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m (Removed protection from "Weapon Strength")
 
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{{FileInfo
All weapons in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]] have a predefined amount of damage they cause to enemies. Each weapon's strength appears to be a simple multiple in strength of each game's weakest, basic weapon, which is usually the starting sword.
 
  +
|summary= The [[Divine Whiskers]] icon
 
  +
|source= The Spriters Resource
==Attack Modifiers==
 
  +
|type= sprite
There are various items and actions Link can take that can modify the damage he deals with weapons. Multiple modifiers can potentially stack with each other for a combined effect. For example, a spin attack may, depending on the game, receive a boost from an item as well as maintaining its own boost.
 
  +
|game= TFH
 
  +
|licensing= Copyright
===Spin Attack===
 
{{ImageCaption
 
|image=File:Spin Attack Ocarina of Time.png
 
|size=120px
 
|align=left
 
|caption=Link using the Spin Attack in ''Ocarina of Time''
 
|captionalign=center
 
 
}}
 
}}
{{Main|Spin Attack}}
 
The spin attack doubles Link's attack strength with whichever sword he is using. Since Twilight Princess was released it only deals 1,5 times more damage than a regular attack of Link's sword.
 
{{clear}}
 
 
===Jump Attack===
 
{{ImageCaption
 
|image=File:Link Jump Attack.png
 
|align=left
 
|size=100px
 
|caption=Link performing a Jump Attack in ''Ocarina of Time''
 
|captionalign=center
 
}}
 
{{Main|Jump Attack}}
 
The jump attack has twice the damage with a sword as a normal attack. Since Twilight Princess was released it only deals 1,5 times more damage than a regular attack of Link's sword.
 
{{clear}}
 
 
===Piece of Power===
 
[[File:LA - Piece of Power.gif|left]]
 
{{Main|Piece of Power}}
 
A Piece of Power is an item that momentarily doubles Link's attack power. They are dropped by enemies every time Link defeats between 40 and 45 of them.<ref>{{Cite book|quote= . . .to earn a Piece of Power, you must succeed in destroying between 40 and 45 enemies.|book= The Legend of Zelda: Link's Awakening Nintendo Player's Guide|publisher= [[Nintendo Power]]|page=89}}</ref>
 
{{clear}}
 
 
===Red Clothes===
 
[[File:RedLink(LA).gif|left|30px]]
 
{{Main|Red Clothes}}
 
The Red Clothes are a permanent clothing item for Link in {{LA}} that doubles the power of all of his attacks. It is a permanent version of the {{Sect|Piece of Power}}, which its effects stack with with Red Clothes.
 
{{clear}}
 
 
===Magic Rings===
 
[[File:Unappraised Ring.png|left|30px]]
 
{{Main|Magic Ring}}
 
Various Magic Rings in the [[Oracle Series|''Oracle'' series]] change the amount of damage Link's attacks have. Some rings lower it, some raise it. Usually in exchange for something else, such as lowering Link's defenses or damaging him with each attack. Certain rings increase the power of specific items such as [[bomb]]s or the [[Boomerang]].
 
 
===Razor Seed===
 
[[File:Razor Seed.png|left|30px]]
 
{{Main|Razor Seed}}
 
Razor Seeds are items that double Link's power until the end of the stage in {{FS}}. Razor Seeds can be found by cutting grass, breaking pots, and slashing bushes.
 
{{clear}}
 
 
===Elixir Soup===
 
[[File:Elixirsoupfull.png|left|60px]]
 
{{Main|Elixir Soup}}
 
The Elixir Soup is a drinkable bottle item in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' with two helpings that doubles Link's overall attack power for as long as the effect is active. It is canceled once he takes damage.
 
{{clear}}
 
 
===Great Fairy Tears===
 
[[File:Bottlefairytears.png|left|50px]]
 
{{Main|Great Fairy's Tears}}
 
The Great Fairy's Tears, ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' are identical in function in the {{Sect|Elixir Soup}}. They double Link's attack power for a brief period of time or until he takes damage.
 
{{clear}}
 
 
==Attack Modifiers Summary==
 
{| class=wikitable
 
! rowspan=2 | Modifier
 
! rowspan=2 | Effect
 
! colspan=15 | Game
 
|-
 
! LOZ !! AOL !! ALTTP !! LA
 
! OOT !! MM !! OOX !! FS
 
! TWW !! FSA !! TMC !! TP
 
! PH !! ST !! SS
 
|-
 
! Spin Attack
 
| Doubles attack strength of current sword
 
| {{N}} || {{N}} || {{Y}} || {{Y}}
 
| {{Y}} || {{Y}} || {{Y}} || {{Y}}
 
| {{Y}} || {{Y}} || {{Y}} || {{Y}}
 
| {{Y}} || {{Y}} || {{Y}}
 
|-
 
! Jump Attack
 
| Doubles attack strength of current sword
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{Y}} || {{Y}} || {{N}} || {{N}}
 
