link's Crossbow Training

In Link's Crossbow Training scarecrows are used as targets that Link must shoot at with his crossbow.

Freshly-Picked Tingle's Rosy Rupeeland

In Freshly-Picked Tingle's Rosy Rupeeland a talking scarecrow resides in Lon Lon Meadow. It will reward Tingle if he gets rid of the moles that annoy the scarecrow.

References

  1. "I am Bonooru, the scarecrow musical genius! I hear a song once, and I never forget it, baby!" — Bonooru (Ocarina of Time)
  2. "Hey! Aren't you the fairy buddy I met a long time ago? Wow, you grew, dude! Well, here's your song... What? No, I never forget! You, you're the one who forgot... aren't you? If you have an Ocarina, play that song, baby!" — Bonooru (Ocarina of Time)
  3. "OH YEAHHH!! That's it, that's the tune!! You rock!! I'm blown away! Oh, no, no! I didn't forget the song...I never forget anything! But I just feel like rewarding you, baby! ........ I have a good idea! My buddy Pierre is wandering around, so play that tune when you want to call him! I'll tell him to help you if he's nearby and hears that song, baby!" — Bonooru (Ocarina of Time)
  4. "I know of a mysterious song that allows you to manipulate the flow of time..." — Pierre (Majora's Mask)
  5. "If you play that strange song backward, you can slow the flow of time. And if you play each note twice in a row, you can move a half day forward through time. How's that? Pretty interesting, isn't it?" — Pierre (Majora's Mask)
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