Unofficial Name

"Well that was a surprise! Hey! I'll tell you a secret! Use your sword to poke at dungeon walls... if you hear a hollow clank, you can break the wall with a Bomb!"
Talking Timber

Breakable Walls are recurring objects in the Legend of Zelda series. They are cracked walls that can be broken with a bomb or variation of a bomb, revealing a room or passageway hidden behind it. Sometimes, they do not feature cracks, but the alignment of objects nearby may hint at a Breakable Wall being present. In most games, when Link hits a Breakable Wall with his sword, they make a different sound than when a regular wall is struck. Breakable Walls can be found both around a game's overworld as well as in dungeons. A room hidden behind a Breakable Wall is typically not seen on a dungeon's map, and is only added after it has been uncovered.


The Legend of Zelda

Breakable Walls can be found in some dungeons and in the Overworld. In the Overworld, they can be destroyed with a bomb and are not always easily distinguished from normal walls. In dungeons, they sometimes have a crack in them, while others do not; the unmarked ones often lead to a secret room.

The Legend of Zelda: A Link to the Past

A Breakable Wall appears within the Secret Passage. They also appear in various other places within buildings and dungeons. Breakable Walls come in two forms; one that has only minor cracks and may be broken only with a bomb, and another kind in which the doorway it obstructs is more clearly visible. These can be destroyed by running at them with the Pegasus Boots, as well as Bombs. Interestingly, the Tower of Hera, as well as some other dungeons, feature many walls with cracks that cannot be destroyed in any way. On the Pyramid, there exists a few Breakable Walls that can only be broken by means of a Super Bomb.

The Legend of Zelda: Link's Awakening

Breakable Wall (Link's Awakening)

Breakable Walls typically appear as doorways covered with rubble, although there are exceptions. Some trees found outside the Seashell Mansion — the only talking trees found in the game — tell Link about Breakable Walls and how to uncover them.

The Legend of Zelda: Ocarina of Time and Majora's Mask

Breakable Wall (Ocarina of Time)

A Breakable Wall from Ocarina of Time

"Here's a secret for saving me! A wall that you can destroy with the Goron's "special crop" will sound different than a regular wall if you hit it with your sword."

Breakable Walls commonly appear as brown stone walls that block passages, having a unique texture that distinguishes them from other walls. On Death Mountain and certain other areas are found another kind of Breakable Wall, discernible as a square that sticks out from the rest of the rock wall. In addition to bombs and Bombchu, the Megaton Hammer can also break these walls.

The Breakable Walls that appear in Majora's Mask have visible cracks in them, and behave identically to the Breakable Walls in Ocarina of Time.

The Legend of Zelda: Oracle of Ages and Oracle of Seasons

Breakable Walls are not as common in these games as they are in others, but those that do appear often lead to important areas. In Oracle of Ages, the entrance to the Wing Dungeon is sealed off by a Breakable Wall, and in the Mermaid's Cave in the past, there is a Breakable Wall in the first room. If the dungeon is entered in the present after bombing the wall, there will be a new, normal-looking doorway where the bombed wall was in the past. In Oracle of Seasons, Snake's Remains and the Ancient Ruins both have rooms not on the maps that contain over a hundred Rupees each, both of which are found behind Breakable Walls.

The Legend of Zelda: The Wind Waker

Breakable Walls appear in the game and serve the same general purpose as they did in other games, to hide secret areas or treasures from view. The most noticeable and unique instance of a Breakable Wall appears in Ganon's Tower. After defeating Phantom Ganon for the final time, Link must use the ghostly guardian's own sword to break through an otherwise impenetrable wall to access the corridor leading to Ganondorf. There is also another giant Breakable Wall, found on Outset Island, which protects Jabun's cave. When Link approaches the wall while on the King of Red Lions, he gets caught in a whirlpool and has to destroy the sections of the Breakable Wall using his cannon before reaching the middle of the whirlpool. Other walls similar to this appear in the lower sections of the Tower of the Gods. Breakable Walls that Link has to destroy using sunlight reflected from the Mirror Shield also appear in a few dungeons, namely the Earth Temple.

In the Wind Temple, there are also weak floors that will collapse beneath Link if he puts on the Iron Boots.

The Legend of Zelda: Four Swords Adventures

Breakable Walls are not very common in this game, though they are frequently seen on Death Mountain, especially during the battle with Shadow Link in this region. A few can also be seen in other areas and dungeons. Breakable walls usually lead to small rooms containing items, though they occasionally seal larger areas.

The Legend of Zelda: The Minish Cap

Breakable Walls are found throughout the overworld and hide various secret areas such as Fairy Fountains and hidden treasures. They are also found in the various dungeons, and are often required to be destroyed in order for Link to progress. Breakable walls look more like piles of stones than cracked walls in this game.

The Legend of Zelda: Twilight Princess

In the Snowpeak Ruins, there is a section of the floor in one of the rooms that can only be destroyed by the power of the Ball and Chain.

The Legend of Zelda: Phantom Hourglass

"Boing-oing! Think that you can't go farther because there's no path? What you see isn't always the stone-cold truth. For instance, take the wall between the tablets on the first floor. Mysterious...But am I telling you the truth? Who knows..."
Gossip Stone

There are many Breakable Walls in the Temple of Wind on the Isle of Gust, and the Goron Temple on Goron Island. Breakable Walls are also found on Mercay Island, Bannan Island and Molida Island. Breakable Walls can be broken using Bombchus and regular bombs alike.

The Legend of Zelda: Spirit Tracks

A Breakable Wall is found behind Hyrule Castle. It is hinted at by a Hyrulean Soldier who informs Link that there used to be a cave in the area. There is also a Breakable Wall in the top-left corner of the Anouki Village and in the Ocean Temple. The Tower of Spirits also has Breakable Walls; these are usually noticeable only in complete darkness, as light shines through from the other side.

The Legend of Zelda: Skyward Sword

Several Breakable Walls appear at Eldin Volcano. They are also found in the Earth Temple and Fire Sanctuary, mostly hidden in lava. Strangely, the walls near the Temple of Time make the hollow 'clang' sound denoting a breakable wall when hit with Link's sword, but cannot be broken.

The Legend of Zelda: A Link Between Worlds

Breakable walls look like rubble piled up in a doorway. They appear throughout Hyrule and Lorule, the most notable one being the doorway to Mother Maiamai's cave.

The Legend of Zelda: Breath of the Wild

Breath of the Wild Death Mountain's Secret (Side Quest) Breakable Wall (Location)

Link stand in front of a Breakable Wall on Death Mountain

Breakable walls appear throughout Hyrule as piles of rocks. They can be destroyed with the Sheikah Slate's Remote Bombs, the Bomb Arrows, certain melee weapons such as Hammers, Drillshaft, or the two-handed Cobble Crusher, Stone Smasher and Boulder Breaker Goron swords.

Like in previous titles, Breakable Walls can conceal Treasure Chests, caves containing items and objects, Ore Deposits, or hidden Shrines. Some quests require Link to find and destroy a breakable wall, for example "Misko, the Great Bandit" and "Death Mountain's Secret".

Non-canon appearances

Subseries warning: This article or section contains information on a subseries within the Legend of Zelda series and should be considered part of its own separate canon.

Hyrule Warriors/Legends

In certain stages and story scenarios there are breakable walls which can be destroyed with Bombs/Super Bomb to open areas to find hidden things or open up paths.

Subseries warning: Subseries information ends here.

See also