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Game Comparison #12 - Luigi's Mansion

With the recent release of the remaster for Luigi's Mansion, on the Nintendo 3DS, there were many changes added to the game. I will be comparing the original version on the GameCube and the new remaster on the 3DS.


GameCube version (2001)

Mediums: GameCube Disc

Resolution: 480p

Frame Rate: 30 FPS

Compatible Controllers: GameCube Controller

Aggregate Score: 78/100 (Metacritic)

Other Notes: Stereoscopic 3D was originally planned


Nintendo 3DS version (2018)

Mediums: Nintendo 3DS Cartridge, Digital

Resolution: 240p

Frame Rate: 30 FPS

Compatible Controllers: Built-in Nintendo 3DS controls (varies by model)

Aggregate Score: 71/100 (Metacritic)

Other Notes: Features Boss Rush mode, features cooperative mode, features stereoscopic 3D, features retextures, features SOME enhanced lighting, map features are displayed on touchscreen


Overall, this game really outdid itself for the extent of changes onto the Nintendo 3DS, ESPECIALLY controls, where the older models lacked a second analog stick whereas the original version required it. Since the Nintendo 3DS also lacked analog triggers and the older model lacked a Z button, those features were reworked around quite well.


However, most of the other aspects obviously didn't live up to expectations. Playing a game on a lower resolution really isn't worth it if you already own the game. Although the textures were somewhat improved, and some of the lighting was as well, most other aspects weren't. The darkness aspect was obviously downgraded and the textures were not sharp. The frame rate is relatively the same, but the original still held stable frame rate.


I would consider this as a tie, because most of the extra features aren't entirely necessary. I WOULD choose the Nintendo 3DS for the extra features, but I would stick with the GameCube version simply because it's enough to satisfy me.


What do you think of this game? Which one do you own? Which one do you prefer?

Which version do you prefer?
  • GameCube (2001)
  • Nintendo 3DS (2018)
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How Super Mario Party affects a Skyward Sword remaster

Super Mario Party is limited to Docked or Tabletop mode.


Back when I talked about a possible HD remaster, people told me it wasn't going to be possible because they'll HAVE to keep it in Handheld mode and make the game work around buttons.


Now, this is probably living proof that this game IS possible. Not only are they going to limit you to Docked and Tabletop, but they'll allow you to use the same controls. I get that people want to see button controls, but let's be realistic - that isn't going to happen, and Nintendo won't spend too much time over mechanic changes at that scale.


Considering Nintendo is holding back on new and original content, I do have a feeling that this (possible) remaster is under the works for 2019 or 2020, just for those of us who are waiting for the next Zelda game. In 2017, they released BotW, a Wii U game. In 2018, they released Hyrule Warriors. I guarantee this is a possibility for 2019.


What are your thoughts? Do you think that this game will be limited to Docked and Tabletop modes, with just motion controls?

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Game Comparison #11 - Mario Party

Coincidentally, the game I'm comparing is the 11th main instalment to the franchise (Mario Party) and this is the 11th episode. Anyways, in this episode I will be comparing Mario Party 10, which made its debut in 2015 on the Wii U, and Super Mario Party, which made its debut in 2018 (very recently).


Mario Party 10 (Wii U, 2015)

Mediums: Wii U Disc, Digital

Resolution: 720p HD on TV, 480p on Wii U GamePad

Frame Rate: 60 FPS on TV, 30 FPS on Wii U GamePad

Compatible Controllers: Wii U GamePad, Wii Remote

Aggregate Score: 66/100 (Metacritic)

Other Notes: Supports up to five players in Bowser Mode (with the use of the Wii U GamePad), features amiibo compatibility


Super Mario Party (Nintendo Switch, 2018)

Mediums: Nintendo Switch Game Card, Digital

Resolution: 1080p HD in Docked mode, 720p HD in Tabletop mode

Frame Rate: 60 FPS in both modes

Compatible Controllers: Nintendo Switch Joy Con (1)

Aggregate Score: 76/100 (Metacritic)

Other Notes: Restricted to Docked or Tabletop mode, features online play


The fact that both of these games had potential of featuring a Mario Party DS-styled game is just very mind-boggling, as both do not feature it, yet the console it was featured on was advertised FOR HANDHELDS. One of the main purposes of the Wii U was practically defeated, and the Nintendo Switch barely dodges this one. Seriously, Nintendo wasn't thinking straight when they were making this game.