| {{Y}} || {{Y}} || {{N}} || {{Y}}
 
| {{Y}} || {{Y}} || {{Y}}
 
|-
 
! Piece of Power
 
| Doubles attack power temporarily
 
| {{N}} || {{N}} || {{N}} || {{Y}}
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{N}}
 
|-
 
! Red Clothes
 
| Doubles attack power permanently
 
| {{N}} || {{N}} || {{N}} || {{Y}}{{Exp|DX version only|*}}
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{N}}
 
|-
 
! Magic Rings
 
| Increase or decrease attack power
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{Y}} || {{N}}
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{N}}
 
|-
 
! Razor Seed
 
| Doubles attack power until end of stage
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{N}} || {{Y}}
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{N}}
 
|-
 
! Elixir Soup
 
| Doubles attack power until Link receives damage
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{Y}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{N}}
 
|-
 
! Great Fairy Tears
 
| Doubles attack power until Link receives damage
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{N}} || {{N}}
 
| {{N}} || {{N}} || {{N}} || {{Y}}
 
| {{N}} || {{N}} || {{N}}
 
|}
 
 
==Weapon Strength By Game==
 
{{#vardefine:NA|<div style="border:1px dashed #0b0; height:0px; width:100%; margin:1px; display:inline-block;"></div>}}<!--
 
-->{{#vardefine:1/2|<div style="border-color:transparent transparent #0b0 #0b0; border-style:solid; border-width:6px; height:0; width:0; margin:1px; display:inline-block;"></div>}}<!--
 
-->{{#vardefine:1|<div style="background-color:#0b0; height:12px; width:12px; margin-right:2px; padding:1px; display:inline-block;"></div>}}<!--
 
-->{{#vardefine:2|{{#var:1}}{{#var:1}}}}<!--
 
-->{{#vardefine:3|{{#var:2}}{{#var:1}}}}<!--
 
-->{{#vardefine:4|{{#var:2}}{{#var:2}}}}<!--
 
-->{{#vardefine:6|{{#var:4}}{{#var:2}}}}<!--
 
-->{{#vardefine:8|{{#var:4}}{{#var:4}}}}
 
 
===''The Legend of Zelda''===
 
{| border=1 class="wikitable sortable"
 
! Weapon !! Strength
 
|-
 
| {{Key|Wooden Sword}}[[Wooden Sword]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|White Sword}}[[White Sword]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Magical Sword}}[[Magical Sword]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Arrow}}[[Arrow]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Silver Arrow}}[[Silver Arrow]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Candle}}[[Candle]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Boomerang}}[[Boomerang]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Bomb}}[[Bomb]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Magic Rod}}[[Magic Rod]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Book of Magic Fire}}[[Magic Rod#Book of Magic|Book of Magic Fire]]
 
| {{Key|2}}{{#var:2}}
 
|}
 
 
===''A Link to the Past''===
 
Determining the damage-dealing capacity of weapons in {{ALTTP}} is somewhat more complex than in many other ''Zelda'' games, as the game has a relatively large number of exceptions and special cases where weapons deal differing amounts of damage or have special effects depending on the target.<ref>{{Cite web|url=http://www.gamefaqs.com/snes/588436-the-legend-of-zelda-a-link-to-the-past/faqs/39556|title=Monster/Attack Stats Guide, The Legend of Zelda: A Link to the Past|site=GameFAQs}}</ref> For the sake of legibility, only the most common amount of damage dealt by a weapon (when it deals damage) is listed in the table below. This table should therefore be taken as a general guideline rather than as true in every respect for every possible target. Especially notable exceptions, such as those concerning bosses, will be mentioned.
 
 
Despite the complexity of the damage system, a "high-HP enemy" strategy similar to that used with ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' can be used to determine weapon strengths, although most enemies in the game have at least one weapon that affects them in a less common way, so there is no enemy quite as convenient as the [[Dodongo]] in ''Majora's Mask''. The [[Hinox]] interacts normally with nearly all weapons, the exception being that it is instantly killed by Link's [[bomb]]s and unaffected by bombs thrown by enemies. This can be remedied by comparing bomb damage with damage from other weapons on another sturdy target, such as a [[Gibdo]].
 
 
Some general notes:
 
*As far as the programming is concerned, "instant kill" technically means that a weapon simply always deals an amount of damage greater than the target's total health. Thus, in the game's code it can be seen that "instant kill" translates to different amounts of damage depending on the weapon and the target, even though the practical effect is the same.
 
