|First appearance||Ocarina of Time (1998)|
|Learned||Given by the Great Fairy of Magic in Zora's Fountain|
|Power(s)||Creates warp points inside dungeons|
- "You got Farore's Wind! This is warp magic you can use with (C). Warp when you are in danger! You will teleport to the Warp Point. When you first use the magic, you will create a Warp Point. When you use the magic again, you can either dispel the Warp Point you created last time or warp to that point."
- — In-game description
Farore's Wind is a spell from The Legend of Zelda: Ocarina of Time. Although not necessary for the completion of the game, Farore's Wind is a valuable addition to Link's arsenal of magic. With Farore's Wind, Link can create a warp point in his current dungeon room. When used again Link can either dispel the Warp Point or use it to travel instantly to the entrance of the room in which he created the point. Also, if a Warp Point is placed in any dungeon, Link can warp to it from any other dungeon. The Great Fairy of Magic in Zora's Fountain gives Link this magic spell after he bombs the rock outside of her cavern.
Farore's Wind is named after Farore, the Goddess of Courage.
In Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, Farore's Wind is the name of one of the spells used by Princess Zelda; it allows her to warp to a nearby location of the stage depending on where the player points the control stick
In Super Smash Bros. for Nintendo 3DS / Wii U, Zelda is given two alternate versions of Farore's Wind using the customization feature. Farore's Squall, which gives more range and a pushing wind effect on reappearance at the cost of less power, and Farore's Windfall which limits the direction Zelda can travel in exchange for increased power on reappearance.
As part of Zelda's Rapier moveset, Zelda can cast Farore's Wind as the second spell of her Focus Spirit Attack. It also appears as 3 badges that speed up the process of taking keeps.