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BS The Legend of Zelda

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BS The Legend of Zelda
Logo bs zelda
Developer(s) Nintendo
Publisher(s) St.GIGA
Release date(s) 1995
1996 (Map 2)
Genre(s) Action Adventure
Mode(s) Time-restricted single player with multiplayer scoreboards
Ratings N/A
Platform(s) Satellaview
Media Pseudo-streaming download via satellite network, saved to either the Satellaview base unit's flash-RAM or to a BS-X flash-cart

BS The Legend of Zelda (BSゼルダの伝説 BS Zeruda/Zelda no Densetsu) was an expanded version of The Legend of Zelda that was released for the Satellaview attachment of the Super Nintendo Entertainment System in Japan.

BS stands for Broadcast Satellaview and the Satellaview unit is commonly referred to as the BS-X. Using this add-on gamers could download the game from the satellite and save it onto either the base unit's memory or onto a BS-X Special Broadcast Cassette.

Contents

Gameplay Edit

The gameplay was identical to its predecessor, but the maximum of Rupees was increased to 999 (rather than 255), the overworld was altered, and dungeons were completely different. There is some allusion to this game being a "Third Quest", much like The Legend of Zelda's Second Quest.

The clock Edit

Zelda BS
BS Zelda Screenshot
Thai420Added by Thai420

The game was played in real-time. An onscreen clock showed the current time, and at various times on the clock certain events would happen. The game pauses for a moment before making a change. Sometimes the enemies are killed or stunned, sometimes a fairy appears, and occasionally the player is granted unlimited quantities of one of their items for a limited time. Bombs, boomerangs and candles can all be auto-upgraded this way, and will never run out of ammunition until the clock reaches the ending value, at which point the player's bombs are returned to the amount they had before the unlimited amount was activated, or the boomerang will downgrade, or the candle turn from red back to blue.

Presentation Edit

The game was divided into four weekly episodes. These episodes were played live, at the same time as a videogame tips show was running on the satellite network (it probably contained ads and such to promote the games currently being played). Due to technical limitations, the download time was a whole seven minutes just for one episode.

Character selection Edit

The player could configure their name and gender in the Satellaview game-selection interface. This then carried across to the game where the player would use either Mascot (male) or Mascot (female). This was the third time a female character had been a playable protagonist in a Zelda game--the previous two occurrences having been in Zelda: The Wand of Gamelon and Zelda's Adventure (two of the three Zelda titles released for the Phillips CD-I), wherein Princess Zelda herself was the playable character.

Live voice Edit

BS Zelda's implementation of Live Voice was significantly different to that in Ancient Stone Tablets. When the clock hit certain times the game would pause and display Japanese writing onscreen (that reads "listen closely"), and the player would hear a narrator (apparently playing the part of the Old Man, and allegedly the same voice actor as Sahasrahla) give a hint or suggestion. These tips ranged from 30 to 45 seconds. After that time the text disappears and gameplay resumes as before.

Free gifts Edit

In one issue of Nintendo Online Magazine, there is some allusion to players with good scores receiving free gifts (see [1]). The article states that players received a password that recorded the degree of completion of that day's featured dungeon. Players would then submit this password to the company, with players who completed the most receiving prizes. Due to costs involved, it is assumed that the prizes were Gashapon-style trinkets; many Zelda-themed merchandise items with unknown origins do exist, and some of these may originate from here. As a player had to be subscribed to the St.GIGA network to play, their mailing addresses would be known, and it is quite possible that these gifts were mailed. Still, information on this program has been very difficult to obtain, and its full extent might never be known.

Broadcast datesEdit

Date Chapter Title
09 Aug 1995 BS Zelda no Densetsu: Dai 1 Hanashi
16 Aug 1995 BS Zelda no Densetsu: Dai 2 Hanashi
23 Aug 1995 BS Zelda no Densetsu: Dai 3 Hanashi
30 Aug 1995 BS Zelda no Densetsu: Dai 4 Hanashi
(taken from The Nintendo Database (page no longer exists)
From... To... Chapter Title
30 Dec 1995 31 Dec 1995 BS Zelda no Densetsu ~MAP 2~: Dai 1 Hanashi
01 Jan 1996 02 Jan 1996 BS Zelda no Densetsu ~MAP 2~: Dai 2 Hanashi
03 Jan 1996 04 Jan 1996 BS Zelda no Densetsu ~MAP 2~: Dai 3 Hanashi
05 Jan 1996 06 Jan 1996 BS Zelda no Densetsu ~MAP 2~: Dai 4 Hanashi
(taken from The Nintendo Database (page no longer exists)

See also Edit

External links Edit

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