*Certain enemies will take no damage from the Fighter's Sword or from Sword Beams, despite being vulnerable to more powerful swords. They can be damaged with a Spin Attack from the Fighter's Sword, however.
 
*Effects of a weapon other than damage itself (e.g. stun or freeze) will invariably occur without dealing damage. Weapons that can have non-damage effects will either have the effect or deal damage, depending on the target. They never do both on the same target.
 
 
{| border=1 class="wikitable sortable"
 
! Weapon !! Strength
 
|-
 
| {{Key|Fighter's Sword}}[[Fighter's Sword]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Master Sword}}[[Master Sword]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Tempered Sword}}[[Swords of A Link to the Past#Tempered Sword|Tempered Sword]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Golden Sword}}[[Swords of A Link to the Past#Golden Sword|Golden Sword]]*
 
| {{Key|8}}{{#var:8}}
 
|-
 
| {{Key|Sword Beam (any sword)}}[[Sword Beam]] (any sword)
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Boomerang, Magical Boomerang}}[[Boomerang]], [[Boomerang#Magical Boomerang|Magical Boomerang]]
 
| {{Key|0.5}}{{#var:1/2}}
 
|-
 
| {{Key|Hookshot}}[[Hookshot]]**
 
| {{#var:NA}}
 
|-
 
| {{Key|Bomb}}[[Bomb]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Magic Hammer}}[[Magic Hammer]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Arrow}}[[Arrow]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Silver Arrow}}[[Silver Arrow]]***
 
| {{#var:NA}}
 
|-
 
| {{Key|Fire Rod}}[[Fire Rod]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Ice Rod}}[[Ice Rod]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Bombos Medallion}}[[Bombos Medallion]]***
 
| {{#var:NA}}
 
|-
 
| {{Key|Ether Medallion}}[[Ether Medallion]]***
 
| {{#var:NA}}
 
|-
 
| {{Key|Quake Medallion}}[[Quake Medallion]]***
 
| {{#var:NA}}
 
|-
 
| {{Key|Cane of Somaria (block or projectile)}}[[Cane of Somaria]] (block or projectile)
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Cane of Byrna force field}}[[Cane of Byrna]] force field
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Bee}}[[Bee]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Lantern}}[[Lantern]]****
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Thrown bush}}Thrown [[bush]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Thrown rock/jar/skull/etc.}}Thrown [[rock]]/[[jar]]/skull/etc.
 
| {{Key|4}}{{#var:4}}
 
|}
 
 
<nowiki>*</nowiki>Against most targets, a Spin Attack with the Golden Sword does no more damage than a regular attack with the Golden Sword.<br>
 
<nowiki>**</nowiki>The Hookshot instantly kills any enemy that it doesn't stun and isn't immune to it altogether.<br>
 
<nowiki>***</nowiki>These weapons instantly kill regular enemies, or sometimes freeze them in the case of the Ether Medallion or convert them to [[Slime]]s in the case of the Quake Medallion, and have no effect whatsoever on bosses. The only exceptions are found in Silver Arrows, which can instantly kill certain bosses (albeit ones that Link is likely to have already fought by the time the Silver Arrows become available) and can damage [[Ganon]], and the Bombos Medallion being able to instantly thaw [[Kholdstare]]'s initial "ice block" phase. Bosses are also unaffected by stun, freeze, or other non-damage effects, and with the exception of [[Mothula]] the [[Bee]] will not attack them.<br>
 
<nowiki>****</nowiki>The Lantern only deals damage in the [[Game Boy Advance]] version of the game.
 
 
===''Link's Awakening''===
 
As with ''A Link to the Past'', damage determination in {{LA}} is complicated somewhat because not all enemies take the same amount of damage from a given weapon. (For example, Gibdos take significantly less damage from Arrows than many enemies do.) Thus, the listed values represent the most common damage output of the various weapons, relative to the starting sword. Good enemies to use to test weapons' strength are the Ghinis in the graveyard and any respawning minibosses, such as those in [[Turtle Rock (Link's Awakening)|Turtle Rock]].
 
 
{| border=1 class="wikitable sortable"
 
! Weapon !! Strength
 
|-
 
| {{Key|Sword}}[[Swords of Link's Awakening#Sword|Sword]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Level 2 Sword}}[[Swords of Link's Awakening#Level 2 Sword|Level 2 Sword]]*
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Arrow}}[[Arrow]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Bomb}}[[Bomb]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Hookshot}}[[Hookshot]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Magic Rod}}[[Magic Rod]]**
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Boomerang}}[[Boomerang]]***
 
| {{#var:NA}}
 
|}
 
 
<nowiki>*</nowiki>Sword Beams from this sword deal the same amount of damage as a direct hit.<br>
 
<nowiki>**</nowiki>Certain enemies are killed in one hit from the Magic Rod even if they take multiple hits with other weapons.<br>
 
<nowiki>***</nowiki>The Boomerang has highly irregular damage output, instantly killing most enemies (including the final phase of the final boss) while inflicting only 2 points of damage on others.
 