The online play in Super Mario Party was a great addition, but it lacks much content that it really isn't worth it as a go-to online game, ESPECIALLY for the roster of other competitive multiplayer games.


amiibo Mode in Mario Party 10 was interesting, but it didn't make up for the lack of content the game had, not to mention you obviously had to buy amiibo.


Both games are limited to having to use a certain controller (both do not support Pro Controllers). Kind of a let-down, but it's really the innovation that needs to be kept up, in order for this series to thrive. However, I never really found true innovation in Super Mario Party in comparison to Mario Party 10. You're still holding a one-handed controller. You sometimes play them sideways. You use them for motion controls. People are getting crazy over Super Mario Party, but they sometimes don't realize that this was really some recycled innovation.


I must say that Super Mario Party only holds up because it actually features content...as in enough content to suit the players, as opposed to Mario Party 10, where you're quite limited.


Overall, both didn't do so well, and Super Mario Party really didn't seem like the best attempt Nintendo had when they were making this game. However, I may keep my hopes up.


Which one do you own? Which one do you prefer? What do you think of these games?

Which one do you prefer?
  • Mario Party 10 (Wii U, 2015)
  • Super Mario Party (Nintendo Switch, 2018)
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Fortnite

So looking for anyone who might want to play at some point. I play it some. My brother plays a lot more and we are looking for people to play with. We are switch version.
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Who here reads the Twilight Princess manga.

Cuz I feel like I'm the only one
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War Mix Up

I was just wondering why this Wiki still has occurrences from the Hyrulean Civil War, Imprisoning War, and Interloper War all mashed together into one event even after both Hyrule Historia and The Legend of Zelda: Encyclopedia have clearly distinguished them all as separate, individual wars taking place in distinctly different time periods throughout the overal timeline...?
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Game Comparison #10 - Twilight Princess

EDIT: Due to the popularity of me comparing Zelda games, I may consider limiting it, but that would mean this series may cut short.


I've now organized how this series is going to go; every five episodes I will be comparing a Zelda game, and in between would be several other games. In this episode, I will be comparing the four versions of Twilight Princess, which made its debut in 2006, and strangely enough, the Wii version was released before the GameCube version.


Wii version (2006)

Mediums: Wii Disc, Digital

Resolution: 480p

Frame Rate: 30 FPS

Compatible Controllers: Wii Remote + Nunchuck

Aggregate Score: 95/100 (Metacritic)

Other Notes: Reversed map, certain glitches still occur in the game, lacks two features due to mechanic limitations


GameCube version (2006)

Mediums: GameCube Disc

Resolution: 480p

Frame Rate: 30 FPS

Compatible Controllers: GameCube Controller

Aggregate Score: 96/100 (Metacritic)

Other Notes: Certain glitches are patched


HD (Wii U, 2016)

Mediums: Wii U Disc, Digital

Resolution: 720p HD on TV, 480p on Wii U GamePad

Frame Rate: 30 FPS in gameplay, 60 FPS in cutscenes (TV only)

Compatible Controllers: Wii U GamePad, Wii U Pro Controller

Aggregate Score: 86/100 (Metacritic)

Other Notes: GameCube version, with redefined textures and colours, and buttons reworked for Wii U controllers. Features Hero Mode with reverse map, and amiibo compatibility with Cave of Shadows area, new features and items, improved gameplay.


Shield TV version (2017)

Mediums: Digital

Resolution: 720p HD

Frame Rate: 30 FPS

Compatible Controllers: Shield TV Controller

Aggregate Score: No review

Other Notes: HD version, but with buttons reworked for Shield TV Controller


The Wii U and Shield TV version are identical, so there's really not much to say about them. The Wii version is the GCN, but flipped and has different controls. The Wii lacks camera control with an analog stick and spin-attack stance.


The HD remaster features quite a lot of new things, but not necessarily the ones we need. For example, the Colossal Wallet isn't entirely necessary except when using the Magic Armor. The Poe Lantern isn't helpful if you already know where to go, and faster climbing? FASTER CLIMBING? Can we all just agree that this could've been the speed at the start? There's Hero Mode, but it isn't that all difficult. All the Stamps are pretty much useless now that Miiverse is gone.


