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Boss

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A boss is a special kind of enemy that appears at the end of a dungeon. Bosses are intended to be more challenging than normal enemies, and, with the exception of the first few games in the Legend of Zelda series, they often require the use of a particular item acquired earlier in the dungeon to be defeated. Final bosses are usually the main antagonists of the games, though they are not always fought within a dungeon. Below is a list of bosses that appear throughout the series.

Contents

The Legend of Zelda Edit

Zelda II: The Adventure of Link Edit

The Legend of Zelda: A Link to the Past Edit

The Legend of Zelda: Link's Awakening Edit

The Legend of Zelda: Ocarina of Time Edit

The Legend of Zelda: Majora's Mask Edit

The Legend of Zelda: Oracle of Ages Edit

The Legend of Zelda: Oracle of Seasons Edit

The Legend of Zelda: Four Swords Edit

The Legend of Zelda: The Wind Waker Edit

The Legend of Zelda: Four Swords Adventures Edit

The Legend of Zelda: The Minish Cap Edit

The Legend of Zelda: Twilight Princess Edit

The Legend of Zelda: Phantom Hourglass Edit

The Legend of Zelda: Spirit Tracks Edit

The Legend of Zelda: Skyward Sword Edit

Non-canonical games Edit

Non-canon warning: This article or section contains non-canonical information that is not considered to be an official part of the Legend of Zelda series and should not be considered part of the overall storyline.

Link's Crossbow Training Edit

Freshly-Picked Tingle's Rosy Rupeeland Edit

Non-canon warning: Non-canonical information ends here.

See also Edit

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