 
===''Ocarina of Time''===
 
Unlike in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', there is no enemy in {{OOT}} that is universally affected by most weapons, has a low threat level, and that takes a lot of hits to defeat. Instead to determine the strength of various weapons, the amount of hits they each take to beat various enemies must be compared. The strengths of various swords and weapons found in ''Ocarina of Time'', with the ''Kokiri Sword'' set at one, is as follows:
 
 
{| border=1 class="wikitable sortable"
 
! Weapon !! Strength
 
|-
 
| {{Key|Kokiri Sword}}[[Kokiri Sword]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Master Sword}}[[Master Sword]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Giant's Knife}}[[Swords of Ocarina of Time#Giant's Knife|Giant's Knife]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Giant's Knife (Broken)}}[[Broken Sword#Ocarina of Time|Giant's Knife (Broken)]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Biggoron's Sword}}[[Biggoron's Sword]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Arrow}}[[Arrow]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Fire Arrow}}[[Fire Arrow]]<nowiki>*</nowiki>
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Ice Arrow}}[[Ice Arrow]]<nowiki>*</nowiki>
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Light Arrow}}[[Light Arrow]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Slingshot}}[[Slingshot]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Bomb}}[[Bomb]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Bombchu}}[[Bombchu]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Din's Fire}}[[Spells of Ocarina of Time#Din's Fire|Din's Fire]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Megaton Hammer}}[[Hammer#Megaton Hammer|Megaton Hammer]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Hookshot}}[[Hookshot]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Boomerang}}[[Boomerang]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Deku Stick}}[[Deku Stick]]
 
| {{Key|2}}{{#var:2}}
 
|}
 
 
<nowiki>*</nowiki>Assuming the target freezes or burns. Enemies that are invulnerable to freezing or burning will only take as much damage as they would from a regular Arrow.
 
 
===''Majora's Mask''===
 
The strength of the swords of ''Majora's Mask'' may best be measured by the amount of normal strikes it takes to kill a full-sized [[Dodongo]]. This method can be used to find the strength of almost anything that can be used as a weapon in ''Majora's Mask''. Here is a table of the weapons, the number of hits required, and the weapons' strengths with the Kokiri Sword's being set at one:
 
 
{| border=1 class="wikitable sortable"
 
! Weapon !! Strength !! Hits Required
 
|-
 
| {{Key|Kokiri Sword}}[[Kokiri Sword]]
 
| {{Key|1}}{{#var:1}}
 
| 12
 
|-
 
| {{Key|Razor Sword}}[[Swords of Majora's Mask#Razor Sword|Razor Sword]]
 
| {{Key|2}}{{#var:2}}
 
| 6
 
|-
 
| {{Key|Gilded Sword}}[[Swords of Majora's Mask#Gilded Sword|Gilded Sword]]
 
| {{Key|3}}{{#var:3}}
 
| 4
 
|-
 
| {{Key|Great Fairy's Sword}}[[Swords of Majora's Mask#Great Fairy's Sword|Great Fairy's Sword]]
 
| {{Key|4}}{{#var:4}}
 
| 3
 
|-
 
| {{Key|Fierce Deity Sword}}[[Swords of Majora's Mask#Fierce Deity Sword|Fierce Deity Sword]]*
 
| {{Key|4}}{{#var:4}}
 
| 3
 
|-
 
| {{Key|Energy Disk}}[[Sword Beam|Energy Disk]]*
 
| {{Key|4}}{{#var:4}}
 
| 3
 
|-
 
| {{Key|Goron Spike}}[[Goron Link|Goron Spikes]]**
 
| {{Key|1}}{{#var:1}}
 
| 12
 
|-
 
| {{Key|Goron Pound}}[[Goron Link|Goron Pound]]
 
| {{Key|2}}{{#var:2}}
 
| 6
 
|-
 
| {{Key|Goron Punch}}[[Goron Link|Goron Punch]]
 
| {{Key|3}}{{#var:3}}
 
| 4
 
|-
 
| {{Key|Zora Fins}}[[Zora Link|Zora Fins]]
 
| {{Key|1}}{{#var:1}}
 
| 12
 
|-
 
| {{Key|Bubble Blast}}[[Bubble Blast]]
 
| {{Key|2}}{{#var:2}}
 
| 6
 
|-
 
| {{Key|Bomb}}[[Bomb]]
 