The retexturing on the Wii U was poorly done. You retextured everything and changed a bit of the colouring, but it still looks very similar to the originals. Here's another catch; the Wii U version has longer loading times, music cuts out between the Hyrule Field loading times, and the game has more frame drops. You call that a good remaster? I don't think so. This is what I call a money grab, and it's 10 points less than the GCN's Metacritic score, so what gives?


Shield bashing seems to be an issue for me on the Wii version, which is why I prefer the GCN version based on controls. However, I do want to save space on my GCN, so I would go for the Wii, but if I wanted something that felt like a full Zelda game, I'd obviously go for the Wii U, not to mention that with the Wolf Link amiibo, not only do you get the Cave of Shadows, but it's the way to upgrade Wolf Link for BotW.


Which one do you own? What do you think of this game?

Which one do you prefer?
  • Wii (2006)
  • GameCube (2006)
  • Wii U (2016)
  • Shield TV (2017)
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Random fact

Did know that Midna's whole character from Twilight Princess was made because when Miyamoto had a look at the game he knew that players did not want to see just wolf butt for 50% of the game, so he said Wolf Link needed a rider. I don't know how much of the original game was changed but it was just a interesting fact I heard. If anyone wishes to correct me, go ahead.
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Hyrulean Pantheon

Could the minor gods be literal children of the three goddesses, or is it more likely that they were created rather than born? I would assume they were born of the goddesses- Hylia most likely being Nayru’s daughter, as an example. There isn’t really any evidence within the franchise, but real-world mythology generally follows that pattern.
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Beta wolf Link

this was one of the original concepts for wolf link. I would very much enjoy the wolf more if this was his design

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Game Comparison #9 - Mario Tennis series

I'm going to hold back on Bayonetta and Minecraft due to their immense number of platforms, and I will also hold back Xenoblade Chronicles due to the amount of work for that.


In this episode, I will be comparing Mario Tennis: Ultra Smash, a total failure, and Mario Tennis: Aces, a total success.


Ultra Smash (Wii U, 2015)

Mediums: Wii U Disc, Digital

Resolution: 720p HD on TV, 480p on Wii U GamePad

Frame Rate: 60 FPS on TV, 30 FPS on Wii U GamePad

Compatible Controllers: Wii U GamePad, Wii U Pro Controller, Wii Remote, Wii Classic Controller, Wii Classic Controller Pro, Wii U Wired Fight Pad

Aggregate Score: 58/100 (Metacritic)

Other Notes: N/A


Aces (Nintendo Switch, 2018)

Mediums: Nintendo Switch Game Card, Digital

Resolution: 1080p HD in Docked mode, 720p HD in Handheld/Tabletop mode

Frame Rate: 60 FPS

Compatible Controllers: Nintendo Switch Joy Cons (2, vertical), Nintendo Switch Joy Con (1, vertical), Nintendo Switch Pro Controller

Aggregate Score: 75/100 (Metacritic)

Other Notes: Features content via updates


Automatically, Aces is the way to go. Why? Because Ultra Smash lacked so much content, it has a very bland choice of stadiums to play in, and lack of characters and unique gameplay. The mega mushroom increases all your stats and character size, but it's essentially the same thing.


Aces is the polar opposite, and it excels through virtually anything. It has new gameplay and more content and it's worth the price of how much content it has. Honestly, don't even touch Ultra Smash. It's a big disgrace to the Mario Tennis series, even worse than the Virtual Boy game! It's a game you would be wasting $60 on when you could buy virtually any other game on the Wii U. Don't play it, and if you have, I feel bad for you.


Which one do you own? What are your thoughts on these two games?

Which one do you prefer?
  • Ultra Smash (2015)
  • Aces (2018)
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Whos your favorite

Hi guys I personally think that it should be good to share our opinions, About your favorite character.
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The Switch's new competitor

https://www.digitaltrends.com/gaming/huawei-says-mate-20-x-better-than-switch/amp/

The phone company known as Huawei (a Chinese manufacturer that utilizes Android software on their products) created a phone known as the Mate 20 X, which was specifically designed to support video games. This phone comes at a cost at approximately $1000 USD and has been said to support up to 1080p HD resolution with a maximum battery life of 6 hours and other specs.