| {{Key|2}}{{#var:2}}
 
| 6
 
|-
 
| {{Key|Bombchu}}[[Bombchu]]
 
| {{Key|2}}{{#var:2}}
 
| 6
 
|-
 
| {{Key|Powder Keg}}[[Powder Keg]]
 
| {{Key|4}}{{#var:4}}
 
| 3***
 
|-
 
| {{Key|Normal/Fire/Ice Arrow}}[[Arrow|Normal]]/[[Fire Arrow|Fire]]/[[Ice Arrow]]****
 
| {{Key|2}}{{#var:2}}
 
| 6
 
|-
 
| {{Key|Light Arrow}}[[Light Arrow]]
 
| {{Key|4}}{{#var:4}}
 
| 3
 
|-
 
| {{Key|Deku Stick}}[[Deku Stick]]
 
| {{Key|2}}{{#var:2}}
 
| 6
 
|}
 
 
<nowiki>* </nowiki>The sword and the disk may both hit an enemy at the same time. This naturally results in the enemy taking twice the damage. Some normal enemies will resist the disk because the [[Fierce Deity's Mask]] was not intended to be used against normal enemies.<br>
 
<nowiki>** </nowiki>These are the spikes that Goron Link has when he is using magic while rolling.<br>
 
<nowiki>*** </nowiki>Determining this value takes logic. First drop a Powder Keg on a Dodongo. It will then take eight hits with the Zora Fins to kill it. This means that the Powder Keg took off four hits worth, meaning that three Powder Kegs would have killed it.<br>
 
<nowiki>****</nowiki>Unlike in ''Ocarina of Time'', enemies frozen with the Ice Arrows in ''Majora's Mask'' take no damage, not even the damage they would take from a regular arrow. Enemies that cannot be frozen take a regular Arrow's worth of damage, as before.
 
 
===Oracle Series===
 
Unlike their counterparts in most ''Zelda'' games, the weapons in the ''[[Oracle Series]]'' have strengths that are integer multiples not of the strength of the starting sword but of the strength of the basic punch, an attack that Link can only use if he is wearing the [[Magic Ring#Fist Ring|Fist Ring]]. (A stronger version is available if Link wears the [[Magic Ring#Expert's Ring|Expert's Ring]].) Listed below are the strengths of the weapons of the ''Oracle Series'' relative to the strength of this punch. [[Ghini]] are a good choice of enemy to test the relative strengths of weapons on, as they have a large amount of health, are normally vulnerable to nearly all weapons, and can only deal damage through direct contact.
 
 
All weapons or weapon-like items not found in this table generally do not do damage (although they may stun enemies or have other effects), and in situations where they do harm enemies always kill them immediately. (E.g. the [[Switch Hook]] splits a [[Bari]] into two [[Biri]], and can also kill the Biri, and nearly every weapon-like item can kill a Keese.) There is one exception in [[Mystical Seeds#Mystery Seeds|Mystery Seeds]], to which a handful of foes are specifically weak, but in cases where these deal damage instead of, say, stunning them or making them vulnerable these are the only way to truly damage the target and hence they cannot be compared to other weapons.
 
 
{| border=1 class="wikitable sortable"
 
! Weapon !! Strength
 
|-
 
| {{Key|Wooden Sword}}[[Wooden Sword]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Noble Sword}}[[Noble Sword]]
 
| {{Key|3}}{{#var:3}}
 
|-
 
| {{Key|Master Sword}}[[Master Sword]]
 
| {{Key|5}}{{#var:4}}{{#var:1}}
 
|-
 
| {{Key|Biggoron's Sword}}[[Biggoron's Sword]]
 
| {{Key|5}}{{#var:4}}{{#var:1}}
 
|-
 
| {{Key|Sword Beam (any sword)}}[[Sword Beam]] (any sword)
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Magic Boomerang}}[[Boomerang#Magic Boomerang|Magic Boomerang]]<nowiki>*</nowiki>
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Bomb}}[[Bomb]]/[[Bombchu]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Slingshot}}[[Slingshot]]/Hyper Slingshot/[[Seed Shooter]]<nowiki>**</nowiki>
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Ember Seed}}[[Mystical Seeds#Ember Seeds|Ember Seed]]<nowiki>***</nowiki>
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Thrown rock/jar/mushroom/etc.}}Thrown [[rock]]/[[jar]]/[[mushroom]]/etc.
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Punch (Fist Ring)}}Punch (with the [[Magic Ring#Fist Ring|Fist Ring]])
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Punch (Expert Ring)}}Punch (with the [[Magic Ring#Expert's Ring|Expert's Ring]])
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Ricky's punch}}[[Ricky|Ricky's]] punch/wind attack
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Moosh's ground pound}}[[Moosh|Moosh's]] ground pound
 
| {{Key|4}}{{#var:4}}
 
|}
 
 
<nowiki>*</nowiki>In cases where it damages enemies. Most enemies do not take damage from this weapon but are merely stunned, and in some cases not even that. However, unlike the Boomerang of most ''Zelda'' titles, this instance of the Magic Boomerang is capable of dealing damage and stunning at the same time; many enemies it damages are also stunned by it.<br>
 