What do you think? Is it going to be successful?
Huawei Thinks its Mate 20 X is Better Than Nintendo Switch | Digital Trends
Huawei Thinks its Mate 20 X is Better Than Nintendo Switch | Digital Trends Digital Trends
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Upcoming zelda game

Hi guys can any one tell me whats upcoming zelda game
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Chapter two

The legend of Zelda: Fate of the triforce

Chapter 2

Zelda awoke with a bit of a start when she heard someone scream outside the house. She hopped out of bed and hastily made her way out the door. Upon leaving the house she found link sitting next to a pot over a fire, rubbing his hand with a sort of cream. Curiously, she sat down next to link and examined the cream he was using.

“What is that?”
Link looked up at Zelda and then back to the cream and said
“It’s a burn creme I made from fireproof potions and hearty radishes”

Zelda smiled and responded

“That’s rather ingenuitive of you”

Link looked back to Zelda and smiled slightly.

“Are you making breakfast?”
Zelda asked

“Yeah, I figured that you would enjoy a Apple-honey dish” link responded

“Well it both smells and looks rather delicious” Zelda stated

A couple minutes later, Link dishes the food up on some wooden plates. Zelda found it to be quite a nice dish, she had no idea Link was such a chef. When they were both finished, Zelda got up and went back inside the house.

By the time she came back out, link had already packed both of their horses and was untying both of them from the fence.
A few minutes later they were both on their way to zora’s domain
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Adult Link

Why is link wearing a earring? Feel like I should know the answer
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Game Comparison #8 - Captain Toad: Treasure Tracker

We have another three-version comparison, but this time it's on simply consoles as opposed to an arcade, so it'll be easier. Captain Toad: Treasure Tracker originally made its debut in 2014, as a spin-off to Super Mario 3D World, and it later returned in 2018, on the Nintendo Switch and Nintendo 3DS. Here are the statistics:


Wii U version (2014)

Mediums: Wii U Disc, Digital

Resolution: 720p HD on TV, 480p on Wii U GamePad

Frame Rate: 60 FPS on TV, 30 FPS on Wii U GamePad

Compatible Controllers: Wii U GamePad

Aggregate Score: 81/100 (Metacritic)

Other Notes: Extra levels based off of Super Mario 3D World are unlocked by progressing through the game by the same name


Nintendo Switch (2018)

Mediums: Nintendo Switch Game Card, Digital

Resolution: 1080p HD in Docked mode, 720p HD in Handheld/Tabletop mode

Frame Rate: 60 FPS

Compatible Controllers: Nintendo Switch Joy Cons (2, vertical), Nintendo Switch Joy Con (1 horizontal, 1 vertical), Nintendo Switch Pro Controller

Aggregate Score: 82/100

Other Notes: Certain level designs are changed due to the lack of microphone, extra motion control option, levels based off of Super Mario 3D World are replaced by ones based off of Odyssey, levels with the aforementioned game are unlockable rather than game progression


Nintendo 3DS (2018)

Mediums: Nintendo 3DS Cartridge, Digital

Resolution: 240p

Frame Rate: 30 FPS

Compatible Controllers: Built-in 3DS controls (varies by model)

Aggregate Score: 79/100 (Metacritic)

Other Notes: Features exactly the same content as Nintendo Switch version, and the exact same controls as Wii U version.


There actually isn't much difference between the versions, other than level exclusivity. The controls on the Switch are virtually the same, but you can use motion controls to aim instead of a touchscreen.


I do have one disappointment for the 3DS and that's its lack of exclusivity towards the Switch version. What the heck happened to Super Mario 3D Land? The game is almost what you call a money grab, but again, not everyone had a Wii U, so it's fine by me.


Overall, I don't really have a personal choice, because they seem pretty even to me. Of course, the Switch has more availability for players, so I'm going for that.


Which one do you own? What are your thoughts on this game?

Which version do you prefer?
  • Wii U (2014)
  • Nintendo Switch (2018)
  • Nintendo 3DS (2018)
1 5 5

Is BOTW link the strongest?

Follow up from which link is strongest?
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Is Skyward Sword link the strongest?

Follow up from which link is strongest?
1 4