<nowiki>**</nowiki>Assuming the [[Mystical Seeds|seed]] fired is a Scent Seed. Ember Seeds have the same effect when fired at an enemy that they do when used directly on an enemy, and the other seeds have non-damaging effects.<br>
 
<nowiki>***</nowiki>Most commonly. A large number of enemies are immune to Ember Seeds' fire, and a number of others take greater amounts of damage from it or are instantly killed by it.
 
 
===''The Wind Waker''===
 
There are a large variety of items that may be used as weapons in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. It has more items that Link can pick up and use as weapons. [[Pig]]s and [[Moblin]]s are good ways to test the strength of various weapons as they both take many hits, are not particularly dangerous, and are affected by nearly every weapon. Unlike the other games, ''The Wind Waker'' includes a feature to see an enemy's remaining life energy, through the use of the [[Hero's Charm]]. This can be used to aid in the judgement of the relative strengths. ''The Wind Waker's''' weapons also have the unique property of damaging anyone it hits, no matter who that is or who is wielding it, whether that is Link or an enemy. The strengths of the various weapons, relative to the Hero's Sword, are as follows:
 
 
{| border=1 class="wikitable sortable"
 
! Weapon !! Strength
 
|-
 
| {{Key|Hero's Sword}}[[Swords of The Wind Waker#Hero's Sword|Hero's Sword]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Master Sword}}[[Master Sword]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Boko Stick}}[[Boko Stick]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Machete}}[[Machete]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Moblin Spear}}[[Moblin Spear]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Darknut Sword}}[[Darknut Sword]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Phantom Ganon's Sword}}[[Phantom Ganon#Phantom Ganon's Sword|Phantom Ganon's Sword]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Stalfos Club}}[[Stalfos Club]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Tingle Bomb}}[[Bomb#Tingle Bomb|Tingle Bomb]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Bomb}}[[Bomb]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Arrow}}[[Arrow]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Fire Arrow}}[[Fire Arrow]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Ice Arrow}}[[Ice Arrow]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Light Arrow}}[[Light Arrow]] *
 
| {{Key|5}}{{#var:NA}}
 
|-
 
| {{Key|Grappling Hook}}[[Grappling Hook]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Skull Hammer}}[[Hammer#Skull Hammer|Skull Hammer]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Hookshot}}[[Hookshot]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Boko Nut}}[[Boko Nut]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Stool}}Stool
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Jar}}[[Jar]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Jar}}[[Barrel]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Rock}}[[Rock]]
 
| {{Key|2}}{{#var:2}}
 
|}
 
{{*}} The Light Arrow has no fixed amount of damage. It simply destroys normal foes, is the only way to damage [[Puppet Ganon]], and merely stuns [[Ganon]]dorf in his [[Gerudo]] form.
 
 
===''Phantom Hourglass''===
 
{| border=1 class="wikitable sortable"
 
! Weapon !! Strength
 
|-
 
| {{Key|Oshus's Sword}}[[Oshus's Sword]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Phantom Sword}}[[Phantom Sword]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Bomb}}[[Bomb]]
 
| {{Key|3}}{{#var:3}}
 
|-
 
| {{Key|Bombchu}}[[Bombchu]]
 
| {{Key|3}}{{#var:3}}
 
|-
 
| {{Key|Arrow}}[[Arrow]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Hammer}}[[Hammer]]<nowiki>*</nowiki>
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Grapplng Hook}}[[Grappling Hook]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Jar}}[[Jar]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Rock}}[[Rock]]
 
| {{Key|1}}{{#var:1}}
 
|}
 
 
<nowiki>*</nowiki>Powering up a strike with the [[Hammer]] doubles the damage dealt.
 
 
===''Spirit Tracks''===
 
{| border=1 class="wikitable sortable"
 
! Weapon !! Strength
 
|-
 
| {{Key|Recruit's Sword}}[[Recruit's Sword]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Lokomo Sword}}[[Lokomo Sword]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Bomb}}[[Bomb]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Arrow}}[[Arrow]]
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Light Arrow}}[[Light Arrow]]
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Whip}}[[Whip]]
 
| {{Key|0.5}}{{#var:1/2}}
 
|-
 
| {{Key|Enemy Items}}Enemy Items{{Exp|Shields, masks, etc. pulled off of an enemy with the Whip.}}
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Jar}}[[Jar]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Rock}}[[Rock]]
 
| {{Key|1}}{{#var:1}}
 
|}
 
 
===''Skyward Sword''===
 
In {{SS}}, as in ''Majora's Mask'', one can determine the relative strengths of the various weapons in the game by testing them on an enemy that is affected normally by them and takes a large amount of damage to kill. In this case, the ideal enemy is a [[Moblin]], whether of the wooden shield or metal shield variety. (The latter can take approximately twice as much damage before dying, but is significantly rarer, is found in less easily accessible areas, and cannot be encountered until after Link has the [[Goddess Longsword]]. Nor is it really necessary, as even the strongest weapons require several hits to kill a wooden shield Moblin.) The "hits required" column in this table is based on the wooden shield variety. Unfortunately, this cannot be done with the [[Practice Sword]], as Link only has this sword in the introductory phase of the game before he first descends to [[The Surface]], and the only enemies shared between there and [[Skyloft]] are regular [[Keese]], which take two hits with the Practice Sword and one with all other weapons, and [[Chuchu|Green Chuchu]]s, which do not have hit points in the conventional sense but must be split down to a minimum size after which any sword kills them. However, since Keese take two hits with the Practice Sword, the simplest assumption is that the [[Goddess Sword]], the second weakest sword in the game, is twice as powerful.
 
 
All weapons or weapon-like items not found in this table generally do not do damage (although they may stun enemies, blow them around, or have other effects), and in situations where they do harm enemies, they always kill them immediately. (E.g. the [[Beetle (Item)|Beetle]] instantly kills both [[Deku Baba]]s and [[Quadro Baba]]s if it strikes their stems, and nearly every weapon-like item can kill a Keese in one hit.)
 
 
{| border=1 class="wikitable sortable"
 
! Weapon !! Strength !! Hits Required
 
|-
 
| {{Key|Practice Sword}}[[Practice Sword]]<nowiki>*</nowiki>
 
| {{Key|0.5}}{{#var:1/2}}
 
| ~50
 
|-
 
| {{Key|Goddess Sword}}[[Goddess Sword]]<nowiki>**</nowiki>
 
| {{Key|1}}{{#var:1}}
 
| 25
 
|-
 
| {{Key|Goddess Longsword}}[[Goddess Longsword]]<nowiki>**</nowiki>
 
| {{Key|2}}{{#var:2}}
 
| 13
 
|-
 
| {{Key|Goddess White Sword}}[[Goddess White Sword]]<nowiki>**</nowiki>
 
| {{Key|2}}{{#var:2}}
 
| 13
 
|-
 
| {{Key|Master Sword}}[[Master Sword]]<nowiki>**</nowiki>
 
| {{Key|4}}{{#var:4}}
 
| 7
 
|-
 
| {{Key|True Master Sword}}[[True Master Sword]]<nowiki>**</nowiki>
 
| {{Key|4}}{{#var:4}}
 
| 7
 
|-
 
| {{Key|Bomb}}[[Bomb]]
 
| {{Key|8}}{{#var:8}}
 
| 4
 
|-
 
| {{Key|Bow}}[[Bow]]<nowiki>***</nowiki>
 
| {{Key|4}}{{#var:4}}
 
| 7
 
|-
 
| {{Key|Iron Bow}}[[Iron Bow]]<nowiki>***</nowiki>
 
| {{Key|6}}{{#var:6}}
 
| 5
 
|-
 
| {{Key|Sacred Bow}}[[Sacred Bow]]<nowiki>***</nowiki>
 
| {{Key|8}}{{#var:8}}
 
| 4
 
|-
 
| {{Key|Jar}}[[Jar]]<nowiki>****</nowiki>
 
| {{Key|0.5}}{{#var:1/2}}
 
| ~50
 
|-
 
| {{Key|Barrel}}[[Barrel]]<nowiki>****</nowiki>
 
| {{Key|1}}{{#var:1}}
 
| 25
 
|}
 
 
<nowiki>*</nowiki>Inferred, since as noted above, although Link cannot have the Practice Sword when he first encounters Moblins, the Goddess Sword kills Keese in one hit while the Practice Sword takes two, so the Practice Sword is most likely half as powerful.<br>
 
<nowiki>**</nowiki>In normal play, for each sword capable of performing it, a [[Skyward Strike]] has the same power as that sword. In [[Hero Mode]], the Skyward Strike starts out with its final, [[True Master Sword]] level of power.<br>
 
<nowiki>***</nowiki>Power of an uncharged shot. Fully charging a shot with any version of the [[Bow]] multiplies its power by 1.5. For example, a non-charged shot with the [[Sacred Bow]] does sixteen times as much damage as the Practice Sword or twice as much damage as the [[Master Sword]], while a charged shot does 24 times as much damage as the Practice Sword or three times as much damage as the Master Sword.<br>
 
<nowiki>****</nowiki>In practice there is no location with enough of these objects around to kill a Moblin with them, but their damage-dealing capacity can be inferred by using them against weaker enemies.<br>
 
 
===''A Link Between Worlds''===
 
As {{ALBW}} is heavily inspired by {{ALTTP}}, it has a similar set of damage-dealing items and a similar set of enemies on which they can be tested to determine their relative power. Although many of these weapons have the same relative power that they do in ''A Link to the Past'', some do not. For instance, the two upgrades to the Master Sword increase its strength arithmetically rather than geometrically.
 
 
{| border=1 class="wikitable sortable"
 
! Weapon !! Strength
 
|-
 
| {{Key|Forgotten Sword}}[[Forgotten Sword]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Master Sword}}[[Master Sword]]*
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Master Sword Lv2}}[[Swords of A Link to the Past#Tempered Sword|Master Sword Lv2]]*
 
| {{Key|3}}{{#var:3}}
 
|-
 
| {{Key|Master Sword Lv3}}[[Swords of A Link to the Past#Golden Sword|Master Sword Lv3]]*
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Boomerang, Nice Boomerang}}[[Boomerang]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Nice Hookshot}}[[Hookshot]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Bomb}}[[Bomb]]
 
| {{Key|3}}{{#var:3}}
 
|-
 
| {{Key|Nice Bomb}} Nice Bomb
 
| {{Key|6}}{{#var:6}}
 
|-
 
| {{Key|Giant Bomb Flower}}Giant [[Bomb Flower]]
 
| {{Key|8}}{{#var:8}}
 
|-
 
| {{Key|Hammer}}[[Magic Hammer|Hammer]]
 
| {{Key|3}}{{#var:3}}
 
|-
 
| {{Key|Nice Hammer}} Nice Hammer
 
| {{Key|6}}{{#var:6}}
 
|-
 
| {{Key|Arrow}}[[Arrow]], Nice Arrow
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Fire Rod}}[[Fire Rod]]**
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Nice Fire Rod}} Nice Fire Rod**
 
| {{Key|2}}{{#var:2}}
 
|-
 
| {{Key|Ice Rod, Nice Ice Rod}}[[Ice Rod]], Nice Ice Rod
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Nice Tornado Rod}} Nice [[Tornado Rod]]
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Lamp}} [[Lantern|Lamp]]
 
| {{Key|0.5}}{{#var:1/2}}
 
|-
 
| {{Key|Super Lamp}} Super Lamp
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Net}} [[Bug Net|Net]]
 
| {{Key|0.5}}{{#var:1/2}}
 
|-
 
| {{Key|Super Net}} Super Net
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Thrown bush}}Thrown bush
 
| {{Key|1}}{{#var:1}}
 
|-
 
| {{Key|Thrown rock/jar/skull/etc.}}Thrown [[rock]]/[[jar]]/skull/etc.
 
| {{Key|4}}{{#var:4}}
 
|-
 
| {{Key|Thrown large boulder}}Thrown large boulder***
 
| {{Key|3}}{{#var:3}}
 
|-
 
| {{Key|Bee}}[[Bee]]
 
| {{Key|0.25}}{{#var:1/4}}
 
|-
 
| {{Key|Golden Bee}}[[Golden Bee]]
 
| {{Key|0.75}}{{#var:3/4}}
 
|-
 
| {{Key|Purple Potion}}[[Potion#Purple Potion|Purple Potion]]
 
| {{Key|16}}{{#var:8}}<br>{{#var:8}}
 
|}
 
 
<nowiki>*</nowiki>For each sword that can create [[Sword Beam]]s, the power of the beam is half that of a direct hit from the sword. For example, the beam from the Master Sword Lv2 is 1.5 times as powerful as a strike from the Forgotten Sword.<br>
 
<nowiki>**</nowiki>The Fire Rod deals a "hit" of damage to an enemy at regular, short intervals during the period of contact with the flame. This table shows the strength of that hit. Thus, for instance, if an enemy is caught in the Nice Fire Rod's flame long enough to be hit three times, it will take six Forgotten Sword strikes worth of damage.<br>
 
<nowiki>***</nowiki>Counterintuitive though it may appear, the large boulders do indeed deal less damage than smaller rocks when thrown.<br>
 
 
{{ref}}
 
{{Cat|Weapons|*}}
 
[[Category:Listings]]
 

Revision as of 15:11, 25 October 2015

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Summary The Divine Whiskers icon
Type Sprites
Source The Spriters Resource
Game TFH English Logo This is a file pertaining to Tri Force Heroes.
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